High School Student Drops-Out to Play Guitar Hero

This article was written on September 12, 2008 by CyberNet.

guitar_hero_logo.jpg (JPEG Image, 489x352 pixels).pngThis is by no means “news,” just an interesting topic of conversation sent in as a tip. Some of you may know a few Guitar Hero addicts or maybe you are one yourself, but do you think it’s a little excessive if a high school student drops-out so that he can concentrate more on the game?

Back in mid-Summer, NewsObserver.com reported on a young-man named Blake Peebles who at age 16, was given permission from his parents to drop out of school so that he could focus on Guitar Hero. Granted, he does have a private tutor which his parents pay for, but the fact of the matter is that he has the tutor because school was taking away from his Guitar Hero time.

Peebles is into some competitive gaming at a local level, but the problem is that competitive gaming isn’t very lucrative at this point. While some of the very best gamers can earn about 80,000 a year, they say that on average, gamers are more likely to make about $20,000 to $30,000, if that. Peelbes has done well when it comes to tournaments in his area, winning about $1,000 in cash, but it’s going to be a different story if he starts participating in some of the larger competitions around the country and even around the World, where there are many others participating that are just as talented.

According to one competitive gamer who won the national championship for Halo 2, being successful as a competitive gamer is tough. He says, “when you want to go somewhere with this gaming stuff, you’ve got to be in the top 1 percent.” So what do you think? Was it worth it for Peebles to quit high school so that he could focus on Guitar Hero in hopes of becoming the next big competitive player?

Thanks for the anonymous tip!

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How Angry Birds Is Becoming the Next Super Mario

Rovio CEO Mikael Hed (left) and Rovio "Mighty Eagle" Peter Vesterbacka (right) have cracked the App Store code. Photo: Jon Snyder/Wired.com

You can’t go a day without hearing someone mention Angry Birds.

Fans on Twitter share pictures of cakes they decorated with the Angry Birds characters. On YouTube, parents post videos of their kids playing Angry Birds in real life. Even talk show hosts like Conan O’Brien can’t resist cracking a joke about the game every night.

The game’s creator Rovio on Friday announced a new game, Angry Birds Rio, based on a movie made by Fox. (See teaser images below.)

The game is so ubiquitous it’s almost obnoxious. Some tech observers previously dubbed Angry Birds the new Pac-Man, but that wasn’t enough for the game’s makers.

“What we’re doing is we’re building out the Angry Birds world,” said Peter Vesterbacka, whose business card title reads “Mighty Eagle” of Rovio. “Pac-Man is only one game. Mario is a better benchmark.”

Rovio announced a new Angry Birds game based on a movie made by Fox. The game is due out March on multiple game platforms. Image courtesy of Rovio

Angry Birds first appeared in Apple’s iPhone App Store in December 2009. Since then, the game has expanded to multiple devices, including the iPad, Android phones and the Sony PlayStation Portable, amassing over 75 million downloads to date, according to Rovio. The majority of sales comes from the App Store, where Angry Birds has consistently ranked a best seller.

Made by the creators of Ice Age, Rio will release in theaters April 15. Image courtesy of Rovio

Angry Birds accentuates the business opportunity unlocked by the iTunes App Store, Apple’s digital-distribution platform for selling third-party apps for the iPhone, iPad and iPod Touch. Launched in summer of 2008, the App Store’s friction-free business model proved to be a new digital frontier where software programmers big and small had an opportunity to make serious money, whereas before, hobbyist coders were no match to major game studios and their colossal marketing budgets.

In the App Store, some programmers have netted hundreds of thousands of dollars in sales with clever games, software utilities and DIY social marketing. Apple recently announced that iOS customers surpassed 10 billion app downloads.

But Angry Birds was not a small-team effort, nor was its success a lucky strike. Based in Finland, the Rovio game studio that makes Angry Birds has 40 employees and expects to expand to 100 by the end of this year.

Angry Birds was actually the studio’s 52nd published game, and its 16th originally created game, according to Mikael Hed, Rovio’s CEO. He said the game’s success was carefully engineered with physics-based gameplay that made it easy to learn, while creating depth for advanced players in later stages. Add to that very cute characters and sounds, and a polished design, and you have a big hit.


