Solipskier Infographics for Stat Freaks

This article was written on October 27, 2010 by CyberNet.

solipskier plays.png

A few months ago we wrote about an awesome iPhone/iPad game called Solipskier that some of my friends put together. The developers realize how much some of you love stats, and have assembled two gorgeous infographics that breakdown the traffic and money they scooped up with the hit game.

The first infographic they posted was done in early October after they had a solid month’s worth of data from their players. Here you will see the result of them putting some “robots” inside the free Flash-based version of the game. In the first month they had 15 million plays, and only a mere 0.4% of the runs scored over 100 million points. They also go on to talk about the different ways people died in the game, areas that players need to work on the most, traffic sources (Stumbleupon tops the list), and more.

The second infographic they posted has all the juicy details. It covers the first two months that the game has been in the wild, and lays out how much money they’ve made thus far. The stats include money from both the Apple App Store as well as the Flash-based game. You’ll also be able to see a chart of how their App Store sales have progressed since the launch, and they point out what a big affect sites like Engadget had on their sales. Even more interesting, however, is their visual explanation of how the “bidding war” went on for the sponsorship of their Flash-based game.

solipskier stats.png

An Android version of the game will be coming out shortly, and I can’t wait for them to tally up the stats on that one as well. In the mean time I was talking with the game creators and asked how they came up with the Solipskier name. The “skier” part was rather obvious, but I wasn’t sure about where “solip” came from. They apparently grabbed “solip” from a shortened version the word solipsism. According to Wikipedia solipsism “is the philosophical idea that only one’s own mind is sure to exist.” So basically it’s like living in a dream world that your own mind is making up. According to Mikengreg this is how it applies to the skier:

The implication is that the skier and his world just exists within his own head, and therefore he can create the world however he sees fit. So the obvious use for his infinite power is to make a mountain and do sweet tricks.

Fair enough. If you haven’t played the game you can jump on over to their homepage to play it for free, or you can grab the universal app for the iPhone/iPad for $2.99 in the App Store:

Solipskier Homepage (where you can play the free Flash-based version)
Solipskier iTunes Link ($2.99 to purchase as a universal iPhone/iPad game)

Copyright © 2011 CyberNetNews.com

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Skype update for iOS adds anti-shake, Bluetooth connectivity and ads for freeloaders

Skype‘s latest app upgrade brings a few substantial features, some good, one not so. Alongside a new anti-shake video call function (limited to the iPhone’s back-facing camera), you can now pair Bluetooth headsets with the VoIP calling service, something apparently “long requested” from Skype fans. However, users have to fork out for credit to avoid seeing advertising that’s also baked into the new version. The update’s now up for grabs on both the iPhone and iPad, though there are reports of a few teething troubles, including missing credit and account details. We’ve also been experiencing issues, with the app unwilling to play nice with our Bluetooth headsets, though oddly, we can still hear the Skype call ring through. Hopefully we’ll see another update that sorts this out soon — till then, tap the link below for more details, or ogle a bit of smoothed out anti-shake action after the break.

Continue reading Skype update for iOS adds anti-shake, Bluetooth connectivity and ads for freeloaders

Skype update for iOS adds anti-shake, Bluetooth connectivity and ads for freeloaders originally appeared on Engadget on Wed, 28 Sep 2011 14:53:00 EDT. Please see our terms for use of feeds.

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Instagram 2 Ruins Almost Everything

Every time I use the new Instagram, I feel like a cruel trick is being played on me

Ever since Instagram’s 2.0 update, I have had a feeling that something wasn’t quite right. While the viewing section has been left well alone, the picture-taking and processing section has been dickered with and — frankly — ruined.

The headline features for this new release are real-time filters, allowing you to see the effects applied as you shoot, and high-res images. What isn’t mentioned is the abortion that is the new UI, or the watering down of the filters themselves.

Owen Billcliffe over at My Glass Eye has done an exhaustive comparison of the updated filters, and it’s easy to see that along with the rewrite to make them faster and full-res, the heart has been ripped out of them. The Lord Kelvin filter, now just Kelvin, is utterly different, whereas my favorite — XPro II — has become wishy washy. And many filters, including most of the new ones (of which there are four) look almost exactly the same as each other.

