Adobe Apps: Easier to Pass Through the ‘i’ of a Needle?

If you make an app for the iPhone, it has to be done Apple’s way or the highway.

That’s the upshot of new iPhone developer rules, released Thursday without fanfare, even as Apple CEO Steve Jobs announced myriad details of the company’s new mobile operating system to a packed room of reporters.

The changes affect the so-called developer’s agreement required to access tools for building apps for the iPhone, iPod Touch and iPad. They add significant new restrictions to software makers hoping to create products for Apple’s mobile devices, which happen to be among the most sought-after in the world. More than a billion apps have already been downloaded so far from Apple’s App Store, creating a billion-dollar software business nearly overnight. It’s also led media companies, including Wired.com owner Condé Nast, to make big bets on emerging platforms such as Apple’s iPad tablet.

With so much at stake, some software developers on Thursday bristled at the new agreement, which for the first time appears to bar any app built using “intermediary translation” tools, such as those made by Adobe, from running on its various mobile devices. Instead, apps must be written directly in Objective-C and other approved languages.

“So much for programming language innovation on the iPhone platform” said Joe Hewitt, developer of the Facebook iPhone app, via Twitter. “I’m upset because frankly I think Objective-C is mediocre and was excited about using other languages to make iPhone development fun again. It’s so hard to reconcile my love for these beautiful devices on my desk with my hatred for the ugly words in that legal agreement.”

Apple has exercised tight control from the start over the iPhone platform, at first refusing to provide a software developer kit, or SDK, of any kind. Under pressure, Jobs ultimately relented, spawning a massive outpouring of creativity. More than 150,000 apps have made their way to the App Store so far.

But Apple’s grip over the iPhone has not loosened — and on Thursday appeared to tighten considerably.

While the long-term implications of the policy change are not certain, immediate losers appear to be providers of software that translates applications built originally for other platforms, like the web, to run natively on the iPhone OS.

A number of companies have created tools offering flexibility to developers who wish to code in different languages and port their software into native iPhone apps. The best-known example of such a tool is Adobe’s Packager for iPhone. The tool lets people build apps using the company’s Flash development tool, then export those apps to an iPhone-native format so they can run on Apple’s mobile devices, which don’t support Flash.

The Packager for iPhone is in public beta now, but will be a part of Adobe Creative Suite 5 when it’s released later this spring.

Adobe’s Creative Suite is widely used by the publishing industry and by videogame designers, and Apple’s new rule throws a wrench into their plans to publish iPad and iPhone versions of their magazines, newspapers and games using Adobe’s tools.

Other cross-compilers (as they’re known) are made by smaller companies like Appcelerator, which are scrambling at the news of Apple’s latest curveball.

“It seems like it will be difficult for Adobe to get around this restriction,” said Ross Rubin, an NPD analyst, regarding the updated iPhone developer agreement. “Apple wants to ensure developers use the technologies exposed in its tools and wants to avoid being an assimilated platform. It extends the Flash ban and says Apple is willing to risk doing without certain content rather than ceding control to Adobe.”

Apple did not return e-mails or phone calls seeking comment.

“We are aware of the new SDK language and are looking into it,” an Adobe spokesman said in a statement e-mailed to Gadget Lab. “We continue to develop our Packager for iPhone OS technology, which we plan to debut in Flash CS5.”

The policy change comes amid a chilling in relations between Apple and Adobe. Addressing his staff shortly after announcing the iPad, Jobs railed against Flash, calling it buggy. He also threw barbs at Adobe for being “lazy,” as first reported by Wired.com.

In the past, Apple’s agreement stipulated that applications “may only use documented APIs in the manner prescribed by Apple” and barred the use of private APIs.

The same portion of the new iPhone Developer Program License Agreement now reads:

3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).

Additional reporting by Wired.com’s Michael Calore.

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Adobe releases Flash Player 10.1 Release Candidate

There’s still a ways to go before a final, proper release, but Adobe has now upgraded its once beta Flash Player 10.1 to Release Candidate status, and introduced a host of fixes and improvements in the process. From the looks of it, there’s nothing too radical in terms of changes from previous betas, but the RC does promise improved stability and performance, and fixes for a range of video playback problems with different graphics cards (which may or may not also involve driver updates). Hit up the PDF link below for the complete release notes, and grab the RC yourself for Windows, Mac or Linux straight from Adobe Labs.

