Games at Google revealed in job posting, takes a stab at social gaming

Games at Google

Well, one of the few remaining sectors that Google has yet to conquer, gaming, will be Big G free no longer. The tech giant is looking for a product manager to man a new property called Games at Google. Obviously, with just a job posting to work with, details are scant, but we can tell you that the gaming platform will boast some social features — an area where the Goog has struggled mightily. What don’t we know? Just about anything else. Will it be a Game Center-like feature for Android phones? Or, perhaps, a web-gaming outlet for Chrome built with help from the folks at Zynga, who Google quietly partnered with back in the summer of oh-ten. Regardless, we’re waiting with bated breath to find out when and where we’ll be able to order hits in Mafia Wars next.

Games at Google revealed in job posting, takes a stab at social gaming originally appeared on Engadget on Wed, 22 Jun 2011 13:40:00 EDT. Please see our terms for use of feeds.

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Google working on video chat for Chrome, Skype cowers in fear

Watch out Skype, Google Chrome is comin’ for ya. Not long after releasing WebRTC audio and video chat software as open-source, Google has started to integrate these capabilities into its prized browser. Looking to move past the played out features of Gmail and Google Voice, the company is planning for WebRTC to be a frontrunner for video conferencing and online chatting. The software was introduced as royalty-free, too, even promising to work with other browsers devs (namely Mozilla and Opera) to flesh out the project. This means that anyone building a site can make use of the new tech, and in theory, construct their own personal Skype battering ram. With the company being pro-web apps on all fronts, this is another step forward in its quest to bring the aforementioned technology up to par with native apps. Is this one of many dominoes to fall in the web-based app takeover, at least in terms of Chrome OS? It very well could be, especially if companies would rather see the traffic in-browser vs. within a native app. Now, if only Instagram could make use of that dusty webcam…

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Google working on video chat for Chrome, Skype cowers in fear originally appeared on Engadget on Wed, 22 Jun 2011 04:33:00 EDT. Please see our terms for use of feeds.

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View Google Maps Using Windows Media Center

This article was written on January 22, 2006 by CyberNet.

View Google Maps Using Windows Media Center

If you have ever wanted to browse the world from the comfort of your remote control, now you can do it via Windows Media Center and Google Maps! This simple ‘hack’ will allow you to use Google Maps on your Windows Media Center PC or on your Xbox! Here are the simple steps:

To add Google Map functionality to your own Media Center install, add a shortcut Google Maps in the More Programs section by right-clicking this Media Center Google Maps link and Save Target As to: {system drive}\Documents and Settings\All users\Start Menu\Programs\Accessories\Media Center\Media Center Programs\

After performing the above operation, you should be able to start Media Center and have the Google Maps link as pictured above. You can use the arrows on your remote to move around the globe and the channel buttons to zoom in and out!

News Source: Ludington Media

Copyright © 2011 CyberNetNews.com

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SlingPlayer for Boxee Box hands-on (video)


Sling Media teased its SlingPlayer for Connected Devices with a Google TV demo last month, but we had a chance to go hands-on with the TV streaming service on a Boxee Box at tonight’s gdgt event in NYC. The player launched without issue on the demo system we saw, and the interface should feel familiar if you’ve used any of the SlingPlayer mobile apps. Sling says the application will appear in the list of Boxee apps and in the Spotlight on Google TV when it hits public beta within the next month, or you can sign up to be notified on Sling’s website. Post-beta pricing and availability details haven’t been released, but you can get your TV fix for free for the duration of the beta period. Jump past the break for a quick peek in our hands-on video.

Continue reading SlingPlayer for Boxee Box hands-on (video)

SlingPlayer for Boxee Box hands-on (video) originally appeared on Engadget on Tue, 21 Jun 2011 20:05:00 EDT. Please see our terms for use of feeds.

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Some Mobile Programmers Skeptical About Adobe’s Flash Utopia

The BlackBerry PlayBook, which launched April 19, supports Adobe Flash. (Photo: Jon Snyder/Wired.com)

It’s no secret: Adobe wants to see Flash everywhere. The company wants everyone to write programs with Flash, and for all customers to rely on Flash for their software needs.

