Namacha Panda Sensei marketing promotion

Last weekend Kirin debuted a unique marketing campaign in Shibuya Station that mixed three Japanese loves together: Green tea, cute characters, and vending machines.

While utilizing the always-busy pop-up marketing spot in Shibuya Station, Kirin created an elaborate setup to distribute gift packs of Namacha Panda Sensei, the official character fo the popular tea who has been bottled up himself in recent advertisements.

Up until the beginning of the campaign, Kirin had been heavily promoting the “character in the bottle” commercials to build up hype for the idea. While this may seem tame outside of Japan, never underestimate the power of well-conceived characters for brand promotion.

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When it was revealed that there would be select, limited-edition giveaways of Panda Sensei in the tea bottles as in the commercials, lines were formed at the Shibuya-station spot to receive a number to claim one of the coveted little bears. The video below is a brief intro to the concept, where bears were dispersed from vending machines.

In the last years we’ve seen countless promotions integrated with vending machine culture, from Smart Cars to Humans. It’s a medium that resonates with the public, and can be quite convenient as well for creating staff-less promotions. In the Trendpool we discuss some new examples of integrating tryvertising with machines as well.

namacha-panda-sensei-1 Pictures via Momo Kimock and FunFunFunOK!

The campaign is making a few more stops around the country on its limited tour, always on the weekends, and is stretching the length of Japan all the way up to Sapporo.

For more insight into Japanese marketing campaigns and promotions, and how they fit in with global trends, check out the Trendpool database. In the meantime, Panda Sensei has a blog you might want to check out.

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Tokyo Girls’ Collection – TGC Spring 2009

Click for our 2008 Tokyo Girl’s Collection report
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The Tokyo Girls Collection is best known for blending forward-thinking e-commerce strategies with the appeal of a classic stadium extravaganza. While three dozen popular domestic fashion brands stage runway shows of their latest looks, audience members can purchase the items as seen immediately with their mobile phones through a dedicated mobile retail site. The event also eschews typical fashion world exclusivity by offering a general admission ticket for just $40 (less than a typical concert ticket), regularly attracting a crowd of 20,000 plus teens and 20-somethings.

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According to organizers, a remarkable 57 million yen ($580k) worth of merchandise was sold during the event as users accessed their phones to grab the latest looks as they were first revealed on the catwalk.

Below is a report from our friends at Diginfo News

Event producer Branding Inc. is the media company behind top portal and retail websites Girlswalker.com and Fashionwalker.com. According to a survey conducted last season by the company, 85.6% of respondents in their teens or twenties spend nearly 100 minutes on the mobile internet per day and more than 70% have used their mobile phones to shop at least once in the last year.

Now in its 8th season the Tokyo Girls Collection also features an increasing number of partner booths and presentations, collaboration projects, and spin-off activities in addition to the mainstay fashion shows and pop singer performances. Event partners include leaders from diverse industries, such as cosmetics, automotive, and food & beverage.

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Trend Potential
The Tokyo Girl’s Collection is a big deal, not just for fashion, but for mobile, e-commerce, publishing, New Media, and more. This is why we go to every TGC and document it top to bottom with sound analysis on the trends, marketing collaborations, and technology behind the events. For our full report and the connection to related global trends, you’ll find it all in the Trendpool. For companies and individuals interested in experiencing the action themselves, our Tokyo Trend Tours can integrate the next TGC event with a full retail experience in the city.

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DoCoMo “Play! Prime” branded online world

Mobile carrier NTT DoCoMo just began a new online promotion where they created a branded miniature virtual world for users to compete for prizes by playing mini-games.

Play! Prime” allows visitors to pick from many different characters and wander the town in search of others to compete against. Each player begins alone, but can win followers by beating other players in the world at a variety of mini games.

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After competing, the winner takes the followers of the loser, with the ability to get up to 100 followers within the allotted 300 seconds and 5 games. Top-ranked players get listed and, inevitably, end up trying to beat their previous scores as with any addictive online game.

Those who win all five games can enter their personal details to win a DoCoMo Prime Series phone, and everyone who finishes can download a free screensaver. Additional free mobile phone content is available by scanning the provided QR code, but is only available to current DoCoMo handset users.

Trend Potential
Play! Prime has taken the look and feel of mobile virtual worlds and made it PC friendly to engage users. For this and more in the mobile space, the Mobile Trendpool contains innovative applications, campaigns, and technology from around the world.

Japan inducts ambassadors of cute

The Yomiuri Shinbun has reported that Japan’s Ministry of Foreign Affairs (MOFA) has recently declared three of Japan’s pretty young things to be Pop Culture Ambassadors of the country…at least for their respective niche fashion groups.

Models Misako Aoki, Yu Kimura, and Shizuka Fujioka have been drafted to represent the lolitas, gyaru, and high school girls of the Nation of Cute, and travel the world promoting Japanese pop culture.

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First stop: The upcoming Japan Fest in Bangkok, followed by a summertime stint at the Japan Expo in Paris.

Besides being a clear opportunity for bureaucrats to hang out with young girls, MOFA’s move is one of many in a government movement to promote Cool Japan, the idea that modern Japanese culture can be boxed up, branded, and exported for consumption. In many ways this is true, in the form of manga, anime, video games, and fashion, but these have been highly organic trends that came from the bottom up. Is government truly able to push Japanese trends onto the world to become global trends?

