XWave Lets Users Control iPad/iPhone/iPod With Brain

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I’m not sure what a “Brianwave” is, but I think I like it. It may have just been a simple typo when PLX Devices sent out a press release advertising the “World’s First Brianwave Interface for iPad/iPhone/iPod,” or perhaps it’s something far more profound–is the company trying to tell me something?

Whatever the case may be, later in the press release, the PLX promises that the XWave is “the world’s first brainwave interface accessory for the iPhone/iPod Touch/iPad.” The device slips over the user’s head like a standard (albeit bizarre-looking) headset.

The XWave into any of the aforementioned Apple product, letting the users the company’s apps using electric impulses transmitted from their skills. The impulses are the converted into digital signals, which communicate with the devices.

Mind control ain’t cheap, of course–the device runs $99, though it does come bundled with a free XWave App. Says PLX,

The App allows you to become familiar with controlling objects with your mind and gives you an opportunity to train your brain to control its attention and meditation levels. With the application you will have to go through different stages to control the function of your brain. Objectives include: having to levitate a ball for a certain amount of time, change a color based on the relaxation of your brain and training your brain to maximize its attention span.

More apps will be available through iTunes. PLX will also be opening up its SDK for third-part app development. The device is available for pre-order, as of today. It will begin shipping next month.

App review: Nike+ GPS

Nike’s dalliances with technology should be familiar to our readers by now, with the crowning jewel of course being the Nike+ run-tracking software that pairs a shoe-mounted sensor with your iPhone or iPod. Well, it was. The gargantuan sportswear company is moving with the times and throwing the hardware away with the introduction of its all-new Nike+ GPS application. No longer restricting our running shoe choice is groovy, but the app itself has the even loftier aim of simultaneously acting as your fitness guru, motivator and record keeper. And all it asks in return is access to the accelerometer and GPS modules inside your iOS 4-equipped iPhone or iPod touch (the latter’s lack of GPS means it loses out on route mapping, but all other features are retained). So, let’s see how this baby runs, shall we?


Continue reading App review: Nike+ GPS

App review: Nike+ GPS originally appeared on Engadget on Tue, 07 Sep 2010 15:26:00 EDT. Please see our terms for use of feeds.

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Zelfy Peel might be the iPhone remote you’ve been looking for

Our eyes were drawn to an FCC filing this morning from a California start-up by the name of Zelfy; a quick glance at Zelfy’s site reveals that they’re in “stealth mode,” but the picture of a woman using an iPhone to control her TV should give you an idea of what these guys are up to. Indeed, digging through the filing shows a product called “Peel” whose central component, the “Peel Fruit,” is a small, battery-powered sphere of an IR blaster that connects to your home network router. Next, you download the Peel app onto the iPhone (or iPod touch) of your choice and control the Fruit over WiFi. The filing reveals little in the way of UI or functionality, but the product’s tagline is “every remote and TV guide now on your phone,” so we would assume that you’ll have access to your cable provider’s lineup and schedule from the app. More on this one just as soon as Zelfy decides to emerge from stealth mode, we suppose.

Zelfy Peel might be the iPhone remote you’ve been looking for originally appeared on Engadget on Tue, 07 Sep 2010 09:56:00 EDT. Please see our terms for use of feeds.

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Nike+ App Ditches Dongle, Gains GPS

Remember the Nike+ run-tracking dongle for fitness nerds? Well, remembering it is pretty much all you’ll have to do from now on, as it just became obsolete: Nike has all but replaced it with software.

Available now in the App Store, the big change in Nike+ GPS is right there in its name. The new app uses the GPS radio in compatible iDevices to track your runs and plot them on a map, and also uses the accelerometer in the iPhone to record your pace. Because it uses the accelerometer to track your steps, it also works with the iPod Touch, although no maps will be displayed as you run. You could even use it on the iPad, although you’d look pretty stupid.

One of the best parts of the whole Nike+ setup is the online tracking of your progress, and that now comes to the local app, letting you browse previous runs and then also sharing them with the existing Nike+ site. In fact, the only possible reason you might still spend $29 on the Nike+ shoe-dongle is to use it with the iPod Nano (the new, squared-off Nano still works with the Nike+, despite being shorn of many other functionalities).

The price for this software-only solution? Just $2. I suggest you take the $27 you just saved and spend it on beer and burgers. You earned it.

Nike+ GPS [iTunes]

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iPhone 4 gets stuffed inside Canon SLR body

While it’s far from the most practical of ideas, people just can’t seem to stop trying to make their iPhones more SLR-like. Joining that illustrious group is one Aniebres who, typos aside, has built one of the most impressive contraptions to date. We’re still waiting to see what the end results look like, but the hardware side of things looks to be surprisingly solid, with the iPhone 4 slotting in with a satisfying click, while the entire lens mechanism has been shifted over to line up with the iPhone’s camera (and make room for an Apple sticker). Head on past the break for a quick video of the rig.

[Thanks, John]

Continue reading iPhone 4 gets stuffed inside Canon SLR body

iPhone 4 gets stuffed inside Canon SLR body originally appeared on Engadget on Sat, 04 Sep 2010 12:32:00 EDT. Please see our terms for use of feeds.

