Unlocked iPhone 4S Goes on Sale Across The World

Unlocked, the iPhone 4S costs the same as the iPad 3G

The iPhone 4S begins its second international wave today, going on sale in much of Europe. And unlike the stateside iPhone 4S, this one can be had unlocked.

Customers in Austria, Belgium, Czech Republic, Denmark, Estonia, Finland, Hungary, Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Mexico, Netherlands, Norway, Singapore, Slovakia, Slovenia, Spain, Sweden and Switzerland can now head to their favorite carrier and sign their lives away for the next year or two.

Here in Spain, the carrier deals aren’t bad (from around €35 per month with 1GB data that you can also share with an iPad using a free extra SIM), but the interesting part is the price of an unlocked iPhone, which starts at €600.

€600 is $850, and that’s for the 16GB model. It goes up in €100 step to top out at €800, or $1,133 for the 64GB model. For comparison, those are the exact same prices as the 3G iPad lineup, which will give you a rough guide to what the U.S prices will be when the unlocked phone goes on sale there, probably some time in November. Up in Canada, the unlocked prices run at $650/$50/$850 (thanks, Jon!), which should also let you see where things are headed.

I have a feeling that there may be another press release from Apple on Monday, announcing another few million units sold. If this damn rain will stop, I might just head over to the Apple store to check things out.

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Why You Shouldn’t Care Whether 4G iPhone Rumors Are True

The 4G-capable Droid Bionic next to an iPhone 4. Photo: Jim Merithew/Wired.com

When the iPhone 4S spec sheet was officially revealed in early October, consumers were disappointed to learn that Apple’s newest iPhone doesn’t support 4G, or fourth-generation wireless data connectivity, as rumored. But now it looks like a 4G/LTE iPhone will arrive next year. According to sources that just spoke with DigiTimes, Apple will “join the LTE club” in 2012.

DigiTimes is notorious for floating unsubstantiated Apple rumors. Some come true; most don’t. But Forrester analyst Charles Golvin and Gartner analyst Carolina Milanesi think it’s very likely that the iPhone 5 will be LTE capable.

Well, here’s a reality check for Apple fanatics who just can’t sleep at night until 4G shows up in an iPhone specs listing: LTE support made no sense for Apple in 2011, and LTE probably won’t rock your world in 2012 either. We’re not saying Apple won’t release an LTE-capable iPhone. But we are cautioning you to temper expectations of how an LTE iPhone may change your lives.

The LTE network infrastructure is currently immature, and while carrier coverage will expand as more and more customers demand 4G support, relatively few people should expect their iPhone 5s to deliver 4G speeds in 2012. Indeed, LTE support isn’t something that Apple can just instantaneously “flip on” for everyone. A host of technologies — from network towers to hardware chipsets – must first converge, and if the short history of 4G deployment is any indicator, Apple’s 4G future could be bumpy.

4G Is Great — If You Can Access It, That is
4G network expansion has been slow and somewhat fragmented for all carriers. There are two competing 4G standards — WiMax and LTE — and when 4G network support has rolled out, it’s been limited to select markets.

Sprint was the first to adopt a fourth-gen network with WiMax as its 4G flavor of choice. Then Verizon rolled out its 4G LTE network, and its speeds and coverage dominated the 4G scene. AT&T began delivering 4G LTE to select metropolitan areas this summer, but previously relied on HSPA+ for 4G-caliber speeds, just like T-Mobile.

Indeed, what constitutes actual “4G” has been hotly debated, and AT&T’s HSPA+ network should really be considered 3.5G if you actually study bandwidth numbers. For that matter, HSPA+ has even been upgraded to 4G status by the International Telecommunications Union, the key agency that defines telecom standards.

The upshot for AT&T iPhone users? You already have 4G service — or at least the HSPA+ variant. All of LTE’s data rate and latency specs are better than those of HSPA+, but it’s all academic if you can’t tap into an LTE network.

