Nintendo moves 435,000 DSi handhelds during first week in US

We already heard that the Big N managed to lighten its DSi inventory by 300,000 during the handheld’s first full weekend in America, and apparently another 135,000 procrastinators swooped in to grab one as the week finished up. Potentially more amazing, however, is the overall impact of Nintendo in the month of March. Last month, Nintendo systems accounted for just south of 60 percent (58.4 percent, if you must know) of all video game hardware sold in America. And yeah, that’s even despite a shocking 17 percent drop in Wii sales during the same 30 day window. Have we mentioned lately that things seem to be going quite well in the Mushroom Kingdom? ‘Cause they definitely do.

[Via Joystiq]

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Nintendo moves 435,000 DSi handhelds during first week in US originally appeared on Engadget on Mon, 20 Apr 2009 07:47:00 EST. Please see our terms for use of feeds.

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New Pre Classic emulator video shows off 3D gaming prowess

The last time we saw the Pre’s Classic Palm OS emulator in action, we had a few lingering questions in our mind, chief among them being how well can it game? From the looks of this latest video, released by Motion Apps to answer that very question, pretty well so far. In addition to confirming sound support for the latest build, we also get a brief glimpse of the software handling 3D driver GTS World Racer. Of course, seeing this makes us even more curious about the gaming potential for the native webOS, but alas, we’re in the cold there. In the meantime, check out some classic 3D racing in the video after the break.

Continue reading New Pre Classic emulator video shows off 3D gaming prowess

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New Pre Classic emulator video shows off 3D gaming prowess originally appeared on Engadget on Sun, 19 Apr 2009 04:01:00 EST. Please see our terms for use of feeds.

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The Beatles: Rock Band limited edition bundle priced, detailed

Finally, a few whispers straight from the horse’s mouth. While we’ve heard rumor after rumor regarding the actual hardware to be bundled in with the sure-to-be-hot The Beatles: Rock Band, MTV Games, Harmonix and EA have come forward today with a few succulent tidbits to keep you interested until the 09.09.09 launch. We’re told that the Limited Edition Premium Bundle will include the game itself, a Höfner Bass (which will undoubtedly do Sir Paul McCartney and southpaws the world over no favors by being right handed), a microphone, a microphone stand, undisclosed “additional special content” and the real kicker — a Beatles-inspired and Ludwig-branded Rock Band 2 drums, complete with a classic pearl finish and vintage replica Beatles kick drum head.

The whole kit is slated to launch worldwide this September, with USers having to pay $249, Europeans paying €199 and Britons paying £179. Finally, we’re told that North American and European fans who pre-order any version of the game will be eligible to join the The Beatles: Rock Band Pre-Order Club and “receive breaking news and access to exclusive game elements including art and behind-the-scenes footage directly from MTV Games and Harmonix.” Oh, goody!

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The Beatles: Rock Band limited edition bundle priced, detailed originally appeared on Engadget on Thu, 16 Apr 2009 12:03:00 EST. Please see our terms for use of feeds.

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Beatles Rock Band features multi-mic support, harmonious performances?

Wouldn’t it be great if you and your mop top-clad friends could all sing together in the upcoming The Beatles: Rock Band? According to a rumor found in the latest issue of Game Informer, Harmonix is doing just that: including multiple-microphone support for players to harmonize on the tracks. Not much else is given, but a NeoGAF forum poster who last week claimed to have played an early version adds that three mics were being used — one for each instrument — and there was also a new harmony trainer mode to ensure your vocal talents were up to snuff. We’d advise a good bit of skepticism, no matter how much sense it seems to make or how many of you dreams would come true if this turned out legit. In the meantime, you can go back to deciding which of the Fab Four you’re gonna pretend to be first when the game launches on September 9.

[Via Joystiq]

Read – Multi-mic support
Read – Harmony trainer

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Beatles Rock Band features multi-mic support, harmonious performances? originally appeared on Engadget on Thu, 16 Apr 2009 07:28:00 EST. Please see our terms for use of feeds.