Worse. Some filters are gone completely, replaced by these new one. Gotham, the hight contrast, gritty B&W filter, is dead. Billcliffe also points out that the tilt-shift effect no longer allows control of the speed of the transition of the blur, or feathering. Thankfully, v2.1 will put this back in.

Those of you interested should go read Billcliffe’s post right now. It really is comprehensive, and shows you just how bad things are.

If the filters are bad, then the new UI is even worse. First, to apply the real-time filters, the live-view seems to have been downsized to a low-res feed. This is especially bad on the iPad, with its already awful camera. This view is kept as you apply filters. Only when you hit “done” do you see the proper results — up until then all diagonal lines have aliased jaggies, for example.

Application of filters is now frustrating. Instead of a neat row of icons along the bottom, the new icons overlap the bottom edge of the photo (they can be sent away, but then you can’t use them). Worse, when you touch one icon to apply the filter, the whole strips moves. So if I want to apply XPro II (as I usually do) I have to scroll around to find it instead of just hitting the second icon from the right as I used to.

This continuous scrolling means that the position of anything is never fixed. Worse is the scrolling itself, which combines two frustrations into one. First, you can’t just scroll. Dragging the strip of icons will apply whatever effect you touch, even if all you want to do is scroll. Previously you could scroll without affecting the image, which let you do quick before-and-after comparisons of filters at either end of the strip. This is contrary to almost every other iOS app.

Second, you touch a filter button and it not only jumps (bad enough) but jumps unpredictably. Touch a filter at the far edge of the screen and the strip jumps two spaces over. Touch one anywhere else and it only jumps one space. Terrible.

There is good news: You can revert to an old version by deleting the app and then reinstalling it from your computer. This assumes you didn’t sync your iPhone with your computer since installing the new version. It also means you’ll never again be able to hit “update all” on your iPhone, lest the better version is replaced again.

There’s another alternative: Try Instaplus, an app that lets you snap pictures, apply filters and send the results to Instagram. It’s great, and costs just $2.

Instagram 2.0 review: Insta-grumble [My Glass Eye]

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iLuv unveils WorkStation docks, turns your iPad 2 / Galaxy Tab into a PC, sort of

We’ve seen all shapes and sizes of iPad cases, with varying degrees of utility. But, if you have use for a desktop PC-style dock / keyboard combo, you may want to check out some of the new offerings in iLuv’s WorkStation Series. First up is the iMM737, featuring a wired keyboard with iOS function keys that can be stowed in the dock’s base when you’re not typing away, a tilting / rotating bracket for easy customization and built-in speakers. Next, the iMM517 boasts an adjustable slate holder of its own, a Bluetooth keypad and jAura Sound technology. Need something a wee bit more portable? Perhaps the iCK826 or the iSK912 Professional WorkStation Portfolio cases will suit your workflow. Both offer a wireless set of keys that are detachable, should the need arise. Only looking for a keyboard? That’s an option too with the iBTKB20. You can grab any one of these you’d like for $180 to $50, from top to bottom. You’ll have to wait until November to pick up the iMM737, though — everything else will be hitting stores this month. Check out the gallery below for a look at all the above mentioned add-ons, or peep the full PR after the break.

Continue reading iLuv unveils WorkStation docks, turns your iPad 2 / Galaxy Tab into a PC, sort of

iLuv unveils WorkStation docks, turns your iPad 2 / Galaxy Tab into a PC, sort of originally appeared on Engadget on Wed, 28 Sep 2011 06:28:00 EDT. Please see our terms for use of feeds.

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SoundHound Music Identification Service Goes Unlimited

This article was written on December 28, 2010 by CyberNet.

soundhound_1-1.pngPicture this: an awesome song from a cellphone commercial has been stuck in your head all day. You want to look it up on YouTube so you can hear the full song, but you don’t know the song’s title.

SoundHound is an app for iOS, Android and Nokia phones that helps you identify these songs. Simply hold your phone’s microphone near the music source and let the app collect a 20-second sample.

After processing your sample, it will show you the best match it could find with the title and artist, the album cover, a song preview and sometimes even lyrics.

soundhound_2.png

While SoundHound has been around for a while, its biggest drawback was that the basic version could only identify a certain amount of songs per month. This week they announced that they were dropping the song identification limit, presumably because they can earn more revenue by going ad-supported and making money from iTunes partner links than by charging people for the service.