But still, gosh dernnit, iPhone fanatics want support for LTE, which is becoming the defacto, must-have 4G industry standard, at least here in the U.S.

Oh, You Care About Battery Life Too?
There’s also another a rub — a rub that Apple is acutely aware of, and has likely influenced its LTE decision-making: 4G phones drain battery life like you wouldn’t imagine. In fact, every 4G phone that I’ve tested has demonstrated terrible battery life (some worse than others, as screen size and battery capacity do come into play).

Also worth noting: Inconsistent data speeds across 4G networks have plagued users, and that’s a customer experience nightmare that Apple wants no part of.

And then there are concerns about design compromises. In a conference call earlier this year, Apple CEO Tim Cook said, “The first generation of LTE chipsets force a lot of design compromises with the handset, and some of those we are just not willing to make.” The iPhone 4S, on AT&T at least, provides 4G-like speeds, so we can begin to see why Apple didn’t turn on the LTE spigot for its new phone.

Many consumers anticipated Apple to release a 4G handset this year, but Forrester’s Golvin wasn’t one of them. “In contrast to the network technologies that are in the 4S, which comprise the vast majority of 3G networks around the world, there are very few LTE networks launched today,” Golvin says. Additionally, he says, current U.S.-based LTE networks rely on frequency bands that aren’t widely used across other parts of the world.

“If the iPhone 5 comes in June or later, I think that Apple will likely have LTE,” Milanesi says. She cites battery consumption and lack of voice support as two big reasons why Apple hasn’t yet adopted the technology. Verizon has previewed a voiceover LTE service that would provide better sound quality than traditional cellphone calls.

Another reason why the time wasn’t ripe for a 4G iPhone: The cost of LTE chipsets would cut into Apple’s profit margins, and Apple would also have to develop more phone models to accommodate different frequency bands, reducing Apple’s margins further. Indeed, most current 4G handsets come in one model for the U.S., and one for the rest of the world, all thanks to frequency variations.

Because LTE networks aren’t yet widely deployed, a 4G-capable iPhone 4S would provide benefit for just a small portion of the global population. But by sticking with 3G technology for one more handset generation, Golvin says, Apple has been able to very efficiently produce a single global product that it can sell to AT&T, Verizon, Sprint and European carriers.

Golvin says, “A year from now, there will be more LTE networks live in more parts of the world, the chip costs will have come down, and it will likely make sense for Apple to include LTE in its — say it with me now — iPhone 5.”

We’ll believe it when we see it. And then we’ll immediately begin testing the handset in various locations to see just who’s really served by LTE support.


IRL: Kingston Wi-Drive, Dyson DC35 and being an Ubuntu fanboy

Welcome to IRL, an ongoing feature where we talk about the gadgets, apps and toys we’re using in real life and take a second look at products that already got the formal review treatment.

The lively comments in yesterday’s Nest thermostat post got us thinking: for all our talk of smartphones and Ultrabooks, it’s the mundane, not-glamorous stuff that we’re spending most of our money on. Take Brad, for instance, who had to make room in his iTunes library for the Aladdin soundtrack and had to get creative after maxing out his iPhone’s (non-expandable) storage. Or Zach, who felt not one, but two vacuum cleaners were necessary in his bachelor pad. And at least one of us avoids paying anything by choosing to tinker around in Ubuntu. How’d Brad make do with his 16GB of fixed storage? Why is Zach such a compulsive cleaner? And who’s the Linux fanboy on staff? Meet us after the break to find out.

Continue reading IRL: Kingston Wi-Drive, Dyson DC35 and being an Ubuntu fanboy

IRL: Kingston Wi-Drive, Dyson DC35 and being an Ubuntu fanboy originally appeared on Engadget on Wed, 26 Oct 2011 16:00:00 EDT. Please see our terms for use of feeds.

