Get your Kinect launch coverage at Joystiq!

It’s less than an hour away until Kinect drops in Times Square, as the motion-sensing peripheral is set to make its debut to a throng of freezing buyers. You know what that means — our brothers-from-other-mothers at Joystiq are on the scene, chatting with folks that have sat for over two days waiting for the camera-equipped controller. Head on over for the full scoop!

Get your Kinect launch coverage at Joystiq! originally appeared on Engadget on Wed, 03 Nov 2010 23:15:00 EDT. Please see our terms for use of feeds.

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How Motion Detection Works in Xbox Kinect

The prototype for Microsoft’s Kinect camera and microphone famously cost $30,000. At midnight Thursday morning, you’ll be able to buy it for $150 as an Xbox 360 peripheral.

Microsoft is projecting that it will sell 5 million units between now and Christmas. We’ll have more details and a review of the system soon, but for now it’s worth taking some time to think about how it all works.

Camera

Kinect’s camera is powered by both hardware and software. And it does two things: generate a three-dimensional (moving) image of the objects in its field of view, and recognize (moving) human beings among those objects.

Older software programs used differences in color and texture to distinguish objects from their backgrounds. PrimeSense, the company whose tech powers Kinect, and recent Microsoft acquisition Canesta use a different model. The camera transmits invisible near-infrared light and measures its “time of flight” after it reflects off the objects.

Time-of-flight works like sonar: If you know how long the light takes to return, you know how far away an object is. Cast a big field, with lots of pings going back and forth at the speed of light, and you can know how far away a lot of objects are.

Using an infrared generator also partially solves the problem of ambient light. Since the sensor isn’t designed to register visible light, it doesn’t get quite as many false positives.

PrimeSense and Kinect go one step further and encode information in the near-IR light. As that information is returned, some of it is deformed — which in turn can help generate a finer image of those objects’ 3-D texture, not just their depth.

With this tech, Kinect can distinguish objects’ depth within 1 centimeter and their height and width within 3 mm.

Story continues …


Tonight’s Release, Xbox Kinect: How Does It Work?

The prototype for Microsoft’s Kinect camera and microphone famously cost $30,000. At midnight tonight, the company is releasing it as a motion-capture Xbox 360 peripheral for $150.

Microsoft is projecting that it will sell five million units between now and Christmas. It’s worth taking some time to think about what’s happening here.

I’ve used Kinect to play video games without a controller, watch digital movies without a remote, and do audio-video chat from across the room. I’ve spent even more time researching the technology behind it and explaining how it works.

Kinect’s camera is powered by both hardware and software. And it does two things: generate a three-dimensional (moving) image of the objects in its field-of-view and recognize (moving) human beings among those objects.

Older software programs used differences in color and texture to distinguish objects from their backgrounds. PrimeSense, the company whose tech powers Kinect, and recent Microsoft acquisition Canesta use a different model. The camera transmits invisible near-infrared light and measures its time of flight after it reflects off the objects.

Time-of-flight works like sonar: if you know how long the light takes to return, you know how far away an object is. Cast a big field, with lots of pings going back and forth at the speed of light, and you can know how far away a lot of objects are.

Using an infrared generator also partially solves the problem of ambient light, which can throw off recognition like a random finger on a touchscreen: the sensor really isn’t designed to register visible light, so it doesn’t get quite as many false positives.

PrimeSense and Kinect go one step further and encode information in the near-IR light. As that information is returned, some of it is deformed — which in turn can help generate a finer image of those objects’ three-dimensional texture, not just their depth.

With this tech, Kinect can distinguish objects’ depth within 1cm and their height and width within 3mm.

Figure from PrimeSense Explaining the PrimeSensor Reference Design.

At this point, both the Kinect’s hardware — its camera and IR light projector — and its firmware (sometimes called “middleware”) of the receiver are operating. It has an onboard processor which is using algorithms to process the data to render the three-dimensional image.

The middleware also can recognize people: both distinguishing human body parts, joints, and movements and distinguishing individual human faces from one another. When you step in front of it, the camera knows who you are.

