Wolfram Alpha: Hated, Sure, But Ridiculously Useful

Cursed by endless speculation that it would a “Google Killer,” Wolfram Alpha has been hit with some serious backlash as of late. Here are six reasons to ignore the naysayers:

But first, a few things you need to know before you can start enjoying this thing. It’s been said plenty of times before, but it bears repeating: Wolfram Alpha is not Google. It won’t give you comparable results to Google, and you can’t use it like Google. In fact, it’s actually kinda picky, and the specific syntax it demands takes a while to get used to. But it’s not that difficult, and well worth the trouble.

[Note: Make sure the page is fully loaded before clicking the gallery.]
 <strong>IT KNOWS GADGETS</strong><br /><br /> Spec sheets for new gadgets are far from helpful, and even on a lay-friendly site like ours, it's easy to get lost in the sea of unhelpful numbers, units and names. Wolfram Alpha, despite being so obviously nerdy, can actually help with this. Try these: compare VGA and WXGA <a href="http://www91.wolframalpha.com/input/?i=VGA+display+WXGA+Display">screen sizes</a>; look up the latest <a href="http://www91.wolframalpha.com/input/?i=usb+3.0">USB</a> or a <a href="http://www91.wolframalpha.com/input/?i=wi-fi&a=UnitClash_*wi!-fi.*MaxWiFiSpeed80211g--">Wi-Fi spec</a>; see how big a 14.6 megapixel image <a href="http://www91.wolframalpha.com/input/?i=14.6+megapixel+display">actually is</a>. <br /><br />Extra conversion functions like an f-number-to-aperture <a href="http://www91.wolframalpha.com/input/?i=aperture">calculator</a> can help you explore concepts you may have just taken for granted up until now.  <strong>IT CAN COMPARE ALMOST ANYTHING</strong><br /><br /> Sometimes it helps to just look at things side-by-side. Wolfram excels at doing this&mdash;it's like a product comparison engine for everything but products. Juxtapose <a href="http://www91.wolframalpha.com/input/?i=apple+microsoft">two companies</a> and you get a detailed breakdown of their financials. Compare <a href="http://www91.wolframalpha.com/input/?i=USA%2C+UK%2C+Haiti">three countries</a> and you get distances, demographic data, and lots else. You can have a little mathematical fun with this too, as above.  <strong>IT DOES YOUR HOMEWORK, KIDS</strong><br /><br /> I'm not exaggerating here. Built by the guys behind <a href="http://www.wolfram.com/products/mathematicahomeedition/">Mathematica</a>, Wolfram Alpha is a numbers wiz. It'll graph, solve or name just about anything you can throw at it, from <a href="http://www91.wolframalpha.com/input/?i=x%2By%3D13%2C+x-y%3D200">middle school algebra</a> to <a href="http://www91.wolframalpha.com/input/?i=y%27%27+%2B+y+%3D+0%2C+y%280%29%3D2%2C+y%27%280%29%3D1">Vulcan-level calculus</a>. It'll even draw fractals.<br /><br />Beyond math, it's an invaluable chemistry, physics and biology reference. They can call it whatever they want, but to millions of students, it'll be the ultimate cheat sheet.
 <strong>IT'S A DOCTOR</strong><br /><br /> Well, not quite. But Wolfram Alpha is an impressive medical reference, but not the boring academic kind. It's loaded with databases for <a href="http://www65.wolframalpha.com/input/?i=ambien">drugs</a> and drug interactions, disease risk statistics and mortality data, the meanings of test results and even <a href="http://www65.wolframalpha.com/input/?i=Mayo+Clinic%2C+Olmsted+Medical+Center">hospitals</a> (bed numbers, staff numbers, specialties). It certainly won't help the current epidemic of online self-diagnosis, but it's very, very cool, and in the right hands, very useful. Oh, and it'll tell you how to <a href="http://www91.wolframalpha.com/input/?i=Am+I+too+drunk+to+drive%3F">avoid</a> drinking yourself into a coma.  <strong>IT'S A DIET COACH</strong><br /><br /> Continuing in the health vein, Wolfram is a useful tool for understanding your health. You can get nutritional facts for<a href="http://www91.wolframalpha.com/input/?i=calories+potato"> otherwise unlabeled</a> foods, and calculate how healthy <a href="http://www91.wolframalpha.com/input/?i=one+pizza+slice%2C+one+glass+of+wine%2C+one+egg">your weird dinner</a> was, and how to <a href="http://www91.wolframalpha.com/input/?i=running+30min%2C+6min%2Fmi%2C+28yo+female%2C+5%276%22%2C+135lb">burn it off</a>.  <strong>IT'S A FINANCE GURU</strong><br /><br /> Not to make Wolfram Alpha sound too much like a self-improvement tool, but it's also a pretty good accountant, financial adviser and budgeting tool. Calculating how much a loan will <a href="http://www91.wolframalpha.com/input/?i=mortgage+3+years%2C+11%25%2C+%246%2C000">end up costing you </a>takes about three seconds, and experimenting with new terms is just as easy. You can easily break down your wages, compare them to what you should be making, and get all indignant about how much <a href="http://www91.wolframalpha.com/input/?i=wage+surgeon">your neighbor</a> probably takes home.

