Sony considers incorporating Android into more (as yet unnamed) products

At a Google TV press event in Tokyo recently, Sony TV division head Yoshihisa Ishida told reporters that the company is, indeed, “thinking about using Android in more consumer electronics products.” Of course, he didn’t say exactly which products, although we do have it on good authority that Sony Ericsson has an Android 3.0 mobile gaming platform in the works — which probably explains why the PlayStation division is on the lookout for Android developers as well. We’d contact Ishida directly, but our sources tell us he is too busy watching re-runs of Friends on Netflix to take the call.

Sony considers incorporating Android into more (as yet unnamed) products originally appeared on Engadget on Thu, 21 Oct 2010 15:37:00 EDT. Please see our terms for use of feeds.

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Oceanopolis: Facebook game looks to promote recycling

Oceanopolis.jpg

Move over FarmVille, a new Facebook game is looking to inspire its players to do more than just grow virtual crops. Oceanopolis, from recycling company Greenopolis, tasks players with cleaning up a tropical island by clearing away all of the junk littered across it.

The game features interactive recycling kiosks, much like the ones Greenopolis has located in various points across the country, where players can earn in-game cash for recycling virtual junk. They can then use that cash to build a sustainable, virtual island community.

“We’re excited to open Oceanopolis and introduce a new way for social gamers to become active in the recycling process,” Jeffrey Smith, Sr. Creative Manager of Greenopolis, explained. “Through the Greenopolis Recycling System, we are creating a new approach that makes sustainable living fun, interactive and rewarding for everyone who participates.”

You can play Oceanopolis here.

Guitar Hero Involved in Patent Dispute

This article was written on March 13, 2008 by CyberNet.

guitar hero iii One topic that surprisingly hasn’t been mentioned on CyberNet yet is Guitar Hero. There has been such a craze over the multi-platform game that it’s hard to believe it’s never come up! Not even once! So today’s the day that Guitar Hero is mentioned but unfortunately, it’s because the publishers of the popular game have found themselves involved in a patent dispute with Gibson Guitar Corp., a company that makes real guitars.

According to the Associated Press, Gibson Guitar is claiming that the publisher of Guitar Hero, Activision Inc. should stop selling the game until they get a license under their patent. Gibson’s patent back from 1999 “covers a virtual-reality device that included a headset with speakers and that simulated participating in a concert.” Most of you already know what Guitar Hero is all about, but for those of you who don’t, players of the game use a guitar shaped peripheral to simulate playing music. It’s been a big hit for the Xbox 360, PlayStation 2 and 3, Nintendo Wii, PC, and Mac, especially since Guitar Hero III launched. The game has been extremely successful for Activision who managed to report a 90 percent increase in profit for their third quarter which ended on December 31st.

So what’s going to happen from here? Well, Activision says “we disagree with the applicability of their patent and would like a legal determination on this.” At this point they’re not going to stop selling the game, but they will have to prove that they aren’t violating Gibson Guitar’s patent. I’d hate to see this game removed from the shelves because it would probably be right around the time I finally caved-in and wanted to buy it. :)

Any Guitar Hero fans? There’s gotta be at least a few of you who are experts out there! Ryan and I were just at a Fry’s Electronics store on Saturday and we stood there watching a guy playing a song, on expert, without making a single mistake. Talk about being disgusted! What made it worse was that he was in a full business suit and was probably in his late 40’s which means he probably does have a job and can’t sit there playing all day. Absolutely crazy!

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Serendipitor Gives City Navigation A Gaming Layer

We usually freak out at the idea that computer algorithms might tell us what to do. Yet we’re constantly asking them for instructions: how to contact person X, find document Y, or move from point A to point B. We just pretend that we’re in control. What if, instead, we made that submissive experience explicit, producing something unexpected — and fun?

You see, e-books may not yet have their avant-garde, but mapping apps just might. Self-described artist/architect/post-disciplinary researcher Mark Shepard built his alternative navigation iPhone app Serendipitor (currently in private beta) to inject Google Maps with the ethos of postmodern participatory art movements like Fluxus or Situationism. But when you mash-up movement with art, you get something very much like an alternate reality game.

