Rumor: iPhone App Store Will Feature $20 Games Section

Iphonegame

Apple might be planning to create a premium game section in its iPhone App Store.

Game blog PocketGamer.biz claims receiving a tip from anonymous sources, who said Apple will be introducing a new section to its App Store, where it will sell $20 games.

Typically games in the App Store cost no more than $10; many are even free. Though there’s very little to substantiate PocketGamer’s rumor, it’s a highly valid one: Apple recently touted the iPhone as a serious gaming console, calling it "the future of gameplay."

The idea of more complex, premium games in the App Store corroborates with Wired.com’s analysis that the next-generation iPhone will be beefed up for serious gaming.

Rumour: Apple planning $19.99 games section on App Store [PocketGamer.biz]

See Also:

Photo: JasonEscapist/Flickr

Dissecting Apple’s “Multitouch” Patent: Can It Stop Palm?

The iPhone’s multitouch patents are the equivalent of a cold war nuclear arsenal—dormant for now, but Palm’s Pre is looking for a fight. Here’s why we think Apple’s multitouch monopoly won’t last.

To help guide us through, machete in hand, what is one of the more confusing jungles of U.S. law, we talked to R. Polk Wagner, a professor of patents law at the University of Pennsylvania Law School. He specializes in patents and intellectual property as it relates to technology, and teaches hundreds of Penn Law students every year how to decipher the Enigma-level encrypted language of patent filings. We couldn’t have done it without him.

As others have thoroughly and eloquently explained this week, it’s impossible to identify a single patent that has a lock on the iPhone’s multitouch magic as we know it. That patent probably does not exist. But here’s the key—patent wars are intrinsically cold wars. They entail both sides jacking up their arsenals (reams of legalese replacing megaton warheads) with as many patents as possible, with hopes of scaring their adversaries out of even attempting to try something. These cold wars, thankfully, rarely turn hot, but under our legal system, lack of courtroom action means there’s almost no way to determine whose armada of patents actually cover what.

The meat of every patent is a list of claims, and it is the claims and only the claims that spell out exactly what can get you sued and what can’t. Unfortunately for us, but very fortunately for the thousands of patent lawyers hoping to feed their families, claims are written in a language not comprehensible to normal humans. The goal is to be both incredibly vague and legally specific at the same time

“Patent claims are an attempt to use words to describe things and ideas, an imperfect way of operating. In an ideal world we’d have patent claims that look like a title record you get for your house [your property starts exactly 200 feet from this road walking in exactly this direction, etc]. But it is incredibly difficult to predict exactly what a patent will or won’t cover,” Prof. Wagner says.

But the old patent-law adage Prof. Wagner likes to use in class is true—”the claims are the name of the game”—and it is their vagueness in this instance that would make it easy for Palm, if their lawyers and engineers know how to talk to each other, to design itself out of a hole and bring true multitouch to the Pre.

The patent we’re referring to is #7,479,949, awarded on January 20 of this year. It has a list of 20 claims but as Prof. Wagner showed us, out of the 20, 17 are “dependent,” which means they drill down more specifically into features of the invention/interface/device described in their parent claim. In our quick Patent Law 101 with Professor Wagner, we learned that to legally infringe upon a patent, you need to violate an entire independent claim, which means, if you rip off one of its dependents, you’re OK, you just can’t rip off all of them all together.

As Engadget’s legal eagle, Nilay Patel, sagely identified in his piece, considerable chunks of this patent deal with not multitouch as a whole, but one very specific use case: the iPhone’s ability to lock itself into a one-dimensional scroll (vertical or horizontal) on, say, a webpage. It’s based upon the first movement of your finger: move it straight up and down, and you’ll only be able to scroll vertically. But just as it’s hard enough to divine exactly what’s going on in patents to begin with, Professor Wagner—a man with considerably more experience than I do at doing doing exactly that—says it’s tough to assume that an entire patent can be distilled down to a single behavior. Here’s the legalese for the scrolling behavior in claim #1, which is an independent claim with 9 sub-claims:

…A vertical screen scrolling heuristic for determining that the one or more finger contacts correspond to a one-dimensional vertical screen scrolling command rather than a two-dimensional screen translation command based on an angle of initial movement of a finger contact with respect to the touch screen display

But there’s more to it. Claim # 1 is a pretty beefy paragraph, with three more important specific behaviors listed within, each of which must be ripped off to infringe on that claim. The first one sounds like the ability to know the difference between a one-dimensional scroll and a two-dimensional scroll, which unlocks both vertical and horizontal scrolling:

…A two-dimensional screen translation heuristic for determining that the one or more finger contacts correspond to the two-dimensional screen translation command rather than the one-dimensional vertical screen scrolling command based on the angle of initial movement of the finger contact with respect to the touch screen display

And the third and most interesting one, which tacks on the seemingly unrelated behavior of side-scrolling through a list of things, like Cover Flow albums:

…And a next item heuristic for determining that the one or more finger contacts correspond to a command to transition from displaying a respective item in a set of items to displaying a next item in the set of items.

