Anthropomorphic robot shows off its Rock, Paper, Scissors-playing skills

BERTI (built by a partnership of the Bristol Robotics Laboratory and Elumotion Ltd.) is a fully automated robotic torso designed to perform “credible conversational gestures.” The robot is capable of quite complex hand movements, and, in the demonstration video above, plays a game of Rock, Paper, Scissors with a fine gentleman wearing a Goldfinger t-shirt, becoming another addition to the long line of gaming bots. Hit the read link to find out more info about BERTI and the project.

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Anthropomorphic robot shows off its Rock, Paper, Scissors-playing skills originally appeared on Engadget on Sun, 22 Feb 2009 10:45:00 EST. Please see our terms for use of feeds.

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5 Geeky Marriage Proposals That Worked

Googlemaps

Propose to your girlfriend with technology and you’re bound to get blogged.

There’s
no shame in that, though. If the idea of Cupid were conceived in modern times,
he’d probably be sending messages through an RSS reader rather than shooting
arrows with a bow, right?

OK, probably not. But even so, geeks have come a long way since they were mocked and despised a couple decades ago. Now that we know nerdiness can lead to fame, power and riches, it’s possible to be a geek and get the girl. To prove the point,
we’ve rounded up a list of the geekiest, tech-inspired marriage
proposals that were sweet enough to work. They might even get a cold, dead heart like
mine thumping a little.

Proposal 2.0

Michael Weiss-Malik, a Google employee, deserves a lot of credit for this one. What better way to show the world your love than displaying it on Google Maps? Weiss-Malik got his buddies on the Street View team
to give him a heads-up on the next time the Street View car was coming
out to take pictures. And when that day came, he was well-prepared,
holding a banner that read "Proposal 2.0: Marry me Leslie!!" (see above) After
that, all he had to was lure Leslie into loading Google Maps and zooming in on
the precise coordinates of his romantic stunt.

Now, that’s clever.

iPropose with iPhone

Iphonepropose

We’ve
heard two stories of tech-savvy Casanovas using their iPhones to
propose to their girlfriends. Just this week Bryan Haggerty coded a
custom iPhone application
to send his girlfriend Jeannie Chou on a
scavenger hunt throughout San Francisco. The web app included a map
containing location points, each one accompanied with a video providing
clues on where to go next. In the end, the map points connected to form
a <3, and the final destination was the top of a hill in Dolores
Park, where Haggerty busted out the big question. Tell us that isn’t
cute.

3_photojpeg_2
And then there’s Dan Deeble, who concocted a similar idea in
October 2008
. He found an iPhone app called Scribular, which works with the
handset’s GPS and allows users to tag locations with notes. Deeble put
on his geeky-romantic thinking hat, and he came up with a creative way
to use Scribular. He drove around Sacramento, leaving notes for his
partner Crystal Gardner at various locations. He loaded Scribular on
her iPhone, too, and had her friends calling her throughout the day,
telling her to check the app. Finally the two met at a restaurant,
where Gardner checked Scribular one more time to see another note:
"Almost one year ago, I found you — and I found love…. I ask if you
will grant me the greatest privilege of my life and marry me. Forever
yours, Dan."

Awwww.

Playing games with her heart


YouTube user TheRealPfhreak’s proposal method was arduous, not to mention retro nerdy. He hacked a ROM  of the old Super Nintendo role-playing game Chrono Trigger while
his girlfriend was playing through it. Before tweaking some of the
game’s dialogue to ask her to marry him, he modded the game to recreate
some of their favorite memories such as stargazing and dancing. And he
even added in her favorite song lyrics from The Princess Bride. Whoever said nerdy computer scientists couldn’t be romantic?

Virtual diamonds

Bejewledproposal
Game geek Bernie hacked his way
into his lady’s heart, too. He modded his girlfriend Tammy’s favorite
game, Bejeweled, to work on a Nintendo DS. Only, it was slightly
different: At some point the jewel pieces formed the shape of a diamond
ring, which he used to pop out the question. Looks like it took a lot
of time, but it’s safer than buying an actual ring, right? Just kidding
— he got her one of those, too.

Time Crisis Strike For iPhone Lightning Review

I’ve stomped a lot of Time Crisis pedals in my day, boy. And now, the gold standard in duck-and-cover arcade rail shooters is on the iPhone. How is it?

The App: Time Crisis Strike, by Namco. Played by many of us with light guns and stomping pedals in the arcades of our youth.