Here’s Shepard’s description of how Serendipitor works:

Enter an origin and a destination, and the app maps a route between the two. You can increase or decrease the complexity of this route, depending how much time you have to play with. As you navigate your route, suggestions for possible actions to take at a given location appear within step-by-step directions designed to introduce small slippages and minor displacements within an otherwise optimized and efficient route. You can take photos along the way and, upon reaching your destination, send an email sharing with friends your route and the steps you took

As it happens, this dovetails with “Reality Has A Gaming Layer,” a terrific article published yesterday by game designer Kevin Slavin for O’Reilly Radar. Essentially, Slavin argues that mobile applications like Foursquare, virtual games like Second Life, simulated-reality objects like the Tamagotchi, and casual games like Farmville or Parking Wars are converging with the “big games” — essentially, games that require extensive play in the real world — that he and other designers have been working on for years.

What we’ve been creating, as we’ve taken these gadgets out of our office and living rooms and brought them with us into the world, are experiences that blend information, entertainment, and interaction. When you’re taking a photograph or looking up a map on your smartphone, you’re really waving around a video game controller. Serendipitor might be the perfect example of that.

(out of the) wayfinding with serendipitor [Serial Consign] via Nav Alang/@scrawledinwax

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Scrabble Is First Paid Game App for Kindle

Screenshot of My Kindle, Getting Beat By the Computer – Image: Tim Carmody

This might be the happiest chapter in Scrabble’s short digital history: Electronic Arts has released an official version of Scrabble for Kindle. This is the first paid game — or application of any kind — available for the e-reader.

Scrabble fits in well with Amazon’s existing game offerings, as it’s a word-based game that requires simple, five-directional navigation. It shows up in a Kindle user’s home screen, right next to existing games and books. (It’s easy to make a “Games” collection/folder if you like to keep your entertainment media organized/segregated.)

The game is, if I may say so, well put together; you use the controller to navigate to particular spaces, and once you’ve chosen a direction, you can just type out words. There are also smartly-chosen menu options, including a very useful list of two-letter words.

It’s fast and responsive, and I predict it will be a big hit. Scrabble has a huge built-in fan base that overlaps well with book- and word-loving Kindle owners, and Scrabulous (later rechristened Lexulous) has been a tremendous casual gaming hit on Facebook. In fact, Scrabble-makers Hasbro and Mattel had to fight with Facebook and Scrabulous when the game broke out faster than they were ready with an official version. Words With Friends is the similar unbranded iOS application.

Major drawback: Unlike Facebook’s or other online iterations of the Scrabble game, there is no social dimension. You can’t play with another Kindle user online; the best you can do is set up a two-player game where you pass the Kindle back and forth.

Electronic Arts’ Scrabble costs $4.99 and is available for purchase and download today.

The First Kindle Paid App Is Out – It’s Scrabble [iReader Review]

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PlayStation ‘Move’ Controller is Like a Smartphone Inside

Sony might be playing catchup to the Wii with its “Move” motion-controller for the PlayStation, but the tech packed inside makes the Wiimote look like a kids’ toy. More surprisingly, according to iFixit head-honcho Kyle Wiens, it is very easy to open up and repair.

The Move is shaped like one of those personal massagers in the Sky Mall catalog, and has a ping-pong ball perched on the end. This ball lights up in a rainbow of colors thanks to three LEDs inside, and the included detector sees the glow from atop the television. This places you in two dimensions, and different colors for different players let the box know who is who. The detector also checks the size of the globe, uses that to calculate your distance and accurately places you in 3D-space. The Wii can’t do that.

Digging deep into the bowels after removing a few Phillips screws and you find a user-replaceable battery and then a slew of high-tech components that Kyle says are more common in today’s smartphones: “a processor, accelerometer, gyroscope, Bluetooth transmitter, vibrating motor, and even a MEMS compass” sit inside and provide information to the mothership. As Kyle points out, while “it’s steep to pay $50 for a controller, it’s quite the bang for the buck.”

The best part, though? Clearly the fact that any Star Wars games from now on will be able to make the ball glow the same color as your on-screen Light Saber. Awesome.

