Apple’s Tim Cook hints at cheaper iPhone, prepaid possibilities to come?

Apple COO Tim Cook got all buddy-buddy with Bernstein Research analyst Toni Sacconaghi this week, talking about Apple’s business strategy — nothing out of the ordinary there — but this morning, that analyst decided to publicly paraphrase an intriguing part of the interview. Guess what? It sounds like a cheaper iPhone may indeed be in the cards:

While Tim stopped short of explicitly stating that Apple would pursue a lower price iPhone, he did state that Apple was working hard to “figure out” the prepaid market and that Apple didn’t want its products to be “just for the rich,” but “for everyone”; he also stated that Apple “understood price is big factor in the prepaid market” and that the company was “not ceding any market.” Cook noted that Apple executives – including himself – had spent “huge energy” in China, noting that it is “a classic prepaid market.” He further noted that the handset distribution model was poorly constructed and that Apple would look to “innovate” and do “clever” things in addressing that market.

As you can see, there aren’t any statements of fact here, just some general strategy ideas, but if Apple indeed plans to put an iPhone in every pot, it would be helpful if it didn’t have to rely on the carrier subsidy model.

Apple’s Tim Cook hints at cheaper iPhone, prepaid possibilities to come? originally appeared on Engadget on Mon, 28 Feb 2011 15:49:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceWSJ, Forbes  | Email this | Comments

MobileNotifier: iPhone alerts improved (video)

If you haven’t jailbroken your iPhone yet then MobileNotifier might just push you over the edge — a place you’re probably already teetering upon given Apple’s pathetic push notification implementation. MobileNotifier beta v3 is a free open-source rewrite of iOS’ notifications from Peter Hajas (lead developer) and Kyle Adams (UI and UX). Perhaps the biggest feature of MobileNotifier is the addition of unobtrusive alerts that appear at the top of your existing app. Unlike Apple’s interfering popups, MobileNotifier alerts can be ignored, leaving them on the display without inhibiting use of the device. You can also take immediate action on alerts or tap them away for later. Pending alerts can be found in the AlertDashboard — the previously unused area above the app switcher, accessible with a double-press of the iPhone’s home button. Pending alert counts are also displayed as a line item on the Lockscreen. We’ve been running MobileNotifier for a few hours. While it’s not perfect (opaque windows?) we have no plans to remove it either. At least not until we see what Apple has in store for iOS 5 which, with any luck, will be revealed on Wednesday for a summer launch. Another screenshot and demo video can be found after the break.

Continue reading MobileNotifier: iPhone alerts improved (video)

MobileNotifier: iPhone alerts improved (video) originally appeared on Engadget on Mon, 28 Feb 2011 10:09:00 EDT. Please see our terms for use of feeds.

Permalink 9to5Mac  |  sourcePeter Hajas  | Email this | Comments

Switched On: Back from the Mac

Each week Ross Rubin contributes Switched On, a column about consumer technology.

Last week’s Switched On discussed Nokia’s quest to help Microsoft create a third mobile ecosystem alongside those of Apple and Google. That word – ecosystem – has clearly passed into the pantheon of buzzwords, leveraging many synergies from purpose-built paradigms. And yet, building and maintaining ecosystems is something few companies really understand. True technology ecosystems are more than just successful platforms or throwing many products together simply because they are owned by the same company. They are characterized by strategically implemented nurturing.

One concept that Apple seems to have adapted from natural ecosystems is the concept of the water cycle you probably learned about in grade school. Apple turns up the heat on the life-sustaining water of innovation that passes between the well-grounded Mac market and the soaring growth of the iOS market. Apple alluded to this cycle in its Back to the Mac event. After inheriting many technologies from Mac OS X, iOS began offering Mac OS X launch screens, full-screen apps, app resuming, and document autosaving. This week’s announcements, though, show that the cycle may soon be heading again in the other direction as Apple showed off two Mac technologies that may well wind up strengthening the iOS ecosystem.

Continue reading Switched On: Back from the Mac

Switched On: Back from the Mac originally appeared on Engadget on Sun, 27 Feb 2011 22:00:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Apple adds pattern locking to an iPhone app that you can’t have?

The nine-dot pattern lock option is one of those uniquely Android things — it’s been there ever since the G1, and even if you don’t personally use it, odds are good that you recognize it. So when we see it on an iPhone — apparently on an app used by Apple internally — you can appreciate why we’re going to do a double take. What you’re looking at here is one of several screens obtained by 9 to 5 Mac, allegedly showing a version of Apple’s employee-only AppleConnect app with support for pattern locking to keep prying eyes out. It seems that the app enforces some minimum gesture length to constitute a secure lock — and considering some of the forensic science going on there, we bet it’s gotta be pretty long. Of course, none of these means we’ll see the feature show up in an actual iOS build, but the site says that the company’s testing the mechanism in other internal tools… and if nothing else, Apple seems to be acknowledging that lock patterns aren’t a terrible idea.

