LG Star preview

The LG Star. The dual-core beast from the east that was once a mere twinkle in our eye has managed to find its way to the Engadget mansions, having been lent to us by a very generous (and very anonymous) tipster. It’s clearly a test device, as evidenced by its diagnostics menus and lack of a lockscreen, but there’s no disguising the power that lies within it. We put the Star through a battery of common Android benchmarks and the results were, in a word, outstanding. Basically, Tegra 2 will give anything your current phone‘s running an inferiority complex. Join us after the break as we delve deeper into this upcoming powerhouse of a handset from LG. One thing’s for sure: CES 2011 can’t come soon enough.

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LG Star preview originally appeared on Engadget on Sat, 11 Dec 2010 11:30:00 EDT. Please see our terms for use of feeds.

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Anybots QB hands-on

This week at GigaOM‘s NetWork 2010 conference in San Francisco, we briefly mingled with our robot overlords and survived to tell the tale. Anybots was letting its $15,000 QB telepresence robot decimate roam the crowd, and we were invited to interact with one and then take another for a spin by way of remote control. The experience was entertaining but still rather impersonal, mostly due to the lack of two-way video, something that’s billed as “coming soon.” There’s no word on whether the robots — which are starting to (literally) roll off the assembly line — were amused or not. Based on our abysmal remote-control skills, we can only assume our lives were spared for one reason: to write this post. Take a look at our videos after the break!

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Anybots QB hands-on originally appeared on Engadget on Fri, 10 Dec 2010 14:03:00 EDT. Please see our terms for use of feeds.

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PlayStation Move Sharpshooter hands-on: a first-party SMG peripheral coming in February

This isn’t the first PlayStation Move peripheral to replicate a firearm, but the Sharpshooter is brought to you by Sony itself, so you expect a higher degree of quality than from the third-party deluge. And if you’re the sort who like to accessorize, it’s a pretty good offering. We had a chance to check it out this morning over a brief round of Killzone 3, which Sony says was the inspiration (along with the upcoming SOCOM). Overall, it’s pretty light and sturdy. The Move controller slides into the front, and the buttons then become mapped around the gun: RL is under the grip, the Move button is just under the trigger, start and select rest on opposite sides of the barrel, and Square / Triangle are mirrored above the trigger, making it easier to reach regardless whether you’re right- or left-handed. There’s a cradle under the stock for the Navigation Controller to rest, the butt is adjustable, and the top has a mount for a scope (no details on that peripheral of a peripheral). There’s additionally a lock button and what seems like burst-fire mode that won’t be used by Killzone 3; the reps told us they spoke with various other developers to make sure the accessory fit their needs as well but couldn’t elaborate more.

So, how did it handle? We’ll say the buttons were all easy to get to, but this accessory is fundamentally not for us. Having to move the entire submachine gun (or your whole body, as it were) to aim felt more unwieldy than simply twisting a wrist like you would with the first-party Shooting attachment (or the Move controller by its lonesome). Speaking of which, the Sharpshooter is lacking in retro aesthetic, something we really liked in the “1950s laser pistol” replica that came out last month. We get the feeling this wasn’t made with us in mind, anyway. Sharpshooter should hit store shelves in February (same month as Killzone 3) for a penny under $40. Looking for something more traditional? A jungle green DualShock 3 is also coming in February for $55. Press release after the break.

Continue reading PlayStation Move Sharpshooter hands-on: a first-party SMG peripheral coming in February

PlayStation Move Sharpshooter hands-on: a first-party SMG peripheral coming in February originally appeared on Engadget on Thu, 09 Dec 2010 17:00:00 EDT. Please see our terms for use of feeds.

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Plantronics Voyager PRO UC senses your Bluetooth wants and needs, softly whispers in your ear

We know, that headline makes it seem like the Plantronics Voyager Pro UC is going to seduce you, and well, after spending sometime with the headset yesterday at D: Dive Into Mobile we’re thinking it may actually be pretty hard to resist. While it’s not as snazzy as the Jawbone Icon or the Jabra Stone, its ear piece and ear hook contain capacitive sensors that know when you’ve got the device on your ear or in your hand. So, not only can the headset automatically switch a call or song from your phone to the headset when you put it on, but even if it’s paired it won’t ring the headset unless it’s actually on your ear. That means if you’ve got it paired but have it in your pocket or across the room, you’ll be able to pick it up on your phone without a problem.