PlayStation Move Teardown [iFixit. Thanks, Kyle!]

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Electronic Arts ready to embrace Android, but wishes it had an App Store

Thought EA had no love for Android or Windows Phone 7? Not quite — it’s just the existing market opportunities that the company doesn’t seem to enjoy. CFO Eric Brown told the Deutsche Bank 2010 Technology Conference that the game publisher is actually quite bullish on Google’s rapidly popularizing mobile OS and plans to ‘position its mobile business’ accordingly, but first he said this: “I think the next big positive way to push better growth in mobile will be the deployment of an App Store equivalent for the Android operating system.” Since we’re fairly certain Brown would be aware of a little thing called the Android Market, we figure he’s talking about the same mysterious reason that caused Gameloft (which produces a number of Android titles already) to circumvent the Market in favor of their own online store. One thing’s for certain on the EA Mobile front: the company really needs to update their smartphone games page to support a wee bit more than the “Google Android-Powered T-Mobile G1.”

Electronic Arts ready to embrace Android, but wishes it had an App Store originally appeared on Engadget on Sun, 19 Sep 2010 01:01:00 EDT. Please see our terms for use of feeds.

Permalink Gamasutra, Mobile Entertainment  |  sourceElectronic Arts at Deutsche Bank  | Email this | Comments

NVIDIA trots out GeForce 400M series laptops, shows off StarCraft II gameplay (video)

You might have hoped that NVIDIA’s introduction of the 400M series of mobile GPUs would bring about a slew of hot new laptops to drop into our gaming boudoirs, but we are in fact left facing more of the same. Externally, anyhow. The chipmaker rolled out the green carpet for a set of upcoming machines in London today, but they were refreshes, rather than overhauls, of current hardware. The big news is to be found within, as the new GTX 460M has made a home inside the updated ASUS G53, Toshiba Qosmio X505, and MSI GT663. The common thread among these three is that they’re all big and hefty, and all emit a subtle vroom sound every time you touch them. What we learned from NVIDIA today is that the GTX 480M will remain an exotic (you might even call it quixotic) GPU reserved for large-screen gaming stations, the GTX 470M will similarly be an enthusiast part, and the GTX 460M will be the company’s big play for the mainstream performance market. It also became clear that even the third GPU in the company’s mobile hierarchy will need quite a bulky cooling setup (and a proportionately huge charger) to do its job, but NVIDIA’s promises of much-improved performance might just make it worthwhile.

As to the more sane among us, there was a selection of pleasingly thinner machines, like the ASUS N53 and Acer Aspire 5745, which make do with the lower-specced GT 420M and GT 425M graphics chips. Those are expected to be NVIDIA’s biggest sellers, and the video demo after the break of the 425M churning through StarCraft II is certainly appealing. We should note, however, that the latest (though definitely not greatest) Prince of Persia game was also on tap on one of these machines and its frame rate gave us a delightful old-timey feeling any time we entered combat with its emulation of stop-motion animation. So, as ever, it’s looking like great graphics will require great rigs, but we can probably expect a decent — not game-changing (get it?) — leap in performance among the lighter options as well.

Continue reading NVIDIA trots out GeForce 400M series laptops, shows off StarCraft II gameplay (video)

NVIDIA trots out GeForce 400M series laptops, shows off StarCraft II gameplay (video) originally appeared on Engadget on Fri, 10 Sep 2010 16:14:00 EDT. Please see our terms for use of feeds.

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IPhone 3G Left Out of Apple’s Game Center

If you’re planning on showing off your awesome gaming skills with Apple’s new Game Center, you’d better have a nice new iOS device to play on. Apple has released compatibility details for the fancy high-score table, and you’ll need to have an iPhone 3GS or 4, and second-gen iPod Touch or better.

People who have the second-generation iPhone 3G can run iOS 4.1 (including HDR and bug fixes), but won’t get the Game Center. (Also, as with iOS 4.0, it won’t get the multitasking features newer phones have.) If you’re still rocking the original iPhone, you can’t have iOS 4.x at all — but you knew that already, and clearly you don’t care, you pathetic Luddite.

