Platform Wars: How Competing App Stores Stack Up

As app stores proliferate with the rise of multiple mobile platforms, one question remains: Which one will you choose? (Photo: Jon Snyder/Wired.com)

In the mobile world, tablets and smartphones are only as good as the apps they’ll run. Besides, what’s a tablet without apps? A fancy digital photo frame.

There’s no dearth of choice in hardware out there, and considering the pros and cons of a mobile platform’s application ecosystem is equally important to purchasing the device itself. From “open” to closed, sprawling to sparse, each platform’s parent company has a different philosophy when it comes to delivering apps.

Over the past few years, application markets have been popping up hand in hand with new hardware releases, all in varying states of maturity. Some, like Apple’s iOS devices, have flourished. Others, like Android devices, have seen tremendous growth and promise. And still others, like RIM’s BlackBerry products, have dwindled. But whatever the case is with the hardware, half the battle lies in figuring out how to beef up an app ecosystem properly, and how to catch on with consumers.

Why is an app store so important? In today’s app-obsessed age, a software ecosystem defines a gadget’s longevity as an investment. Customers get more value from their hardware if they have access to the latest and greatest apps. And programmers will make software for app stores that have a large audience and a viable future.

We took a look at some of the most prominent mobile-application ecosystems out there today, comparing the benefits and drawbacks of each. Before buying that next tablet or smartphone, we suggest you take a look.

Apple’s App Store

For better or for worse, Apple’s approach is clear: We’re in control.

Well known by now as the “walled garden,” Apple reviews every app submitted to its App Store. Developers are required to follow a seven-page list of strict guidelines in order for their app to be approved.

But the vetting process has its upside. Official reviews from Apple employees means an average of higher quality apps — more wheat, less chaff.

The Good:
Apple worked extensively with developers from the beginning, and it shows. As of late May, the App Store is host to more than 500,000 approved applications, with over 85,000 registered developers creating apps for the platform. The iPad alone has over 90,000 native applications available for download.

If your app is featured on the App Store’s front door, you’ve got a chance at striking it rich. Steve Demeter made $250,000 in just two months after releasing his application. The creators of MacHeist, another popular iOS game, have raked in millions.

The Bad:
With such a large ecosystem, it’s difficult not to get lost in Apple’s sea of apps. That’s hard on developers — who want to be seen, and want their apps downloaded — as well as customers who just want to find a cool app. Despite Apple’s careful curating and centralized location for apps, it’s nearly the same amount of work as finding an independently distributed web app.

Apple’s wait time to approve your app is also uncertain, ranging anywhere from two days to two weeks, according to independent app developer Ralph Gootee.

And of course, Apple maintains complete editorial censorship control over any and all apps submitted. So if your ideas are too racy, twisted or politically incorrect, you’re probably susceptible to Apple’s axe.

Android Market

Even though the gradual development of iTunes gave Apple’s App Store a 10-year head start, Google’s platform growth is a force to be reckoned with.

As the second biggest player in the mobile app space, Android has made staggering gains in the two-plus years it’s been publicly available. In May, Google announced that the platform surpassed 200,000 apps in the Android Market, and a recent tweet from Android chief Andy Rubin claims 500,000 new device activations every single day.

The Good
Google’s main draw rests on its heavily-marketed “open” approach. Although this mainly applies to the open source principles of the Android platform code itself, some of this openness ideal has spilled over into the Android Market. Unlike Apple, for instance, there’s absolutely no vetting process for developers who want to submit apps to the Market. As long as developers follow the relatively lax rules Android has in its submission agreement — no malware, no porn — many types of apps make it in to the store that you wouldn’t otherwise be able to find with Apple. Upload the app and boom — it’s available for download almost instantaneously, no waiting period required.

Not to mention the other open aspect of Android apps: alternative markets. Unlike Apple, which only lets you download applications from its official App Store — unless your iPhone is jailbroken, of course — Android allows the existence of app markets outside of its own. By authorizing installations from “unknown sources,” you can install an app store provided by someone else, right on the phone. And through a process called sideloading, you can transfer apps you download from a website to your Android device either via USB, or by downloading the .APK file independently. Although you run the risk of installing malicious code, it’s far more choice than you’d otherwise get with an iOS device.

The Bad
Despite the burgeoning platform’s promise, developers still have problems making money on their apps. Eighty percent of all paid applications in the Android Market are downloaded less than 100 times, according to a study published by Destino in May.

And even with the flood of Android-powered tablets hitting the market this year, relatively few native tablet apps populate the Android Market. As of early June, only 232 apps created specifically for Honeycomb are available for download through Google’s store.

The Android Market web-based presence isn’t as mature as that of its main competitor. Unlike Apple, which has allowed access to its App Store via desktop or laptop since 2007, Android launched its web store in February of this year.

Google is still working out the web store kinks, too. In May, Android drastically revamped the Market’s front page, highlighting top paid, free, grossing and trending app downloads, among other categories. By contrast, Apple has had much more time to mature its landing page with a three-year head start.


