Gaming’s first-person history lesson: 1958 to 2008 edition (video)

There’s just so much to love about this video, described by co-creator Florian Smolka as a university video-project from Munich. In a little over four minutes, we’re given a first-person tour of console gaming from 1958’s Tennis for Two (played on an oscilloscope) through late 2008’s Rock Band for Xbox 360 (using a Guitar Hero drum set, but hey, nobody’s perfect). Not every console gets a mention — apologies to Atari Jaguar and 3DO apologists — and it unfortunately stops before new hotness Move and Kinect get a nod, but that should in no way deter you from setting aside a handful of minutes to watch. Be sure to note the passage of TVs, too, and remember fondly the CRTs of your youth. Unless you grew up with LCD flatscreens, you lawn-lounging whippersnapper, you. Video after the break.

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Gaming’s first-person history lesson: 1958 to 2008 edition (video) originally appeared on Engadget on Thu, 13 Jan 2011 19:11:00 EDT. Please see our terms for use of feeds.

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Kinect hacked to work with Flash, Wiimotes, we can’t imagine what’s next (video)

Kinect hacked to work with Flash, Wiimotes, we can't imagine what's next

It’s safe to say that, on the console gaming front, the Wiimote and the Kinect are competitors. But, take a step away to the world of PC gaming, and suddenly they can get along like old chums. That’s what’s demonstrated in the video below, created by YouTuber demize2010, which shows Call of Duty controlled by Wiimote, Nunchuk, and Kinect, enabling reloads, knife attacks, and peeking around corners. But wait, there’s more! The Blitz marketing agency has worked up a demo in which the Kinect can be used with a Flash interface, which doesn’t look too dissimilar from what Microsoft uses on the Xbox. This could open the door to fancier websites — if indeed any large number of PC owners ever actually wind up buying a Kinect. Both videos can be seen below.

Kinect hacked to work with Flash, Wiimotes, we can’t imagine what’s next (video) originally appeared on Engadget on Wed, 12 Jan 2011 20:36:00 EDT. Please see our terms for use of feeds.

Permalink PC World  |  sourcedemize2010 (YouTube), CNET  | Email this | Comments

Alleged Nintendo 3DS roams the wild, gets thoroughly dismantled

You had to expect that as the 3DS got closer to its global release, stray units would manage to break out of Nintendo’s manufacturing fortress and dash out into the wild. We already saw one such escapee earlier this month and, if we’re not terribly mistaken, that very same unit has now gone through the ritual of having its body disassembled for the sake of curious 3D gamers everywhere. There’s little to thrill the superficial viewer — we already knew about the 1300mAh battery, for example — but maybe you’ll care to scrutinize the silicon more closely. If so, the source link is your nearest and dearest friend.

[Thanks, Adam]

Alleged Nintendo 3DS roams the wild, gets thoroughly dismantled originally appeared on Engadget on Wed, 12 Jan 2011 01:28:00 EDT. Please see our terms for use of feeds.

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Nintendo’s Game Boy Advance SP once had an autostereoscopic screen

It may seem like 3D sprung from the ashes of discontentment — not to mention red / blue glasses — but Nintendo never stopped believing. It’s been secretly refining stereoscopic tech for years in the likes of the Game Boy Advance and GameCube. And while president Satoru Iwata already mentioned early last year that the GameCube had hidden 3D circuits, he recently revealed that the 3DS’s autostereoscopic panel actually dates back to the clamshell Game Boy Advance SP. Which, as you might recall, also once sported a touchscreen. At the time, his story goes, LCD resolution was too low to generate a sharp image, but the optometrist-friendly glasses-free tech was already in place. Of course, if you truly want to consult the history books, you can consider Nintendo’s entry into the market to be the Famicom 3D System shutter glasses pictured above… which hit stores in Japan way back in 1986. Yeah, we know.

Nintendo’s Game Boy Advance SP once had an autostereoscopic screen originally appeared on Engadget on Tue, 11 Jan 2011 18:48:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceIwata Asks (Nintendo)  | Email this | Comments

3D is dangerous / not dangerous: optometrist group defends Nintendo 3DS edition

Much has been made of Nintendo’s 3DS warning that the six-and-under crowd should probably stick to 2D mode, and while CEO Iwata has consented that “being proactive about informing our customer…. may not necessarily be positive for our sales,” the American Optometric Association has put an interesting spin on all this. The group released a statement last week — yes, during CES madness — asserting that 3D viewing “may actually help uncover subtle disorders that, left uncorrected, often result in learning difficulties.” Not only that, but the 36,000-strong group suggested “children younger than six can use the 3DS in 3D mode if their visual system is developing normally.” So yeah, Little Timmy’s Christmas 2011 isn’t ruined just yet, but that leaves plenty of time for a competing study to come out confusing everyone even further.

3D is dangerous / not dangerous: optometrist group defends Nintendo 3DS edition originally appeared on Engadget on Tue, 11 Jan 2011 00:10:00 EDT. Please see our terms for use of feeds.