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Nintendo not apt to add MotionPlus capabilities to older titles

Hey, you know what would be awesome? If you could actually use the MotionPlus dongle you’re going to pick up on June 8th. You see, there’s a 1.5 month gap between the US release date of the add-on and the first first-party title (Wii Sports Resort) designed to take advantage of it. ‘Course, we fully expect a few third-party games (EA’s Grand Slam Tennis, for one) to filter out beforehand, but what we were really hoping was for the Big N to provide patches for a few existing titles. Sadly, Mario has chimed in from the Mushroom Kingdom with this: “The Wii MotionPlus accessory is only for games that are designed to make use of its abilities.” Translation? You can forget about seeing MotionPlus support added to Mario Kart Wii… or Looney Tunes: Acme Arsenal, for that matter.

[Via Joystiq]

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Nintendo not apt to add MotionPlus capabilities to older titles originally appeared on Engadget on Wed, 15 Apr 2009 12:48:00 EST. Please see our terms for use of feeds.

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Beatles Rock Band bundle will boast Höfner bass, Ludwig-branded drums

Not really surprising to hear, but exciting none the less… according to a teaser email sent out to people on The Beatles: Rock Band mailing list — the special edition bundle will include a custom branded Höfner bass and Ludwig drums. The email also mentions other “custom” content, which we are hoping will be either a Rickenbacker guitar like the one Lennon often used or a gigantic Harrison-esque moustache / beard combo. We’re just going to have to wait it out together guys — it’s not expected until September 9th — so let’s chill and enjoy the video after the break.

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Beatles Rock Band bundle will boast Höfner bass, Ludwig-branded drums originally appeared on Engadget on Tue, 14 Apr 2009 14:38:00 EST. Please see our terms for use of feeds.

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The True Cost of Console Ownership in 2009

With the price of Wii Motion Plus bringing the cost of a full Wiimote to a whopping $80, we thought we’d reexamine the true cost of buying a console today. Which is truly the cheapest?

We’re going to pretend we’re either a family of four or an apartment that wants a system loaded up with four controllers. We’ll assume you want to be able to recharge your controllers rather than wasting money on disposable batteries, and we’ll pick the model of each console that we’d recommend to a family member asking us for advice. We’ll also factor in the cost of 2 games, because nobody buys a console without a game.

So what’s the true cost of going out and buying a system today? Let’s find out.

Playstation 3
Cost of console: $400 (80GB)
Cost of 3 extra controllers: $43 x 3 = $129
Cost of charging station: $25
Cost of 2 games: $120
Cost of HDMI cable: $3

Total: $677

Wii
Cost of console: $250
Cost of 3 extra controllers: $36 x 3 = $108
Cost of 3 Nunchuks: $18 x 3 = $54
Cost of 4 Wii Motion Pluses: $20 x 4 = $80
Cost of charging station w/ 4 rechargeable batteries: $49
Cost of 2 games: $100
SD card: $12 (8GB)

Total: $653

Xbox 360
Cost of console: $300 (60GB)
Cost of 3 extra controllers: $37 x 3 = $111
Cost of 2 rechargeable batteries: $12 x 2 = $24
Cost of recharging station w/ 2 rechargeable batteries: $30
Cost of 2 games: $120
Cost of Xbox Live membership: $43 (13 months)

Total: $628

As you can see, the prices of all three consoles are incredibly close, and you can obviously fiddle with these configurations to change them. If you only want 2 controllers and are planning to only play Wii Sports, the Wii is still the cheapest, but a fully-loaded Xbox 360 with a year of Live is actually cheaper than the fully-loaded Wii (although it’s the only console without WiFi, so add $80 if you really need that). And the PS3 is surprisingly close in price, thanks to its controllers having built-in batteries and its free online service. The Nintendo controller scheme really rockets it up in price, and it’s pretty amazing that a Wii with 4 controllers is only $24 less than a PS3 with 4 controllers.

So really, it comes down to what you want in a console. But it’s surprising to see that, in real-world prices, all three systems will set you back about the same amount, with the Xbox 360 being the cheapest of them all even when you factor in a monthly fee for online gaming.