The Candy Expo, Where Dreams and Diabetes Come True

Imagine a world in which all candy is free and you can eat as much as you want. Now stop imagining, because that place is the All Candy Expo. And I visited earlier this week.

What’s candy have to do with gadgets? From food science to Pez dispensers to the internet bacon phenomenon, mass produced candy and snacks are pretty much all about technology. And…I really, really wanted to go eat candy all day.

The press room is fully stocked with Skittles and ice cream bars. And every breath you take is infused with at least a few calories of sugar. Sure, the show floor is set up with mass produced booths like CES or any other trade show. But each exhibitor has delectable treats for you to grab, at will, repeatedly.

One of my earliest stops was to check out a new product called Wine Sticks—made of real wine. The liquid (in this case, a Cabernet) is reduced to a jelly-like consistency, pectin is mixed in and then a layer of chocolate wraps around the sadly non-alcoholic concoction. How’d it taste? Like 2 buck chuck, mixed with a few tablespoons of sugar, topped off with a Hershey bar chaser.

The Jarm is “brain power potion” that you can wear. Essentially a Pixie stick that wraps around your wrist as a bracelet, I can only presume its proprietary mixture of dextrose, cirtic acid, malic acid, and artificial flavors/colors have produced cognitive improvement in reproducible, double blind lab testing.

The Super Straw is a nifty little invention. It’s a straw that adds chocolate, strawberry, etc, to your milk as you suck it up. The idea, which I’m pretty sure exists under other branding elsewhere, almost works. While my first sip was a bit weak, my second sip greeted my tongue with the strong taste of strawberry milk…along with a bit of grit like you find at the bottom of any powder-flavored milk.

No matter how many trade shows I attend, I always end up in an international area, with a Korean woman yelling “no pictures!” This little novelty was captured after our impromptu international concord. Essentially, it’s a large, awkward chunk of plastic that, with a single pump, makes a piece of gum appear. It’s a pretty horrible slap in the face to both the environment and gum.

Another company named Das Foods has invented the (world’s first?) bacon lollipop. And they’ve reasonably named it “Man Bait.” As gross as it sounds, a lollipop filled with real chunks of bacon, it was the single greatest thing I tasted at the show. Just enough bacon mixes with just enough maple to create a salty/sweet treat that lasted about 20x longer than any strip of bacon you’ve ever consumed.

Fruit Chu TXT MSGs are a snack that have been on the market just a few months. I was lucky enough to infiltrate their booth to snag a shot of the company’s upcoming product, TXT LUV MSGs, intended for Valentine’s Day. A mean blonde lady tried to stop me, but I tried to explain to her, news waits for no one on Gizmodo. Maybe she has no love in her life. I hope she finds someone nice.

Intoxi-tators are a chip infused with boozy drinks like Margaritas and Bloody Maries. Unfortunately, and this wasn’t in the pitch, the chips don’t contain any alcohol. I tried them anyway. The Margarita lacked any hint of tequila, but had a pleasant oil and vinegar flavor. The Bloody Mary had a similar enjoyable sourness with a touch of spice.

And then there was the Necco booth, makers of Sweethearts, the pre-Twitter of chalk-flavored romantic professions. Keep doing what you’re doing, Necco!

For more on the All Candy Expo, read our other articles on inhalable chocolate and the beef jerky crane game.

Five Reasons Why Humanoid Robots Will Someday Fight Our Wars

Robots are officially on the battlefield—UAVs like the Predator and Reaper patrol the skies while militarized bomb-disposal robots like the Talon detonate explosives on the ground. But where are the humanoids? Roboticist and author Daniel H. Wilson makes the case for a humanoid robot army.

A humanoid robot is a general-purpose robot that looks a lot like a person, complete with a head, torso, arms and legs. The “total package” humanoid can walk bipedally, like a person, and use its hands to dexterously manipulate objects in the world.

Current prototypes like the Honda ASIMO can deliver tea and politely shake hands with their human masters, but based on some great sci-fi movies, humanoid robots are supposed to be terrors on the battlefield—walking titanium endoskeletons crunching over human skulls and mowing down pesky humans with massive handheld Gatling guns.

Will we ever really see a humanoid robot army? I think so, and here are my top five reasons why.

