Joojoo tablet now in production, will support full Flash at launch

That other tablet that was announced just a week ago sure doesn’t seem to be setting Fusion Garage’s Joojoo off course. Not only did it see an increase in orders after the iPad announcement, but Fusion Garage CEO Chandra Rathakrishna just told us that production of the 12-inch tablet has kicked off and that the product is on target to start shipping this month. And it doesn’t sound like legal fees from fighting the TechCrunch lawsuit over the product are depleting Fusion Garage’s bank account: Chandra told us it’s teamed up with OEM CSL Group of Malaysia, which will be footing the bill for manufacturing in exchange for a “low single-digit” percentage of product revenue. We have our doubts about the math, but we’ll see how happy everyone is if and when the Joojoo starts shipping. (We’ll also see if James Cameron notices that Fusion Garage keeps using unlicensed Avatar images in its promo pictures.)

Chandra still wouldn’t budge on revealing what’s powering the device, but he was more than happy to confirm that the tablet will support full Flash at launch, and HD Flash content once Flash 10.1 is officially released — YouTube HD will play right now using a separate player plugin that takes advantage of GPU acceleration. “We have a bigger ‘app store’ than Apple because we have the full Internet,” he told us. Nevertheless, Fusion plans to launch a “web store” that will allow people to find web applications on the Joojoo. Speaking of Apple, Chandra was quite blunt about the iPad: “Imitation is the greatest form of flattery.” No really — he told us everything from Steve Jobs calling the iPad a “magical product” to the couch being on stage during the keynote to the $499 price point was a nod to the Joojoo, since “juju” is an African word for “magical” and the Joojoo was positioned as a couch computer when it launched in November. Uh, sure. Trash talking aside, we’re very excited to see what this thing can do — a 16:9 720p tablet that can play Hulu sounds pretty interesting to us. Check the full press release after the break.

Continue reading Joojoo tablet now in production, will support full Flash at launch

Joojoo tablet now in production, will support full Flash at launch originally appeared on Engadget on Wed, 03 Feb 2010 19:31:00 EST. Please see our terms for use of feeds.

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Giz Explains: Why HTML5 Isn’t Going to Save the Internet

The beardier parts of the web-o-sphere have been abuzz about HTML5, the next version of the language that powers our internet. Will it revolutionize web apps? Will it kill Flash video? Will it fix our gimpy iPads? Yes… and no.

The tech press has transformed HTML5 from a quiet inevitability to an unlikely savior: When YouTube and Vimeo started testing it, it’s was invoked as a Flash-killer, and the emancipator of web video. When Google used it to design a new Google Voice web app, among others, it was framed as the murderer the of the OS-specific application. When the iPad was announced with no Flash support, HTML5 was immediately pegged as a salve, not to mention a way to get around the “closed system” of Apple’s App Store.

It doesn’t take much imagination to draw these stories into an appealing narrative about how the app-less, plugin-free, totally web-based future is just a browser update away. The thinking goes, somewhere in this impenetrable 125,000-word published standard, you’ll find the answer to the internet‘s every ailment: its clunky, proprietary plugins, its stunted web apps, its fundamental shortcomings as a platform for rich media. At the heart of each of these theories lies a grain of truth, but none of them are totally—or even mostly—true.

Here’s what’s really going on. HTML 5 is already working its way into the underpinnings of web apps you use every day, making them faster and more stable than those relying on Java or other plugins. They’re more like real apps. It’s helping us inch closer to the dream of having real applications available at all times, on any platform.

HTML is also setting forth a vision of media—specifically video—that doesn’t rely on crashy, resource-intensive proprietary plugins. Look in your plugins folder, you will probably see four video plugins at a minimum. HTML is a standard with an optimistic view of the future: You launch your browser, and whatever site you visit, whatever media you choose to play, your browser just magically supports it, without the frustration, confusion and added instability of a plug-in.

But at heart HTML is just a framework, a glimpse, and an ideal: Its real effect on the internet continues to be defined by the companies and web developers who choose to adopt its many pieces—and it is further shaped by those who don’t.

The Basics

Before we get into what HTML5 means, we have to talk about what it is, and to talk about what it is, we need to talk about what it’s built upon.