What’s interesting is that the only other phones on the market technically capable of multitouch—RIM’s BlackBerry Storm and T-Mobile’s Google Android G1—have web browsers that scroll in exactly the same manner described in the patent. But, if they don’t also feature a Cover Flow-like interface for side scrolling (the G1’s photo gallery uses next/prev buttons, for instance), they’re legally safe from infringing on this particular claim. Even more interesting is that the Storm’s photo gallery app does indeed use a Coverflow-like swipe to navigate through photos, so from where we’re sitting, they could be in trouble. But as you can see, it gets that specific.

So, patent mumbo-jumbo aside, here are the keys:

1. What Apple can and most certainly is doing is patenting all of the special ways it makes multitouch magical—like the Cover Flow scrolling lists, or using two fingers to rotate an image by pivoting one around the other (which doesn’t appear to be singled out in the patent in question here). Still, it’s hard to assume that Apple has a patent lock on the concept of multitouch as a whole—multitouch has been around in theory for too long and it’s probably too general of an idea for Apple to claim an absolute lock. Exhibit A here is Microsoft’s Surface table, which is currently on sale and has plenty of iPhone-like multitouch zoom and scrolling features built right in. But Apple may just be steering clear of Microsoft, the one behemoth that can match Apple’s legal might.

2. Regardless of legal defensibility, Apple’s multitouch cold war is working against everyone but Microsoft. Google didn’t even tempt the Cupertino warheads (I mean lawyers) with multitouch on Android, and HP gets visibly nervous even when we simply ask whether their TouchSmart PCs will support multitouch some day. Keep in mind, though, that unofficial multitouch applications exist for both Android and HP’s TouchSmarts.

As Prof. Wagner points out, Apple is great at protecting their innovations. Look at the click wheel—it’s without a doubt the most elegant way to navigate an MP3 player’s interface, and no one has been able to mimic it exactly. Others have clickable buttons, and touch-sensitive controllers, some of which are shaped like wheels, but Apple has been able to protect the specifics of the clickwheel—all of these elements combined—that make it special.

3. Palm, however, could be the perfect North Korea in our little war metaphor—crazed enough by desperation to be the first to just go for it. Also, they’ve been making phone software far longer than Apple, and insinuate that they have some patent warheads of their own to train on Cupertino.

4. The truth of the matter remains, that Individual patents (and, even more so, individual claims inside of individual patents) are easy to design around if you’re careful (and have good patent lawyers working with your engineers), since all it takes is one deviation from one of a patent’s claims specifics to put you in the clear. But this recent filing, clearly, is not Apple’s only multitouch-related patent. Many more exist, and many more are surely pending. That’s where Palm’s patent lawyers come in. As long as Palm (or anyone else) can walk the tightrope with Petit-worthy grace, implementing multitouch features without infringing on the exact specifics of any one Apple patent claim, they’ll be OK.

But beyond that, Palm may actually use the chance to take multitouch to places we’ve never seen before. “Designing around patents requires innovation,” said Prof. Wagner, “and a lot of times, the end result turns out better than the what was being imitated.” All of this, of course, is completely up in the air for Palm. We were reminded many times that what we saw at CES was far from a production model, and a lot could change about the specifics of the Pre’s multitouch when the finished product makes itself known.

From the looks of things, Apple is the Gipper, the Ronald Reagan of tech. When they don’t fight, they often find a way to win (or look like they have won). And when they do fight, it takes an equally massive superpower to give them any competition.

We’re rooting for Palm though, and Google and RIM too. More multitouch cellphones = more competition = happier consumers. Détente, people, détente!

If da Vinci Had Invented the iPhone…

da-Vinci-iPhone.jpg

If Leonardo da Vinci had invented the iPhone, this would’ve been his original sketch. Designed by artist Kevin Tong in the style of da Vinci’s famous Vitruvian Man, the Steampunk-esque exploded view “captures the invention of da Vinci, the imagination of H.G. Wells, and the brilliance of Jonathan Ive.”

Even better, it’s now available on a T-shirt for your sartorial pleasure.

The shirts cost $20 each at isteamphone.com and will start shipping next week.

iSuppli: RIMs Storm Costs More to Build Than iPhone

BlackBerry_Storm_9530.jpgThe BlackBerry Storm 9530, RIM’s first touchscreen smartphone and an obvious nod to the iPhone 3G, carries a combined materials and manufacturing cost of about $203, according to iSuppli‘s Teardown Analysis Service—$30 more than what it costs Apple to build each iPhone 3G.