1. There is a one-to-one mapping between the human and the humanoid body.
Robots aren’t yet smart enough to play without supervision. That’s why human soldiers control unmanned aerial vehicles from thousands of miles away by twiddling joysticks. It isn’t easy, but flying a plane through empty space is child’s play compared to maneuvering a ground-based robot through rubble and wreckage. And what if you need to do something more complicated than just stepping over a curb, like defusing a bomb?

It’s called telepresence. With telepresence, a person feels as though they are the robot by controlling the robot’s body and seeing through its eyes. Human-shaped robots are infinitely easier to manipulate because there is a one-to-one mapping between man and machine. Instead of shoving around a non-intuitive joystick, slide your hands into gloves that map your fingers to robot fingers thousands of miles away. Now put your human expertise to work, without putting your human butt in danger.

2. Humanoid robots take advantage of human environments and equipment.
Nothing beats a tank for crossing the desert, but what about crossing a living room? Every human city is designed for a very specific type of animal: homo sapiens. We humans come in a very specific range of sizes and weights, and our environments tend to have specific temperature, vibration and noise limits—all of which simplify the problem of designing a robot. Humanoids are naturally suited to navigating environments designed for humans; they can walk through doorways, climb steps, and see over counters and furniture.

Along with our cities, most military supplies are designed for use by humans. That means a humanoid robot can wear human body armor, boots and camouflage. In addition, it can fire standard-issue weapons and ammunition, removing a need for specially-designed weaponry. Humanoids could also potentially pilot human vehicles. Rather than creating an autonomous vehicle from scratch, just put a humanoid robot in the driver’s seat of a standard vehicle. And when a robot squad is on the go and under fire, it always helps to be able to scavenge enemy weapons and improvise. The infrastructure is there, and humanoid robots exploit it.

3. Humanoid robots are easier to train.
War is largely improvised, and that means learning new tricks on the fly. So, how do you teach a robot comrade how to defuse a new type of coffee-can landmine? Without a degree in engineering, you probably don’t. But given a humanoid robot, intuitive training approaches are available to regular soldiers. An easy but tedious method is to physically push the robot’s limbs through the proper series of movements. Alternately, take direct control through teleoperation and then perform the activity yourself. The robot then just needs to remember how you did it.

Ideally, however, a robot can be trained just like a person—by watching. Robots who learn by demonstration can be quickly trained by ordinary people who do not speak robot-ese or do any programming. That’s because it’s how we learn from each other. The trainer simply performs the task (e.g., a flying scissor kick) and the robot watches and intuits how to do it. Humanoids are much better at learning by demonstration, thanks to that one-to-one mapping between its body and yours.

4. Teamwork is easier between humans and humanoids.
It is doubtful that robot armies will operate completely autonomously in the near future. Human-robot teams will likely be the norm, as they are today. Therefore, it’s important to make sure that human and robot allies can work together without stepping on each others’ toes. And that means they’ve got to have good communication.

Human combat teams communicate and cooperate using language and gestures, and by paying attention to each other’s facial expressions and emotions. Robot warriors that recognize human body language will be able to make fast decisions in loud, hazardous environments. Perhaps even more important, a human soldier should be able to understand what a robot is thinking naturally, by reading its body language instead of looking up an error code in an instruction manual. Using the highly familiar human form-factor creates a natural communication channel that allows humanoids to cooperate with humans in chaotic environments where split-second decisions are the norm.

5. The locals could potentially interact with humanoid robots.
War is becoming less about conventional fighting on a mass scale and more about cultural awareness. Last month, President Obama unveiled plans to send hundreds of “social scientists” along with soldiers to Iraq, to counsel the military on local customs. Relative to the faceless robots currently in use, a humanoid robot provides the opportunity for some kind of natural human interaction with non-combatants. Instead of an impersonal unmanned ground vehicle wrecking through walls or an unmanned aerial vehicle dropping bombs from afar, humanoid robots (armed or unarmed) could patrol areas wearing local garb, speaking the local language, and obeying local customs. How P.C.—or just freaky—is that?

On the other hand, humanoid robots can be horribly terrifying.
Mind games are a part of every battle. During World War II, aviators painted snarling teeth on the noses of their fighter planes. Nowadays (and back then), bombs have funny messages written on them, like “Boom shacka lacka,” and “You want fries with that?”

Now imagine the enemy reaction on Robot D-Day, when thousands of super-powered humanoid robots march out of the crashing surf, bullets plinking harmlessly from their razor-sharp gilded breast-plates as death metal blares from their metal mouth speaker grilles.

Terrified yet? Well calm down, sissy; humanoid robots aren’t on the battlefield, yet. But they might be soon, thanks to their natural ability to communicate and cooperate with humans, the ease with which they can operate in our environments and use our tools, and the terrible fear that blossoms in the heart of man upon laying eyes on the great and horrifying visage of the humanoid robot war machine.