Please note: I’m keenly aware here of the standard caution against anthropomorphizing inanimate objects. But at a certain point, we have to accept that if the meaning of “to know” is its use, in the sense of familiarity, connaissance, whatever you want to call it, functionally, this camera knows who you are. It’s got your image — a kind of biometric — and can map it to a persona with very limited encounters, as naturally and nearly as accurately as a street cop looking at your mug shot and fingerprints.

Does it “know” you in the sense of embodied neurons firing, or the way your mother knows your personality or your priest your soul? Of course not. It’s a video game.

But it’s a pretty remarkable video game. You can’t quite get the fine detail of a table tennis slice, but the first iteration of the WiiMote couldn’t get that either. And all the jury-rigged foot pads and Nunchuks strapped to thighs can’t capture whole-body running or dancing like Kinect can.

That’s where the Xbox’s processor comes in: translating the movements captured by the Kinect camera into meaningful on-screen events. These are context-specific. If a river rafting game requires jumping and leaning, it’s going to look for jumping and leaning. If navigating a Netflix Watch Instantly menu requires horizontal and vertical hand-waving, that’s what will register on the screen.

It has an easier time recognizing some gestures and postures than others. As Kotaku noted this summer, recognizing human movement — at least, any movement more subtle than a hand-wave — is easier to do when someone is standing up (with all of their joints articulated) than sitting down.

So you can move your arms to navigate menus, watch TV and movies, or browse the internet. You can’t sit on the couch wiggling your thumbs and pretending you’re playing Street Fighter II. It’s not a magic trick cooked up by MI-6. It’s a camera that costs $150.

Continue Reading…

Kinect will use only a ‘single-digit’ percentage of Xbox 360 CPU power

What do you know, someone’s been busy working in Microsoft’s labs while we’ve been waiting for the company’s Kinect motion control peripheral to launch itself into our living rooms. The highly sophisticated webcam has undergone some algorithmic optimizations and now Alex Kipman, lead software developer for what used to be known as Natal, tells us that its processing overhead for the Xbox 360 console will be no greater than a “single-digit” percentage. That contrasts very nicely with the last number Alex gave us, which indicated there’d be a 10 to 15 percent penalty for using Microsoft’s new motion controller, and should mean your petting sessions with Kinectimals will be running smooth as butter when Kinect hits stores tomorrow. Great news, eh?

Kinect will use only a ‘single-digit’ percentage of Xbox 360 CPU power originally appeared on Engadget on Wed, 03 Nov 2010 04:48:00 EDT. Please see our terms for use of feeds.

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Xbox 360 Dashboard update is out!

It’s out, right on schedule and it’s a biggie. The new Fall 2010 Xbox Live Dashboad update is being rolled out right now in preparation for Kinect to hit shelves on November 4th (or November 10th in Europe). The update includes Netflix search, Zune music, an ESPN entertainment hub, and much much more. Since you probably overslept anyway and don’t have time to do the update before heading into the coal mines, why not check out our in depth preview of the update from a few weeks ago. Go ahead, don’t cost nothin’. Otherwise, Major Nelson has the full breakdown in the link below.

[Thanks to everyone who sent this in]

Xbox 360 Dashboard update is out! originally appeared on Engadget on Mon, 01 Nov 2010 05:55:00 EDT. Please see our terms for use of feeds.

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Microsoft buys Canesta, continues camera-based domination of our interfaces

It seems that Microsoft’s taken the camera to heart following its dismissal of the pen — the company bought 3DV, collaborated with PrimeSense on Kinect, and today it’s apparently finalized a deal to acquire 3D CMOS camera chipmaker Canesta as well. In case you’ve already forgotten, the latter company is the one that made an paid actor look particularly smug last year, by allowing the gent to control his television with a flick of the wrist. Things have progressed a good bit further than that, however, as you’ll see in a demo video after the break, and Canesta president and CEO Jim Spare says he expects the company’s stuffs to “see wide adoption across many applications that embody the full potential of the technology” under Microsoft’s reign. Press release after the break.

Continue reading Microsoft buys Canesta, continues camera-based domination of our interfaces

Microsoft buys Canesta, continues camera-based domination of our interfaces originally appeared on Engadget on Sat, 30 Oct 2010 22:22:00 EDT. Please see our terms for use of feeds.

