Nintendo unveils light blue Wii remote with MotionPlus, for select Japanese Wii Sports Resort owners only

Just great, more hue-enhanced Wii hardware that we in North America will very likely never get. After teasing us with that kuro (i.e. jet black) Wii and matching classic controller, Nintendo’s announced a light blue sleeved Wii remote, nunchuk, and motion plus set that’ll be given out to five thousand members of its Japanese Club Nintendo program who have registered Wii Sports Resort. Historically, Club Nintendo gifts have only made their way stateside via unofficial channels, so if you’re desperate for a non-white peripheral and using paint is absolutely out of the question, we suggest you keep a close eye on eBay and hope the House that Mario Built takes a cue from its portable line sooner rather than later.

[Via Joystiq]

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Nintendo unveils light blue Wii remote with MotionPlus, for select Japanese Wii Sports Resort owners only originally appeared on Engadget on Mon, 15 Jun 2009 18:54:00 EST. Please see our terms for use of feeds.

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Pew: 97 Percent of Teens Play Video Games

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Adults play their share of video games, but a new study finds that about 97 percent of kids ages 12 to 17 play video games–and often.

Half of the teens surveyed said they played video games “yesterday,” according to the report from the Pew Internet & American Life Project, which interviewed kids in the fall of 2008.

Of those polled, about 86 percent used consoles such as the Xbox, PlayStation, and Wii, and 73 percent also played PC games. About 60 percent used portable devices like the Nintendo DS, while 48 percent played games on their cell phones.

What are they playing? Racing, puzzle, and sports-related games were the most popular, while virtual worlds like Second life produced the least interest.

There was not a huge difference in terms of genre preference between boys and girls, though boys were more likely to enjoy “mature” games that featured violence, gore, and rough language, Pew said.

E3: The Peregrine Is Not the New Power Glove

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Remember the Power Glove, that controller for the NES that looked so cool when it debuted in The Wizard, but ultimately proved an unusable, if neat looking, piece of over-priced plastic? Well, the Peregrine isn’t that. I mean, both game controllers built into gloves, sure, but the similarities seem to stop there.

Manufactured by a company of the same name, The Peregrine doesn’t offer the gesture-based control the Power Glove promised. Rather the device is designed to offer a quick way for PC gamers to access their keyboard hotkeys without actually having to touch their keyboard.

The device has a number of built-in sensors. Touching combinations together will trigger a specific hotkey action. A total of 30 actions can be programmed into the controller. The Peregrine will arrive in Fall 2009. Pre-order is not yet available.

E3 Gets Non-Profit: Pro Vs. Gi Joe

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E3 isn’t exactly a hotbed of activity for the non-profit sector, but in one of the halls sits a tent populated by men and women in uniform playing Guitar Hero. This is Pro Vs. Gi Joe, a 501c3 non-profit organization designed for keeping the military a bit more connected.

Pro Vs. Gi Joe has partnered with the U.S. to allow service men and women to compete against professional gamers via the Internet. They also invite the troops’ families to look on via the Webcam. Pro Vs. GI Joe brings gaming to active military spots throughout the globe.

For more information on this unique organization, check out their site.

E3: Pluff, a Stuffed Game Controller

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If you manage to make it to the back of the L.A. Convention Center, past all the bright flashing lights of the gigantic booths from Microsoft and Activision and Nintendo, you’ll find a small collective of independent game designers: folks like Diana Hughes. A recent USC grad, Hughes is showing off her MFA thesis, Pluff.

Pluff is a fuzzy little game controller–make him happy or annoy him and you’ll affect his on-screen digital counterpart. Pluff’s not available commercially, but Hughes is in talks with game developers about bringing him to market. His creator has also spoken to hospitals about how Pluff might be able to help kids with autism and other conditions.

You can check more Pluff over at Hughes’ home page.

Video: Beatles Rock Band books surprise gig at Xbox 360 meetup

Last night Microsoft held an E3 2009 post-press conference event, and while Natal wasn’t anywhere within our reach, we did happen upon Harmonix’s Beatles Rock Band stage, an appropriately cliché setup on the rooftop of The Standard Hotel. We’ll be getting more thorough hands-on time with the instruments later in the week, but for now, enjoy a glimpse at the concert ensemble, blasting forth with (confirmed!) three-part harmony.

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Video: Beatles Rock Band books surprise gig at Xbox 360 meetup originally appeared on Engadget on Tue, 02 Jun 2009 07:10:00 EST. Please see our terms for use of feeds.

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Nike+ Mashup: Mario Kart Ghost Racers on Real Streets

mario-kartAmidst some wishful musings, Dennis Crowley – blogger, NYC resident and co-founder of the nerd-gasmic Foursquare – has come up with possibly the most fantastic use of “augmented reality” yet. He wants to use an iPhone to play real-life Ghost Racers.

If you have played Super Mario Kart, you’ll know the score. In single-player time trials you get to race against yourself. Your previous best race is replicated by a ghost version of you, and the goal is to beat it. Crowley suggests that a mashup of the iPhone’s GPS capabilities and the Nike+ pedometer could bring this to the streets:

Ghost racers.  Think: Super Mario Kart time-trials, except you’re running against a ghost version of your best time on the map.  I know the Garmin already does this, but make it social… show me the best times of my friends or other local users.  (I really really want to do this for skiing one of these days).