Hypertext markup language, or HTML, is the language underneath every web page you’ve ever been to. The language, along with its various complementary technologies (see: CSS, Javascript), has become immensely complex over the years, but the concept is simple. HTML is what turns this:

<u><em><strong><a href=”http://gizmodo.com”>Hello!</a></strong></em></u>

Into this:

Hello!

It’s basically a set of instructions that a website hands to a browser, which the browser then reads and converts into a formatted page, full of text, images, links and whatever else.

Here, try this: Right-click anywhere on this webpage, and click “View Page Source,” or “View Source,” or something to that effect. Your eyes will be assaulted with a wall of inscrutable text. You’ll see evidence of syntax, but your brain won’t be able to parse it. Your eyes will glaze over, and you will close the window. This, my friends, is HTML. But you probably already knew that, because it’s 2010, basic web languages are basically in our drinking water. So what’s this “5” business?

Somewhere in the central command center basement of the internet, there’s a group of guys who maintain the standard, or the rules, of HTML. In the case of HTML5, the buck stops with the Web Hypertext Application Technology Working Group (WHATWG), and to a lesser extent, the World Wide Web Consortium (W3C). It is through these independent standards organizations that new features are codified and presented to the public, and later—in theory—supported by various browsers, no matter what company is behind them.

In the early nineties, the W3C and a few influential torchbearers would collect various new web features thought up by different browser makers, publishing these standards with the hope that we didn’t end up with different internets for different browsers. By the mid to late nineties, the standards had grown in both size and stature, then serving as the de facto guide for browser makers and developers alike. (If this sounds a bit rosy, the reality was far grimmer—just ask any seasoned web developer about Internet Explorer, version 6 or earlier.)

Despite an occasionally rocky road, HTML standards went beyond being just a record of changes in web technology; eventually they became the blueprint to push them forward. Still, standards are guides, not laws, and no browser maker has to adopt each and every revision.

The last major revision of the HTML standard, version 4.01, was published in 1999. HTML5 hasn’t yet been formally codified, but it was born in 2004 and has been undergoing steady work and maintenance since. In the ’90s, HTML discussion centered around topics like font coloration, or tables, or buttons, or something more esoteric. Today, a new HTML version means deep-down support for the modern web, namely web apps and video.

The New Features

The HTML5 spec is more than just new tags and tools, but for users and developers, they’re what matter most. Specifically, I’m talking about APIs, or application programming interfaces. It’s because of these APIs (usually manifested as tags like <VIDEO> or <IMG>) that we’ll soon be treated to a richer internet. And it’s because of these APIs that when work on HTML5 started, it was called “Web Applications 1.0.” Today, if you pick apart HTML5, these are the biggest pieces:

Video. If you watch video on the internet, you’re watching it through a plugin—a piece of software that works within your browser, but which isn’t technically a part of it. A decade ago, this plugin may have been clunky RealPlayer software, semi-reliable Windows Media Player controls, or a QuickTime plugin that you were better off skipping altogether. Today, it’s probably Flash or Microsoft Silverlight, or a newer, subtler Quicktime or Windows Media plugin. Whether you’re playing a YouTube movie embedded on a web page, or just viewing a .mov file as you download it, your browser has to use the plugin.

HTML5 includes support for a simple tag that lets developers embed video in a page just like they’d embed a JPEG or other image, with a pointer to a file on a server. Packed along with the ability to read that video tag are a few rendering engines, which would decode the video without any kind of plugin. Embedding a video with HTML5 is as easy as embedding an image, provided the video codec is compatible with the browser’s rendering engine. In terms of code, it can be as simple as this:

<video src=”video.mp4″ width=”320″ height=”240″></video>

Boom. Video. Here’s what some of the current rudimentary players look like:

SublimeVideo (Safari 4, Chrome)
YouTube (Safari 4, Chrome)
Vimeo (Safari 4, Chrome)
DailyMotion (Firefox, Safari 4, Chrome, Opera)

In theory, eliminating the video plugins means no extra CPU overhead, fewer crashes, and wider compatibility—if HTML 5 video was standard now, we wouldn’t be stuck waiting for Adobe to port their plugin to our mobile phones, and Mac users wouldn’t bring their systems to a crawl every time they tried to watch a YouTube video in HD. As a general rule, playing a video file through an extra plugin like Flash is going to be slower, buggier, and more resource-intensive than playing it through a browser’s native decoder. That’s why people are excited about HTML5 video.