Game Center was demoed by Steve Jobs at last week’s iPod event. It’s kind of a social network for gaming, allowing you to compete against your friends and compare results on the leader-board, and even invite people to play multiplayer games head-to-head. Right now the most common way to taunt your friends is to share your results via Twitter or Facebook, but that requires a log-in for each and every game.

Of course, that old iPod might not have the guts to actually play some of the more demanding games available, but at least you can excuse yourself when you limp in at the bottom of the league-table by blaming your old, weak iPod’s stuttering frame-rate.

Game Center [Apple]

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Games, Chat, ePub: Imagining the Future of Apps for Kindle

Greyscale screenshot of A Bard’s Tale

Amazon’s Kindle reader isn’t going to get amenities like color, video capability, a camera, or an accelerometer in the foreseeable future. But that doesn’t mean we won’t see a rich variety of specialized applications for it. A recent high-profile hire at Amazon offers one possibility for the future of Kindle apps, while two Kindle-watchers have offered different forecasts.

Amazon recently hired away Andre Vrignaud, Microsoft’s Director of Game Platform Strategy. Now, Vrignaud worked on many different platforms at Microsoft, from XBox and XBox Live to PCs and mobile phones; presumably, he’ll do the same for Amazon, especially since Amazon already offers casual game downloads for Windows PCs. A revitalized, multiplatform game streaming or download service for Amazon is intriguing, but let’s set it aside for now to focus on gaming for Kindle.

Here, Vrignaud and Amazon face a challenge, as they have to chart a game platform strategy that works within the Kindle’s limitations. These aren’t just technical, but are circumscribed by the Kindle’s user base, few of whom are likely to use the Kindle for heavy gaming even if they’re interested in it.

The sweet spot seems to be black-and-white word games, like you might find in a book or newspaper. The Kindle already has two word-puzzle games available, Every Word and Shuffled Row. It’s easy to imagine crosswords, Sudoku, Scrabble, and the like for Kindle — it’s almost unfair to call this casual gaming, since its fans are so passionate. And I’d wager there might even be a market for vintage text-based computer games, many of which are terrific to play for a few minutes at a clip. Any five-hour airport delay would be a lot more interesting if I could bang out Zork or A Bard’s Tale or entertain my son with Oregon Trail on that terrific Kindle battery while I was waiting. (Note: I’m deliberately the pit of hell that is casual gaming for Facebook, but clearly those companies could clean up here too.)

But games are just the beginning of an ecosystem of Kindle apps. We’ve already looked at a few ways you can make Kindle 3’s much-improved browser work like a champ for news reading, but just like with smartphones, a dedicated RSS application could potentially suit some users even better.

At iReader Review, RSS readers are listed along with email clients, weather apps, finance apps, and chat as functions currently performed using the browser that would make natural apps for Kindle. The author makes a strong case for these apps as indicative of the kinds of apps that will do well on the Kindle — providing focused information in a client specifically tailored to the Kindle device and Kindle user.

Livescribe’s app store provides a potential model for the Kindle; an array of pencil-and-paper games, translation services, and reference applications, all perfectly suited for a simple text interface and black-and-white display.

Finally, there’s the one-in-a-million possibility. One of the biggest knocks on Amazon had been that its Kindle supports its own unique formats but not ePub, an e-book standard many other companies have rallied around. There’s no way Amazon would ever allow an application that duplicates its e-reader function, allowing you to read DRMed or cracked Amazon e-books. Amazon even has a clause in its terms of service forbidding generic readers.

Popular Sun-Times tech columnist Andy Ihnatko, though, recently claimed in a podcast that several app makers were working on building an ePub client for Kindle — and that Amazon had given them the go-ahead.

Now, some people think Ihnatko was confused or misinformed, and it’s quite possible that Amazon could allow a reader for open, non-DRMed ePub files while still barring all the books you bought from Barnes & Noble.

Still, it’s an intriguing possibility — and Amazon could certainly use an App marketplace to open the Kindle to becoming a general document viewer (and casual writer) of a wide range of files without writing a line of code themselves.

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