Netflix on the lookout for gaming platforms engineering guru

We’ve heard whispers of Netflix heading to other, non-Xbox 360 game consoles before, and now adding to the susurrus is a job listing from the company for Engineering Lead – Gaming Platforms. The description calls for someone familiar with the technical hurdles of current-gen consoles for building a small team to “rapidly prototype and iterate on a variety of platforms.” Whether or not this means we’ll be seeing PlayStation 3 or Wii services in the near (or even distant) future is anyone’s guess, but with Microsoft’s version so far a streaming success, we wouldn’t be surprised if the company took a few steps to increase the probability that 3 billionth delivered flick is digital.

[Via Joystiq]

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Netflix on the lookout for gaming platforms engineering guru originally appeared on Engadget on Mon, 13 Apr 2009 16:47:00 EST. Please see our terms for use of feeds.

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Razer Mamba vs. SideWinder X8: Wireless Gaming Mice Review

Gamers have avoided wireless mice like girls with cooties, fearing the grim fate of death and teabagging induced by milliseconds of lag. Razer’s Mamba and Microsoft SideWinder X8 promise total wireless freedom, sans teabagging.

Razer Mamba

Mamba is clearly Razer’s most carefully designed product yet. Even the packaging was clearly agonized over: The mouse is held aloft on a pedestal inside an acrylic cube, which has a shelf system built into it holding parts like the battery, power cable and charging stand.

But the design is only part of why you’re paying $130—it’s to make you feel good about dropping that kind of cash. You’re paying that much because Razer says it’s the first wireless mouse that’s actually gaming grade, with a latency of just 1ms—twice as fast as other wireless mice, and the same 1000Hz polling rate as their own wired mice. In other words, they’re promising zero lag while taking the gaming mouse DPI wars to the unwanted and ridiculous new level of 5,600 DPI.

It uses 2.4GHz for wireless, just like Microsoft’s SideWinder X8 and Logitech’s now old-school G7 (and every other wireless device) but supposedly Mamba detects and avoids noisy channels to skirt by interference. In this respect, does live up to the hype—at least when you’ve got sufficient juice. After using it in a couple weekends of Team Fortress 2 and Left 4 Dead, I really didn’t notice any response difference between it and my wired mouse. It’s perfectly lag-free and twitchily responsive. Wakeup is also surprisingly quick, or at least it was with the 1.02 firmware—it seems a bit slower with the 1.03 update, which is designed to improve battery life. I also never noticed any interference, despite running in close proximity to my dual-band router and the X8, actually.

Where the polish rubs off and shows some rough patches are on the battery and software front. Razer claims 72 hours of “normal gaming usage” and 14 hours of continuous gaming. I didn’t quite have the balls to game for 14 hours straight, but with Razer’s 1.02 firmware, I never got more than 48 hours of what I’d call normal usage battery life, and when it drops to that last bar of battery, it does not play well at all. They’ve since released firmware 1.03, which is supposed to improve battery life. Installing the update on Vista 64-bit is something of an arcane science (Update: Razer wanted me to note that the process is a just a simple installer with XP and Vista 32, and that new mice will have 1.03 already on it). You have to boot into a mode where it accepts drivers that aren’t digitally signed, and then the update process itself requires a second mouse. The configurator software, while it provides a full-featured set of options, is not as responsive as I’d like—it takes a bit to read the mouse’s settings (which are stored onboard) and longer still to change them.

When your battery does get low, you can plug the USB cable into the mouse to play and charge, turning it into a standard wired mouse with the same 1ms latency. It pops easily out of the charging cube/wireless receiver, but for some reason it tends to fight you to avoid plugging into the mouse, which is my biggest problem with the otherwise smart modular design.

Ergonomically, it’s one of the best mice around. It’s essentially a lighter version of Razer’s DeathAdder, though with the addition of a new groove for your pinkie, which took me a little bit to get used to. My only problem with the button placement is that the DPI selection buttons are not distinct enough, so if you’re trying to quickly drop the DPI down to precisely snipe someone’s head off, you might crank it up instead and shoot the guy in the foot. The texture is a nice use of rubber—it’s not super sticky and rubbery, so your hand doesn’t feel weird and gross if it gets sweaty, but it does give you a solid grip.

Shape and texture feel fantastic

Smart design touches throughout

Response time is perfect

Battery life not so great

Firmware updating process is a pain on Vista 64. for now anyway

$130 is pricey!