There seems to be no reason, bar a little programming, that this couldn’t be done. Think about it: bike races against friends who aren’t even there, with the tension of Mario Kart somewhat replicated by, say, coded beeps in the headphones to tell you if you are winning or losing. Or, what about racing against Steve McQueen’s famous car-chase in Bullit? Like I said: fantastic. Now we just have to work out how to build a real-world Red Shell, and stars would be pretty helpful for whacking those delivery vans out of the bike lanes.

Idea [Teen Drama via Kottke]


Rentrak Releases Top 10 Rented and Sold Video Games

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Rentrak, a media research company, announced today its newest service: the Ad Monitor for Video Games. This new informational service is intended to give producers an idea of where they stand in the competition.

From the year-to-date chart titled “Top 10 Selling Console Games,” the Wii Fit w/ Balance Board takes first place. Mario Kart, also released a little over a year ago, took the number 6 slot.The only other game to stay on the charts as long as these two Nintendo hits was Bethesda’s Fallout 3 (released in October 2008).

For rentals, Xbox 360 stole the show with Call of Duty: World at War at number 1, Gears of War 2 at second place, and Resident Evil 5 in third. The only non-360 games to make it to the list were PlayStation 3’s Call of Duty: World at War and the Wii’s Mario Kart.

GameDr Video Game Timer Teaches Kids to Hack

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There are so many things wrong with the GameDr Video Game Timer I don’t know where to start. Actually, I do. That name: GameDr. Is is Game Doctor? Or just Game “drrrr”?

The GameDr is a clamp-on lock for a power cord, designed to stop kids getting square eyes from too much game-time. The plastic box covers the prongs and keeps them locked inside with a four digit combination. The parent can then set the programmer to allow a certain number of hours of use per day, repeatable in every 24 hour period. When the time is up, the power is cut, although there are one-minute and ten-minute warning beeps to allow the kids to save their game before everything goes dark.

The problems are manifold. For the less responsible child, this plastic box should pop open with the swift attentions of a screwdriver blade. Other kids could just guess the combo. Chances are that if it’s set by your mother, you should just try combinations of you and your siblings’ birth-dates to crack the code.

Alternatively, buy a new cable. Both the PS3 and the XBox 360 use a standard three-prong “kettle-lead” which costs about a buck. The Wii uses a proprietary power supply, but even this can be found online for around $20, which is within the allowance of many kids.

One of the first (useful) things I learned to do around the house was to rewire a power plug (thanks, dad!). In England, this is quite a complex operation (I’m actually surprised you don’t need some sort of permit, provided by the nanny-state), but Stateside I imagine a screwdriver and a pair of scissors should take care of the job inside a couple of minutes.

Also, what about parents just telling their kids to turn the machine off?

At any rate, we proudly present the GameDr with our Gadget Lab “FAIL” award, reserved for those products that not only tick all the boxes on our “FAIL” chart, but cause us to add new ones (if you are interested, the GameDr has added a new “possible child electrocution” category to the list). Congratulations! $30.

Product page [Essential Tools via Raw Feed]


The Mystery of the Zune HD

Microsoft pulled a very weird move of announcing the Zune HD yesterday while scheduling the release date two seasons (summer, then fall) away. But there’s a reason: the E3 gaming conference is next week.

Why should that matter? Because Microsoft left a lot of things in the unsaid pile. Here’s a quick recap of what we do know:

OLED 3.3-inch multitouch screen at a 480×272 resolution, web browser (IE-based), Xbox Live integration (Xbox will get Zune’s videos instead of their own separate version), HD radio receiver, 720p TV output and streaming music directly from the Zune store via Wi-Fi.

Here’s what we still don’t know:

• Will the Xbox platform also get access to the Zune music library? THAT would be a huge coup for the Xbox platform over the PS3, being able to stream music on the fly just like the Zune HD.

• How much will this supposed Xbox music support cost? Our guess is that it’ll be free, if you have the unlimited-rentals Zune Pass, but you never know.

• Will this go the other way? Will you be able to access Xbox Live’s game trailers and videos on your Zune? Will the two repositories merge?

• How about Live Anywhere, the damn cellphone/mobile device Xbox Live access that was first shown off in 2006 that we’re still waiting for. Will Zune HD be the device that FINALLY gets this?

• Xbox games on the Zune? Is this what Microsoft is waiting until E3 to announce? That the Zune will be getting not just games, but Xbox-quality games? Xbox Live Arcade games? They’d have to be retooled for the touchscreen Zune controls, sure, but slapping the Xbox brand on it will sell some Zunes.

• How much will it cost? The OLED touchscreen probably isn’t cheap, and if that supposed Xbox game integration is true, that means costly hardware to back it up.

• Where’s the Zune Phone? Even if everything we surmised above is true, there’s still one caveat: it’s not a phone. People only have so many pockets, so it doesn’t matter how great a mobile device is—if it’s not their phone, which must be taken around everywhere, it’ll get left behind much of the time.

Our guess is that most of the unknowns are due to the fact that Microsoft is tying the two brands together in functionality and juggling their schedule around that. This will make their E3 announcements all the more interesting, but may sacrifice a little interest in the long haul ’til Zune HD’s fall release. So if you’re a Zune fan, you’ll want to pay attention to E3 next week.