Symantec report on mobile security concludes iOS and Android both vulnerable to attacks

In Symantec’s bleak, dystopian world, it doesn’t matter whether you choose Android or iOS — you’ll be making yourself vulnerable to attacks regardless of the camp you’re in. The company just concluded a study pitting iOS’s security against Android’s — an undertaking intended mainly for corporate IT staffs trying to figure out which devices they can safely issue to employees. (Curiously, despite the enterprise focus, you won’t find a single comparison against BlackBerrys.) Although iOS won higher marks when it came to thwarting traditional malware and showed a more modest advantage in terms of data loss, data integrity, and service attacks, the two platforms proved equally adept at preventing web-based attacks — and equally powerless to catch socially engineered ones. And when it came to implementing certain security measures, such as permissions-based controls, Android pulled ahead.

Ultimately, Symantec (which sells mobile security software of its own, by the by) concluded that both “are still vulnerable to many existing categories of attacks,” not least because both platforms allow users to sync with third-party apps or web services that may or may not be secure themselves. Indeed, Symantec’s thesis is that Apple’s App Store approval process helps explain its lead in the malware-blocking department. Also, in shocking news, Symantec adds that people using jailbroken are especially attractive targets for attackers, and that these devices are as vulnerable as computers. Don’t say no one warned you. Head past the break for a press release with a summary of the findings or, if you’re curious, hit the source link for a PDF version of the full report.

Continue reading Symantec report on mobile security concludes iOS and Android both vulnerable to attacks

Symantec report on mobile security concludes iOS and Android both vulnerable to attacks originally appeared on Engadget on Wed, 29 Jun 2011 17:00:00 EDT. Please see our terms for use of feeds.

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Andy Rubin: 500,000 Android Activations Daily

Half a million Android activations per day is impressive, however you look at it

According to Google’s Android boss Andy Rubin, half a million new Android devices are being activated daily. Not only that, the the numbers are growing by over four percent every week. Those numbers are frankly astonishing.

Back in January, Apple announced (in a roundabout way) over 360,000 daily iOS activations, and at that time Google was seeing 300,000 activations. It’s certain that Apple’s numbers have jumped significantly since then, especially considering the launches of both the Verizon iPhone and the iPad 2 in the meantime, but have they yet reached the 500,000 mark?

It’s impossible to know. Surely Rubin’s announcement via Twitter will set “analysts” a-shaking their magic 8-balls to help them pluck another made-up number from the air (possible answer: “Reply hazy, try again”), but until Apple makes an official announcement, we won’t know.

My own guess is that either Apple hasn’t reached 500,000 yet, or has already jumped so far past it that it is waiting to hit the magic million mark before saying anything. I’m no analyst, though, so what could I possibly know?

Also, Steve Jobs has in the past accused Google of juicing the Android activation numbers by including updates and reinstalls. Given that Rubin’s last Tweet before today’s announcement was 82 days ago, I don’t expect clarification soon, at least not via that channel.

However you slice it, though, those are big — and very impressive — numbers.

Andy Rubin’s Tweet [Twitter]

See Also:


Fring optimizes its four-way video calling app for smiley iPad 2 owners

Fring

Sure, you could have fired up Fring to make four-way video calls from your iPad 2 this whole time, but you’d have saddled with an iPhone-sized interface on your 9.7-inch IPS screen. And, as we say around the Engadget compound — tablet optimized or get the frack out. OK, we don’t really say that, but everything is better when it’s designed for the screen you intend to use it on. So, we’re very pleased to tell you that Fring has been updated with proper iPad support (cue cheers). Basically there’s no reason to use Facetime now, with its lame single-caller and WiFi only limitations. Hit up the source link if you’re in the group video chatting mood.

Fring optimizes its four-way video calling app for smiley iPad 2 owners originally appeared on Engadget on Tue, 28 Jun 2011 06:57:00 EDT. Please see our terms for use of feeds.

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CSI Virtual MasterCard app bringing mobile payments to iOS, Android and BlackBerry

Shortly after MasterCard announced plans to become entangled with Google Wallet (and a few months after those ambitious Isis plans were shelved), it looks as if the aforesaid company is diving into yet another mobile payment arena. And this time, it’s personal. MasterCard and CSI Enterprises already offer a smattering of customized business cards for those with highly specific needs, and soon that partnership will extend to iOS, Android and BlackBerry OS. We’ve confirmed that the CSI Virtual MasterCard app is currently scheduled to launch in July, presumably enabling folks with a GlobalVCard to use their mobile device of choice to make payments. What’s interesting here is the inclusion of RIM and iOS; there’s no BlackBerry device (nor iOS device) on the market today with NFC, which leads us to believe one of two things: that’s either changing by July, or this here service won’t rely on NFC at all. Needless to say, we’ll keep you posted — nothing like another way to more easily indebt yourself.

CSI Virtual MasterCard app bringing mobile payments to iOS, Android and BlackBerry originally appeared on Engadget on Mon, 27 Jun 2011 11:29:00 EDT. Please see our terms for use of feeds.