On top of that, the Pro will come with a USB dongle and Voice Alerts software, which integrates with Microsoft Outlook. When configured, the software will read the subject line of an email sent by certain specified contacts into your ear. We told you it was seductive! Sadly, the Voyager Pro UC won’t actually be out until early next year and we don’t know anything on pricing yet, but in the meantime check out some more pics of the device below.

Plantronics Voyager PRO UC senses your Bluetooth wants and needs, softly whispers in your ear originally appeared on Engadget on Wed, 08 Dec 2010 15:20:00 EDT. Please see our terms for use of feeds.

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Google Nexus S preview

We’re here at the D: Dive Into Mobile conference in San Francisco, and we’ve just had a chance to lay our ever-loving hands all over Google’s latest wunderkind, the Nexus S. As you’ve probably already read and seen, the device is set to be the next flagship phone sporting a pure Google experience. That is, full-on Android 2.3 (AKA Gingerbread), sporting a subtly reworked user interface design, and touting some potentially powerful new features, like near-field communication compatibility (hardware permitting — and this hardware does indeed permit). Speaking of nuts and bolts, the phone is no slouch, boasting all the design leanings of Samsung’s wildly popular Galaxy S line, but packing them into a tighter, sleeker, faster package.

As you can see in the pictures and video below, we spent some quality time with the newest Nexus, and we’ve made a few professional observations — so follow along after the break to get the full scoop.

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Google Nexus S preview originally appeared on Engadget on Tue, 07 Dec 2010 03:30:00 EDT. Please see our terms for use of feeds.

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Android 2.3 Gingerbread in pictures

You may not be able to get Android 2.3 loaded in any official capacity on your Nexus One yet — or any other phone, for that matter — but Google’s 2.3 SDK is now available, which means there’s an emulator attached, too. As with most development emulators, this one’s a stripped-down subset of the apps and settings you’d see on an actual retail device; basically, all that’s left is the bare minimum Google figures its developers are going to need to code apps. Be that as it may, we noticed a few things that stuck out:

  • Overall, the UI changes are extremely subtle, and generally for the better. We prefer the new looks for the status bar, keyboard, and menus over their Froyo equivalents.
  • We couldn’t get a sense of the performance improvements — the emulator is slow as molasses for us and really has zero bearing on how it’ll perform on devices.
  • When you reach the end of a scrolled list, the side of the list that has reached the end glows orange briefly, presumably to make it even more obvious that you’re at the end. Even the browser does this — it’s an interesting effect that we kind of liked.
  • The miserable default camera UI is exactly the same. Expect manufacturers to continue to replace this with wild abandon.
  • The Gmail app isn’t included in the emulator, so fear not when you’re looking at the screen shot of the unthreaded messages — that’s the “standard” email app.
  • The fingertip-sized markers for highlighting text work quite well, including in the browser. They seem to consistently disappear after a few seconds and automatically highlight and / or copy the text in between the markers; we’re not sold on whether we like that behavior.

Clearly, the jury’s out until we’ve got a Nexus S firmly planted in our hands — but in the meanwhile, check out a bunch of shots of Gingerbread doing its thing in the gallery below.

Android 2.3 Gingerbread in pictures originally appeared on Engadget on Mon, 06 Dec 2010 23:29:00 EDT. Please see our terms for use of feeds.

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NVIDIA GeForce GT 540M refreshes mobile graphics midrange (update: hands-on pics)

Uh oh, just as we thought NVIDIA had moved beyond its penchant for rebadging hardware, here comes the vanguard of its 500M mobile GPU series — which happens to be specced nearly identically to what’s already on offer in the 400M family. The GT 540M chip maintains the same 96 CUDA cores and 128-bit memory interface as the GT 435M, but earns its new livery by cranking up graphics and processor clock speeds to 672MHz and 1344MHz, respectively, while also taking the onboard memory to a max speed of 900MHz. Power requirements have been kept unchanged, mind you, and NVIDIA itself admits it’s exploiting the maturation of the production process to just throw out some speedier parts. China gets the GT 540M immediately, courtesy of Acer, while the rest of the world should be able to buy in at some point next month. Jump past the break for the full press release.

Update: We’ve managed to track down the particular Acer model that’ll mark the GT 540M’s debut, it’s called the Aspire 4741G. The option we saw came equipped with a 2.66GHz Intel Core i5-480M processor, 4GB of RAM, a 640GB HDD, a Blu-ray disc drive, and a 14-inch screen up top. There’s not much, aside from the new top cover design, to really distinguish this from the rest of Acer’s Aspire line, with the keyboard in particular being the very same one that we’ve witnessed on Timeline series machines for over a year now — comfortable, well spaced, but exhibiting quite a bit of flex around the Enter key. See more of it in the gallery below.