Xbox veteran Ed Fries joins Razer in an advisory role, probably to work on something awesome

What do you do after spending nearly three decades tinkering with software — from the humble Atari, through Microsoft Office, and into the modernity of Xbox gaming? Well, in Ed Fries’ case, we’re guessing you go to CES, find the wildest, most awesome gaming concept around, and sign up with its maker to help guide its development. Again, we’re guessing that’s what Ed’s done, we can’t know for sure what he’ll be doing as a member of Razer’s Board of Advisors, but there’s no denying the proximity of the Switchblade‘s announcement and his joining the gaming peripheral company. Even if the kindly gent’s focus isn’t on Razer’s portable gaming device, we imagine he’ll be a good influence on other products going forward. After all, when has it ever been a bad idea to have more veterans on your team?

[Thanks, JL]

Continue reading Xbox veteran Ed Fries joins Razer in an advisory role, probably to work on something awesome

Xbox veteran Ed Fries joins Razer in an advisory role, probably to work on something awesome originally appeared on Engadget on Fri, 28 Jan 2011 06:31:00 EDT. Please see our terms for use of feeds.

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Sony’s next PSP, codenamed NGP

Betcha didn’t think this day would come, but it finally has. Sony has just come clean with its next-generation PlayStation Portable. It’s actually codenamed NGP and will revolve around five key concepts: Revolutionary User Interface, Social Connectivity, Location-based Entertainment, Converging Real and Virtual (augmented) Reality. It will be compatible with the PlayStation Suite and is backwards-compatible with downloadable PSP games and content from Sony’s PlayStation Store.

Specs include a quad-core ARM Cortex-A9 processor, 5-inch touchscreen OLED display with 960 x 544 resolution, dual analog sticks (not nubs as on the current generation), 3G, WiFi, GPS, a rear-mounted touchpad, the same accelerometer / gyroscope motion sensing as in the PlayStation Move, an electronic compass, and cameras on both the front and back. Available this holiday season. Wait… what?!

Games will come on “new media,” not UMD anymore, but we’re unclear on what sort of flash memory is being used. Sony’s rather proud of the fact it’s offering the world’s first dual analog stick combo on a portable device, though we’re more geeked about the quadrupling of pixel count from the original PSP.

Sony’s live event has been graced by demos of some pretty popular games, including Killzone, Resistance, Little Big Planet, and Uncharted — with the latter serving as a demo platform to show off how the NGP’s rear touchpad can be used to more intuitively climb up some vines. That touch panel on the back is the same size and positioned directly under the front OLED touchscreen, which allows for some pretty sophisticated controls when using the two simultaneously.

The new console’s UI will be called LiveArea, which has a bunch of vertically navigable home screens and built-in social networking through PlayStation Network. You can jump between games and the LiveArea without losing your progress and comment on your buddies’ great feats of mobile gaming.

In closing its presentation, Sony trotted out Hideo Kojima to show off a cutscene from MGS 4 rendered in real time on the NGP. It was pulled directly from the PS3 version of the game and ran at 20fps, which looked very smooth indeed to our liveblogging eyes. Videos and Sony’s full PR are now available below.

Continue reading Sony’s next PSP, codenamed NGP

Sony’s next PSP, codenamed NGP originally appeared on Engadget on Thu, 27 Jan 2011 01:27:00 EDT. Please see our terms for use of feeds.

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Kinect Hack Allows Minecraft Fan to Build Giant Animated Cats

There are a lot of people doing really exciting things with Microsoft Kinect – there was a video a few weeks back where some enterprising researchers used Kinect to give you full-body control of your character in World of Warcraft. Nathan Viniconis, however, decided to see if he could use Kinect to play his favorite game: Minecraft. 
It’s not immediately a game you would think could take to motion control: after all, Minecraft is all about mining for blocks and diamonds, punching trees to get wood, and building massive structures to keep yourself safe from the zombies that come out when the sun goes down. Viniconis took the idea a step further though, and used Kinect to control objects in the game, and to make massive animated statues like the ones in the video above. 
Viniconis says on the project’s Web site that he’s still working on it, but he’s not talking about what the next phase of development entails. He’s managed to import data from Kinect and make that data useful to Minecraft, he’s managed to animate the data Kinect sends in the game, and he’s managed to mercilessly tease his cat with a laser pointer. Where could he possibly go from here?

Duke Nukem Forever Coming Out May 3rd (Really)

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Dreams do come true. Fourteen years after production began on Duke Nukem Forever, the game’s publisher, 2K Games (the title’s fourth), has finally announced a release date–a “landmark date in gaming history.” The Duke will arrive on on the Xbox 360, PlayStation 3, and PC on May 3rd in North American (and three days later in the rest of the world).

Says 2K’s president, Christoph Hartmann,

The moment fans all over the world have been waiting for is almost here. May 3, 2011 marks Duke’s return as he unleashes his brash and brutally honest wit on the world. His return is going to be epic and one that will make video gaming history!