[Thanks, Jacob]

Apple adds pattern locking to an iPhone app that you can’t have? originally appeared on Engadget on Sun, 27 Feb 2011 21:22:00 EDT. Please see our terms for use of feeds.

Permalink   |  source9 to 5 Mac  | Email this | Comments

Square Connect SQ Blaster and SQ Remote review: Home automation, unified

Having already taken our first feverish steps down the path of an automated home, we figured it was time to try and integrate the home entertainment system with the household lighting. Our goal coming into this review was to sit down on the sofa and hit a single button on an old, unused iPhone 3G to automatically dim the lights, fire up the 5.1 sound, flip on the media streamer, and ignite the projector. To accomplish this seemingly monumental task we installed a WiFi-enabled SQ Blaster in the TV cabinet, a puck-shaped IR blaster from Square Connect that communicates with MiOS home control gateways like Mi Casa Verde’s Vera. So, did we succeed? Did we achieve the ultimate in home-owner nerdvana? You’d better believe it. Read on to find out how.

Continue reading Square Connect SQ Blaster and SQ Remote review: Home automation, unified

Square Connect SQ Blaster and SQ Remote review: Home automation, unified originally appeared on Engadget on Fri, 25 Feb 2011 14:43:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Shadow Era for iPhone and iPad [Video]

Magic: the Gathering gets beaten to iOS by Shadow Era, a collectable card game that makes you feel like you’re back at school, playing against your buddies during lunch. More »

Apple’s Vague Subscription Policy Sows Confusion, Doubt

Steve Jobs introduces the iPad in a January 2010 event. Photo: Jon Snyder/Wired.com

The fumbled introduction of in-app subscriptions shows that when it comes to charging for subscription services online, Apple is just as confused as everyone else.

The widely anticipated policy allows publishers, including Wired, to charge subscription fees for recurring content. But while this is in principle a feature that both publishers and readers actually want, the announcement has been met with derision and complaints about the extortionate rates Apple is charging.

Clearly, Apple misjudged its audience.

Adding to the confusion is the fact that no one really knows what counts as a “publisher.” Wired parent Condé Nast certainly is. But what about the makers of Dropbox or Evernote, to name two popular cloud-based services that charge premium customers with a monthly subscription model?

Apple’s new in-app subscriptions policy requires publishers of “content-based apps, including magazines, newspapers, video, music, etc.” to pay a 30-percent cut to Apple for every subscription sale made inside iPhone, iPad or iPod Touch apps, according to Apple. So for example, when an iPad customer purchases a subscription of The Daily newspaper through the app, Apple takes a 30-percent cut of the subscription sale. Sounds about reasonable.

To anybody who’s even idly followed Apple in the past few years, this shouldn’t come as a surprise at all. Currently for every app that costs money on the App Store, Apple takes 30 percent of each sale, leaving the software developer with a generous 70-percent cut.

Publishers can still take subscription payments outside the apps — for instance, on their own websites — and when they do, they keep 100 percent of the proceeds, as Jobs was careful to point out.

But the new in-app policy is more strict and more confusing than it initially appears.

Publishers that offer alternative means of subscription must also offer Apple’s in-app purchase system, and subscriptions offered outside the App Store can’t undercut the in-app price. Also, only the in-app sale option can appear inside the app; external links are not allowed.

Here’s where things get really confusing: The iOS developer agreement states that “Apps utilizing a system other than the In App Purchase API (IAP) to purchase content, functionality or services in an app will be rejected.”

Certainly any app would fall under that category, wouldn’t it? So now is everybody a publisher of “content-based apps”? That language would suggest so.

In-app payments sound more convenient for iOS customers, but the wording of the policy is loaded and vague. Every app can be seen as something that provides content, functionality or services, but Apple particularly describes this policy as applying to publishers of “content-based” apps.

What about companies that provide paid, subscription-based software services through an app, such as Dropbox, Evernote and Salesforce? Marco Arment, developer of the iOS app Instapaper, points out these apps offer paid services outside the iOS payment system. Should they be rejected for not doing so? That would upset everybody, but it would only seem fair.

Those apps haven’t been pulled. And if a purported Steve Jobs e-mail is to be believed, they aren’t going to be — although it’s hard to say. The e-mail merely states, “We created subscriptions for publishing apps, not [software-as-a-service] apps.”

The bottom line is that Apple has managed to make its App Store review policy even more confusing and vague than it already was previously, and this disarray may discourage businesses from participating, Arment says.

This policy will prevent many potentially great apps, from many large and small publishers, from being created on iOS at all,” Arment says in his blog.