Offline storage: Remember Google Gears? It was a set of plugins for various browsers that let web apps, like Gmail or Zoho Writer (an online text editor), store content locally on your computer, so they could behave more like native apps. Gmail, for example, could then work without an internet connection. It wouldn’t retrieve your new emails while offline, obviously, but it’d at least have a working interface and a database of your old emails, just like Outlook or Mail.app would. Well, Google abandoned Gears, because HTML5 basically supports the same thing, again, without a plugin.

-Here’s a basic demo (Firefox 3.6, Safari 4, Chrome, Opera)
-And a more complex one, including lots of other tricks (Firefox 3.6, Safari 4, Chrome, Opera)
-Or, try Gmail on your iPhone or Android phone

Drag-and-Drop Elements, and Document Editing. You know how you can drag and drop emails in Gmail? And how you type into text boxes, to post or send everything from Tweets to emails to forums posts? As it stands, these systems are built on a delicate, complicated stack of ad-hoc code tricks, which have worked fine up until now, but which could stand to be simplified. Even if you’re not a developer, just know that this, in theory, translates to increased stability. And that’s exactly what HTML5 proposes: Super-simple implementations of editable documents boxes, drag-and-drop page elements, and drawing surfaces.

-A helpful, ugly demo(Firefox 3.6, Chrome, Safari, Opera)
-And an exceedingly pretty one(Firefox 3.6, Chrome, Safari

Locations services. Now a web app can tell where you are, if you choose to let it. Here‘s how that works. (Firefox 3.6, Chrome, Safari 4, Opera, iPhone)

There’s a clear trend here. HTML5 is about video, and it’s about far more stable yet complex web apps. These are the sources of excitement right now, but they’re also the sources of confusion.

Hopes and Dreams

On the desktop, the transition to HTML5 will be largely seamless, though you’ll notice an uptick in the quality, speed and richness of some apps you use all the time—think webmail, document editors, and text entry applications for starters. On mobile, the results will definitely be more pronounced. Remember Google’s new Voice web app for the iPhone and Pre? Take away the browser controls, and it’s almost indistinguishable from a native app.

The hope—and it’s a realistic one—is that certain categories of web apps will supplant native apps. The advantages are obvious: If your document editor is online, it’ll work consistently whether you’re on an iPad or a Windows desktop; if your email client is a website, your messages are always available, and your read/unread status is always in sync. Web apps like Google Documents will get faster, more consistent, and more universally compatible. Still, you’re not going to see Photoshop or Final Cut in your browser window anytime soon. If this dream sounds familiar, it’s because it’s very old, and already realized in many ways: Ancient services like Hotmail mark its genesis, and the app-less Chrome OS is its eventual, if limited, endpoint.

The second dream, and the one you’ve probably been hearing the most about lately, is that HTML5 video could kill Flash. As in, render Adobe’s plugin, which most internet-connect computers already have installed, completely obsolete, simultaneously making Apple’s iPad and other mobile devices more capable of getting at all the media the web has to offer.

Vimeo, DailyMotion and YouTube (YouTube!) have all recently launched pilot programs for HTML5 video technology. On the surface this is very exciting. Their players are basic, but they work, and there are some rather spectacular demos of more advanced HTML5 video players doing the rounds right now. The latest builds of the WebKit rendering engine, which comprises the guts of both Mac OS and iPhone/iPad (mobile) Safari, Google’s Chrome OS, the Pre’s browser and the Android browser, among others, support full-screen HTML5 video. The iPad notoriously won’t ship with Flash, but Apple’s desktop (Mac OS) Safari is one of the first browsers to fully support the HTML5 video discussed here, the natively rendered video used by YouTube and Vimeo in their tests. So the stars are aligning for an HTML5 video takeover, right? No, they’re really not.

Managing Expectations

As I mentioned, the WHATWG and W3C can publish as many standards as they want, but in order for any to actually matter, browsers have to support them—and by browsers, I mean all major browsers, from nimble, rapidly-developed apps like Opera and Chrome to Internet Explorer, which, by the way, is still globally the most popular dashboard to the internet. Take the <VIDEO> tag as an example: Safari and Chrome do support it, both the HTML code and the native rendering of a couple of associated video formats. Firefox supports the tag, but doesn’t support decoding of the key video format currently used by YouTube and Vimeo. Internet Explorer doesn’t support it at all without a plugin, and isn’t the whole point of HTML5 to get rid of plugins?