We’ll see, Christoph. We’ll see. Censored trailer, after the jump.

Angry Birds: Coming to a Television Near You

Angry Birds Peace Treaty

Apparently we just can’t get enough Angry Birds. The phenomenon is still going strong: the game holds top honors in the iTunes and Android app stores, has spawned everything from plush toys to a board game, and now, according to a post at Mashable, Rovio is interested in turning the game into an animated television series. 
How exactly the cute little physics game could turn into a television show with a coherent story that could run for multiple episodes without becoming a parody of itself is anyone’s guess, but if there’s anyone that could turn a simple premise into something addictive, it’s clearly Rovio. 
Rovio CEO Mikael Hed said that broadcast media is a “big focus area” for him, but there’s no indication there are networks lining up to air an Angry Birds Show. Still, there’s clearly no stopping this franchise. 

Report: Sony to Launch Gaming Smartphone, Updated PSP

Look out Angry Birds, there may soon be another suite of addictive smartphone games battling for gamers’ attention. Global electronics giant Sony is said to be planning its own game-playing smartphone release, to be debuted at the Mobile World Congress in Barcelona come February.

It’s only been about two months since Sony CFO Masaru Kato hinted at the company’s continued push into mobile gaming, but according to Bloomberg mobile development sources, that push will bring the gaming phone as well as an updated version of the company’s previous mobile gaming product, the PSP (Playstation Portable).

“The PSP being a proprietary platform was more concentrated I’d say on the core gaming segment than the light game,” Kato said in last November’s earnings call, “but now we are addressing that market as well.”

Also on Wednesday, Nintendo announced the upcoming March 27 launch of a 3-D mobile gaming device, the Nintendo 3DS. Like Sony’s PSPgo, the 3DS will cost $250.

Although we dug Sony’s PSP and PSPgo in terms of gadgetry, sales have been lackluster compared to that of Nintendo’s mobile gaming platform, the Nintendo DS. Research group NPD says Sony trails Nintendo in U.S. sales by tens of millions of units.

Sony did not immediately respond to a request for comment.

Sony’s original PSP used games launched on a proprietary storage system developed by Sony, the universal media disc. Like Sony’s previous attempt at proprietary storage cartridges with the MiniDisc of the 1990’s, widespread adoption of the UMD failed due to the format’s proprietary nature as well as the lack of read/write devices available. Sony’s follow-up device, the PSPgo, tried to improve upon this system with an on-board hard drive on which gamers could store media, and no optical disc. Instead, Sony distributes all games digitally, and customers download them over Wi-Fi connections.

Stronger emphasis on Sony’s push into the smartphone gaming space signals the company’s willingness to take on competitors like Apple and Android OS-based manufacturers. Still, the cheap prices for games in Apple’s App Store or the Android Market may be difficult to beat. And if Sony were to launch its own app store with the device, differentiation might prove to be an issue as well. Who the hell can keep up with all the app stores out there today anyway?

Photo: The Sony PSPgo/Sony Corp.

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Portable Gaming: A Brief History

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Nintendo’s North America President Reggie Fils-Aime held a press conference today to show off the company’s upcoming portable console, the Nintendo 3DS. Before the event started, however, news hit the wire that Sony is set to take the wraps off of its own handhelds. The company is expected to release two portable consoles in the next two months–the PSP 2 and an Android-based gaming smartphone.

As the handheld console wars begin to heat up again, we here at Gearlog have decided to take a little time out to reflect on the past 30 or so years of portable gaming with a look at some of the systems that have defined the space. 

Nintendo 3DS may have region-locked software, continue an unfortunate trend

Once upon a time, when handheld game systems were thicker and Nintendo was entirely without peer, the company deigned to allow us to import games without fear. On Game Boy of all shapes and sizes, as well as the Nintendo DS, a Japanese cartridge would let you experience portable wonders years before they hit Europe and the US. Starting in 2008, however, Nintendo made DSi-specific titles region-locked — and that’s the same fate that will likely befall games on Nintendo’s new 3D handheld as well. “There is the possibility that Nintendo 3DS software sold in one region will not function properly when running on Nintendo 3DS hardware sold in another,” a company statement reads, though it’s important to note that region locks are typically a two-party affair — if game publishers choose to make their stereoscopic software region-free, it might work on your handheld anyhow. So yes, you might still have a chance to get your date sim on.

Nintendo 3DS may have region-locked software, continue an unfortunate trend originally appeared on Engadget on Tue, 18 Jan 2011 20:47:00 EDT. Please see our terms for use of feeds.

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