Adobe releases Flash Player 10.1 Release Candidate originally appeared on Engadget on Tue, 06 Apr 2010 12:48:00 EST. Please see our terms for use of feeds.

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ICD’s Tegra 2-powered Gemini is the most feature-complete tablet we’ve seen yet

Built around the 1GHz Tegra 2 SOC, the 11.2-inch ICD Gemini should provide comparable endurance to Apple’s A4-sporting iPad, while besting it in the grunt stakes with its glorious ability to chew through 1080p video when required. If that wasn’t enough, the rest of this thing’s spec sheet reads like a wishlist. Headlined by a 3G connection that allows cellular voice calls (crazy, we know!), it also includes a user-replaceable 40Wh battery, an SD card reader, FM radio, GPS, 802.11n WiFi, Bluetooth, MicroUSB connectivity to PCs and USB peripherals, stereo speakers, and dual webcams — a 2 megapixel front-facing unit and a 5 megapixel autofocusing snapper on the back. Multitouch displays will be available in both resistive and capacitive flavors, with the 1,366 x 768 resolution being filled by Google’s snappy Android OS. Oh, and did we mention it will run Flash? Because it will. Full specs and a comparison to its direct competitors await after the break, though we’ve yet to find out when this JooJoo killer will be making its arrival or at what price.

Update: We’ve come across a couple of real (i.e. not rendered) pictures of an earlier prototype for the Gemini, which looks generic as hell but should give you a good idea of the dimensions and scale of the device in question. Yours after the break.

Continue reading ICD’s Tegra 2-powered Gemini is the most feature-complete tablet we’ve seen yet

ICD’s Tegra 2-powered Gemini is the most feature-complete tablet we’ve seen yet originally appeared on Engadget on Tue, 06 Apr 2010 02:29:00 EST. Please see our terms for use of feeds.

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Fusion Garage JooJoo review

We’re not sure what’s harder to believe: the fact that after months and months of the soap-opera-like drama that the JooJoo (formerly known as the CrunchPad) has finally landed in our hands, or that within just a few days there are now two capacitive touchscreen, browsing-heavy slate tablets on the market. Sure, it’s probably not the best timing for a tablet start-up, but that doesn’t diminish our interest in the 12-inch, Flash-playing JooJoo. The JooJoo is meant to be a browser-based tablet for surfing the web on your couch or while traveling, but with little previous hands-on time, we’re still wondering how well it’ll really work. And, obviously, whether or not it’s a $499 experience on par or superior to Apple’s iPad. Fear not, we’ll tell you all you want to know in our magical review after the break.

Continue reading Fusion Garage JooJoo review

Fusion Garage JooJoo review originally appeared on Engadget on Mon, 05 Apr 2010 18:30:00 EST. Please see our terms for use of feeds.

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Toshiba preps for sub-25nm flash memory production, archivists rejoice

Ever wondered how that 16GB microSDHC card that you were swooning over now looks paltry beside a 32GB version of the same thing? It’s all about the densities within, and with process technologies shrinking by the month, it’s not hard to envision 128GB, 256GB and 1TB cards that are smaller than your thumbnail here in just a few years. It’s bruited that Toshiba is fixing to drop a whopping $160 million during 2010 in order to construct a test production line for next generation flash memory chips, presumably with circuitry widths of under 25nm. As of now, Tosh produces NAND flash memory chips with widths of 32nm and 43nm, but cutting that down to 20nm or so would enable loads more memory to be shoved into the same form factors that we use today. If all goes to plan, those sub-25nm chips could hit the line as early as 2012, so we fully expect 10TB SDXC cards to go up for pre-order next month.

Toshiba preps for sub-25nm flash memory production, archivists rejoice originally appeared on Engadget on Mon, 05 Apr 2010 03:41:00 EST. Please see our terms for use of feeds.

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Your Guide to Watching Videos on the iPad [Ipad]

The iPad is a solid video-playing machine. But you have a whole slew of choices when it comes to finding and watching videos on the new tablet. Which is right for you? Let’s explore your options. More »

Apple Promotes ‘iPad-Ready’ Websites Ditching Flash

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Apple’s campaign against Adobe Flash has become explicit. The company on Thursday published a website of “iPad-ready websites,” listing sites that support “the latest web standards — including HTML5, CSS3, and JavaScript.”