SoundHound’s song identification powers are not limited to Top 40 music. I’ve tried it out on a bunch of radio stations (both FM and online) that play oldies, independent Canadian music, classical and ambient. All of them did better than expected.

Click to Enlarge
soundhound_3.png soundhound_4.png soundhound_5.png soundhound_6.png

SoundHound Homepage

Copyright © 2011 CyberNetNews.com

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$199 8GB iPhone 3G with GPS Launches July 11th

This article was written on June 09, 2008 by CyberNet.

3G iPhone.pngAs expected, Apple just got unveiling the new iPhone 3G today at Apple’s Worldwide Developers Conference going on in San Francisco. It took FOREVER for them to cut-to-the-chase and outline all of the details. We’ll start with the iPhone first and then go back to fill you in on some of the smaller details.

iPhone 3G with GPS on July 11th

Steve Jobs called the iPhone the phone that has changed phones forever and said that they currently have 90% customer satisfaction with the device which is astounding. He talked about how 6 million iPhones have been sold, but they still have a few challenges to address like introducing a 3G network, enterprise support, 3rd party apps, availability (more countries), and a more affordable price. With that he introduced the iPhone 3G with the following features:

  • Flush headphone jack (something minor but makes a difference)
  • Improved audio
  • Thinner at the edges
  • “Amazingly Zippy”
  • Faster data
  • Battery Life improved- 300 hours of standby, 10 hours of 2G talk time and 5 hours of 3G talk time, 5-6 hours of browsing time, 7 hours video time and 24 hours of audio
  • GPS

And of course we know enterprise support and 3rd party apps will be available as well.

When Jobs said they needed to make the phones more affordable, he was serious. The 8GB model will be sold for $199 while the 16GB model will be available for $299. The 16 gig model will also be available in white (not just black).

Even more impressive is that over the next several months, it will be available in 70 countries. July 11th is the big day for 22 countries including the United States.

Other WWDC Info

.Mac is now MobileMe

Another rumor that has turned out to be true is that Apple is replacing .Mac with MobileMe. MobileMe looks pretty impressive with push email, contacts and calendars. Data gets synched automatically between all of your devices, both ways including PC’s, Mac’s, iPhones, etc. The new location for this is found at me.com. A subscription fee of $99 will be charged and users will get 20 GB of online storage.

Applications for the iPhone

The beginning part of WWDC was all about applications for the iPhone. They invited several app developers on stage to explain the work that they had done. First was Sega who built Super Monkey Ball with 110 stages in just three months. Once the app store launches in July, it’ll be priced at $9.99.

Other applications that we saw include:

  • Auctions – from eBay for buyers and sellers (free)
  • Loopt – a location-aware social network that displays a map with pins representing where your friends are (free)
  • TypePad – blogging while on your iPhone – (free)
  • Associated Press – The Mobile News Network will be available so that users can keep up on the latest news. Local news will also be displayed. Watch news videos and get involved with reporting by sending images and text immediately from your iPhone (free)
  • Pangea – has designed two games. One game is Enigmo – a physics based puzzle game while the other is Cro-Mag Rally, a 3D caveman raving game. Both games will be $9.99 each
  • Band (developed by a solo developer out of England) – lets people make music on the iPhone
  • At Bat – from MLB, shows games, stats, live game info. No price was mentioned, but our guess is that there will be some type of subscription fee
  • Epocrates – has designed two medical related applications
  • Digital Legends – 3D fantasy adventure game

iPhone 2.0 Firmware…

They mentioned that developers have requested background support and so it will be available in September as an update to the SDK.

New features we can expect wit the firmware update:

  • Contact search
  • iWork support
  • Support for Office documents as well including PowerPoint
  • Bulk delete emails
  • Ability to save images to your photo library
  • Scientific calculator
  • Parental controls
  • Asian language support

This firmware update will come early July (likely with the launch of iPhone 3G) and will be free for iPhone users and will cost $9.95 (cheaper than the previous $19.95) for iPod Touch users.

The app store will be available on every iPhone as a way for developers to reach every single user. When there is an update available, you will be notified so that you’ll always have the latest. If the app is 10MB or less, users can download it over the cellular network. If it’s larger than that, users will have to get it via Wi-Fi or iTunes. For enterprises, they can create their apps and make them available only to their employes via company intranet. There is also Ad-hoc support to distribute apps.

iPhone 3G 2.png

I think that’s about all for now! We’ll keep you posted on more iPhone 3G news between now and July 11th!

