iPod touch review (2010)

At Apple’s last event, Steve Jobs called the iPod touch the company’s “most popular iPod,” and it’s easy to understand why. In just a few short years, the iPhone-with-no-phone has kept in lockstep with Cupertino’s halo device, benefitting from the same kind of constant hardware and software updating that has helped turned the iPhone into an iconic gadget. The touch has been right alongside the iPhone’s meteoric rise in popularity, becoming the go-to second-pocket slab for millions. There are good reasons, too. Apple boasts about gaming on the device — claiming it beats out both Nintendo’s and Sony’s offerings in sales… combined. While we can’t concede that the device is a dedicated game console, it most definitely games. And it’s still an iPod, an internet device, and a thousand other things thanks to Apple’s vastly populous App Store. Now the player has once again reaped the rewards of iPhone updates, boasting a new Retina Display, the A4 CPU, two cameras which allow for FaceTime calling and 720p video recording, and all the new features of the company’s latest mobile operating system, iOS 4.1. But despite all of the plusses, we still have to ask: is the little do-everything box still worth the premium price tag? We took a deep dive on the latest model and have the verdict, so read on to find out.

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iPod touch review (2010) originally appeared on Engadget on Tue, 07 Sep 2010 21:01:00 EDT. Please see our terms for use of feeds.

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App review: Nike+ GPS

Nike’s dalliances with technology should be familiar to our readers by now, with the crowning jewel of course being the Nike+ run-tracking software that pairs a shoe-mounted sensor with your iPhone or iPod. Well, it was. The gargantuan sportswear company is moving with the times and throwing the hardware away with the introduction of its all-new Nike+ GPS application. No longer restricting our running shoe choice is groovy, but the app itself has the even loftier aim of simultaneously acting as your fitness guru, motivator and record keeper. And all it asks in return is access to the accelerometer and GPS modules inside your iOS 4-equipped iPhone or iPod touch (the latter’s lack of GPS means it loses out on route mapping, but all other features are retained). So, let’s see how this baby runs, shall we?


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App review: Nike+ GPS originally appeared on Engadget on Tue, 07 Sep 2010 15:26:00 EDT. Please see our terms for use of feeds.

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Report: iPod Touch Makes Up Nearly 40 Percent of iOS Sales

The iPhone gets all the hype, but the iPod Touch is Apple’s second weapon of mass consumption constituting nearly 40 percent of the company’s mobile device sales,  according to a report.

Apple has sold 45 million units of the iPod Touch over its lifetime out of the 120 million iOS devices shipped overall, according to estimates by market research firm Asymco. That’s a hefty number relative to the 60 million iPhones Apple sold through June and the 3.2 million iPads sold to date.

When Steve Jobs introduced the iPod Touch, he called it “training wheels for the iPhone.” The phoneless, contract-free device has easily found an audience: younger people who likely can’t afford expensive smartphone plans but still crave the iOS experience.

A study in 2009 found that 69 percent of iPod Touch users are between 13 to 24 years old, whereas 74 percent of iPhone owners are older than 25. The study also found that iPhone owners were generally wealthier than iPod Touch customers.

In a separate post, research firm Asymco questioned why other manufacturers haven’t produced “clones” of the iPod Touch to compete with Apple like they have with the iPhone and the iPad.

“If cloners are rushing to copy the iPad, why not its smaller incarnation?” the company asked.

It’s a worthwhile question. In terms of features and price, the closest competitor to the Touch so far has been the Zune HD, which some observers criticized for having a poorly executed launch. When Microsoft released the Zune HD in September 2009, the device included a few applications handpicked by Microsoft staff, but the platform was not open to third-party developers to offer additional software.  In other words, there was no app store to compete with Apple’s gigantic iOS ecosystem. Other than music and video playback capabilities, it was unclear on day one what else the Zune HD could do.