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Libratone Beats wireless speakers begin playing when you enter the room

We’re suckers for wireless speakers, but they have to work. We’re not the least bit interested in streaming technologies that stutter from interference or compress the audio to preserve bandwidth. That’s why Libratone caught our attention here in Berlin with its new Libratone Beat — the “world’s first high-end active speaker with wireless technology,” or so they claim. The speaker features one 5-inch bass, two 3-inch midrange drivers, and two 1-inch ribbon based tweeters. In all we’re looking at 50W of bass output and 2x25W at the tweeter / midrange. There’s even a 3.5-mm mini jack to tether devices. The big question here is will they be worth the MSRP €595 / $655 when they start shipping across Europe and the US in January?

Well, we can’t say for sure. After all, we could only listen to the speaker on the very crowded (and noisy) floor of the IFA trade show. But what we heard sounded decent and did manage to stream audio over its proprietary transmission technology even at a distance of about 50 feet. Very impressive considering the high concentration of WiFi hotspots and other wireless devices in use within just a few feet of the Libratone booth. Here’s the catch: a dongle is required to communicate with the speaker — a small version for the iPod / iPhone / Pad or a larger USB stick for your laptop — both included with the purchase price. On the plus side, multiple Beats can play at once — just wander into range of one or multiple Beats and they’ll start (and later stop) playing automatically. Nice.

Libratone Beats wireless speakers begin playing when you enter the room originally appeared on Engadget on Sat, 04 Sep 2010 11:41:00 EDT. Please see our terms for use of feeds.

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Klipsch Image S5i Rugged in-ear headphones earn our respect (video)

“Rugged” is one of those terms thrown around pretty loosely by the consumer electronics industry. So when Klipsch, a name that’s not exactly synonymous with husky men in the saddle, rolled out a rugged version of its S4i in-ear speakers under the Image S5i Rugged moniker, well, we just had to put them to the test. But first we had to give these $129.99 ‘buds a listen… from the very noisy floor of the Messe Berlin convention center. Fortunately, the oval ear tips did an excellent of job of isolating most external sounds, thus allowing us to hear a rich reproduction of lows and mids with a noticeable emphasis on bass. Not a surprise since the Image S5i headphones feature the same acoustic characteristics as the Image S4i and Image S4 headphones that came before them.

But what we really wanted to know was how that “moisture-resistant” (not waterproof) Apple-compatible three-button remote / mic would hold-up to a torture test. Fortunately, the Image S5i Rugged managed to keep the music playing and under control even after a generous bath of bottled water. Rugged and classy? Looks like iPod, iPhone, and iPad owners just made a new friend.

Continue reading Klipsch Image S5i Rugged in-ear headphones earn our respect (video)

Klipsch Image S5i Rugged in-ear headphones earn our respect (video) originally appeared on Engadget on Sat, 04 Sep 2010 10:23:00 EDT. Please see our terms for use of feeds.

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iOS 4.1 confirmed for September 8th on Apple’s UK website

According to Apple’s UK website, iOS 4.1 will hit on Wednesday, September 8th. The US website still displays the non-committal “Coming Soon” message, so we’ll have to keep our eyes peeled. We’re going to go ahead and guess that all those shiny new iPods will come to retail that day too… but don’t hold us to that one. Like we said, it’s only a guess.

[Thanks, Luca]

iOS 4.1 confirmed for September 8th on Apple’s UK website originally appeared on Engadget on Sat, 04 Sep 2010 00:09:00 EDT. Please see our terms for use of feeds.

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Hands-On With HDR Photos in the Next iPhone Update

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A software update for Apple’s mobile operating system is due for release next week, and Wired.com has had hands-on time with a major new feature of the OS: high-dynamic range photography.

HDR, an automated processing feature aiming to deliver a “dummy-proof” photography method, will be included with the camera app on all iPhones running iOS 4.1 when it ships next week. When you take a picture, HDR processes three versions of the image: an underexposed version, a normally exposed version, and an overexposed version. Then it combines these three images into one to increase the dynamic range (the intensity of the light) to give you a more accurate representation of the scene you’re shooting.

In iOS 4.1, when you launch your camera there will be an option to toggle HDR on or off. When toggled on, the iPhone will take a few seconds to process a photo in HDR after snapping it. By default, your iPhone will save both a normal, unedited version of your photograph along with an HDR-processed version. (You can tweak the save mode in your settings.)

I ventured outside with Wired.com photo editor Jon Snyder to put an iPhone 4 to the test with HDR photos, and the results were quite pleasing. At times some photos looked better without HDR-processing, but for the most part HDR improved images that were oversaturated with light or too dark with shadows. This feature should come in handy for people who don’t want to spend too much aiming their camera in just the right place to get good lighting. Click through the gallery above to see some side-by-side comparisons of photos we snapped Thursday afternoon in San Francisco.

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Guitar Sidekick: An iPhone Holder for Your Guitar

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The line between guitars and tech toys is blurring. You’ve got your Guitar Heroes and your Rock Bands on one end, and then your self-tuning Gibson “Robot” guitar on the other.

In between there are all manner of hybrid products–take the Fingerist, a wooden case that turns your iPhone into a guitar or products like the SoundTech, which offer something akin to Guitar Hero, only with real instruments.

And then there’s this thing. It clips to your guitar’s headstock. It holds your iPhone. Why? Frankly, I think they should pitch it as a way for a John Mayer to tweet crazy things to his fans during blistering light-rock guitar solos.

The manufacturer Castiv, however, is selling it as a way to look at things like guitar notation on your handset while you play. That makes a little more sense–I guess…

The Guitar Sidekick will run you $30. According to its site, the clip works with the iPhone, Zune, the PSP, Blackberrys, and Android handsets–really, it looks like it should work just fine with any moderately-sized handheld device with a big display.