Copyright © 2011 CyberNetNews.com

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Apple wants to ‘talk iPhone’ on October 4th

Well, it’s about freaking time! Apple has finally begun sending out invites for its upcoming press conference, and the company’s being none too subtle with the hints, offering up some familiar app icons in the artwork and the tagline “Let’s talk iPhone.” As to whether it’ll be an iPhone 5, 4S or some other new formation, we’ll all have to wait until the event to find out — and you’d better believe we’ll be there at Apple’s Cupertino headquarters to find out.

Apple wants to ‘talk iPhone’ on October 4th originally appeared on Engadget on Tue, 27 Sep 2011 11:22:00 EDT. Please see our terms for use of feeds.

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Crapgadget: ‘it seemed like a good idea at the time’ edition

We’re sure that most inventors out there are genuinely looking to make the world a better place, but the best intentions don’t always produce the best inventions, and while the following gadgets will all likely appeal to someone, somewhere, we can’t exactly recommend, say, an ear-shaped iPhone case or a $300 toothpaste squeezer. But as the saying goes, “one man’s crapgadget is another man’s treasure.”

Read – It’s like a beanbag chair for your iPad! For your lap!
Read – At $300, this toothpaste tube squeezer should pay for itself exactly one day before the sun burns out.
Read – How is this iPhone case different than all other iPhone cases? Simple: it makes it look like you’ve contracted some sort of engorged ear disease. Never get bothered during important phone calls again!
Read – It’s a battery charger! For the ladies!

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Crapgadget: ‘it seemed like a good idea at the time’ edition originally appeared on Engadget on Mon, 26 Sep 2011 22:55:00 EDT. Please see our terms for use of feeds.

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Android powered 56 percent of smartphones sold in the last three months

Nielsen survey

When last we checked in with Nielsen (which was earlier this month) Google’s mobile OS had a sizable lead, powering just under 42-percent of smartphones sold, while Apple had cornered a more than respectable 28-percent of the market. In the few short weeks since, Android has seen its share grow to 43-percent. More interestingly, of the over 25,500 surveyed who had purchased a smartphone in the last three months, a whopping 56-percent chose to go with the Goog. Apple held a steady 28-percent across the board. Big G’s gains came at the expense of RIM (only 9-percent of phones sold in the last three months were BlackBerries) and the ambiguous “other” (Symbian, Windows Phone 7, Bada, MeeGo, etc… accounted for 6-percent of sales). More important than choice of platform though, is that smartphone sales in general are climbing — accounting for 58-percent of all handsets sold in August and driving smartphone penetration to 43-percent.

Android powered 56 percent of smartphones sold in the last three months originally appeared on Engadget on Mon, 26 Sep 2011 21:40:00 EDT. Please see our terms for use of feeds.

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T-Mobile: 90 percent of 2011 smartphone sales were Android, ‘ball is in Apple’s court for iPhone 5’

Here at Mobilize, T-Mobile’s CMO Cole Brodman revealed that over 75 percent of his company’s phones sold in 2011 were smartphones, with 90 percent of those powered by Google’s green little robots (read: Android). In a sense, that’s not too shocking given the carrier’s current portfolio, but it’s still a truly dominating figure. We’re going out on a limb and guessing that the other 10 percent are enterprise BlackBerry users, mixed in with a few enigmatic renegades for good measure. When asked about other platforms, like RIM, the CMO mentioned he was hopeful for a comeback from the latest crop of Canuck-sourced BlackBerry devices. He also noted that video was responsible for over half the traffic on T-Mob’s 4G network. Finally, when asked about the iPhone 5, Brodman responded coyly: “the ball is in Apple’s court. [We’d] love to have the iPhone… whenever Apple lets us know.” In other words, don’t bank on a T-Mob iPhone early next month.

Keep up with our Mobilize 2011 coverage here!

Continue reading T-Mobile: 90 percent of 2011 smartphone sales were Android, ‘ball is in Apple’s court for iPhone 5’

T-Mobile: 90 percent of 2011 smartphone sales were Android, ‘ball is in Apple’s court for iPhone 5’ originally appeared on Engadget on Mon, 26 Sep 2011 15:12:00 EDT. Please see our terms for use of feeds.

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