Just as different browsers update their rendering engines at different speeds, users of browsers update their software even less predictably, and some don’t update at all. Despite Microsoft’s aggressive IE8 evangelism, IE6 was only just bumped from being the Number One browser in the world. It was released in 2001, when HTML 4 was just learning to walk and HTML5 was but a glint in the W3C’s eye. IE6 will never work with HTML5 video. But it plays video just fine with Flash.

Even on the cutting edge, there are serious roadblocks to widespread adoption of HTML5 video, the most dangerous being video codecs. Because HTML5 supports video embedding natively, browsers will have to be able to decode embedded video files in lieu of the plugin that use to do it for them. The current working HTML5 standard doesn’t explicitly define a video format to be used with the tag—and as luck would have it, there are now two formats vying for the job.

Ogg Theora is a free codec standard—free as in open source—which most browsers that support HTML5 video support right now. It’s an attractive option on paper, because browser companies don’t have to pay any licensing fees to include the ability to decode it in their software. The trouble is, it’s notoriously inefficient, and, perhaps because of this, it’s not too popular. Google’s standards guru Chris DiBona infamously said:

If [YouTube] were to switch to Theora and maintain even a semblance of the current quality, it would take up most available bandwidth across the internet.

True or not, as a codec standard Ogg Theora isn’t gonna cut it, even though from a business point of view, it’s ideal.

h.264 video suffers from pretty much the opposite situation. Based on a codec standard that’s natively supported in many mobile phones, it’s what Vimeo and YouTube are running in their respective experiments. These video sites’ already store their mobile-quality libraries in h.264—what do you think streams to your iPhone YouTube app, since Flash isn’t supported? So enabling h.264 streaming is as simple as developing a player interface, which takes no time and even less resources. It’s also efficient—that’s why it’s popular in the first place. One problem though: It’s proprietary.

Yes, if you want to build a browser that plays back h.264-based video with HTML5, you need to be prepared to pay millions of dollars to the companies that own the format’s patents. Beyond the basic cost issue, some deem it risky to put the internet’s entire video ecosystem into the hands of some obscure rightsholders, whose whims could change down the road. (Who, exactly? These guys!)

Google and Apple have so far been okay with the royalties, but Mozilla, creator of Firefox, is taking a more conservative longview. As Mozilla’s Chris Blizzard insists, there’s a precedent for these worries:

Because it’s still early in H.264’s lifespan it’s extremely advantageous to lightly enforce the patents in the patent pool. MP3 and GIF both prove that if you allow liberal licensing early in a technology’s lifespan, network effects create much more value down the road when you can change licenses to capture value created by delivering images and data in those formats. Basically wait for everyone to start using it and then make everyone pay down the road.

So, while h.264 is a shoo-in for the job, it would probably be unbelievably perilous to sign it up.

If this seems like a lot to digest, don’t worry! Despite the thousands of urgent words spilled on this subject, it doesn’t really matter. Flash is here for a while, because nobody can get their act together.

First let’s talk about DRM, a sore subject, but something you can’t not talk about. Flash video supports it. HTML5 video doesn’t, as it stands. Could you imagine a Hulu on which every video is a right-click away from saving to your computer? A Netflix where you keep what you stream? I mean, sure, you can imagine this, but there’s not enough Tums in Los Angeles for Hollywood execs to stomach that discussion. No DRM, no movies or TV shows. Simple as that. And if the fight over a basic HTML5 video standard is fraught, just imagine how tough it’d be to get Mozilla, Apple, Google, Opera and Microsoft to agree on DRM.

Meanwhile, the test runs show, in reality, how little weight is being thrown behind HTML5 video at the moment. This is how YouTube describes their HTML5 initiative, which caused such a fuss last week:

In the last year our community has made it clear that they want YouTube to do more with HTML5. To meet this demand we recently rolled out HTML5 support in TestTube, a destination on YouTube where we routinely experiment with different products. Some of the products in TestTube are successful and rolled out to the wider community. Others, however don’t make it beyond TestTube. We’re still in the early stages, but our hope is to continue this active and ongoing discussion around emerging Web standards.