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ThinkGeek IRIS 9000 promises to make 2012 a desk-bound odyssey

The comparisons between Siri and HAL 9000 were pretty tough to avoid, and the folks at ThinkGeek have now come through to do what they do best: take things to a ridiculous extreme. In this case, that comes in the form of the IRIS 9000, a familiar-looking fellow that doubles as a dock for your iPhone 4S. It has a remote that lets you activate Siri from afar, a built-in mic and speaker that lets you interact with Siri (or make phone calls) and, of course, a glowing red LED eye that makes Siri suitably menacing. Now, ThinkGeek has been known to produce some faux products in the past, but last we checked it wasn’t April Fools’ day, and the company has assured us that this is indeed real and set to be available in the spring of next year for $60. Video of your new favorite desk mate is after the break.

Continue reading ThinkGeek IRIS 9000 promises to make 2012 a desk-bound odyssey

ThinkGeek IRIS 9000 promises to make 2012 a desk-bound odyssey originally appeared on Engadget on Wed, 26 Oct 2011 08:38:00 EDT. Please see our terms for use of feeds.

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IRIS 9000, A HAL-Alike Controller Dock for iPhone 4S and Siri

ThinkGeek’s IRIS 9000 turns your iPhone 4S into HAL

I don’t know how they keep doing it, but noveltyware purveyors ThinkGeek have just knocked another one out of the park. And I for one welcome the new IRIS 9000 voice control module for Siri, which pretty much turns your iPhone 4S into HAL 9000.

The module consists of a dock with speaker, microphone and ominous glowing red eye. It also comes with a small remote. Hit the button on the remote and Siri is triggered from afar, allowing you to ask her to set a timer for your broiling steak without greasing up your iPhone with beef fat and bacteria.

The IRIS (Siri backwards) speaker then amplifies Siri’s answer, and the red LED flickers along with her voice.

At just $60, it’s hard to come up with a reason not to buy this. However, there is bad news. Don’t worry — the pod bay doors are still open. The problem is that these won’t be shipping until 2012, although you can pre-order today.

IRIS 9000 voice control module for iPhone & Siri [ThinkGeek]

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Siri ported to iPad, still getting silent treatment from Apple servers

Developers wasted no time bringing Siri to the iPhone 4, and nine days later, it’s been brought to the iPad as well. This version, running on a first-generation jailbroken Apple tablet, suffers from a similar problem as past non-iPhone 4S ports: it’s still not talking to Apple’s data servers. This means that until devs manage to get voice commands recognized and initiated, the iPad’s unofficial virtual assistant will remain effectively gagged.

Siri ported to iPad, still getting silent treatment from Apple servers originally appeared on Engadget on Mon, 24 Oct 2011 10:20:00 EDT. Please see our terms for use of feeds.

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How Apple’s A5 Chip and iOS 5 Will Change Mobile Gaming

A screenshot of Infinity Blade II on the iPhone 4S illustrates the fine graphical detail enabled by Apple's A5 processor. Image: ChAIR Entertainment

If the last two weeks of mainstream press coverage are to be believed, the only relevant features in Apple’s new iPhone 4S are Siri, the phone’s remarkable digital assistant, and the new 8-megapixel camera, which delivers near point-and-shoot image quality to Apple’s mobile platform.

But there’s one other feature that’s largely been ignored, even though it too was demoed at the iPhone 4S debut: Apple’s A5 processor, which grants exciting new opportunities for iOS game developers.

The 1GHz dual-core A5, along with various aspects of iOS 5, have the potential to seriously supercharge gaming on both the iPhone 4S and iPad 2 (which uses the chip too). At Apple’s iPhone 4S launch event, we were shown a demo of Infinity Blade II, and its graphics were impressive enough to wow even jaded console enthusiasts and PC gamers.

In your curiosity duly piqued? Here are some of the virtual sword-clashing, adventure-questing and strategy-pondering improvements we can look forward to as game developers explore (and hopefully implement) Apple’s latest updates.

7X Graphics Power for Fancier Rendering Effects

Smartphones and tablets are great gaming platforms, but they have typically placed us in graphically simple visual environments (think Angry Birds or Scrabble). But now that Apple’s A5 processor is available in both iPad 2 and the iPhone 4S, game developers can go hog wild in designing graphically intense 3D worlds for iOS, confident of a growing installed base of Apple’s fastest mobile chip.