The Cost: $6

The Verdict: Fun enough, but just not the same, man. The great thing about Time Crisis in the arcade was that you felt like you were actually ducking behind incoming bullets, molotov cocktails and knife-wielding crazies. That, and the real gun kicking in your hand (if it wasn’t broken) were the essential gameplay elements. And maybe I’m just jaded, but tripping the iPhone’s tilt accelerometer forward to duck and tapping the screen with a finger just doesn’t quite capture that magic. You feel like the kid who clanked the muzzle of the Nintendo gun directly against the face of the TV to play Duck Hunt.

Then again, if you can detach yourself from the past, Time Crisis Strike is not bad. Plus, it’s on your phone, and it’s cool that even just a little taste of the duck-and-cover gameplay magic is still present.

The game consists of only three levels, which you’ll make it through pretty fast. Those three stages, plus five quick challenge-based mini games are all there is here, so if you want an epic unfolding story line or a great deal of variety, you’re out of luck. Maybe updates will bring new levels (Namco was pretty quick with the updates to fix I Love Katamari).

So if you’re a huge Time Crisis fan, this is probably worth a pickup. Just don’t expect to be hypnotized like you were twelve years old again. [Time Crisis Strike]

Here’s a gameplay video from the folks at Touch Arcade, who also have a review up here.

Fingers On with Touchgrind, iPhone Skateboard Game

We don’t write about many iPod games here at the ‘Lab, but today we’re making an exception — if only because I have wasted so much time playing TouchGrind that I need to get something productive out of it.

TouchGrind is a skateboarding game for the iPhone, and it’s probably the most addictive game I have played since Desktop Tower Defense. Don’t expect some crazy, Tony Hawk style jump-fest — Touchgrind has a physics engine so real it can be just as frustrating as riding a real board. It’s also controlled in much the same way as a real skateboard, with two fingers replacing the usual two feet.

In fact,  anyone used to fingerboards — those miniature finger controlled skateboards — will feel immediately at home. I used to have one years ago and the learned muscle memory works great with the iPhone version.

Noob

So, how does it work? First, there is the usual training session, in this case an empty park in which you can cruise around an pop ollies with no time limit. First, choose a board (there are two at the beginning of the game and curiously I found the advanced one easier).

Control is pretty easy. You put two fingers on the board — one on the tail and one elsewhere. The board then rolls off. Take off the front finger and you slow down. Steering is achieved by pushing both "feet" to one side — the board tips and turns. Then, tricks. These are simple in theory but you’ll need to practice until your fingers do what they are supposed to.

Moving

The ollie: This is the basic "jump" of skateboard. In the real world you kick your back foot (toe) down on the tail and the front flips up. You then slide your front foot forwards and the back of the board pops up. Simple, but very, very hard to learn. In Touchgrind, you do the same with your fingers, almost. Lift the front finger and then the back to ollie. It’s all in the timing, and if you get things right you’ll get some decent air.

Next, shuvits. These spin the board. Lift the front finger and then slide the back one left or right. The board should do a 180º spin. Then we come to flips. These spin the board on its long (front to back) axis. First, slide the first finger left or right off the board, then release back finger. Then do it again. A lot. These simple moves can be combined into almost any street-skating trick.

The amazing thing about the game is that it feels very much like you are in control of the skateboard — the feeling that there is a real board under your fingers is quite uncanny. The only problem is the view. Because you need to keep your fingers on the board, it fills the screen. This in turn means you can’t see anything coming, which makes negotiating obstacles tricky. In any mode (Practice, Jam Session or Competition) you can hit the magnifying glass which freezes the game and zooms out, but you still have to zoom back to continue play.

Success in the competition mode, which involves scoring points against the clock, unlocks more courses and better boards, although noobs will be happy (and stuck) on the lower levels for some time. As a quick, pick up and blast game, it can’t be beat. I prefer it to Monkeyball, my previous favorite time waster. And best of all, it’s only $5.

Product page [Touchgrind]

Palm touts its gaming roots, Pre conspicuously missing

Hey, Palm, you know when isn’t a good time to brag about your rich, time-honored tradition of gaming software stretching back some ten-plus years? Right before the release of webOS and the Pre, a device you’ve straight-up told us isn’t intended for games — that’s when. A lighthearted post on Palm’s official blog today waxes poetic about the top Palm OS game downloads on Handango and mentions a few favorite classics from around the blogosphere, but here’s the thing: unless Palm wants to get serious about bringing entertainment to the Pre, this just rubs salt in our TurboGrafx-16 emulator-craving wounds. The TI-sourced OMAP3430 underneath the Pre’s skin is more than capable of knocking console-quality games out of the park, so we’ll just have to twiddle our thumbs for a few months and see how this plays out; at the end of the day, it might simply be a question of how open Palm ultimately wants to get with its SDK.