Permalink PC World  |  sourceWSJ, PRNewswire  | Email this | Comments

Turn Your PlayStation Move Into a Sniper Rifle

ps3 move rifle.jpg

The PlayStation Move may be Sony’s attempt to target a younger audience, but that doesn’t mean you can’t turn the thing into a violent weapon of destruction. The folks at CTA are offering up this accessory, which transforms a run of the mill Move controller into a sniper rifle, perfect for games like Call of Duty and Medal of Honor. Keep in mind, however, that the include scope is really only there for decoration, however.
Using the thing is pretty simple–just plug in your Move joystick and the thing is good to go. There’s also Nintendo version that works with the Wiimote. 
The gun is hitting stores later this year. It should run you around $40.

Nintendo 3DS good for only 3 to 8 hours of play time per charge

Remember those all-night Mario Kart DS and Advance Wars marathons? Looking to recreate the magic with the 3DS? Bring a wall charger. Nintendo’s just unveiled its best-case scenario figures for the 3DS’ battery life, and compared with its predecessors, it ain’t pretty. The official numbers are three to five hours playing per game, or five to eight if playing an older DS title (and up to three hours 30 minutes to fully recharge). So… three to eight hours under the most ideal circumstances. Let’s look at the family album: the DS is 10 to 14 hours, DS Lite 15 to 19 hours, DSi 9 to 14 hours, and DSi XL 13 to 17 hours (all figures also from Nintendo). Can’t say we’re entirely surprised; Haus of Mario Chief Satoru Iwata’s own words back in October were “it is inevitable that Nintendo 3DS will be a device which requires more frequent recharging than Nintendo DS.” Think of it as an extension of the warning label. You can never be too careful, you know.

Nintendo 3DS good for only 3 to 8 hours of play time per charge originally appeared on Engadget on Sat, 08 Jan 2011 00:28:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceNintendo JP  | Email this | Comments

Nintendo Exec Discusses 3DS Warnings

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Nintendo caused quite a stir after warning that children under the age of six ought not play the Nintendo 3DS in 3D mode due to the potential damage it could cause their developing eyes. While the warnings were first issued back in June, during the unveiling of the portable gaming console, they’ve surfaced yet again and have become a major source of confusion in the blogsphere.

When we heard that we would be sitting down with Nintendo of America president, Reggie Fils-Aime, we knew it would be the perfect time to get some clarification on the warnings. 

The executive blamed the sudden buzz on a “slow news week,” joking that journalists jumped all over it due to the recent blizzard.”All 3D devices carry a similar warning,” he told Gearlog, adding that Nintendo has issued similar warnings for existing devices. “We do that with every device. With the Wii, we recommend that you take a break and go outside. We’re recommending the same thing. The insight here is, anything you do for an extend period of time, it’ll put stress on your eyes.”

Nintendo is recommending that children under the age of six do not play the game, while older kids take a break after playing for 30 minutes. “Essentially there’s manipulation of your vision being done
to get the 3D effect,” h said. “We recommend that not happen for children six and
younger.”

Check out a clip of our conversation, after the jump.

Nintendo President Talks Kinect, PlayStation Move

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Earlier today, we had the chance to get some hands-on time with Nintendo’s eagerly-awaited 3DS glasses-free portable gaming system. We also had the opportunity to chat up Nintendo of America President, Reggie Fils-Aime. 

During our discussion, the executive spoke candidly about the Kinect for Xbox 360 and the Sony PlayStation Move, two gaming peripherals that took a page out of the Nintendo play book, following the runaway success of the Wii’s motion controllers.

Fils-Aime echoed that familiar Nintendo sentiment, “it’s all about the games.” He added that it’s hard for him to pick a clear winner between the two devices. “That’s tough to say. I think each does particular games uniquely well.”

The Kinect does have a bit of a leg up, however, in his opinion. “I think Dance Central is, by far, the best Kinect game,” Fils-Aime explained. “For Move, I think it would be hard for me to identify ‘what is their best content.’ I think it’s all about the same.”

Check out a quick video clip of Fils-Aime, after the jump.

Nintendo 3DS: Hands On

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Nintendo’s 3DS was, hands down, the biggest thing at last year’s E3. Unfortunately, we didn’t really get a lot of hands-on time with the glasses-free portable gaming device. Nintendo gave us a minute or two with the thing at E3, but it didn’t actually have any games to demo.
So, naturally, when Nintendo America president Reggie Fils-Aime asked if we’d be interested in getting some real, hands-on, game-playing time with the device, we jumped at the opportunity.
The device really does look and feel like a Nintendo DSi–that is, until it fires up. The top screen is 3D. Unlike those glasses based technologies that have images spring toward you, the 3DS really offers a sense of depth. It takes a few moments for your eyes to adjust to it–especially the first time–but once used to it, it’s really immersive.