Can you feel the enthusiasm? YouTube’s HTML5 test is just that, a test. There’s no convincing evidence of idealistic shift in the works. YouTube’s future hinges on the ability to integrate ads into their videos, to sell access to DRM’d content, and to reach the largest audience possible. Until HTML5 video can pull this off, Google and YouTube are going to keep on doing what they’ve been doing—using Flash.

Lastly, Adobe has interests in this discussion too, and is working frantically to push Flash to virtually all mobile smartphone platforms that don’t already have it. Meanwhile HTML video tag support on smartphones is barely the discussion phases—it’s plagued with as many problems, if not more, than desktop HTML 5 video.

And we haven’t even talked about the other holes in the HTML5 Murders Flash! narrative. What about the spec’s glaring lack of ability to replace Flash’s other, non-video functions? Sure, increasing browser support for scaled vector graphics and HTML5’s Canvas tag go a short way to creating vivid, visual web applications without plugins, as does the wide array of Javascript tools already available to web developers.

But what about games? And more importantly for developers who like paychecks, what about animated, interactive ads (some which are overlaid on the aforementioned YouTube videos)? The internet’s not going to give up on those anytime soon, and the non-Flash web technologies we have now aren’t going to cut it for years.

What’s Really Going to Happen to Your Internet

As I said way back at the beginning, part of the job of an HTML spec is to codify what’s already being done by developers and browser makers. As such, there’s a very good chance that HTML5 is partially supported by your desktop browser. If you have a smartphone with a WebKit-based browser, you already use web apps that leverage the technology. This will simply become more common, in a mundane, linear way: Google, Apple, WebKit, Mozilla, Opera, and yes, even Microsoft will continue to include new features in their software, and developers will begin to leverage it as soon as they can. Web apps will get smarter, faster and more powerful, even if you don’t really notice it. You’ll worry less about having a constant internet connection, and you’ll probably install few native applications on your phone or laptop.

For the foreseeable future, video on the internet is going to remain almost exactly as-is. If anything, Flash will become more entrenched in the short term, as the YouTubes and Hulus of the world expand their catalogs with more DRM’d content, and continue building their desktop content platforms around the plugin. As for mobile devices like the iPhone and iPad, for whom Flash seems eternally out of reach, video delivery will move increasingly toward apps, which content companies can tightly control, and not toward HTML5 video, which—all other problems aside—they really can’t.

HTML5 has a place in online video, and I expect companies to continue testing it, playing with it, and expanding their uses for it. I expect browsers to continue increasing support for it—hey, maybe even mobile Safari!—but don’t stake your hopes, or a specific gadget purchase, on its immediate promise. An internet where native web languages have killed all plugins, including Flash, is just too far away to talk about coherently.

HTML5 is infiltrating the web, not tearing it down and building it back up. Like the standard itself, the HTML5 web will evolve slowly, with web technologies gradually supplanting tools you use now. You’ll notice it, but you’ll have to watch closely.

Hat tip to Lifehacker, for noticing—and explaining—the groundswell all the way back in December

Still something you wanna know? Does some other tech term have your fleshy processing unit in a tangle? Send questions, tips, addenda or complaints to tips@gizmodo.com, with “Giz Explains” in the subject line

CE-Oh no he didn’t? Part LXVII: Steve Jobs lashes out at Google, calls Adobe ‘lazy’

According to a report in Wired (and a source whom the publication says “could not be named”), Steve Jobs spoke to an audience of Apple employees at a town hall in Cupertino and… pulled zero punches. If you believe what you read, Jobs tackled a handful of major issues that have been buzzing the company lately, namely its run-ins with Google on a number of topics, and the lack of Flash support in its mobile devices (most notably in the upcoming iPad). On Google, Jobs had this to say: “We did not enter the search business. They entered the phone business. Make no mistake they want to kill the iPhone. We won’t let them.” According to the attendee, another topic was brought up but Steve wouldn’t let the Google issue go, stating his thoughts on the company’s famous ‘Don’t be evil’ line. In Steve’s words? “It’s bullshit.”

Furthermore Jobs had a handful of choice words for Adobe, calling the company “lazy” and claiming that “Apple does not support Flash because it is so buggy. Whenever a Mac crashes more often than not it’s because of Flash. No one will be using Flash. The world is moving to HTML5.” Of course, these amazing nuggets of wisdom come from a source which Engadget cannot verify, so it’s possible there are misquotes or items taken out of context, though from the sounds of things, this kind of talk falls right in line with what we’d expect from the man who said Microsoft “had no taste” and makes “really third-rate products.” We eagerly await Eric Schmidt’s response.