A large contributor to the confusion is that Apple is creating an invisible hierarchy inside the App Store. Traditional publishers have been receiving different treatment than everybody else for over a year.  In early 2010, Apple approved the Playboy and Sports Illustrated apps, for example, while banning a plethora of sex-tinged apps made by smaller companies.

The difference is this is a well-known company with previously published material available broadly in a well-accepted format,” Schiller told The New York Times last year.

Herein lies the problem: Apple seems to think there’s a difference between a media organization publishing a magazine through an app and a software maker publishing a service through an app. While there are obvious differences between the products provided, the fundamentals are the same: These are companies using Apple’s app channel to sell product.

From a media publisher’s perspective, it probably doesn’t seem fair to be stuck with different rules.

And from a software service provider’s perspective, it’s uncertain what it can or cannot do in the coming future given the broad wording of the new policy, and Jobs’ apparent statement that the policy doesn’t even apply.

If Apple wants to give different kinds of publishers different rules, they should give them a separate channel in iTunes, where partnerships are firmly established in inked agreements between publishers and Apple.

Why not create a separate store for magazine and serials publishers, just as Apple has done with book publishers in iBooks?

By giving publishers a separate place to play ball, Apple could also grant them access to an important resource: user data. The New York Times‘ David Carr points out that publishers are less concerned about the revenue split than they are about the difficulty of collecting user data with in-app subscriptions.

Apple only allows user data to be shared with the publisher if the user gives permission. When a customer chooses to subscribe to a publication, a message pops up saying, “The developer would like your name, e-mail, and zip code so they can send you messages about related products in accordance with their privacy policy.” Who would hit OK on that? Tracking user data is crucial for a business that relies heavily on ad targeting, but Apple’s privacy policy creates a high hurdle.

Keeping developers in the same arena as publishers while enforcing rules inconsistently creates an atmosphere of unfair play, and suddenly the App Store no longer feels like the “best deal going” for mobile apps.

See Also:


SlingPlayer Mobile for iPhone & iPad updated with video out support

If you have an iPod, iPhone or iPad with the SlingPlayer Mobile app, you now have a Slingbox to go since the app was just updated with support for video out over component cables in high quality mode. Version 2.1 also includes a few unspecified bugfixes, but we’re figuring the opportunity to watch TV, on a TV in high bitrate streams is more than enough to get users mashing that update button and digging out their unused connectors.

[Thanks to everyone who sent this in]

SlingPlayer Mobile for iPhone & iPad updated with video out support originally appeared on Engadget on Wed, 23 Feb 2011 12:58:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceiPad, iPhone  | Email this | Comments

RedEye universal remote launches ‘mini’ app on iTunes for users who want something simpler

RedEye universal remote launches 'mini' app on iTunes for users who want something simpler

Did you know that red eyes are not directly caused by lack of sleep, but rather from dryness and irritation caused by simply leaving them open for too long? While you ponder that bombshell, if you’ve been losing sleep trying to figure out your RedEye universal remote system the company behind the system, ThinkFlood, has something for you. The current solutions allow users to create activities that turn on and control multiple devices simultaneously, but the new “mini” app now available in the App Store simplifies that greatly, a “device focused” approach acting more like a basic universal remote. That’s not exactly how we’d choose to use our $49 IR adapter, but if you’re so inclined this free download should offer more power to the non-power user.

Continue reading RedEye universal remote launches ‘mini’ app on iTunes for users who want something simpler

RedEye universal remote launches ‘mini’ app on iTunes for users who want something simpler originally appeared on Engadget on Wed, 23 Feb 2011 10:56:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceiTunes  | Email this | Comments

Minecraft for iOS confirmed, the hunt resumes for free time to squander

You know all of that time you’ve been wasting on Angry Birds HD? Looks like your flying friends may have company when it comes time to, um… kill time, as Markus Persson has confirmed to Gamasutra that an iOS port is “in the works.” That means that an official Minecraft build will soon pop up in Apple’s App Store, with iPhone and iPad versions hinted at. Aron Neiminen, a new recruit to the Mojang team, is responsible for the port, and if all goes well, it’ll be let loose later in the year. Persson also confirmed that the iOS version won’t receive every update that the original browser / download versions get, but that it’ll be “granted features that make sense for the touchscreen platform.” Raise your hand below if you’re giddy beyond control.

Update: Video’s after the break! Thanks, Cooper.

Continue reading Minecraft for iOS confirmed, the hunt resumes for free time to squander

Minecraft for iOS confirmed, the hunt resumes for free time to squander originally appeared on Engadget on Tue, 22 Feb 2011 01:05:00 EDT. Please see our terms for use of feeds.

Permalink Gamerant  |  sourceGamasutra  | Email this | Comments