Clearly Apple believes Flash is an outdated standard. Apple has reportedly been urging web developers to use HTML5 for video playback rather than Flash. Noticeably, HTML5 appears 10 times on the “iPad-ready websites” page.

Websites on-board the iPad-ready boat include The New York Times, CNN, Reuters the White House and others.

Apple’s lack of Flash support for the iPhone has been a paramount complaint among critics who believe they’re missing out on a big chunk of the web. Apple’s persistent lack of Flash support for the iPad reinforces the corporation’s vision of a future where Flash is left behind.

But as simple as it may sound to ditch a format in exchange for another, Wired.com’s Webmonkey editor Michael Calore points out that ditching Flash for HTML5 would be complex for the web as a whole. (HTML5 is technically not a format, after all.) He points out that there’s no agreed upon video format for HTML5, and support varies greatly from browser to browser.

“Not to be overly critical of Apple — anyone pushing for open web standards deserves kudos — but the company seems more deeply concerned with digging Flash’s grave than it does with promoting semantic markup,” Calore wrote.

Read more of Calore’s views on this topic over at Webmonkey.

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Photo: Jon Snyder/Wired.com


Google Fires at Apple, Integrates Flash Into Chrome Browser

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Google continues to stake out its territory online. The search-and-advertising giant announced Tuesday that it will bundle Adobe’s Flash player with downloads of the Chrome browser, putting Google in sharper opposition to Apple — and giving Adobe a powerful ally.

Google’s decision to throw its weight behind Flash is an attempt to protect its turf — the internet — and strengthen its Android and Chrome operating systems for mobile phones, tablets and notebooks. By contrast, Apple’s iPhone and upcoming iPad do not support Flash.

“Integrating Flash into Chrome is more of a signaling and partnership thing than anything else,” says Michael Coté, analyst at RedMonk, a research firm that focuses on strategy and developer-related issues. “After all, anyone who wants to get Flash can otherwise download it.”

A mere 5 percent of internet users run the Chrome browser today. But Google’s dominance as a search engine and advertising network gives it both money and clout. The company’s free, open source Android operating system is targeted at mobile phones and has already become popular with smartphone makers such as Motorola, HTC and Sony Ericsson. Separately, Google is planning to release Chrome OS, a new operating system for netbooks and tablets based on the Chrome browser.

In that context, Google’s embrace of Adobe Flash has far greater significance than the browser’s market share would indicate.

Once partners, now rivals, the competition between Apple and Google has intensified over the last few months. In January, Apple CEO Steve Jobs said Google’s “don’t be evil” mantra was “bullshit” and cast aspersions on Adobe Flash for being buggy. Earlier this month, Apple filed a lawsuit against smartphone maker HTC, a close partner of Google, alleging that HTC violated several patents related to the iPhone hardware and interface. Some industry watchers construe Apple’s lawsuit as an indirect attack on Google, whose Android OS powers HTC’s latest phone Nexus One.

But Jobs and Google CEO Eric Schmidt have recently been seen in public together, and the iPhone still utilizes Google services like Maps, indicating that the relationship between the two companies is not completely severed.

Flash will be the first plug-in that’s not from Google’s stable to be amalgamated into the browser, says a Google spokesperson. “This will make Flash on the browser a seamless experience,” says the spokesperson, “so you will see performance benefits and use of fewer resources. A lot of the controls and shortcuts will work better and Flash will truly feel like a part of the browser.”

Flash on Chrome

In winning Google’s support for Flash, Adobe has found a powerful godfather for its technology. Apple decision to not include Flash for the iPhone and the iPad tablet has set the stage for the rise of HTML5, an open standard that Apple backs.

Already, video distribution platforms like Brightcove are trying to offer choices to publishers who want to reach Flash-less viewers. Brightcove, which provides online video backend systems for many websites including Wired.com, has introduced a product based on HTML5 so websites can continue to serve video, even if a visitor’s browser doesn’t support Flash.

For Adobe, working with browser companies may be one way of preserving Flash’s dominance.

“Our goal is to make the Flash API platform-neutral,” says Paul Betlem, senior director for Flash player engineering at Adobe. “We want to pull in the participation of all browser vendors and even other API vendors.”

Adobe says it is talking to Firefox and IE but it seems unlikely to find any backing from them.

“We don’t have any current plans to bundle Flash with Firefox downloads,” says Chris Blizzard, open source evangelist for Mozilla. “We’ve always made it easy to install Flash via our automatic plugin finder service, which has been part of Firefox for years.”