The report said that the Storm’s total per-unit cost includes all parts and manufacturing, but excludes intellectual property (IP), royalties, licensing fees, software, shipping, logistics marketing, and other channel costs. The Storm’s exact $202.89 total consists of $186 for components and other materials, and $16.07 for manufacturing. The total is $27 more expensive than what it costs RIM to manufacture each BlackBerry Bold, for purposes of comparison, according to iSuppli.

That compares with Verizon Wireless’s up-front charge of $249.99 with a $50 rebate, bringing the total to $199.99—the same price that AT&T charges for the iPhone. The report notes that wireless carriers tend to subsidize cell phones, so determining profit margins is tough.

Apple’s Next iPhone Will Rule at Gaming

Iphone The next upgrade to Apple’s iPhone will have a strong focus on gaming, analysts and developers agree.

That’s because the gaming market is an increasingly juicy segment of
the mobile multimedia space — and it’s one that Apple’s phenomenally successful iPhone is well-positioned to dominate.

"The iPhone and iPod Touch are becoming a major new handheld gaming
platform, and if you look at the App Store and look at what’s doing
well, that’s reflecting," said Bart Decrem, CEO of Tapulous, developer
of the popular Tap Tap Revenge iPhone game. "I would look forward to improvements in the device as a gaming platform both for the phone and iPod Touch."

Apple made clear its plans to seize the gaming market in November 2008 when Apple marketing executive Greg Joswiak called
the iPhone and iPod Touch "the future of gameplay," posing a serious
threat to dedicated gaming consoles such as the Nintendo DS and Sony
PSP. The reasons? A few things: The quick, electronic distribution
method of games and apps via the iPhone’s App Store; the accelerometer
and multitouch display, which are introducing new approaches to gameplay;
and the iPhone’s lighter, more portable form factor
compared to its rivals.

Numbers say the iPhone is indeed in a position to assault the gaming
market. Analysts predict Apple is on
track to sell 40 million iPhones or more per year. By way of
comparison, Nintendo sold 42 million DS consoles from January 2007 to
June 2008.

Add to that the fact that the iPhone App Store has already
got the DS and PSP beat in terms of game titles available: When the App
Store was just three months old, it had 1,500 games; the PSP and DS had
about 600 and 300 titles, respectively.

There are just a few weaknesses the iPhone needs to address before it’s
truly acknowledged as a serious game device, said Steve Demeter,
developer of the Trism iPhone game: Processing limitations,
graphic capabilities and memory management. For example, the PSP’s
advantage as a dedicated gaming device is that its application
programming interface (API) is geared toward loading complex textures — a task the iPhone falls short on.

If Apple is serious about making the iPhone a gaming platform, it’s a good bet that the next upgrade to the iPhone will address those limitations.

Tero Kuittinen, a Global Crown Capital analyst, agrees that the next
iPhone will have enhanced graphics and more powerful processing capabilities. And
those improvements will likely be incorporated in a new ARM chip that
Apple is developing in-house. In April 2008, Apple acquired semiconductor company PA Semi to manufacture ARM chips for future iPhones.

Other than introducing graphical improvements it’s unlikely the iPhone
will see dramatic changes. Kuittinen noted that Apple enjoys keeping
its interfaces consistent to ensure software is backward-compatible — so forget about a slide-out keyboard or a screen that’s either much smaller or much larger than the current iPhone. Developers Decrem and Demeter agreed that Apple will likely
be conservative with changes so as not to require software coders to
rewrite applications to be compatible with the next iPhone.

One minor change Apple will likely introduce in the third-generation
iPhone is an improved web camera with video-recording capability and a
flash. Kuittinen said the camera will have to sport at least a
3.5-megapixel resolution in order to compete with Research In Motion,
Samsung, HTC and LG, which are already selling handsets with superior
cameras to the iPhone.

When can we expect the next iPhone? Considering the first iPhone
launched June 2007 and the second iPhone shipped July 2008, the third-generation iPhone should land no later than summer 2009.

Let’s hope this one has copy and paste.

See Also:

Photo: Erik Veland/Flickr

iPhone Customer Sues Apple Over ‘Broken Promises’

Brokeniphone_2

A dissatisfied customer has filed yet another lawsuit against Apple concerning the iPhone 3G.

In
a 14-page complaint filed this week, California resident Jason Medway
alleges that the iPhone 3G suffers from a defect that makes its
connection to the 3G network unstable.

"Thousands of consumers who purchased Apple’s iPhone 3G and accompanying
3G service from AT&T have experienced broken promises regarding the
phone’s transmission speeds," the complaint stated.