Meanwhile, there are rumors that the Zune HD will be overhauled with Microsoft’s upcoming Windows Phone 7 operating system, which will launch with an app store. Perhaps then the Zune HD might rise as a serious contender to the Touch.

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Photo: Jon Snyder/Wired.com


Zelfy Peel might be the iPhone remote you’ve been looking for

Our eyes were drawn to an FCC filing this morning from a California start-up by the name of Zelfy; a quick glance at Zelfy’s site reveals that they’re in “stealth mode,” but the picture of a woman using an iPhone to control her TV should give you an idea of what these guys are up to. Indeed, digging through the filing shows a product called “Peel” whose central component, the “Peel Fruit,” is a small, battery-powered sphere of an IR blaster that connects to your home network router. Next, you download the Peel app onto the iPhone (or iPod touch) of your choice and control the Fruit over WiFi. The filing reveals little in the way of UI or functionality, but the product’s tagline is “every remote and TV guide now on your phone,” so we would assume that you’ll have access to your cable provider’s lineup and schedule from the app. More on this one just as soon as Zelfy decides to emerge from stealth mode, we suppose.

Zelfy Peel might be the iPhone remote you’ve been looking for originally appeared on Engadget on Tue, 07 Sep 2010 09:56:00 EDT. Please see our terms for use of feeds.

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Android accounts for one-quarter of mobile web traffic, says Quantcast

It’s terribly difficult to get reliable statistics, as numbers tend to vary drastically depending upon whom you ask, but if you’re inclined to believe that Android is mopping up Apple and RIM’s declining mobile mindshare in the US, you’ll find nothing but corroboration from Quantcast. The analytics firm reckons a full one-quarter of mobile web traffic stateside comes from devices running Google’s OS, though it’s important to know that the iOS tallies apparently don’t include the web-friendly iPad. You also might want to note that this is mobile web traffic here — these days, we spend an increasing amount of our internet time in apps — and since we’re on a roll with the disclaimers, let’s just add that these numbers have nothing to do with a company’s financial success. Nokia can attest to that.

Android accounts for one-quarter of mobile web traffic, says Quantcast originally appeared on Engadget on Sat, 04 Sep 2010 19:02:00 EDT. Please see our terms for use of feeds.

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iOS 4.1 confirmed for September 8th on Apple’s UK website

According to Apple’s UK website, iOS 4.1 will hit on Wednesday, September 8th. The US website still displays the non-committal “Coming Soon” message, so we’ll have to keep our eyes peeled. We’re going to go ahead and guess that all those shiny new iPods will come to retail that day too… but don’t hold us to that one. Like we said, it’s only a guess.

[Thanks, Luca]

iOS 4.1 confirmed for September 8th on Apple’s UK website originally appeared on Engadget on Sat, 04 Sep 2010 00:09:00 EDT. Please see our terms for use of feeds.

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Hands-On With HDR Photos in the Next iPhone Update

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A software update for Apple’s mobile operating system is due for release next week, and Wired.com has had hands-on time with a major new feature of the OS: high-dynamic range photography.

HDR, an automated processing feature aiming to deliver a “dummy-proof” photography method, will be included with the camera app on all iPhones running iOS 4.1 when it ships next week. When you take a picture, HDR processes three versions of the image: an underexposed version, a normally exposed version, and an overexposed version. Then it combines these three images into one to increase the dynamic range (the intensity of the light) to give you a more accurate representation of the scene you’re shooting.

In iOS 4.1, when you launch your camera there will be an option to toggle HDR on or off. When toggled on, the iPhone will take a few seconds to process a photo in HDR after snapping it. By default, your iPhone will save both a normal, unedited version of your photograph along with an HDR-processed version. (You can tweak the save mode in your settings.)

I ventured outside with Wired.com photo editor Jon Snyder to put an iPhone 4 to the test with HDR photos, and the results were quite pleasing. At times some photos looked better without HDR-processing, but for the most part HDR improved images that were oversaturated with light or too dark with shadows. This feature should come in handy for people who don’t want to spend too much aiming their camera in just the right place to get good lighting. Click through the gallery above to see some side-by-side comparisons of photos we snapped Thursday afternoon in San Francisco.