Machines Behaving Deadly: A week exploring the sometimes difficult relationship between man and technology. Guest writer Daniel H. Wilson earned a PhD in Robotics from Carnegie Mellon University. He is the author of How to Survive a Robot Uprising and its sequel How To Build a Robot Army. To learn more about him, visit www.danielhwilson.com.

Giz Explains: How Electrocution Really Kills You

Humans are fragile. Our bodies are easily mutilated by our own creations: Crushed, mulched, zipped. But physical force is weak and inefficient compared to good old electrocution, which, according to MythBusters’ Adam Savage, doesn’t kill you the way you think it does.

If you learned about how electrocution kills you from cartoons or Ernest P. Worrell—you get fried as your body flashes like fireworks and everybody can see your bones—well, you got learned wrong. Electricity doesn’t actually fry you—that actually requires way more juice than it takes to kill you, which is a frighteningly minuscule amount.

But before we get to the scary part, let’s get through the technical part, so we’re on all the same page of scariness. You’ve got a few major units when it comes to electricity: Volts relate voltage, amperes (amps) describe the current, watts measure power and ohms refer to resistance. A pretty good analogy from HowStuffWorks relates the basic differences between them, plumbing style: Voltage is like water pressure, current (amps) is like the flow rate, and resistance (ohms) is like the size of the pipe. Increasing the voltage results in a greater current (more amps)—assuming a constant resistance-since increasing the pressure logically increases flow [Update: Clarified this sentence]. Power (wattage) is simply the voltage multiplied by the current (amps). One amp is equal to about 6.242 × 10^18 electrons per second moving through a point. And a single watt is equivalent to one joule of energy per second, but that doesn’t matter so much for our purposes.

Alright, now let’s get real. And who’s more real and had more opportunity to get electrocuted than Adam Savage from MythBusters? So we called and asked him just how much electricity you need to kill a human. His reply? “I’m about to freak you out.”

Seven milliamps. For three seconds. That’s all it takes. Electricity kills you by interrupting your heart rhythm. If 7 milliamps reaches your heart continuously for three seconds, “your heart goes arrhythmic,” he explained. Then everything else starts shutting down. “You could quite easily kill someone with a 9-volt or AAA battery directly to the heart.”

The reason electricity isn’t able to murder millions of people a day with ultra-tiny shocks is that our bodies have built-in resistance against electricity, so it doesn’t shoot straight to our heart. The skin’s resistance is about 5,000 to 15,000 ohms. Adam said that “it’s super difficult to quantify” precisely how much juice you need to break through, since there’s all kinds of variables in play, like the clothes you’re wearing. Not to mention, “how do you quantify that someone’s actually died?”

But if it’s any consolation, Adam says that the kind of static shock that actually stings your skin is about 20,000 volts—high voltage, just a really tiny amperage.

So the trick is getting the proper amount of power to cut through our skin and clothes and rubber-soled shoes to zap our heart. There’s a reliable way to do that: Lightning. With lightning, Adam said, “all bets are off.” A lightning bolt can hit over a billion volts. Air’s resistance, he explained, is about 10,000 volts per centimeter—so for electricity to move just 10cm through air requires 100,000 volts.

Machines could generate lightning artificially—this dude Charles Steinmetz built a lightning machine back in 1916 that generated over 10,000 amps and 100,000 volts. The reason some people survive is that they luck out with the path it takes through their body—so they might get scorched if it travels along the outside of their body, like if you’re wet, but if their heart goes untouched, they could come out alive.

That’s obviously wildly impractical—the sophistication and energy required for lightning-shooting machines would be more easily put toward acquiring nukes, a la every apocalyptic movie ever. Besides, there are far simpler machines that do a similar job when it comes to electrocuting people. Simple skin-penetrating Tasers already kill people occasionally. However, according to Adam, Tasers are designed with the 3-second-kill problem in mind—most pulse at much shorter intervals to avoid being fatal.

Still, we likely have little to fear from extinction by electrocution. With the exception of the admittedly clumsy electric chair, no one’s ever systematically killed people with electricity. Machines, if they were to develop a murderous intent, would most likely use all of the other ways humans have designed to kill each other.

Huge thanks to Adam Savage from MythBusters for helping us—or the machines?—out!

Still something you still wanna know? Send any questions about why I’ll never recover from Terminator: Salvation, electrifying puns or the pancake apocalypse to tips@gizmodo.com, with “Giz Explains” in the subject line.

Lawnmowers, Killer Bees and Fire: Five Tales of Mowing Madness

Who knew a machine with razor-sharp blades spinning at 200RPM you’re supposed to sit on top of might cause injury or death? Here are gruesome tales of mowing mishaps—from this past month alone!

