Sony Ericsson Xperia Play review

The PlayStation Phone. We’ve had quite the intimate history with this gamepad-equipped slider, learning of its secretive existence way back in August and then handling a prototype unit in January, so you’ll forgive us for feeling sentimental and still entertaining our pet name for it. The Sony Ericsson marketing gurus renamed it the Xperia Play when it finally went official at MWC this year, but the PlayStation connection remains as strong as ever. Aside from the D-pad, iconic game keys, and two touchpads, this device comes with a little app named PlayStation Pocket, which will be serving up dollops of classic PlayStation One gaming to all those with a taste for it. Yes, the Sony influence is strong with this one, and the Android Market will be joining the fun with Xperia Play-optimized titles from third-party developers. So all we really need to know now is whether the Android smartphone underpinning this smash-bang fusion of old and new school entertainment happens to be any good. Shall we get Started?

Continue reading Sony Ericsson Xperia Play review

Sony Ericsson Xperia Play review originally appeared on Engadget on Mon, 28 Mar 2011 12:00:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

A series of unfortunate demises: classic arcade game deaths compiled into a tender tribute video

Whatever your flavor of old school gaming, whether you were a future-loving RoboCop killer or a skeleton-slaying Golden Axe swinger, there’s a little slice of nostalgia here for you. The guys from BoingBoing have lovingly compiled some of the most memorable death scenes from the games of yore into a video tribute, and they’ve been nice enough to leave out the names of all the games featured. There’s no Pokémon action in there, but still, can you guess ’em all?

Continue reading A series of unfortunate demises: classic arcade game deaths compiled into a tender tribute video

A series of unfortunate demises: classic arcade game deaths compiled into a tender tribute video originally appeared on Engadget on Fri, 25 Mar 2011 16:44:00 EDT. Please see our terms for use of feeds.

Permalink Kotaku  |  sourceBoingBoing  | Email this | Comments

Square Enix launches Hippos Lab for smartphone game development

Square Enix isn’t exactly a stranger to the smartphone scene, but it looks like the company behind Final Fantasy (among countless other games) is now going to be moving quite a bit beyond ports of its existing games for other consoles. The company has just announced the launch of its new Hippos Lab game development studio, which will be primarily focused on creating “high quality original content” for smartphones. Details are unfortunately still pretty light beyond that, but the studio has apparently been up and running since March 7th, and it says it hopes to have its first game “ready soon.” No word if they’ve scored the license for Hungry Hungry Hippos.

Square Enix launches Hippos Lab for smartphone game development originally appeared on Engadget on Thu, 24 Mar 2011 15:17:00 EDT. Please see our terms for use of feeds.

Permalink Kotaku  |  sourceSquare Enix  | Email this | Comments

Nintendo ‘moving away’ from insisting on 3D to play 3DS games, wants them all playable in 2D

The Nintendo 3DS has a slider in its side. A slider that adjusts its namesake feature, three-dimensional imagery, up and down in intensity relative to the user’s preference. Now, although the 3DS’ screen doesn’t force glasses on you, it does demand that it be held just right in order to get the most out of the 3D effect and we can imagine plenty of people might neglect its extra dimension in favor of old-fashioned 2D (not to mention those who can’t tolerate the third D for health reasons). It’s encouraging, therefore, to hear that Nintendo has taken the stance that no game should require 3D as part of its gameplay mechanics. That’s the word from Hideki Konno, one of Nintendo’s veteran producers, who says the company wants all of its 3DS games to be playable in 2D, essentially reducing the 3D aspect to an aesthetic enhancement. Some might argue that’s underusing the portable’s hardware potential, but Nintendo has always been in the business of pleasing the mass market — there’s nothing preventing some daring developer from making a game entirely dependent on a three-dimensional perspective.

Nintendo ‘moving away’ from insisting on 3D to play 3DS games, wants them all playable in 2D originally appeared on Engadget on Thu, 24 Mar 2011 09:05:00 EDT. Please see our terms for use of feeds.

Permalink Ars Technica  |  sourceWired  | Email this | Comments

Wii Fit Launches in U.S. T-Minus 2 Days

This article was written on May 19, 2008 by CyberNet.