CE-Oh no he didn’t? Part LXVII: Steve Jobs lashes out at Google, calls Adobe ‘lazy’ originally appeared on Engadget on Sun, 31 Jan 2010 14:08:00 EST. Please see our terms for use of feeds.

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Apple excises the false Flash in its iPad promo video

It’s not every day we get a nice, humble confession of fault from Apple, but it looks like the marketing department has seen the light on those overly optimistic web browsing mockups depicting Flash in “action” on the new Flash-free tablet device. Now the iPad promo video has been reworked to flaunt what we’re coming to know as the Blue Lego Block of Ambiguity[TM] in sections of sites that would traditionally be populated by highly stimulating Adobe Flash-based content. It’s not pretty, and it solves none of the other issues at hand with Apple’s continued avoidance of Flash on its iPhone OS, but at least it’s true.

Apple excises the false Flash in its iPad promo video originally appeared on Engadget on Sat, 30 Jan 2010 15:45:00 EST. Please see our terms for use of feeds.

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Intel and Micron start 25nm flash production; SSDs to get cheap, huge

Intel and Micron have a history of pushing the state-of-the-art in flash storage — their joint venture IMFT was responsible for the first sub-40nm NAND flash and bringing it to production — and it looks they’ve done it again: IMFT is now sampling two-bits-per-cell 25nm NAND, which will eventually push prices down and capacities up when volume production begins in Q2. We’ll have to see how pricing works out — 25nm is something like twice the storage density per dollar, so we’re hopeful — but at the very least Intel’s third-gen X25-M will come in 160GB, 320GB, and 600GB sizes when it launches in Q4 using these new chips. Yeah, we’re going to want one. AnandTech has the full breakdown, hit the read link for more.

Intel and Micron start 25nm flash production; SSDs to get cheap, huge originally appeared on Engadget on Sat, 30 Jan 2010 14:40:00 EST. Please see our terms for use of feeds.

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Adobe employee ups passive aggressive stance on iPad while Apple promo forgets its limits

Man, Adobe and its kin are not letting up here. In addition to the company releasing a terse, carefully worded response to the Apple iPad’s apparent lack of Flash, the Flash Blog took a much more truculent approach. Exhibit A: a post entitled “The iPad provides the ultimate browsing experience?” followed by several mockups of sites laden with the infamous Blue Lego Block of Ambiguity[TM]. Adding to the conversation in the comments, Adobe employee / platform evangelist Lee Brimelow accuses Apple of not wanting the Flash player to succeed, and that the company’s tried to work with Cupertino since the iPhone. ”
They don’t want you to go to Hulu or play Flash games because they worry that you won’t buy their apps,” he says. Frankly, we wouldn’t be surprised if that’s the case, and while we understand Adobe’s frustration, this probably isn’t gonna help relations between the two tech firms. Hey Adobe, trust us, we feel your pain — we really want Hulu on the iPad, too.

In other, more amusing news, it seems Apple’s official iPad promo has slipped up a bit in showing off what the tablet can really do. Namely, one clip of the New York Times and an article on 31 places to go in 2010. Here it clearly shows a Flash-based module up top, inaccessible without the plugin. We’re not thinking this is a sign of things to come — if anything, it’s probably just a mistake by the producers. Don’t get your hopes up, folks.

Update: Clarified relation of The Flash Blog to Adobe.

Adobe employee ups passive aggressive stance on iPad while Apple promo forgets its limits originally appeared on Engadget on Fri, 29 Jan 2010 18:38:00 EST. Please see our terms for use of feeds.

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Adobe Plays the Porn Card in Flash Campaign Against iPad

picture-16

Apple has clearly hurt Adobe’s feelings. When Steve Jobs demonstrated an iPad at Wednesday’s tablet event, its Safari browser clearly did not support Flash. Adobe has published a blog post calling Flash the Apple iPad’s “broken link.” And now Adobe’s platform evangelist Lee Brimelow has compiled an illustrative montage (partly screengrabbed above) in an effort to illustrate what the lack of Flash means for the iPad.