Lawnmowers, with their spinning, ground level blades, are most dangerous to small animals, young children, and feet. Recently, one Mowing Menace trapped a 4-year-old girl’s foot under its blades of doom, causing enough damage to require amputation. In fact, she was one of 77,000 people who go to the hospital every year, victims of mowing-related violence.

Clearly, in the epic battle of Man vs. Machine, mowers don’t intend to play fair.

A mower in Oregon flipped its rider down an embankment and into a ditch before rolling itself onto some blackberry bushes above the trapped man. The lawn mower’s heat actually set the blackberry bushes on fire, and when they gave way, the mower itself tumbled 15-20 feet to rest on top of its owner, trapping him in the ditch. Though the victim wasn’t severely burned, the crushing weight of his mower caused enough unspecified injuries to necessitate a helicopter airlift to a nearby hospital.

Another one, at a park in Indiana, was being peacefully driven around the perimeter of a lake when it snagged a wire, flipped and slowly dragged its helpless rider into the water like a conniving, hungry alligator. Though the tractor technically did not devour the 59-year-old John McComas, it did pin him in the shallows of the lake, rendering him unable to move. Thankfully, he managed to keep his head above water and shouted for help, and was rescued soon enough to escape with only mild injuries.

A lawnmower in Florida apparently took offense to its owner doing a little repair work on it, and so shot a spark onto the owner’s nearby boat. The spark ignited gas fumes and the boat promptly burst into flames, sending up huge plumes of smoke and the risk of serious fire in the “tinderbox conditions” of that stretch of the Atlantic coastline. The town’s fire commissioner, Fred Link, explained with laughable naivete, “It was accidentally started.” Sure, Fred, that’s what they want you to think.

Lawnmowers don’t just act alone, though. They are capable of teaming up with other terrors to dish out even more devastation. In Texas, the mere sound of a lawn mower was enough to enrage a nearby swarm of killer Africanized bees. That’s right, Africanized bees, the ones the hysterical news media alerted your attention to back in 1999. The killer bees, responding to the mower’s calls, attacked nearby residents, stinging two bystanders and two firemen. None were seriously injured, and another fireman said he “barely managed to avoid being stung,” a quote he probably wishes had not appeared in his local paper. The bees were exterminated, but the mower lived to fight another day.

But just like in Battlestar Galactica, some of these appliances have decided to side with humans—defending them instead of terrorizing them. In Croatia, an innocent man was mowing his lawn when suddenly, his mower detonated a live hand grenade, sacrificing its own self in the process. The man escaped uninjured, but still confused as to what a live grenade was doing in his garden.

35 Robots That Are Even More Deadly Than Normal Robots

For this week’s Photoshop Contest, I asked you to design some super-deadly robots for our Machines Behaving Deadly week. Here’s hoping none of these terrorbots ever get made.

First Place — Adam Page
Second Place — Mark Fletcher
Third Place — Joey Del Real

Terminator Salvation Review: Better than T3 (But Not By Much)

In the future, if you’re walking around and encounter a Terminator, do not run.

Shout its model name at the top of your lungs “Teee EIGHT HUNDRED!!!” or “MOTO-TERMINATOR!!”, then run. That way the kiddies back in 2009 can Google for the proper toy.

The Terminator franchise has always been inherently ridiculous. We’re talking about killer robots that travel through time—without guns or clothes, of course—to not only destroy John Connor, leader of the Resistance, but take out his mom. (Destroying his mom’s mom, mom’s mom’s mom or anything along these genealogical lines would have been easier, but a bit too far-fetched.)

And that’s exactly my point. Our favorite, ridiculous franchises regularly walk precariously across that deep valley of ludicrousness, but instead of taking its chances on the tight rope like Star Trek did, Terminator Salvation double flips over the chasm on a motorcycle.

We’re talking 20-story robots that can creep up behind you without so much as a peep and supporting characters who nonchalantly demonstrate super heroic bodily feats without anyone ever asking “WTF?”

There are two story lines going on here. One, of John Connor, aka Batman. Seriously, he sounds just like Batman. Actually, he sounds like Batman for only the first few scenes of the film. Later, in scenes that, according to storyboards I saw during my set visit, were added after renegotiating with Bale for a bigger part, he sounds, you know, somewhat well-adjusted. It’s too bad that much of Bale’s own subplot, a yarn in which Connor painstakingly develops a frequency to deactivate Skynet killbots, is ended in unfulfilling resolution.

The other story is of Marcus. NOW THIS PART WILL BE A SPOILER IF YOU HAVEN’T WATCHED THE COMMERCIALS. BUT BECAUSE I ASSUME YOU WATCH COMMERCIALS, I’M NOT GOING TO FEEL TOO BAD FOR SAYING IT.

Marcus is a Terminator. Oh my God!

The problem with the movie is that too much of the story is of Marcus. The other problem of the movie is that too much of the story is of Marcus hopping from unexciting chase scene to unexciting chase scene. It’s a two-hour video game linking a series of sequences that have little reason for existence other than McG’s action-packed directing style.