Continue reading NVIDIA GeForce GT 540M refreshes mobile graphics midrange (update: hands-on pics)

NVIDIA GeForce GT 540M refreshes mobile graphics midrange (update: hands-on pics) originally appeared on Engadget on Sun, 05 Dec 2010 22:33:00 EDT. Please see our terms for use of feeds.

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Gaikai enters closed beta, we get an exclusive first look

This is Mass Effect 2, running on a netbook — a stock Eee PC — with a single core Atom CPU that wouldn’t dare to dream of actually processing the game. It works because the sci-fi opera’s not taxing that silicon at all, but rather a beefy server miles away, streaming processed and compressed video frames direct to the 10.1-inch screen. It’s called Gaikai, and if you’re thinking it sounds just like OnLive by a different name, you’d be half-right. However, this streaming game service has a radically different business model which doesn’t cost players a dime. Rather than provide a library of titles and charge you for on-demand, Gaikai will power game advertisements that let you actually play their games. If that sounds like an idea you’d like to hear more about, then we’ve got a treat for you. We spoke with founder David Perry about what the service can do, got an exclusive hands-on with the closed beta, and an extensive video walkthrough to boot. After the break, find the whole scoop.

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Gaikai enters closed beta, we get an exclusive first look originally appeared on Engadget on Thu, 02 Dec 2010 10:00:00 EDT. Please see our terms for use of feeds.

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AirSync for doubleTwist brings wireless syncing to Android phones

Been looking for the perfect thing to boast to your iPhone-owning friends about? Well brace yourself, because doubleTwist has just gone wireless with its latest update, introducing a feature called AirSync which allows Android users to keep their media collection simpatico sans cabling. The new app for PC and Mac boxes couples with its Android counterpart (along with a new AirSync component) and lets you do most of your management without needing a wire between your phone and computer. The desktop application and DoubleTwist player for phones won’t cost you a thing, though AirSync itself is $0.99 on the phone for the first 10,000 buyers, and then jumps to $4.99 a shot.

Setup is relatively painless, requiring just a passcode from your phone which is input on the PC side. From then on, whenever you’ve got the app open and your device in range, the content stored on the phone will appear in your DoubleTwist list just as if you’d plugged the phone in (similar to the Windows Phone 7 / Zune wireless sync). We took AirSync for a ride with our Mac and Droid Incredible, and everything seemed to work fine, though we did notice a few bugs (one that was pretty major) that need worked out. Firstly, you’ll probably want to just start fresh with syncing your collection — we made the mistake of trying to pick up where we’d left off and accidentally wiped the content stored on the phone. We also noticed issues with the application trying to sync or update your database while listening to music; more than once our playback abruptly stopped when the app was attempting to talk to the phone. Syncing can also be pretty slow depending on your connection — really slow if you’ve got a big collection.

Despite those complaints, AirSync (and both the doubleTwist Android app and desktop client) are incredibly slick solutions to a problem plaguing lots of smartphone users. The company obviously has just begun its work with the app — and it’s clear that there are kinks to work out — but the dream of a wireless future for Android users just got a lot closer to reality.

AirSync for doubleTwist brings wireless syncing to Android phones originally appeared on Engadget on Tue, 30 Nov 2010 20:15:00 EDT. Please see our terms for use of feeds.

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Neato XV-11 robot vacuum gets its very own open source LIDAR hack

There’s nothing like a little bounty to light a fire under a group of open source fanatics, is there? We saw this principle applied recently when Adafruit offered up cold, hard cash for an Open Source Kinect driver, and now one enterprising reader over at robotbox.net has gone and hacked the LIDAR unit on a Neato XV-11 robot vacuum — and won $401 for the effort. What’s this mean to you? Well, the gentleman (who goes by the nom de hack Hash79) can now read data sent from the optical ranging hardware on the vacuum to a PC. There has been a pretty enthusiastic group of hackers surrounding the device for a while now and now with a little hard work (and a $399 autonomous robot vacuum) you too can have a 360 degree scanning LIDAR with one degree accuracy and a 10Hz refresh rate. Pretty sweet, right? Video after the break.

Continue reading Neato XV-11 robot vacuum gets its very own open source LIDAR hack

Neato XV-11 robot vacuum gets its very own open source LIDAR hack originally appeared on Engadget on Mon, 29 Nov 2010 18:34:00 EDT. Please see our terms for use of feeds.

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