In just two days on Wednesday May 21st, the highly anticipated Wii Fit, an exercise game for Nintendo’s Wii will launch in the U.S. Looking over the ads that came in Sunday’s newspaper, you can just tell that this is going to be a big title for Nintendo. Best Buy dedicated the whole back page of their ad to the game which will be sold with the Balance Board peripheral for $89.99.

wii fit.png

The game has already been released in Japan, Australia and the UK and has been extremely successful in those locations. That success is expected to continue in the United States and several locations who were accepting pre-order sales of the game are sold-out. One such example is Amazon.com who displays a message saying that Wii Fit is temporarily out-of-stock because the game is in “great demand.”

With over 40 different types of activities falling into four different categories including yoga poses, muscle workouts, aerobic exercise and balance games, this is one game that is sure to get people moving, assuming that they can get their hands on a copy of it. Hopefully this game doesn’t end-up being as difficult to get as the Wii console itself has been.

Anybody pre-order Wii Fit or intend to head out to the store on Wednesday morning to get the game?

Source: Engadget

Copyright © 2011 CyberNetNews.com

Related Posts:


Game developers want DirectX to ‘go away,’ says AMD man

Like a pesky video game villain that just won’t go away, Microsoft’s DirectX has been a mainstay of mainstream PC gaming pretty much since the inception. Its existence hasn’t been without its tensions, however, with notable graphics guru John Carmack of id Software ignoring it in favor of OpenGL — until last week when he finally acknowledged that Direct3D had outgrown its cross-platform alternative and was now the preferable API for PC game development. That’s all well and good, but plenty of game devs, says Richard Huddy, head of AMD’s developer relations team, don’t want any API at all. Huddy points out the sadly obvious fact that modern graphics cards can pretty much stomp any console hardware into the dirt in a straight fight and yet fail to show the full extent of their superiority in actual game visuals. He’d prefer to see developers given direct low-level access to the hardware, so they can maximize their own talents and really push things forward. Of course, the beauty of DirectX is that it’s a standard that every Windows game designer can code to, leading to predictable and more widely compatible (if not necessarily spectacular) results. For more on how the future’s shaping up, hit the links below.

Game developers want DirectX to ‘go away,’ says AMD man originally appeared on Engadget on Mon, 21 Mar 2011 04:59:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceBit-tech  | Email this | Comments

Tech Companies Respond to Japan Quake With Resources, Support

With widespread power outages and retail shortages, companies are pitching in to help Japanese residents in a variety of ways. In this photo, vehicles driving south out of Fukushima Prefecture, where a troubled nuclear power plant is located, make a traffic jam in Kitaibaraki, north of Tokyo on Tuesday. (Yuji Furuya/The Yomiuri Shimbun/AP)

After last week’s quake and tsunami struck Japan, destroying thousands of homes and leaving many without electricity, employees at Tokyo Apple stores brought out surge protectors, extension cords and power adapters for people to plug in gadgets and contact their loved ones.

Apple stores have been a central outlet for some Tokyo residents, because they’re some of the only locations to offer free Wi-Fi in Japan, explains a Tokyo Apple store employee.

“Even after we finally had to close [at] 10 p.m., crowds of people huddled in front of our stores to use the Wi-Fi into the night, as it was still the only way to get access to the outside world,” the employee e-mailed to Digg founder Kevin Rose. In response to the quake, Apple has also created a page in its iTunes Store for customers to donate money to the American Red Cross.

Several tech companies are responding to the Japan earthquake with plans to aid survivors. Microsoft has pledged $250,000 in cash and $1.75 million worth of software and services to assist people affected by the multiple disaster. The software program’s primary purpose is to help businesses get their operations back up and running with free incident support and temporary software licenses.

Social-networking giant Facebook set up a Japan Earthquake page for users to find information about disaster relief, and Google has set up a crisis-response project with a Google Person Finder Tool to help find victims, as well as links to disaster resources and news stories about the quake.

Also, NTT DoComo, Japan’s largest wireless carrier, has set up a database where you can enter the cellphone number of a person to confirm his or her safety, according to MSNBC.

Some game companies are responding to the quake with sensitivity. Game developer Irem has announced it will cease development of the PlayStation 3 title City in a Desperate Situation, a game with a disaster-related theme. Also, Sega has indefinitely delayed releasing Like a Dragon, a game that involves zombies swarming a ruined Tokyo, which was supposed to hit stores Thursday.