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Palm touts its gaming roots, Pre conspicuously missing originally appeared on Engadget on Wed, 28 Jan 2009 22:13:00 EST. Please see our terms for use of feeds.

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PSP: Sony’s Candy Colored Consoles

Psp_carnival_colors

These new "carnival colored" PSPs from Sony should come in a selection box — they look good enough to eat. The rainbow-hued consoles will go on sale in Japan on March 19th for ¥19,800 ($223). Also available will be a kit, featuring a 4GB MemoryStick, a "private porch" (pouch) and a handosutorappu, which we believe to be a hand strap. The kit will go for ¥24,800 ($279).

To celebrate this Japan-only release, let’s have some further fun with Google Translate. The PSP-3000 is, apparently, designed "To further reduce image quality". Other essentials include " the guns and diamonds (tentative)" and "the distance investigation – to the truth 23 days". We know that that laughing at machine translations is a low form of humor, but these are great. In fact, we’re happy to help "spread more and more the world of entertainment".

Press release [Sony via Akihabara News]

English Soccer Club to Set-up Live Game Streaming for Sony PSPs

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The Arsenal English soccer team will offer live wireless streaming of game highlights to fans’ Sony PSP gaming systems by next year, a club official declared this week.   

The system has been tested over the last two seasons and it has received a good enough response that the team is going forward with the full implementation.

Sony has developed software that enables the gadget with multiple video replay options, as well as feeds of live stats from the game and around the league. It is also working on adding an in-game social networking angle. This will hopefully enable a fan to not only keep track of the game’s key moments but to crowdsource his way to find the nicest ladies in the house.         

For now, it’s not clear whether the team will offer PSPs for free or for rent, or whether they will be only available in certain sections of the Emirates Stadium. Another important question will be whether a Sony PSP owner will be allowed to bring in his own PSP or will be forced to use one provided by the team.

Taking into consideration the money-grubbing brazenness of big-time sports teams, with their status-conscious VIP areas and income disparity regulations, my guess is that Arsenal will force fans to use in-house PSPs. (Don’t get me started on this topic: Many NBA teams, for example, don’t allow you to bring in any food snacks, essentially forcing customers to buy their overpriced and under-nourishing ‘foods.’).         

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The ‘Gunners‘ of England’s Premier League are one of the wealthiest teams in European soccer, so it isn’t a surprise that Sony would want to implement new tech in their modern Emirates Stadium.         

Med_sncrx550p_1
The stadium currently uses huge HD screens to help follow the action and its roof is laced with Sony SNC-RX550P cameras (right) that monitor every aspect of the field (as well as the stands). Those cameras are used along with a digital camera monitoring system called ‘ProZone’ to create up-to-the-minute game analysis sent to the coaches and security details. The data is pushed through a secure IP infrastructure controlled by stadium technicians.

But Arsenal isn’t the only major team working on in-game wireless feeds.

Oakland_athletics_logo
In late 2006, Cisco Systems announced a deal with Major League
Baseball’s Oakland Athletics to create a network supporting data,
voice, video and wireless services for their new stadium. Some of the
features expected include smart location-based services and live video feeds in wireless UMPCs. The gadget-software combo would
provide Cisco and the team with real-time personal insight
into consumer preferences and could eventually lead to additional
revenue services.

Of course, the Cisco-Athletics Stadium has yet to be built, so we can’t test the tech just yet.

But if Arsenal and Sony follow the plan set forth by Cisco and the
A’s, expect the neat experience of following the game on your
PlayStation portable to be accompanied by a few advertisements offering
expensive snacks available in the stands, like $15 beer.

Hey, you gotta
love sports right?

Photos: Arsenal, Pocket-Lint, Sony

Riiflex Adds Weight to Wii Workout

Riiflex

The Riiflex is a dumbbell for the Wii. Coming in 2lb or 5lb flavors, it adds some real weight to a Wii Fit workout. Or rather it will. The reason those product shots bear the mark of a bad 3D render is that the Riiflex doesn’t yet exist.

Ugliness and vaporware status aside, these seem pretty neat. As we know, Wii Fit doesn’t really make you that fit, although the games are certainly fun. Adding some iron to the controller should fix that, pumping up your biceps in no time.