And not action-packed like Charlie’s Angels. It’s a lot more like the so less charming, so less self-aware Charlie’s Angels 2: Full Throttle.

Sure, the sacred tome of Terminator 2 could also be regarded as a montage of chase scenes, but each chase scene forced you to hold your breath. In Terminator Salvation, a giant, Transformers-esque robot chases after a tow truck full of people. Then it deploys motorcycle Terminators. There are several cuts. Then the tow truck spins in such a way that its winch strikes one of the Terminators like a wrecking ball. On a bridge. There is also jet involvement.

Remember in T2, when the good old semi chased that kid on a motorbike? Man that was great.

The thing is, only…2/3 of Terminator Salvation is this depressing. When the Marcus and Connor storylines finally converge in a mad dash to blow Skynet away, the film hones in on what made the original movie and T2 great: The good old-fashioned Terminators, not new merchandizing opportunities or high octane thrill rides.

In this last act, we see Connor properly grown up, exploiting his full potential as a soldier/hacker who strikes the ideal equilibrium of previously mentioned ludicrousness. We see Marcus, while not a character we particularly care about, to be of a particularly interesting and justified existence. (Incidentally, Sam Worthington doesn’t play the role poorly. It’s the script/editing that lets him down.) And there’s a cameo that’s probably worth the price of the ticket alone. Scratch that, it is worth the price of the ticket alone.

Somewhere, deep inside, Terminator Salvation may be a good film. But it’s so unabashedly Hollywood, such a construct of too many artistic styles, storylines, chase scenes, contracts and heavy-handed metaphors—not to mention terrible script writing—that it may have simply forgotten how to be good. Quite simply, it’s just too busy being a movie to be entertaining.

T3 was a lousy film, but at least its fatalistic ending stuck with you. At the end of Terminator Salvation, I left the theater gagging on the world’s most expensive Hallmark card, questioning why I was supposed to give a damn in the first place.

For more on Terminator Salvation, read about our set visit.

Asimov’s Laws of Robotics Are Total BS

When people talk about robots and ethics, they always seem to bring up Isaac Asimov‘s “Three Laws of Robotics.” But there are three major problems with these laws and their use in our real world.

The Laws
Asimov’s laws initially entailed three guidelines for machines:
• Law One – “A robot may not injure a human being or, through inaction, allow a human being to come to harm.”
• Law Two – “A robot must obey orders given to it by human beings except where such orders would conflict with the First Law.”
• Law Three – “A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law.”
• Asimov later added the “Zeroth Law,” above all the others – “A robot may not harm humanity, or, by inaction, allow humanity to come to harm.”

The Debunk
The first problem is that the laws are fiction! They are a plot device that Asimov made up to help drive his stories. Even more, his tales almost always revolved around how robots might follow these great sounding, logical ethical codes, but still go astray and the unintended consequences that result. An advertisement for the 2004 movie adaptation of Asimov’s famous book I, Robot (starring the Fresh Prince and Tom Brady’s baby mama) put it best, “Rules were made to be broken.”

For example, in one of Asimov’s stories, robots are made to follow the laws, but they are given a certain meaning of “human.” Prefiguring what now goes on in real-world ethnic cleansing campaigns, the robots only recognize people of a certain group as “human.” They follow the laws, but still carry out genocide.

The second problem is that no technology can yet replicate Asimov’s laws inside a machine. As Rodney Brooks of the company iRobot—named after the Asimov book, they are the people who brought you the Packbot military robot and the Roomba robot vacuum cleaner—puts it, “People ask me about whether our robots follow Asimov’s laws. There is a simple reason [they don’t]: I can’t build Asimov’s laws in them.”

Roboticist Daniel Wilson [and “Machines Behaving Deadly” contributor here at Gizmodo] was a bit more florid. “Asimov’s rules are neat, but they are also bullshit. For example, they are in English. How the heck do you program that?”

The most important reason for Asimov’s Laws not being applied yet is how robots are being used in our real world. You don’t arm a Reaper drone with a Hellfire missile or put a machine gun on a MAARS (Modular Advanced Armed Robotic System) not to cause humans to come to harm. That is the very point!

The same goes to building a robot that takes order from any human. Do I really want Osama Bin Laden to be able to order about my robot? And finally, the fact that robots can be sent out on dangerous missions to be “killed” is often the very rationale to using them. To give them a sense of “existence” and survival instinct would go against that rationale, as well as opens up potential scenarios from another science fiction series, the Terminator movies. The point here is that much of the funding for robotic research comes from the military, which is paying for robots that follow the very opposite of Asimov’s laws. It explicitly wants robots that can kill, won’t take orders from just any human, and don’t care about their own existences.