With a set of new tools launched this week, the company continues to make an aggressive push in that direction — though it may have a tough time convincing developers to buy into its vision of a Flash utopia.

Monday’s release of two software tools for mobile developers, Adobe Flash Builder and Adobe Flex 4.5, creates a single platform programmers can use to make applications that work across three major mobile platforms: Android, iOS and the BlackBerry PlayBook.

Both of these tools allow a developer to write software in Adobe Flash, then automatically recompile their creations into native apps that can be sold on three major mobile platforms.

According to Matthew Fabb, senior mobile developer at StickerYou.com, cross-platform tools like Adobe’s, and another popular one called PhoneGap, serve a need.

“Companies want to reduce their costs in creating mobile apps across platforms, rather than making them all natively,” Fabb says. “I know some companies have outsourced a lot of their mobile development,” he says, as a result of needing external talent to handle code with which in-house developers may not be as familiar.

But such tools come with their own set of problems. Some critics say using tools like these result in decreased performance, compatibility problems and generally mediocre software. So, as convenient as the idea of “write once, run anywhere” sounds, it’s just not that simple.

Poor performance is the most often-cited problem with cross-platform development tools.

When you create an application using code that’s not native to the device you’re targeting, the authoring software you’re using sometimes needs to tack on an additional layer of code called a runtime. The runtime enables the device to interact with your non-native code, but a common side-effect is a more sluggish app.

“Generally, the additional runtime is a performance hit, and it’s another layer to worry about,” says Mike Novak, Android engineer for Group.me. “I prefer native environments for the lack of a middle man.”

Also, cross-platform tools may miss some of the intricacies of each mobile OS, says mobile developer James Eberhardt.

“The biggest complaint that I have with third-party tools like these is that they’re focused on lowest common denominator features,” Eberhardt says. “The iOS SDK has a feature that allows in-app purchases, while some of the third-party tools don’t support that.”

Problems with performance and compatibility aside, Adobe has been pushing to get its software on all mobile platforms, especially the iPhone. In 2010, Adobe added the ability to create Flash apps for iOS in its Creative Suite 5 Professional software.

The company trumpets the fact that its software helps developers get their creations into multiple app marketplaces more quickly.

“If you’re deploying a mobile app, you want to reach every one of your customers on whatever device they’re on,” Greg DeMichillie, director of product management for Flash Platform tools at Adobe, tells Wired.com. For companies building everything in native code, that can take “up to three times longer to bring the apps to market,” according to DeMichillie.

Flash, along with the companion technology AIR, has long been Adobe’s flagship cross-platform environment for application development, but Adobe has struggled to implement the software consistently across different computing platforms. Most famously, Apple CEO Steve Jobs blamed Flash for frequent crashing and battery drain on Macs, and he says similar limitations have kept Apple from supporting Flash on its iOS platform entirely. On other smartphones and tablets, Adobe continues to face challenges in getting the technology to work consistently across different devices, including Research In Motion’s PlayBook tablet, which runs QNX and the Motorola Xoom tablet, which runs Android.

There’s also an entirely different snag that’s tied to device compatibility: Each class of devices has its own app store.

Unlike the centralized marketplaces like Apple’s App Store and the Android Market, there isn’t an efficient app distribution channel for applications built in Flash or AIR.

“For small guys peddling smaller web apps or services it’s a lot harder,” says Phillip Ryu, developer of the best-selling iOS game The Heist. “And there aren’t many turnkey monetization services or effective sales channels to just tap into.”

This is the problem Adobe’s new tools are effectively trying to solve, by giving Flash developers an easier way to get their creations into the multiple app marketplaces rather than rely on ad hoc distribution.

Another issue: Adobe may not be able to keep up with continuous feature updates from the different mobile platforms. Android, for instance, currently maintains a six-month release cycle, on average. Just like hardware manufacturers struggling to keep up with the platform developers, Adobe may not be able to keep its tools updated at the same pace.

That’s a non-issue for native coders. “If you go right to the source you’ll always have the option to be cutting edge,” says Group.me’s Mike Novak.

Developer James Eberhardt echoes this sentiment.

“It doesn’t matter how good the technology is,” he says. “If it doesn’t support some of these important features, it’s dead in the water.”