Betlem says that may not be enough for developers. Integrating Flash into the browser makes both the browser and Flash more powerful, he says. “Some of the problems developers are identifying with the current plug-in system is that all the key events that browser has access to is shared with the plug-in,” he says. “This allows web developers and users a more powerful and consistent experience.”

Future of the Internet

Ultimately, the Apple-Google rivalry comes down to the future of the web and Google’s place in it, says Coté. Through the iPhone and iPad, Apple is increasingly creating a “walled garden” where content and games need to be approved by Apple and accessed through its app store. Meanwhile, it is trying to control how the internet develops by deciding which technologies it will support on its devices — yes to HTML5, no to Flash.

For Google, that’s a future that can directly threaten its revenue stream, since Google’s business model is built on the openness and anarchy of the public internet.

“Strategically, it is not in Google’s interest to supplant an existing platform with a new one,” says Coté. “The way Google makes its revenues is with the web completely open. If Apple starts controlling access to content then it would make it very difficult for Google to find ways to insert itself into the system.”

Google and Adobe say that decision to integrate Flash with Chrome is for now limited to the browser for PCs. But the duo are working together to offer the latest version of the Flash player on Android mobile phones.

At the Mobile World Congress, Adobe demonstrated the latest version of Flash on Android devices. It hasn’t said exactly when it will be offered to users, but Betlem says “Google is very supportive” of the technology.

“I don’t believe the plans are finalized on the exact distribution of Flash players on Android-based devices,” says Betlem. “But my expectation is that there will be a seamless experience for installing Flash players on smartphones, though it will ultimately be a device manufacturer’s choice rather than Google’s.”

It would help Google strengthen its position a pro-choice company and position itself as an alternative to Apple. After all, in the smartphone business, the lines are becoming increasingly clear. It’s the iPhone vs. other platforms.

“When it comes to Android, the idea is that you will have the complete web instead of the blue-box web that Apple is offering,” he says. “So, obviously Google is interested in having Flash around and increasing the access to it.”

Google’s Flash support also doesn’t mean that it will not back HTML5. “Google has never claimed to be an open source company,” he says. “What they have claimed to offer is choices and alternatives.”

Support for Flash in the Chrome browser will also help Google’s plans to put its operating system on tablets. Last month, mock-ups from Google showed the company is planning to partner with gadget manufacturers to introduce tablets that could potentially challenge the iPad.

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Photo: (BlubrNL/Flickr)


How the iPad Is Already Reshaping the Internet (Without Flash) [Apple]

The iPad doesn’t run Flash. If your website uses Flash, it won’t play well on the iPad. Turns out, a lot of people want their sites to look pretty on the iPad. So the internet’s already starting to look different. More »

iPad roundup: New York Times and others get HTML5 video, iPad app store demo, and more

The momentum towards HTML5 and away from (or at least in parallel with) Flash seems to be accelerating with today’s launch of the free Brightcove Experience framework for HTML5 — a “way to publish, distribute, and monetize web video for the iPad and other Apple devices” according to the Brightcove press release. While Brightcove might not be a household name, some of its 1,000 customers, including Time Inc. and The New York Times (a Brightcove investor), certainly are — both of whom are already using the new HTML5 solution in preparation for the iPad’s April 3rd US launch. A real coup for the Flash-hating Steve Jobs if you start factoring in the rumored Flash-free NPR and Wall Street Journal iPad sites as well as that little HTML5 iPad test CBS was testing out in the open last week.

Also rumored for launch is an iBookstore filled with 30,000 free e-Books courtesy of the Gutenberg Project. See the screengrab evidence after the break in addition to a purported video walkthrough of the iPad store. The video previews several new “HD” formatted iPad apps that we’ve already seen as well as a few new ones like Twitterific. Sorry, still no Hulu HD. The mouse pointer in the video, however, makes it clear that this is running on desktop somewhere, not on an iPad. Still, it definitely looks the part.

Continue reading iPad roundup: New York Times and others get HTML5 video, iPad app store demo, and more

iPad roundup: New York Times and others get HTML5 video, iPad app store demo, and more originally appeared on Engadget on Mon, 29 Mar 2010 02:11:00 EST. Please see our terms for use of feeds.

Permalink MacRumors  |  sourceAppAdvice, Brightcove, MacStories  | Email this | Comments