A Question of Ethics
The bigger issue, though, when it comes to robots and ethics is not whether we can use something like Asimov’s laws to make machines that are moral (which may be an inherent contradiction, given that morality wraps together both intent and action, not mere programming).

Rather, we need to start wrestling with the ethics of the people behind the machines. Where is the code of ethics in the robotics field for what gets built and what doesn’t? To what would a young roboticists turn to? Who gets to use these sophisticated systems and who doesn’t? Is a Predator drone a technology that should just be limited to the military? Well, too late, the Department of Homeland Security is already flying six Predator drones doing border security. Likewise, many local police departments are exploring the purchase of their own drones to park over him crime neighborhoods. I may think that makes sense, until the drone is watching my neighborhood. But what about me? Is it within my 2nd Amendment right to have a robot that bears arms?

These all sound a bit like the sort of questions that would only be posed at science fiction conventions. But that is my point. When we talk about robots now, we are no longer talking about “mere science fiction” as one Pentagon analyst described of these technologies. They are very much a part of our real world.

Machines Behaving Deadly: A week exploring the sometimes difficult relationship between man and technology. Guest writer PW Singer is the author of Wired for War: The Robotics Revolution and Conflict in the 21st Century.

Verizon HP Mini 1151NR hands-on and impressions

We got our hands on the Verizon HP Mini 1000 (or, as it’s more properly known in this form, the 1151NR) recently, and we’ve taken the little guy — and its built-in 3G card — for a spin. The Mini itself has a standard enough spec sheet: a 1.6GHz Intel Atom N270, 1GB of RAM, an 80GB HDD, two USB 2.0 ports, 802.11b/g, SD slot, and Windows XP, and there’s no special Verizon branding to be found anywhere on the unit. We can’t really take issue with the choice of machine, which is a fairly well-loved netbook with generally pretty solid performance. The important thing here, of course, is the addition of the big V’s hardwired 3G. Did we fall in love with it? Does it make sense in the face of products like Verizon’s MiFi 2200 EV-DO router? Will it alter future events forever? Read on to find out.

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I Met a Terminator and Lived to Tell the Story

Driving through the New Mexico desert during summer’s peak, my mouth as parched as the baked terrain, I wonder to myself, what would Dr. Frankenstein do if he lived today?

Would he dig through morgues to find the proper arms, legs and noses he needed to create his infamous monster? Or would he give up on biological life and simply build a robot?
The T-600 is the closest thing modern fiction has to Frankenstein’s famous beast. He stands 7 feet tall and shares the monster’s trademark stiff, slow movements. If pushed to the ground, he might not be able to get up, trapped like an overweight baby on his back. But then again, it would take a lot to knock him down. A truck, at least. Plus, you’d need to get past the minigun that’s permanently welded to his arm first.

And then there’s his skin. Like Frankenstein, the T-600 is in a constant state of rot. Sent out to patrol without maintenance, the T-600 is Skynet’s more sinister rendition of the taxicab, a tool driven day and night until its rubber skin melts to slime and crackles away in patches to dry, desert heat.

In Terminator Salvation, SkyNet has not created the cold, technologically precise world of The Matrix. It’s simply not that smart yet. And the thing about machines is that they’re not usually as self-conscious about their looks as Hollywood designers would argue.

During my visit to the movie’s set during filming last summer, I got a firsthand look at all of this techno-ugly, the world in which, if the machines do take over, we’d see in our lifetime.

Everything in the future is pieced together from scraps and bits. I realize that as my bus pulls up to the nondescript studio in the middle of the New Mexico desert. I glance over at a cacophony of metal in the sand and wonder, is it a junkyard or a battlefield that I’m looking at?

Buses and cars are piled not with armor plating but a few extra layers of rust and grime. Most look like they couldn’t run. Some look like they may have never run.

I walk up to a helicopter that’s in relatively good condition, yet my untrained eyes can tell it’s not one chopper but two or three stitched together with a welding torch and a lot of swearing. It barely looks like it can fly (and ironically, I find out later that it can’t—it’s suspended from a wire during shooting).

Everything is perforated with bullet holes.

Then I see the source of the carnage, shining with enough sheen to justify that whole overused diamond in the rough metaphor.

With two sets of mini-tank treads, a vague hint of a torso and head and twin miniguns, it looks sort of like Johnny 5…if Johnny 5 ripped out his eyes and flooded his chassis with robotic performance enhancers until his metal skin buckled under the pressure.

Those guns are more than a prop, I hear. And during filming, they’ve decided to fire live ammunition in lieu of CGI. Each shell costs $3 and the guns fire somewhere around 100 rounds per second. Sure, the effect would be cheaper to create on computers, but there’s no way it would be so much fun.