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Google TVs pop up in Android Market device listings, still can’t download apps

Just days ago, Google snapped up SageTV to bolster its Google TV ecosystem. Now, the team in Mountain View appears to be on its way to making good on its promise to put the Android Market on the platform as well. Those with a Revue or other Google TV system can now see them listed as “other” in their list of My Devices in the Market. Of course, you can’t actually download any apps to your Google-fied box just yet, but it’s a start, right? Besides, if you’re really that anxious for Google to give you access to Market apps, you can just get your hands dirty and do it yourself.

Google TVs pop up in Android Market device listings, still can’t download apps originally appeared on Engadget on Tue, 21 Jun 2011 08:10:00 EDT. Please see our terms for use of feeds.

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Monsoon Vulkano Flow, Blast launch DVR-to-mobile feature for iPhone, iPad and Android

Monsoon Multimedia is again advancing its Vulkano line of set-top boxes with a feature not found on Sling, TiVo or Roku, adding the ability to make DVR recordings directly to iPad, iPhone or Android devices. While users can still watch TV from anywhere in the world using the Vulkano, the new DVR-to-mobile feature is restricted to WiFi and will only work with the Vulkano Flow and eventually the Blast. Sure you could store your shows on a hard drive and move them over or stream later, but this way fans of The Killing on AMC can be disappointed by the season finale later on even while offline. Updates for the platform-appropriate $13 apps should arrive shortly, while Blackberry users are assured the feature is on the way soon for them too.

Continue reading Monsoon Vulkano Flow, Blast launch DVR-to-mobile feature for iPhone, iPad and Android

Monsoon Vulkano Flow, Blast launch DVR-to-mobile feature for iPhone, iPad and Android originally appeared on Engadget on Tue, 21 Jun 2011 03:00:00 EDT. Please see our terms for use of feeds.

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Android 3.2 shipping this summer for 7-inch tablets, Huawei’s MediaPad gets handled

We knew that Android 3.2 was little more than a tailor-made edition of Android 3.1 for 7-inch slates, but even after speaking with Huawei, we weren’t exactly sure when it would be rolling out to things other than its own MediaPad. Our pals over at This is my next managed to confirm that it’ll be landing as early as this summer, and for better or worse, it’ll be the last major Android release prior to Ice Cream Sandwich hitting retail devices in Q4. Moreover, it’s bruited that v3.2 will bring support for Qualcomm CPUs as well as NVIDIA’s Tegra 2 chipset, which could lead to HTC’s Flyer getting an upgrade of its own. As for more current plans, it seems as if the Motorola Xoom — a slate that was just recently updated to 3.1 — will see another point increase in the coming weeks, which should give us a solid indication of what to expect software-wise with the MediaPad drops a few months later. Speaking of which, both CNET and M.I.C. Gadget were on-hand in Singapore for a look at the show-floor model of that very tablet, and you can feast your eyes on the pictorial proof down in the source links below.

Android 3.2 shipping this summer for 7-inch tablets, Huawei’s MediaPad gets handled originally appeared on Engadget on Tue, 21 Jun 2011 01:59:00 EDT. Please see our terms for use of feeds.

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From iCloud to Dropbox: 5 Cloud Services Compared

Apple, Amazon, Microsoft, Google and Dropbox offer "cloud" services hosting data over the internet. (Photo: Extra Medium/Flickr)

With the recent announcement of iCloud, Apple joins Google, Amazon and Microsoft in their aggressive push into cloud computing, in a race to reel customers into their media ecosystems.

The general idea of the “cloud” is to store your media on the internet so you can access it from any device anywhere, as opposed to leaving it on a hard drive. Now with cloud services, we can juggle around our data between multiple gadgets.

Have music on your PC that you want to listen to on your smartphone? Boom, stream it from the cloud. Want to access a document on another computer? Bam, grab it from your web-connected “cloud” drive. Ideally, with cloud services you can access other types of media, such as photos, e-books and videos, across multiple devices, too.

But cloud services vary between companies so much that the buzzword can get awfully confusing. What exactly do you get? Is it just online storage? Or is it streaming media? Both? In the chart below, we give a side-by-side comparison of five major cloud services, in terms of features, device compatibility and storage space.