If you like, you can place a pre-order. Better, just grab the old, discarded dumbbells from the basement and tape the Wiimote to them. Free, and without the really quite tortuous name of the Riiflex.

Product page [Riiflex. Thanks, Paul!]

How To: Add Wi-Fi To Your Xbox 360 Smartly and Cheaply

The Xbox 360 is the best console you can buy. Except it’s inexplicably missing something the Wii and PS3 have: Wi-Fi. You could buy Microsoft’s $90 dongle. Or you could follow our guide.

The Xbox 360’s lack of Wi-Fi is a totally killer hardware flaw—if you’re not right on top of your router, you’ve either gotta string miles of ethernet cable or buy that pricey ass dongle from Microsoft. Unless you check out one of the cheaper alternatives. Here’s every major way to get your Xbox going on Wi-Fi, sorted by easiest to hardest (but most satisfying).


Donglage
Dongles are, by far, the easiest way to get your Xbox 360 on a wireless network. But they also tend to be the priciest.

Microsoft’s official wireless adapter is $87, which is absolute horseshit for a Wi-Fi antenna attached to a USB cable. But it looks the nicest and is super easy to use—just plug and play. Update: This weekend you can get one for $69.

• The next stop is a third-party wireless adapter, where you’ve got your pick from Linksys ($65), Belkin ($70) and hey, Linksys ($90, but it’s 802.11n). Same deal, plug and play.

• Finally, your cheapest option is from…Microsoft. Turns out, a regular Xbox wireless adapter (which is a supercheap $50), works just fine, with a tiny bit of finagling: Don’t put in its actual install CD. Just plug it in, and set your encryption. It might take two tries to get it to work, but it will. And, it won’t eat up a USB port like the official Xbox 360 one. Spoiler alert: This is our pick for best option, based on its combo of cheapness and convenience, if you can find one.

Share Your Computer’s Connection
Sharing your computer’s connection is the cheapest option—it’s actually the freest one. It’ll work with a laptop or desktop, though a laptop is more truly wireless—the desktop bit is an option if your router’s just a step too far out of the way. Basically, you’re plugging your Xbox into the computer’s ethernet port, and then having it use your computer’s wireless connection to connect to the internet.

Windows
It’s actually harder to reliably share the internet love on Windows with its cousin, the Xbox 360, than it is on a Mac: No method worked reliably for us across multiple Windows computers. But here’s how it should work:

1. Share your computer’s wireless connection. Microsoft actually details the process here, and it’s pretty easy. From the Network and Sharing center, click on the manage network connections option on the left. From there, right click on the connect you wanna share (probably wireless, unless you’re daisy-chaining ’cause your box just won’t reach) and hit properties. Under the sharing tab, just check the box to allow that connection to be shared. Plug your Xbox into the ethernet port.

2. There are a few other ways to proceed at this point, and you’re probably going to have try at least a couple of them to find one that’ll work. You could bridge the two connections (dicey), or you could manually assign the ethernet port an IP address, detailed here (PDF). This Instructable relies on automagicalness to resolve the settings, and I have had that work in the past, though not when I was sorting through methods for this how to.

All in all, expect to do some Googling and troubleshooting if you go the Windows route.

Mac
You’d think this would be easy, ’cause I heard somewhere that Macs just work, and internet sharing on Macs typically ain’t hard, but there is a tiny bit of jujitsu involved here. This method, from Joystiq, is the most reliable one I used.

1. On your Mac, pop open Terminal, and type “ifconfig en0” (number zero, no quotes). A whole bunch of crap will pop up. Find where it says “inet 192.xxx.x.xxx” (it should be 192, anyway). Write that junk down. It will probably be 192.168.2.1, like mine. Also find out your router’s IP address, which is most likely 192.168.1.1 (Linksys) or 192.168.0.1 (D-Link uses this), depending on your manufacturer. If you have Apple’s Airport gear, the router will be at 10.0.1.1.

2. Then plug your Xbox 360 into your Mac, open up Sharing in Preferences. Turn on internet sharing, and share your Airport’s internet connection with ethernet.

3. On the Xbox, flip to your network settings (under system settings), and enter the IP address you got from the terminal freaky deaky earlier but + 1, like 192.168.2.2 to my original 192.168.2.1. Subnet should be 255.255.255.0, and then set your gateway as the ifconfig number, 192.168.2.1. Under DNS (back one screen, then down), put in your router’s actual address for both. Test your Xbox Live connection. Your NAT might suck, but you can get on Xbox Live.