Medway’s lawsuit follows several others filed last year alleging Apple
falsely advertised the iPhone 3G by calling it "twice as fast for half
the price" compared with the original handset. In those complaints,
customers said their iPhones could hardly maintain a connection on the
3G network and that download speeds were sluggish. The lawsuits followed widespread complaints
regarding the iPhone 3G’s network performance.

In a written response to one of the lawsuits, Apple said that "no reasonable person … could have reasonably
relied on or misunderstood Apple’s statements as claims of fact."

Investigating the issue, Wired.com conducted a global study in August 2008, concluding
the iPhone’s network problems in the United States are due to AT&T’s immature
3G network—not the handset’s hardware. However, Medway does not name AT&T in
his lawsuit.

Apple sued over ‘broken promises’ regarding 3G speeds [AppleInsider]

See Also:

Photo: magerleagues/Flickr

Apple’s Big Announcement: The iPhone

This article was written on January 09, 2007 by CyberNet.

Big news today at Macworld. After years of anticipation, speculation, and rumors, Apple has announced the iPhone! Here are some of the features:

  • 11.6 mm (thickness)
  • 3.5 in. (width)
  • Runs Mac OS X (access to Safari Web browser)
  • Touchscreen display with multi-touch support
  • 2 megapixel camera
  • 8 GB storage
  • Bluetooth with EDR and also WiFi
  • Quadband GSM radio with EDGE
  • EDGE or WiFi, the phone switches to WiFi when detected
  • Google Maps: Satellite directions, traffic monitoring, and normal maps.
  • Random access voicemail
  • Widgets: Weather and stocks
  • Photo album lets you scroll through images with your finger and you can zoom in/out by “squeezing” or “pinching” the screen with two fingers.
  • The orientation of the screen (landscape or portrait) will automatically rotate based upon the orientation of the device itself.

One of my favorite features is the quick switching. While listening to your music using the iPod application on your iPhone, the phone rings.  As the phone call comes in, the music fades out, and the screen changes allowing you to answer.  While on the phone, you can even pull up photos to send in an email, and browse the web.  After you end the call,  the iPod continues playing where you left off. Amazing!

Also on stage with Steve Jobs was Jerry Yang of Yahoo and Eric Schmidt of Google.  A big part of this iPhone is the use of some of Google’s services, like the maps for satellite directions, and traffic. Yahoo is involved by offering free push IMAP email for all of the customers.

Now for the price: The 4GB model will be $499 and the 8GB model will be $599. They’ll start shipping in June! Note: As Nate the Great mentions below, it does require a 2-year contract.

News Source: Gizmodo

Copyright © 2009 CyberNet | CyberNet Forum | Learn Firefox

Related Posts:

Scosche Announces showTIME A/V Output for iPod

Scosche_showTIME_iPod.jpg

Scosche, the mobile electronics and iPod accessory company, announced that the showTIME A/V output solution for iPods and iPhones has hit store shelves. The showTIME is a six-foot A/V output cable that can display any video stored on an iPhone or iPod through any display with RCA inputs.

The showTIME features tapered metal RCA connectors and lists for $39.99. It works with all recent iPod, iPod nano, and iPod touch devices as well as the iPhone and iPhone 3G (check the site for a complete list). Earlier this month, the company introduced a slew of iPod and iPhone accessories at CES; we also posted a hands-on report on the Scosche passPORT dock connector (not to be confused with the ESCORT Passport radar detector series, which also uses plenty of capital letters unnecessarily.)

Firmware Hints at New iPhone Model

iphonefirm21.jpgNot all of us have the time required to go digging around in device firmware. Fortunately, there are sites like Mac Rumors, which spends a good chunk of its day doing just that.

Digging around in the iPhone’s 2.x Firmware, the site made an interesting little discovery that may signal the existence (be it physically or conceptually) of the next version of Apple’s popular handset. In the firmware, the device is referred to as “iPhone2,1.” The company uses these designations to distinguish iterations of the phone. The first iPhone was iPhone 1,1. The 3G was designated the iPhone 1,2.

After even more digging, a developer noticed the company had two such devices listed s being in use.

iPhone Firmware Reveals Next Gen-Model is in Testing

215805iphone2

The internet is afire today with reports that the iPhone firmware v2.x contains the unique device ID of a new iPhone model. On plain view (if you know where to look) inside the USBDeviceConfiguration.plist, is listed the iPhone v2,1.

According to MacRumors, this represents the name of the actual hardware: the original iPhone was designated 1,1 while the iPhone 3G has the monicker 1,2. Apparently, the new model is being tested inside Apple and has made an appearance in the server logs PinchMedia, an ad serving company.

To which we have to say "duh?" A bigger surprise would be if Apple wasn’t testing next-gen hardware. Do people really think that new products spring fully formed from the loins of Jonathan Ive, Apple’s designer, the day before their launch?

Next Generation iPhone Model Revealed in Firmware [MacRumors]