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Attempts to play Kinect early can result in headaches, nausea, and an acute lack of Xbox Live

Our friends at Joystiq are reporting that receiving an early Kinect unit or a Kinect title is cause for caution and adult supervision, not celebration. Turns out if you attempt to play the game, the Xbox will offer you an update, and if you accept, you’ll get pushed an early version of the new Dashboard that not only won’t work with Kinect, but also won’t let you sign into Xbox Live. Want to update again or revert? Sorry, smart guy, you’re stuck. Of course, Microsoft will no doubt be rescuing you on or before November 4th, when Kinect is officially released to the public and it has to push the new Dashboard to everyone, but until then you’ll probably be stuck trying to remember what game consoles did before they connected to the internet. We vaguely recall something about gathering stars…

Attempts to play Kinect early can result in headaches, nausea, and an acute lack of Xbox Live originally appeared on Engadget on Thu, 28 Oct 2010 17:48:00 EDT. Please see our terms for use of feeds.

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Official Kinect TV ads feature smiling actors, very large rooms, little else (video)

If you’re a fan of videos featuring commercial actors mugging for the camera and jumping around in a semi-comical manner, you are seriously in luck. That’s right, it looks like Ballmer and Co.’s $500 million marketing blitz has resulted in some totally spasmodic TV spots for the Kinect. As befits a technology that emphasizes movement over the controller itself, there is very little actual hardware shown — but boy, do those kids look like they’re having fun! See for yourself after the break.

[Thanks, David]

Continue reading Official Kinect TV ads feature smiling actors, very large rooms, little else (video)

Official Kinect TV ads feature smiling actors, very large rooms, little else (video) originally appeared on Engadget on Fri, 22 Oct 2010 01:01:00 EDT. Please see our terms for use of feeds.

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Microsoft Kinect Launch Titles Announced, Soon to Be Oprah-Approved

Oprah-elmo.jpg

Every publisher knows that there’s one word in the English language that sells more books than any other: Oprah. There’s no more surefire ticket to the top of the best-seller list than a plug from the daytime talk show goddess and a big ‘ole “O” on the front of your book.

Does Oprah have the same kind of pull in the video game industry? What better time to test out the theory than a few weeks before the holiday shopping season? With that in mind, Microsoft will be showcasing its upcoming Kinect for Xbox 360 peripheral on Winfrey’s show. The company will take the motion controller on Ellen DeGeneres’s talk show, as well.

And, before you accuse Microsoft’s new controller of being all peripheral and no substance, the company last night announced a slew of Kinect-friendly titles that will be available when the device launches on November 4th.

Seventeen games have been announced in all. Among those available on the 4th are The Biggest Loser Ultimate Workout, DanceMasters, Dance Central, MotionSports, and Kinect Joy Ride. The titles will all be priced at $49.99.

The Kinect-enabled, meanwhile, will be launched on November 16th for $49.99. On November 18th, EA Sports Active 2 and Zumba Fitness will be launched for $99.95 and $49.99, respectively.

Microsoft to spend one billion dollars advertising Kinect and Windows Phone 7

Microsoft’s serious about making Kinect a success. A $500 million kind of serious. That’s the latest report, courtesy of the New York Post, on the change Steve Ballmer and company intend to drop to make sure that every living and breathing creature in the US knows about the controller-free controller this holiday season. That mirrors earlier analyst estimates placing the Windows Phone 7 marketing budget at a similar figure, which in total would amount to a cool billion dollars in advertising expenditure. We already know Microsoft’s scooped the Old Spice Guy for WP7, but Kinect is getting the extra special carpet bombing treatment with Burger King, Pepsi, YouTube, Nickelodeon, Disney, Glee, Dancing with the Stars, People and InStyle magazines, and even Times Square all having a role to play in spreading the word. Yup, it’s gonna be pretty hard to miss it.

Continue reading Microsoft to spend one billion dollars advertising Kinect and Windows Phone 7

Microsoft to spend one billion dollars advertising Kinect and Windows Phone 7 originally appeared on Engadget on Mon, 18 Oct 2010 10:07:00 EDT. Please see our terms for use of feeds.

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