Note row two, column two. Adobe has included a porn site. Though porn is certainly relevant to many people’s web experiences, that’s kind of a desperate move. My friend Matt Drance, Apple’s former iPhone evangelist, summed up what this means on Twitter: “Adobe has resorted to playing the porn card. It’s over.”

Update: Brimelow has updated his post to remove the porn image, explaining it was a joke — not something we disputed. He also notes that he is only speaking for himself and not on behalf of Adobe. However, we consider him a representative of Adobe because he is the company’s Flash evangelist, and his post is related to his work at Adobe.

Meanwhile, DaringFireball’s John Gruber has posted his response to Brimelow’s montage with an interesting observation:

Flash evangelist Lee Brimelow made his little poster showing what a bunch of Flash-using web sites look like without Flash without actually looking to see how they render on MobileSafari. Ends up a bunch of them, including the porno site, already have iPhone-optimized versions with no blue boxes, and video that plays just fine as straight-up H.264. iPhone visitors to these sites have no idea they’re missing anything because, well, they’re not missing anything. For a few other of the sites Brimelow cited, like Disney and Spongebob Squarepants, there are dedicated native iPhone apps.

Kendall Helmstetter Gelner put together this version of Brimelow’s chart using actual screenshots from MobileSafari, the App Store, and native iPhone apps. The only two blue boxes left: FarmVille and Hulu.

See Also:


Apple Video Shows iPad Flash Support, But Don’t Believe It

Some of Apple’s promotional material about the iPad implies the device’s Safari browser can load Adobe Flash content. However, demonstration units of the tablet, including the one presented by Steve Jobs, could not, and a consumer has already filed a complaint to the Federal Trade Commission alleging false advertising.

9to5Mac’s Seth Weintraub noticed that a Flash-based section of the NYTimes.com front page appears to load properly in the video above. The “Video” section of NYTimes.com that loads around the 1:15 mark is normally a piece of Flash content. Weintraub points out that the rendering and the resolution independence makes it look like the iPad really is loading Flash.


But that’s unlikely to be the case. If the iPad really did support Flash, it would be quite odd. Steve Jobs made no mention of Flash during Wednesday’s tablet event, and you would think he would highlight that since the lack of Flash for the iPhone remains an incessant complaint among customers.

Also, when Jobs demonstrated the tablet and showed NYTimes.com in the browser, it clearly reveals a missing chunk for where the Flash content is supposed to be. (Check out the keynote video at Apple’s website at the 13:10 mark.)

ipad-flash-100129-6First noted by AppleInsider, a second example where Flash appears to be working on the iPad is a press image (right). It depicts an NYTimes.com slideshow that would require Flash support.

Adobe has already reacted to the iPad’s lack of Flash support, and you would think the company would know if Apple was really going to put Flash in the tablet. So while consumers can wish for adequate Flash support on the iPhone and the iPad, in the near term this seems like a pipe dream.

Paul Threatt, a graphic designer at Jackson Walker design group, has filed a complaint to the FTC alleging false advertising. His statement reads:

On the Apple iPad, iPhone, and iPod Touch devices, Apple provides a proprietary web browser named Safari. On these electronic devices, Apple computer does not support the web browser extension commonly referred to as “Flash”. The Adobe Flash extension is a popular browser plug-in that has gained wide popularity due to its ability to easily display video and image based slideshows on the web.

In several advertisements and images representing the apple products in question, Apple has purposefully elected to show these devices correctly displaying content that necessitates the Adobe Flash plug-in. This is not possible on the actual devices, and Apple is very aware of that fact. Despite the controversial lack of support for Adobe Flash on these devices, Apple has elected to depict these correctly utilizing the Flash plug-in. This constitutes willful false advertising and Apple’s advertising practices for the iPhone, iPod Touch, and the new iPad should be forcibly changed.

“I’m a huge Apple loyalist, so it kind of annoys me that they’re going and doing stuff like this,” Threatt told Wired.com. “Unless they’ve got something up their sleeve to actually give us Flash, it seems like false advertising in a big way.”

Apple did not immediately respond to a request for comment regarding Flash support or Threatt’s complaint.

Flash has already gotten Apple in trouble in the past. In the U.K., two customers complained that Apple was falsely advertising the iPhone in a TV commercial by saying “all the parts of the internet are on the iPhone” when the handset does not support Flash. The U.K.’s Advertising Standards Authority deemed the ad misleading and pulled the ad.