Hack Your Router
This method is the least straightforward, and requires a little bit of work on your part. Essentially, you’re buying a second router (a cheap one, for about $40) and installing custom software on it that turns it into a giant wireless antenna that’s hooked up to your Xbox 360.

There are tons of Linux custom firmwares for routers nowadays, with DD-WRT and Tomato being the most popular. Tomato is a bit more user friendly, but it works with far fewer routers than DD-WRT. DD-WRT works with dozens of different routers (click for the list).

Whichever firmware you go with, the method for putting on your router will vary from device to device, with Buffalo routers being a notorious pain in the ass. Tomato includes instructions with the firmware download—but here are some of the details, and Lifehacker’s complete guide to installing and using Tomato.

DD-WRT is my preferred firmware. Here are the detailed install instructions, but with most Linksys routers, you can just drill into the router settings from the web address (192.168.1.1) and upload the DD-WRT firmware, directly, making it pretty easy. But some routers require different, exceptionally specific install methods. So check out the list before you run out to Best Buy or Circuit City.

My preferred router for this because of its tininess and cheapness (under $40), was the Buffalo G-125, which required you to flash it over TFTP backdoor the DD-WRT firmware onto it during a brief window of time, like Luke dropping those bombs into the Death Star’s vent shaft. It’s a pain in the ass, but everything else about the Buffalo routers make it worth it. Unfortunately, you can’t buy it in the States until the next month or so, so your cheapest bet is is Linksys’s $40ish WRT54G, which unfortunately, has different install methods depending on the revision. The DD-WRT wiki is very good, so you shouldn’t run into problems following it.

Once you get either firmware installed, you’re going to set your hacked router up as a wireless client.

1. You’re going to need to go into the hacked router’s settings. Set the hacked router to client mode.

2. These numbers are going to vary slightly based on your router, but you need to assign it an IP address—if your main router’s IP address is 192.168.0.1, set your hacked router at 192.168.0.2 or 192.168.0.101 (a number that’s in your main router’s DHCP server range). Then make the gateway and DNS the same IP address as your main router.

3. When it reboots you’re gonna have to re-login to whatever IP address your hacked router is. Do that, go back in, and give the hacked router the same SSID (name) as your main router (Linksys, gizrox, whatever you have it named). You can also configure wireless security at this point, though for me, it’s always been kind of flaky, WEP in particular, so you might have to play around to see what works.

4. To test, try to get online using the hacked router as your internet connection, with all of your computer’s IP settings left on automatic. If it works, plug the hacked router into your Xbox. If not, check out the DD-WRT wiki for more halpz.

4. On your Xbox, you can leave everything set to automatic—the hacked router does all the work.

The hacked router method might take the longest, but at least you won’t have a useless dongle when the Xbox 720 comes out, you’ll have a full-featured router, and it’s cheaper than the official dongle. Plus you’ll have a feeling of accomplishment that will carry over to gaming, so you should kill a lot more people in Call of Duty.

YouTube Unveils Dedicated Channels for Wii and PS3

Youtubetv1large

This week, YouTube began offering a new channel built strictly for the browsers of the Wii and PS3 gaming systems. Judging by the early feedback, the one for the Wii can already be considered the better offering of the two.

The dedicated YouTube channel is also offered in a few other set-top boxes and will be coming up in several new widget-enabled TVs, but bringing it to gamers on their regular sets is a good move. According to the respective companies, there are currently about 40 million Wii owners worldwide and over 20 million PS3 owners. The intent of both channels is to offer an easy-to-use interface for full size screens.

Kate_winslet
The Opera browser for the Wii is already getting raves from users for its visual similarity to Wii Channels. The six-window arrangement makes it easy to find videos of interest, and when you blow up a video to perfectly fit a full-screen, it correctly behaves like a regular desktop browser. The regular internet Wii browser sometimes forced full-screen videos of the TV screen, which was annoying. I tried the channel earlier today and browsing through videos was simple and intuitive, just like the site. You do lose some functionality from the regular browser (like sorting by views), but it look great.

The PS3 YouTube channel, on the other hand, looks OK, but isn’t as appealing as the Wii’s. A few people are already saying their experience with the browser is a bit slow. Considering that the Wii has had the upper hand in terms of user experience since it came out a couple of years ago, this isn’t too big of a surprise.

Now, the only big-time system without a dedicated YouTube channel is the Xbox 360.

 

What about you, readers? Do you care about this new option on your gaming systems or not? Do you use their web browsers on your TV with regularity? Let us know in the comments.

Youtubeps3experience_0115009


Photos: blogoscoped, lifehacker, Nintendo





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