  • Features
  • Device
  • Music
  • iCloud
  • Includes 5 GB of free online storage, synchronization for music, photos, apps, documents, iBooks, contacts, e-mail and calendars; cost for additional data not yet announced.
  • Macs and iOS 5 (Windows PCs get PhotoStream and some basic features only)
  • All iTunes-purchased music can be shared between devices; iTunes Match: $25 per year to push 25,000 tracks in your library to be shared through iCloud
  • Google
  • Includes 1 GB free online storage for Google Docs, 1 GB free storage for Picasa, 7 GB free storage for Gmail; streaming music, synchronized documents, contacts, e-mail, calendars; expandable to 16 TB for $4,000 per year
  • All devices with a web browser.
  • Google Music Beta lets you upload up to 20,000 tracks from your own library
  • Amazon CloudDrive
  • Includes 5GB free online storage; additional storage can be purchased for $1 per gigabyte per year.
  • All devices compatible with Adobe Flash.
  • Includes Cloud Player music-streaming application.
  • Windows Live
  • Includes 25 GB free storage for files and synchronization for photos.
  • Windows PC, Mac, Windows Phone 7
  • None.
  • Dropbox
  • Includes 2GB free storage, upgradeable to 100 GB for $200 per year
  • All devices with a web browser or Dropbox client.
  • Built-in audio player in web interface and iOS client.

Pretty complicated differences, right? For further clarity, here’s what you need to know about how each service works.

iCloud

Apple designed its iCloud service to work as if it were invisible. Snap a photo on your iPhone and it pops up on your Mac or Windows PC. Edit a document in the Pages app on a Mac, and that same edit appears on the Pages app on your iPhone. Buy a song on iTunes on your Mac, and on your iPhone you can re-download it; same with e-books you buy through iBooks.

Additionally, iCloud enables automatic wireless backups for iOS devices. Each Apple customer gets 5 GB of free space for backups, documents and e-mail; the photos, music and books don’t count toward the 5 GB.

Apple has left some questions unanswered as to whether iCloud will have a web app interface for accessing these services from any device with a browser, like MobileMe did. However, we believe it’s shortsighted to think that iCloud would not eventually have a web app suite to complement the aforementioned services.

Amazon

Amazon’s Cloud Drive is as straightforward as a cloud service gets: It’s just an online storage locker. You put files in there, and they’re online. You can access the files from any device that supports Flash. (That means Cloud Drive is useless for any iPhone or iPad customer, since the devices do not support Flash.) Sign up for a Cloud Drive and you get 5 GB for free; you can pay an extra $1 per extra gigabyte each year.

Google

Google’s “cloud” suite can be confusing: There’s no one-stop destination that hosts all your media. You have to go to Picasa to deal with your photos, Gmail for your e-mail, Music Beta for online music storage and Google Docs for your documents. Each service offers at least 1 GB of free space, and you can plunk down an extra $5 per year to add 20 gigs for most of its services. You can rent up to 16 TB each year for $4,000 (you know, in case you’re trying to boot up Skynet).


Sharp Aquos SH-12C 3D smartphone hands-on (video)

Towards the end of our recent trip to Taiwan for Computex, just as the hustle and bustle was winding down and we’d settled on a bit of sightseeing, we stumbled upon a rare beast — a smartphone unicorn of sorts — the Sharp Aquos SH-12C. This 3D-capable Android handset for NTT’s Docomo network was imported from its native Japan by a Hong Kong resident who was also attending the epic trade show. Like the HTC EVO 3D, this device features twin cameras and a glasses-free stereoscopic qHD display, so we decided to combine work and play by getting some hands-on time with this mysterious phone right on the observation deck of Taipei 101. Take a look a our gallery below — complete with foggy views from the 89th floor at dusk — and hit the break for our hands-on video, first impressions and some camera samples.

Continue reading Sharp Aquos SH-12C 3D smartphone hands-on (video)

Sharp Aquos SH-12C 3D smartphone hands-on (video) originally appeared on Engadget on Mon, 20 Jun 2011 10:01:00 EDT. Please see our terms for use of feeds.

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