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OpenFeint PlayTime brings cross-platform multiplayer gaming to iOS, Android

Looks like options for iOS gamers are only expanding. Not only has Apple just announced the new Game Center, but Aurora Feint has just announced that its OpenFeint social network will soon enable interconnectivity between iOS and Android. The service, called OpenFeint PlayTime, will allow multiplayer gameplay between both platforms — in addition to matchmaking, game servers, and real-time voice chat during gameplay. If you’re a developer, and you’re interested in adding cross-platform multiplayer to your next game, hit up the source link to apply for the private Beta. And now you’ll have to excuse us — we were in the middle of a rousing game of Bomberman Touch 2.

OpenFeint PlayTime brings cross-platform multiplayer gaming to iOS, Android originally appeared on Engadget on Thu, 02 Sep 2010 10:23:00 EDT. Please see our terms for use of feeds.

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Skyfire submits iPhone browser for App Store approval, we wait for the Flash to hit the fan

Skyfire submits iPhone version of browser for App Store approval, we wait for the Flash to hit the fan

There was a time when Skyfire on Windows Mobile meant full Flash all the time. The 2.0 version on Android reigned that in a bit, really only supporting Flash video and little else, something Android 2.2 users no longer need to worry about. iOS users, however, do still spend their days ruing websites with such content, and so that’s the market Skyfire is targeting next. The company has submitted a version of the browser for App Store approval, transcoding Flash video such that the phone only sees HTML5, with content coming in over H.264 adaptive streaming. As such, video is said to be compressed an average of 75 percent, in theory allaying any concerns about this thing being a bandwidth hog. In other words: there’s no reason for this to not be approved, right? Right! However, something tells us things may not be so easy…

Update: Now with video — watch the Skyfire crew coerce a poor iPhone into playing Comedy Central content right after the break.

Continue reading Skyfire submits iPhone browser for App Store approval, we wait for the Flash to hit the fan

Skyfire submits iPhone browser for App Store approval, we wait for the Flash to hit the fan originally appeared on Engadget on Thu, 02 Sep 2010 08:44:00 EDT. Please see our terms for use of feeds.

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Apple Redefines Remote Control — Now, It’s Your Cellphone

Promotional Image from Apple.com.

The App Store has offered a Remote app for iOS devices for a while now, but the new Apple TV might be the best use-case to show what an app-based touchscreen remote can do.

The new Apple TV had two remotes. The first is the minimalist metal slab that will ship with your tiny box. The second is the iOS application that you’ll download from the App store.

The first iteration of Apple TV had the same little white infrared remote the company used to ship with laptops. It was great for clicking through a slideshow presentation. It wasn’t very good to keep around your living room, unless you stuck it in a bowl with your keys. It wasn’t a real remote, and most people hated keeping track of another remote anyway, especially one that got lost at the drop of a hat.

The new remote, released earlier this year, isn’t a lot different from that old white remote. It’s a nicer device; like everything else Apple makes now besides the new square iPods, it’s a long strip of aluminum. It’s still got just six buttons: up, down, right, left, play/pause and menu.

But that minimalism seems almost smarter now. Apple now seems to be figuring out the exact number of hardware buttons it needs on each device. It took away too much on the iPod Shuffle, so now some buttons are coming back. It wanted to get rid of the buttons on the Nano, so it changed it to touchscreen.

For the Apple TV, it’s keeping the action on the screen, with the software interface. Make that easy to navigate, give people the exact options they need depending on context, and you don’t need dozens of buttons on the remote/media player/phone.

Maybe you don’t even need a remote, though. That’s because Apple TV’s second remote control is the Apple-made mobile device that Apple TV customers probably already own.

Seriously — what are the chances of someone buying Apple TV who doesn’t have an iPod, iPad or iPhone?

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