As Perry Tam, CEO of iOS gaming company Storm8 told us, the A5 processor will “certainly help remove some restrictions for developing games that demand more CPU power.”

According to Apple, its A5 processor delivers CPU performance twice as fast as its previous chip, along with seven times faster graphics processing — and all without additional battery life penalties.

“The A5 chip is very, very fast,” says Donald Mustard, creative director at ChAIR Entertainment, the Epics Games studio that developed Infinity Blade II. “[Game developers] love power. Extra power allows us to do more of everything.”

That “everything” includes high-end rendering techniques. At Apple’s iPhone event, Mike Capps of Epic Games said some of these techniques aren’t even used in top-line gaming consoles. For example, the A5 chip allows Infinity Blade II to include insanely detailed graphical flourishes, such as light rays shining through trees, character shadows cast on the game environment, koi swimming in a pond, and individual dandelions blowing in the wind.

The increased processing power enables richer, more cinematic gaming experiences, bringing iOS gaming much closer to what you’ll find on consoles, if not gaming PCs. Indeed, now it would seem that touch-based game control, and not graphics firepower, is the primary hurdle preventing iOS devices from becoming ideal platforms for shooters and other action games.

iCloud Delivers Seamless Gameplay Narratives

“iOS 5 is really slick,” Mustard says. “The best thing it offers to developers is iCloud.”

Mustard described how he was playing Infinity Blade II on an iPad 2. His character had just finished a fight, and picked up a sword that had fallen on the ground. Mustard then opened up Infinity Blade II on his iPhone 4S — and began playing the game exactly where he had just left off, his character with sword in hand.

“Seamless syncing across devices is a huge thing for gaming,” Mustard says. The iCloud feature enables users to effortlessly transition a game-in-progress from one iOS 5 device to another, allowing for an uninterrupted gameplay narrative as they move from, say, their subway seat to their couch, or even from room to room.

iCloud offers other unique benefits that game developers can begin coding for in updates and new titles. In Infinity Blade II, for example, users will find a new community-based gameplay mode called Clash Mobs.

It works like this: You get a notification that a big monster is available to fight for the next 24 hours. The monster is loaded with 1 million hit points. You fight him, knocking off 10,000 of his hit points. The monster now has 990,000 hit points. Thousands (if not millions) of other gamers take their hacks at the same bad guy, and together you work in concert to take him down, unlocking weapons and other features.

But that’s just one example of crowd-sourced gameplay. Other group-based challenges could be incorporated in a wide variety of games and game types. Just as the original iPhone’s accelerometer gave us the entirely new genre of physics-based gaming, we should expect developers to respond to iCloud with similar innovation in community-based gaming — leading to novel new modes of play we can’t yet imagine.

A New Twist in Turn-Based Gaming

Asynchronous turn-based gaming: It’s a fussy phrase that describes something quite simple. In effect, iOS 5 lets you play turn-based games against friends in a non-live, non-real-time environment. In iOS 4, both players had to have their apps running at the same time to, say, play a game of chess. But now, thanks to asynchronous turn-based gaming support, you can play all variety of turn-based games at a much more leisurely, convenient pace.

After you play your turn, a push notification is automatically sent to your competitor — who can act immediately, or pick up the game when time allows. And via the iOS Game Center app, which was added in iOS 4, players can manage multiple games-in-progress to keep up with the action (or whatever passes for action in the asynchronous turn-based gaming paradigm).

“The ability to play turn-based games asynchronously with your friend via Game Center in iOS 5 makes mobile social gaming even more convenient on mobile devices, which people tend to pick up and put down throughout the day,” says Tam, whose company developed a turn-based game called Cannon Ball, pictured here.

“Turn-based games used to require a separate infrastructure that cost the developer time and money,” Tam says. “iOS 5 takes care of that for you.”