FRUiTS Magazine produced boutique opens in Shinjuku

Iconic street fashion magazine FRUiTs is producing a retail space, FRUiTs MiX, in the brand new Marui One department store in Shinjuku. This is the first move of this kind for the famously progressive publication, and one that takes the brand into far more mainstream, accessible territory. A number of locally influential Harajuku boutiques (like Faline and Dog) and vintage shops (Berberjin) are involved in the project. Street savvy designer Nozomi Ishiguro has also been tapped to create a limited edition line, Nozomi Ishiguro FRUiTS PUNCH, for the select shop.

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Marui One, which opened on February 20th in the high-traffic, oft-visited Shinjuku district of Tokyo, is positioning itself as a showcase for Tokyo fashion to Japan and the world. Each floor gets its own theme: the first is Tokyo Pop City, the second goes to FRUiTS, the third is “Romantic Casual,” and the fourth will sell contemporary kimonos under the banner “Asian Modern.” Floors 5-8 are taken over by Marui Young, the arm of the department store chain specializing in gothic, Lolita, and punk styles.

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Like the Beams CULTuART Store we covered previously, Tokyo retail institutions are looking to capitalize on the city’s cool quotient.

Consumer Centric: Fashion Trade Show Rooms branches out

We said previously that the organizers of Tokyo fashion trade show Rooms have a number of antennas out, and they definitely are picking up a few different trend waves. Here is another example: Rooms Link Shibuya Triangle.

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For the duration of the three-day invitation-only event, Rooms is holding collaboration events for the general public at two well-known retail spaces, Omotesando Hills and Parco department store in Shibuya. This is the first time that the trade show has directly appealed to consumers, following a general trend towards giving the (purchasing) public a taste of traditionally closed industry-only events.

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At Omotesando Hills the collaboration took the form of wall panels from artist Ryoono (who is also exhibiting at Rooms) as well as an exhibit with items from the exhibition.

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Meanwhile Parco, under the theme “Pair Look,” has a number of special edition branded “his and hers” products on display in the 6th floor Parco Factory.

There is also a neat display at the entrance of photos of couples from years past (taken as actually street shots for Parco’s culture magazine Across). Each of the life-sized portraits has a mirror for a face allowing shoppers to imagine what they may have looked like in, say, 1984.

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Trend Potential
Rooms Link Shibuya Triangle represents a real shift in the fashion industry’s attitude towards guarding its exclusivity and giving in to consumer demand. The Trendpool explores other consumer-centric industry trends from fashion to crowdsourced FMCG.

Mobile Culture: Gashapon marketing with straps

Recently, women’s undergarment maker Peach John started offering a line of gashapon capsules containing their own branded items. These miniature mobile phone “straps” attach to the hole on a mobile phone for decoration and can be found on just about anyone’s handset these days.

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Below is a video introduction to the Peach John shop in Shibuya 109.

Peach John’s straps are available in machines in their shops, but if you go to just about any shopping center or toy shop you can find row upon row of gashapon machines that dispense everything from miniature anime characters to collectible items on just about any topic. Many of these machines are selling branded items, typically miniature versions of the real product, that can be attached to handsets. Below are four examples (out of many) that we saw recently representing Mister Donut, Lotte Gum, AU mobile (mini handsets!), and Gatsby hair gel.

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While brands often give away mobile phone straps as promotions, these cost money (from $1 – $5) and still manage to sell out. This is where Japan’s deep consumer and mobile phone cultures collide in a fun way.

Trend Potential
Mobile phone culture runs deep in Japan, and accessorizing the devices is particularly important for users regardless of age. The Mobile Trendpool features the rest of this report and many other similar marketing and mobile trends.

Via Danny Choo and Gyao.

Digital Retail: Sekai Camera makes Japan debut with augmented reality technology

The digital lifestyle application in development from Tonchidot, makes its first public appearance in Japan at the fashion trade show Rooms.

Tonchidot’s “Sekai Camera” made its Japanese debut in the most unusual place: at Tokyo fashion trade show Rooms. While the Japanese creators have presented this iPhone application to “tag the real world” at noteworthy expos overseas (like TechCrunch 50 in San Francisco), they had yet to demonstrate it in their home country.

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To catch you up, Sekai Camera (“world camera” in Japanese) is an Augmented Reality iPhone application in development that offers users “pop-up” information about their surroundings, as viewed through the camera screen. Touch any of the approaching icons to pull up the corresponding information into the frame or drop it into your “pocket” for later. Put simply, it’s a kind of Second Life spatial interaction for your, err, first life.

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Visitors to a space can also tag the place themselves through comments, photos, and eventually voice recordings, viewed by friends or the public depending on filter settings.

But returning to the first point—it was the fashion industry that got a sneak peak of this future-forward technology. More specifically Rooms is a high-profile, yet invitation only, trade show attended by thousands of buyers, designers, and press. Nonetheless these are professionals who, by reputation, are typically more interested in things more tangible and less tech-y.

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Trend Potential

We have been covering the increasing convergence of fashion retail and digital lifestyle trends for some time. To read the rest of this review with more depth, as well as connections to similar trends, you’ll find it all in the Trendpool.

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