In November 2008, Wired.com explained why it’s unlikely Apple will support Flash on the iPhone. We pointed out Flash was not allowed in the iPhone developers’ terms of service agreement, which stated, “An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise…. No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple’s Published APIs and built-in interpreter(s).” (I don’t have access to the latest iPhone developers’ TOS agreement because it’s under strict NDA, but I doubt that clause has changed.)

We also noted allowing Flash would open doors to content that competes with apps in the App Store, so it would probably be in Apple’s best interest to shy away from the platform. Lastly, Flash would potentially introduce a slew of performance problems as well. Flash has been known for sporadic crashing and quickly depleting battery life, as well as security risks, which amount to many potential headaches for Apple.

Updated 1/30/10, 11 a.m. PDT: Apple has removed the image of the iPad showing the NYTimes.com slideshow from its home page. Apple has also updated its promotional video to show a missing chunk on NYTimes.com to reveal the lack of Flash support.

Updated 1:45 p.m. PDT: Weintraub has posted more information: “We’ve just got word from our source at Chiat/Day Media Arts Lab that they make fake optimized web pages for all of Apple’s commercials — which load faster. In this case they made optimized images to take the place of Flash and are redoing them as we speak.”

Updated 11:30 a.m. with Paul Threatt’s complaint filed to the FTC.

See Also:


Adobe on Flash and the iPad: ‘Apple is continuing to impose restrictions on their devices’

Adobe’s been trying to get Flash on the iPhone with zero success since Steve Jobs first held the thing in the air in 2007, and it looks like the tension is only going to grow as the iPhone OS moves onto the iPad. We noticed that the iPad doesn’t have Flash support almost immediately when Jobs was demoing the browser, and the Adobe Flash Platform blog picked right up on it, saying:

It looks like Apple is continuing to impose restrictions on their devices that limit both content publishers and consumers. Unlike many other ebook readers using the ePub file format, consumers will not be able to access ePub content with Apple’s DRM technology on devices made by other manufacturers. And without Flash support, iPad users will not be able to access the full range of web content, including over 70% of games and 75% of video on the web.

If I want to use the iPad to connect to Disney, Hulu, Miniclip, Farmville, ESPN, Kongregate, or JibJab — not to mention the millions of other sites on the web — I’ll be out of luck.

Yep, that sounds about right — and Adobe goes on to point out that the Open Screen Project is bringing Flash to all sorts of other devices. Considering the Nokia N900 runs Flash 9 extremely well on a 600MHz ARM Cortex A8-based TI OMAP 3 processor (and the Palm Pre, which uses the same chip, will be able to run Flash 10.1 when webOS 1.4 comes out) we don’t see any reason other than politics that the iPad can’t do it on that fancy new 1GHz dual-core Cortex A9-based A4 chip. Turns out people might think “the best way to experience the web” might involve a little Hulu, you know?

Adobe on Flash and the iPad: ‘Apple is continuing to impose restrictions on their devices’ originally appeared on Engadget on Thu, 28 Jan 2010 15:34:00 EST. Please see our terms for use of feeds.

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Neo Myth flash cart for N64 puts your ROMS where they belong (video)

N64 emulators are equal parts fun and frustrating: it’s great having access to all those ROMs, but wouldn’t you rather play ’em on the actual console? The Neo N64 Myth is a flash cart for your Nintendo 64 that lets you transfer games from your PC to a cart via USB. This bad boy features support for ROMs up to 512MB, all save types (it will even let you back up the saves on your PC), up to two games at the same time, and more. Sure, at $200 some might say that you’re probably better off just buying the carts you want off eBay — but they’re either not as hardcore as you or as well-heeled as you. Hit the source link to see for yourself, but not before checking out the review posted to the DCEmu.uk forums: they put the thing through its paces, and they find that it holds up pretty, pretty well. Video after the break.

Continue reading Neo Myth flash cart for N64 puts your ROMS where they belong (video)

Neo Myth flash cart for N64 puts your ROMS where they belong (video) originally appeared on Engadget on Wed, 20 Jan 2010 12:26:00 EST. Please see our terms for use of feeds.

Permalink DCEmu.uk  |  sourceIC2005.com  | Email this | Comments