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iOS 5 beta 2 blocks Gevey SIM Unlock, brings photo album curation to iDevices

It’s only been a few days since Apple released iOS 5 beta 2, but we’ve already received a bevy of tips from developers who’ve spent some quality time with the update and uncovered a few of its more salient features. Here are some highlights.

  • It looks like Apple has blocked Applenberry’s Gevey SIM software, which allowed users to unlock devices running iOS 4.3 or iOS 5 beta 1 without having to jailbreak. (Read)
  • According to Dev Team member MuscleNerd, iOS 5 beta 2 can still be jailbroken using the RedSn0w 0.9.8b1 tethering tool, released earlier this month. (Read)
  • The beta refresh also brings a few tweaks to iOS 5’s notifications system. Traditional alerts and reminders now pop up on the lock screen in larger typeface, alongside their appropriate icon. If left unattended, the notifications will eventually be added to the Android-like banner menu, at the top of the lock screen. (Read)
  • Users can now create and curate photo albums directly from their iDevices, though the feature isn’t without its quirks. A tipster informs us that photos added to new albums remain in the original collection, as well. If you migrate an image from one album to another and delete the original, both pics will disappear.
  • The next beta release might be issued over the air. When a tipster checked for updates on an iPad running beta 2, he received a “No updates were found” message, suggesting that users may be able to find future refreshes without syncing their devices with iTunes. (Screenshot after the break.)

Update: We’re hearing from many of you that the gallery functionality was actually a part of beta 1. But, you’re encouraged to continue enjoying it here, in beta 2.

[Thanks to everyone who sent these in]

Continue reading iOS 5 beta 2 blocks Gevey SIM Unlock, brings photo album curation to iDevices

iOS 5 beta 2 blocks Gevey SIM Unlock, brings photo album curation to iDevices originally appeared on Engadget on Mon, 27 Jun 2011 06:43:00 EDT. Please see our terms for use of feeds.

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GetJar gets Cut the Rope exclusive, candy-craving monster makes Android debut

We played this addictive gem of an award-winning app on a friend’s iPhone last year and actually considered cutting our friendly ties to Android just to get in on the action. Small wonder then that creator ZeptoLab caved in to pressure from the iOS rival’s community, making Cut the Rope a one-week GetJar exclusive. It’s a tactic we’ve seen competitor Amazon tackle before — one that should help boost this Silicon Valley-based app store’s visibility. String-slicing fiends can get to feeding their inner hungry, hungry Om Nom now, and give a much needed break to those over-slung simulated fowls.

[Image courtesy iTunes App Store]

GetJar gets Cut the Rope exclusive, candy-craving monster makes Android debut originally appeared on Engadget on Mon, 27 Jun 2011 03:57:00 EDT. Please see our terms for use of feeds.

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iOS 5 beta 2 now available for developers

iOS 5 beta 2 now available for developers

Hey iOS developers, guess what? iOS 5 beta 2 is now available for your downloading pleasure, and from what we understand, it ushers in wireless syncing for Macs running iTunes 10.5 beta 2. So hop on over and download it already, and don’t hesitate to tell us how it’s treating you in the comments below. We’ll return the favor if we find anything remarkable — we promise.

[Thanks, Haseeb]

iOS 5 beta 2 now available for developers originally appeared on Engadget on Fri, 24 Jun 2011 18:36:00 EDT. Please see our terms for use of feeds.

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Google Sites simplifies iOS and Android viewing with automatic mobile rendering

Do you use Google Sites to publish to the web? The search giant just added automatic mobile rendering to make your website more mobile-friendly when viewed on an iOS 3.0 or Android 2.2+ device. A new setting to “Automatically adjust site for mobile phones” can be activated in the site management page, at which point pages designed for desktop viewing will be displayed in a much simpler web format, so readers won’t need to pinch-to-zoom just to see a page’s content. Google also added mobile versions of the site list, sites search, and browse sites categories, for easy access from your smartphone. There’s nothing groundbreaking here, but if you happen to run a Google Site or have a friend that does, it wouldn’t hurt to flip the switch on mobile viewing — your visitors will appreciate it.

Google Sites simplifies iOS and Android viewing with automatic mobile rendering originally appeared on Engadget on Thu, 23 Jun 2011 16:54:00 EDT. Please see our terms for use of feeds.

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Battleship HD app lets you sink ships on your iPad

Battleship HD app lets you sink ships on your iPad

You sank my battleship! Oh those sweet, sweet words. We’ve been longing to hear them since we set up camp behind our iPad, and Electronic Arts has just answered our cries. That’s right, the Battleship HD app is now available for download on your iOS slab, featuring a multiple-player mode, which pits you against friends (and presumably foes) packing an iPhone, iPad, or iPod touch. It’s also got a single-player mode, available in three flavors: Classic, Salvo, and Super Weapons. Now go forth and drop bombs! The iPad app is now available at the source link for $3.

Battleship HD app lets you sink ships on your iPad originally appeared on Engadget on Thu, 23 Jun 2011 14:45:00 EDT. Please see our terms for use of feeds.

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