I’ve pretty much just walked up to the T4 set—one of many, in fact—and I realize that the amount of real, massively-scaled props I’ve seen is astounding. A week earlier when I booked the ticket to New Mexico to visit the set, I wondered just how much stuff I’d actually see versus how much of the set tour would consist of dry wall and green paint.

There’s really not much green paint going on at all.

As I work my way inside and weave through a small army of builders constructing plywood masterpieces that rise stories into the air, I smell wood, not paint. I’m told that green screen is saved for the edges or corners of a set—things like the blown-out roof of a real 3-story air intake silo.
Meanwhile, as we wet our shoes in a darkened sewer complex (filled with about an inch of real water and mud), I’m amazed at how the plywood walls have been transformed from generic yellow wood into metal and rust and brick—set decorators have airbrushed almost every square inch to create the illusion of infinite tetanus.

And the tech. Oh man.

Lining the walls of this resistance bunker, the stomping grounds of John Connor, there must have been at least 50 PCs in various states of disrepair. They were stacked like concrete blocks, a rummage sale obsession gone way, way wrong. And there was other stuff, too. Super geeky stuff. Spectrum analyzers, CB radios and coils of aging solder.
As the bunker continues, the floor dries out as it leads to a small operating room. Here, you could see all types of medical equipment easily dating back to the 60s. Combine every season of MASH with every season of ER, cover it in dirt and add a solitary intimidation light hanging from the ceiling. That’s what it looked like.

The Resistance was fighting Frankenstein with Frankenstein—piecing together every type of tech possible to battle SkyNet’s evolving monster.

I knew the sets were fake, but when you’re surrounded by so much existing technology, so much detail, being pieced together as part of a dark thesis, it unsettles your stomach to say the least.

Hopping back on the bus, I sat for about an hour riding deeper into the desert as the air conditioning submitted to New Mexico’s summer heat.

I pass by a gas station. Is this just a gas station in the middle of nowhere? Nope, it’s a movie set – the famous Sara Connor station she visits at the end of T1. (It wasn’t exploding at the time.)

I pass by a pile of old corroding cars. Is this another futuristic battlefield? Nope, it’s just a junk car lot.

The bus jostles me through a seemingly endless, operational train yard before reaching its abandoned station that must be a century old, an eerie conglomeration of beauty and horror. The sun diffuses through skylights in the expansive space and time seems to slow as dandelion pollen floats through the air. Yet, when shot at night, the cattle cars around back—retrofitted by “machines”—had brought people here to be skinned for hair and epidermis (to develop the Arnold Schwarzenegger terminators, the “skin jobs”).
Standing inside one of these steaming cars, sharp edges exposed at every corner, I couldn’t imagine what the extras had gone through during shooting…let alone those persecuted in the real world events that this scene was meant to so closely (maybe even heavy-handedly) parallel.

And in this sense, the movie was reaching another level of Frankensteinian philosophy—patching the most horrifying moments of our past with the potentially hopeless bleakness of the future. Who knew, if the actors, director, cinematographer, special effects coordinator and editor could pull it off, maybe the movie—a sequel of a sequel of a sequel—might actually be good…poignant, even.

As the sun finally set and I arrived at my final destination, a night shoot right outside of SkyNet itself (depicted as an aging factory expelling absurd but periodic balls of flame) my skepticism had been laid to rest.

Terminator 4 might or might not be a good movie, but I’d gotten the vibe from McG, the director, and a number of the actors that, yes, they knew, Terminator 3 was horrible. And previewing about 6 minutes of footage of the film in McG’s trailer depicted the Mad Max world in a cohesive, and new voice.

(Since then, the trailers have painted the picture of a bigger action movie with more CGI and more polish. It’ll be interesting to see how the stylistic themes collide in the final product.)

Everyone was clearly working hard to make this movie not suck. A month earlier, one member of the construction crew had been stung by a scorpion. This tale of a real life emergency made McG’s informal poll amongst journalists as to whether or not a James Cameron cameo would be too cheesy for the content seem a little less impressive, but earnest all the same.

That night, as I watched the first and last actual filming of my visit, the crew of 150 or so people had one goal—put a giant bulldozer through a wall. The scene could only be done once (lest they rebuild the brick wall) so it was rehearsed endlessly. A jib arm would track an actor’s movements as he infiltrated SkyNet, then, BOOM. Wall comes down.
Well, that’s not including the military-grade explosions from SkyNet’s rhythmic death flames (that ushered a periodic deathly wall of heat onto onlookers), but you get the point.

And after several hours of rehearsal and constant mini meetings between directing, cinematography and visual effects departments (tediously boring in spite of the endless pyrotechnics), I can spoil that the brick wall does come down and our protagonist lives to tell the tale.

But whether or not the Frankensteinian T-600 lurking in the background noticed, I do not know.

Machines Behaving Deadly: A week exploring the sometimes difficult relationship between man and technology.