SideWinder X8

The design apparently still outsourced to the Empire’s mice and keyboard division, Microsoft’s third SideWinder mouse cuts the cable and improves on the series in a lot of little ways that add up to making it the best SideWinder yet.

As I suspected when I eyeballed it, ergonomically it’s finally designed for humans. The sharp spine has been softened into a far more pleasant hump, though it retains the same overall shame as the past two. (It’s huge.) So, it’s not as sleek as the Mamba, but they have finally nailed the way it should feel in your hand. The unorthodox vertical thumb buttons have been reshaped into ergonomic slopes that form a groove for your thumb, so after the initial adjustment period, this touch finally works. The metal scroll wheel isn’t super fantastico to use a lot, but the on-the-fly DPI buttons have a good placement in the middle, but need to be larger—it’s too easy to hit the wrong one. The textured plastic feels a little cheap, too.

It uses 2.4GHz wireless at a 500Hz polling rate (half of Mamba’s) and can crank the DPI up to 4000. Playing the same games as I did with Mamba—TF2 and L4D—again, I never noticed any real difference in response versus my usual wired mouse. In other words, it seemed lag-free to me. On the DPI front, you can only pick between three steps at a time—not five, like on the Mamba or on-the-fly. One superior touch over the Mamba is the built-in LCD that displays your DPI setting—on Mamba you have to decode what the combination of green and red bars on the side mean. On the other hand, try to find where it displays battery life. (I couldn’t.) Speaking of, the battery life is vastly superior to Mamba—I got over five solid days with four intense three-hour gaming sessions on a single charge.

If you had to pick a headlining technical feature (since Mamba also eclipsed its 4000DPI crown), it’d probably be that it uses Microsoft’s BlueTrack technology which can track on anything. Indeed, it worked perfectly on multiple surfaces, including a a glossy plastic SteelSeries SP pad that Mamba wouldn’t touch at all. (My standard surface is the cloth SteelSeries QcK+, in case you’re wondering.) So if you game on crazy surfaces, BlueTrack is a definite check in the X8’s column.

The charging dock/receiver is more functional and less “ooooh” than Razer’s—it’s a hockey puck with a groove for wrapping the cable. But what’s neato is that the play-and-charge cable attaches to the mouse magnetically so there’s no trying to cram it into a stubborn hole like on the Mamba.

Improved ergonomics over last-gen

Long battery life

Good response time

Shape and vertical buttons an acquired taste

Positioning of the hump for your hand makes it feel ginormous

There Can Be Only One?

Can you cut the cord and achieve sweet, wireless freedom while feeling safe that your fragging powers are undiminished? Yep. Response time felt the same for every mouse I used: X8, Mamba and my wired mice. Which means two things: Gaming-grade wireless is here (just in case you doubted it), and performance isn’t the reason you should pick the Mamba over the X8.

Mamba has better design, feels better (especially if you have smaller hands) and more functional software. The SideWinder X8 has longer battery life, less finicky software and it’s much cheaper. You can get the X8 for about $75, while Mamba is very much $130. As always, whether or not the frills of gaming gear is worth the extra scratch is up to you, and this is more true here than usual, given the price gap. [Razer, Microsoft]

Xbox 360 Elite bundle rumored to include Halo 3 and Fable 2 for $400

Don’t get all loony just yet — this one’s still a long, long way from panning out — but ArsTechnica has it from a reliable mole that Microsoft is gearing up to ship an even more attractive Xbox 360 Elite. One that comes bundled with hits Halo 3 and Fable 2 for the same $400 that the console alone runs you now. We already heard last month that Microsoft was considering phasing out the standard Elite in favor of bundled “limited edition” models, so that certainly jibes. Though, we will caution you that the last time Ars‘s mole spoke of console price drops, he / she didn’t completely nail it. While said mole did accurately suggest that a $400 PS3 would hit America before the 2007 holiday rush (it happened in late October of that year), the whole “$100 PS2” thing took a full two years to come to fruition. Then again, E3 is just around the bend…

[Via Joystiq]

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Xbox 360 Elite bundle rumored to include Halo 3 and Fable 2 for $400 originally appeared on Engadget on Fri, 10 Apr 2009 16:40:00 EST. Please see our terms for use of feeds.

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