And that means developers can spend more time creating rich, well-designed gaming experiences with more creative twists.

Connecting With Friends

iOS 5 makes it easier for you to discover new games in Apple’s Game Center by exposing the preferences of your trusted confidantes. Specifically, Game Center can now make recommendations based on what your friends (and non-friend competitors) are playing. iOS 5 users can also connect with friends of friends without knowing their email addresses or nicknames.

Players can now also download games directly from Game Center if they see one of their friends is playing a game they don’t already have. Before, you had to exit Game Center and go find the game in the App Store.

“This is a major benefit to developers because it makes it that much easier for people to get involved with a new game,” Tam said.

The Overarching Upshot: More Games, More Updates

Platform updates always pose a challenge to game developers: Should they start coding their games for the new hardware and software, confidant of an enthusiastic (and large) installed base? For that matter, should they go back and update previous versions of popular titles, if only to take advantage of a few new features?

Tam believes that as developers get more familiar with what iOS 5 and the A5 have to offer, we’ll see a lot more games that incorporate these new features. In fact, says Tam, updating a game to take advantage of these features, or even creating a new game from scratch, is “very easy to do.”

Easy: It’s a relative term. Nothing about the graphics of Infinity Blade II looks that “easy” to pull off. But one thing’s for sure: Apple’s latest hardware and software updates are great news for mobile gamers, and the pressure is on developers to innovate.

What iOS games would you like to see updated with new features described above? Please tell us in the comments section of this article.


T-Mobile’s Andrew Sherrard: ‘the iPhone is not the only option’

Remember when T-Mobile CMO Cole Brodman splashed a bucket of cold water on our hot iPhone 4S dreams? Yeah, well the carrier’s back to clarify its glaring lack of the handset in its lineup, and it appears the choice wasn’t the company’s to make. In a statement released today, SVP of Marketing Andrew Sherrard expressed the operator’s desire to play host to Apple’s latest device, but claims Cupertino’s omission of an AWS-friendly radio is the true culprit. In order for that phone to run competently on T-Mo’s 4G network, those 1700MHz bands would need to be serviced. In its stead, the exec points to other more capable phones currently on offer — namely, those bearing Android — while referring to the 4S’ apparent network issues. Fighting words or just a case of the sads? Follow past the break for the full quote straight from Magenta’s mouth.

Continue reading T-Mobile’s Andrew Sherrard: ‘the iPhone is not the only option’

T-Mobile’s Andrew Sherrard: ‘the iPhone is not the only option’ originally appeared on Engadget on Sat, 22 Oct 2011 11:45:00 EDT. Please see our terms for use of feeds.

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Beeri: Siri’s new best friend cracks open a cold one (video)

Beeri

We already know that Siri can send texts, check the weather or find you a restaurant, but did you know she can also fetch you a beer. Well, sort of… with a little hacking. The folks at Redpepper dreamed up Beeri, an RC truck that cracks open a can of brew whenever it receives a tweet instructing it to “pour.” Since you can text updates to Twitter (40404) and Siri can text, that means it’s perfectly simple to tell Beeri it’s Miller time. Whenever the Arduino embedded in the truck detects a mention with the word “pour,” it drives forward, slamming a beer can into a puncture wall that drips into a funnel, filling a cup beneath the table top. It’s a pretty ingenious system, and you can see it in action after the break. We just hope Beeri has a day job — looking at all that head, it’s clear she wouldn’t last a day as a bartender.

Continue reading Beeri: Siri’s new best friend cracks open a cold one (video)

Beeri: Siri’s new best friend cracks open a cold one (video) originally appeared on Engadget on Fri, 21 Oct 2011 15:39:00 EDT. Please see our terms for use of feeds.

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Siri, when will you run your first television ad?

…after the break.

[Thanks everyone who sent this in]

Continue reading Siri, when will you run your first television ad?

Siri, when will you run your first television ad? originally appeared on Engadget on Thu, 20 Oct 2011 22:02:00 EDT. Please see our terms for use of feeds.

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