Wii Cyberbike gives you a workout, costs more than the system itself

We’ve seen this sort of preposterousness before from BigBen, and we’re no closer to falling in love now than we were back in 2009. This behemoth allows you to get the full experience in the console’s Cyber Cycling Sports title, and the feeling of actually accomplishing something in the process? A presumably marketable side effect. The updated Cyberbike Magnetic Edition is available in North America this time around, relying on — surprise, surprise — magnetic resistance to offer a costly workout for those under 286 pounds. This oversized peripheral is available now for $199.99 (bike and game combo), which puts it a bit too far above the cost of an actual console ($150) for us to consider giving it a shot. Plus, we’ve already committed to biking downtown for our eventual Wii U pickup — and frankly, that’s enough to cover our yearly workout quota.

Continue reading Wii Cyberbike gives you a workout, costs more than the system itself

Wii Cyberbike gives you a workout, costs more than the system itself originally appeared on Engadget on Thu, 30 Jun 2011 10:41:00 EDT. Please see our terms for use of feeds.

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Japanese 3DS to get 3D TV service, North America waits with bated breath

3DS owners outside of Japan can look forward to missing out on yet another Nintendo sponsored video service — at least for now. With the help of Fuji TV, Nintendo’s Itsu no Ma ni Terebi (or “SpotPass TV”) will bring a number of short format 3D TV programs to the fledgling handheld, including shows featuring cute animals, sumo wrestling idol girls, and daily tips on performing magic tricks. Like its Wii predecessor, this video service is currently a Japan-only affair, but there’s still plenty of summer left for the big-N to make good on its GDC Netflix promise.

Japanese 3DS to get 3D TV service, North America waits with bated breath originally appeared on Engadget on Tue, 21 Jun 2011 04:29:00 EDT. Please see our terms for use of feeds.

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How would you change Nintendo’s 3DS?

It took ’em longer than anticipated to sell a cool million of these things, but we’re guessing the hardcore among us are in that crowd. The Nintendo 3DS is definitely trying something quite different, and while it’s tough to tell if the Big N has a bona fide hit on its hands, we’re feeling pretty certain that it’ll pop out a second edition in due time. To that end, we’re interested in hearing what existing owners would change if given the power. Would you tweak the displays in any way? Change up the colors? Modify the form factor? Alter the control scheme? We can’t promise you that Luigi’s listening, but feel free to get the ideas flowing in comments below.

How would you change Nintendo’s 3DS? originally appeared on Engadget on Sun, 19 Jun 2011 22:36:00 EDT. Please see our terms for use of feeds.

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Nintendo says one Wii U controller per console, robs player two of extra screen

Wii U supports multiple screen-controllers, games will only use one for now

Nintendo’s tablet-esque Wii U controller raised a few questions when it was announced at E3. Questions like, “What kind of crazy games are going to use that thing,” and “How much will a second controller cost me?” The latter, at least, has been answered. Nothing. You don’t need one. Nintendo’s Satoru Iwata recently said in an interview that games enlisting more than one Wii U controller aren’t being considered just yet — although they are possible. Our very own Ittousai tells us that Iwata told Diamond Online that the Wii U can technically support multiple screen-controllers, but that additional slabs would be too expensive to sell on their own. Iwata went on to say that the console would ship with only one, and that game developers should design titles under the assumption that each console will use a single Wii U controller. Player two will have to settle for a good ‘ol Wiimote, and even Satoru himself admits that there are plenty of those around.

Nintendo says one Wii U controller per console, robs player two of extra screen originally appeared on Engadget on Sat, 18 Jun 2011 15:02:00 EDT. Please see our terms for use of feeds.

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Real Racing 2 HD wireless, dual-screen gaming with iOS 5 on iPad 2 hands-on (video)


It’s just one week after Nintendo unveiled dual-screen gaming on the Wii U at E3, but Apple’s iOS 5 beta is already bringing a very similar experience to the living room — many months before Nintendo’s latest console is expected to ship. We installed iOS 5 on an iPad 2 and Apple TV, and took the latest version of Real Racing 2 HD for a test-drive, which enables dual-screen gameplay over AirPlay without the need for Apple’s $39 AV adapter. Other games, like Angry Birds, simply mirror the iPad’s display (and aspect ratio) on your HDTV, but Real Racing streams 16:9 HD video.