Meanwhile, game developer Square-Enix temporarily shut down its servers for the game Final Fantasy to conserve power.

A massive tsunami followed the 9.0-magnitude earthquake Friday. Police say 6,000 people have been confirmed either dead or missing, and analysis firms estimate the disaster caused up to $34 billion in economic damages.


Zynga Games Raise Over $1 Million for Earthquake Relief

Zynga - Aid for Japan

You have to hand it to Zynga: one moment they’re the game company you love to hate for selling all of your personal information, and the next moment they’ve managed to draw over a million dollars from their customers for charity. 
Facebook gamers who play titles like Farmville, Cityville, and Frontierville on Facebook have collectively donated well over $1 million to Save the Children through a partnership between the charity and Zynga to aid victims of the devastating earthquake and tsunami in Japan. Zynga has expanded donations to its other titles and mobile games, like Words with Friends. 
The key to Zynga’s success here is that the company is using specific in-game items to fuel its charity and relief efforts. For example, in Cityville you can buy a sweet potato crop, and in Frontierville, players can add a Kobe cow to their farm. Daikon radishes have appeared in Farmville, and more depending on the game. 
When players buy items for their farms, cities, and towns with real money, they buyer is actually donating to charity. Zynga says that 100% of the money they get from the special in-game items will go directly to Save the Children.

MyFive: Best NES Accessories and Features

This article was written on September 21, 2007 by CyberNet.

NES Console

The original Nintendo Entertainment System (NES) was a monster with its 2KB of RAM, and it rocked out with a 256×240 resolution. It’s hard to believe that such a good system was ever taken off of store shelves, but I guess that’s the lifecycle of technology.

We’re not ready to let go of the memories quite yet even though we no longer having one of the classic NES systems in our possession. For that reason we decided to put together a list of our five favorite NES features and accessories, and maybe it will make some of you to dust off the NES and give it another whirl for the weekend. After you get done reading our list make sure you drop a comment with what things you loved about the system, and whether you still own one!

  1. Power Pad – Who would have ever thought that running in place could be so fun? Sure there are more current games such as Dance Dance Revolution that have a similar accessory, but jumping hurdles has never been the same since the introduction of the Power Pad.
    NES Power Pad
  2. Cleaning the Cartridges – It was always hard to believe how darn dusty those cartridges could get! I remember sitting there for several minutes at a time blowing into the cartridge trying to dislodge any dust particles that were clogging my gaming experience. And now we have CD/DVD discs? How’s the next generation of kids going to learn the meaning of patience?
    NES Cartridge Cleaner
  3. Power Glove – I don’t know how future game consoles never picked up on the Power Glove technology, but I sure miss it. This thing was as close to virtual reality as you could get at the time. If you’ve got a hard time remembering how cool this was checkout the commercial on YouTube.
    NES Power Glove
  4. Light Gun – Several other systems have tried to duplicate this creation, but it was inevitably the Duck Hunt that made it so popular. There’s even a similar rendition in Wii Play, but the better graphics and enhanced gameplay just aren’t a replacement for the legendary Duck Hunt.
    NES Light Gun
  5. NES Advantage – This joystick was large and in charge. I remember setting that thing on my lap and it felt like I had a notebook computer branched across my legs. A combination of the oversized buttons and automatic repeated firing options made this my favorite accessory when playing Contra!
    NES Advantage 

Copyright © 2011 CyberNetNews.com

Related Posts:


UK charity opens gaming visitor center / gaming gadget incubator for the disabled

Disabled gamers currently form a small, but growing portion of the gaming community, and the folks from the UK’s SpecialEffect video games charity are seeking to get a lot more of them gaming. SpecialEffect — with an assist from UK Prime Minister David Cameron — just opened a Video Games Visitor Centre to give those with disabilities a place to experience cutting-edge gaming tech designed for the disabled, like eye-controllers, in its GamesRoom. The Centre also has a GamesLab where “games and hardware are tested for accessibility” so game devs can adjust their wares to get even more people dishing out pwnage than ever before — bring it on!

UK charity opens gaming visitor center / gaming gadget incubator for the disabled originally appeared on Engadget on Mon, 14 Mar 2011 05:27:00 EDT. Please see our terms for use of feeds.

Permalink The Register  |  sourceSpecialEffect, GameBase  | Email this | Comments