For this game (and we imagine many more to come), you use the iPad as the controller — both while navigating through menus and in race mode — while the game appears only on your TV (though the tablet does display some vitals, and a map of the track). There’s noticeable lag between the iPad and Apple TV when using AirPlay, which may be an issue for games where timing is important, such as Rock Band, but didn’t seem to set us back while playing Firemint’s racing game. Overall, AirPlay offered a seamless gaming experience without a single hiccup — surprising, considering iOS 5 just hit beta last week. It’s difficult to do this hands-on justice without a video demo, so jump past the break for an exclusive look at wireless, dual-screen gaming on the iPad and Apple TV.

Continue reading Real Racing 2 HD wireless, dual-screen gaming with iOS 5 on iPad 2 hands-on (video)

Real Racing 2 HD wireless, dual-screen gaming with iOS 5 on iPad 2 hands-on (video) originally appeared on Engadget on Fri, 17 Jun 2011 11:57:00 EDT. Please see our terms for use of feeds.

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Wii U dev kits to be updated to latest prototyping hardware in the coming weeks

Nintendo couldn’t have put all those glorious names of third party developers up alongside its Wii U announcement earlier this month without giving those companies at least a glimpse at the actual hardware they’d have to code on. Sega Europe’s Gary Dunn was among those to have tinkered with a development kit before we even knew what the Wii U would be called, but he says that Nintendo intends to refresh that hardware to the latest prototype model at some point before the end of July. According to Gary, coding for the new system is pretty straightforward, and though he wouldn’t get into specifics about performance, he does expect more details to emerge once Nintendo starts distributing the latest version of the Wii U dev platform. Asked about how it compares to the Xbox 360 and PS3, Sega’s dev leader simply said the new Nintendo console is “different.”

Wii U dev kits to be updated to latest prototyping hardware in the coming weeks originally appeared on Engadget on Fri, 17 Jun 2011 08:08:00 EDT. Please see our terms for use of feeds.

Permalink GamesIndustry.biz  |  sourceEurogamer  | Email this | Comments

Console vs. PC redux: how mobile gaming will reshape the industry (again)

Console vs. PC redux: how mobile gaming will reshape the industry (again)

They’re a growing threat, these simple games with their simple designs, simple controls, and simple graphics. They don’t offer the full, premium experience that the real gamers want. They aren’t hardcore enough. They aren’t serious enough. They’re just too… casual.

In the ’90s these were all complaints used to describe the strengthening console menace. Back then, a younger me squandered his meager income at the local Babbage’s or Electronics Boutique, stores full of PC games in cardboard boxes — console titles relegated to a few little shelves. It wouldn’t take long for those consoles to take over those stores and, along the way, the entire industry. Between just 1998 and 2006 console software sales more than doubled, from $2.5 billion to $6.7 billion, while PC game sales dropped from $1.8 billion to $970 million. Even the FPS, once exclusive domain of the PC, is now a console enterprise, with Call of Duty: Black Ops launching on 4.9 million sales on the Xbox 360 and PS3. The PC version, meanwhile, sold less than 400,000 copies (the NPD lumped them in with sales of the Nintendo DS and Wii versions).

Who cares about ancient history? If you’re a gamer you should, because it’s happening again. This time, though, its console gamers lobbing the same lamentations at Angry Bird players, Words With Friends addicts, and ever-sneaky Fruit Ninjas. As smartphones and tablets get more powerful, the dedicated gaming machine looks more and more quaint. Where once software supported hardware in one big, happy family, it’s all becoming rather more… disjointed. For a gamer like me, that’s a little troubling. If app gaming does for consoles what those consoles did to the PC scene a decade ago, a lot of big game studios are going to be in trouble, and a lot of gamers are going to be pining for the good ‘ol days.

Continue reading Console vs. PC redux: how mobile gaming will reshape the industry (again)

Console vs. PC redux: how mobile gaming will reshape the industry (again) originally appeared on Engadget on Wed, 15 Jun 2011 12:00:00 EDT. Please see our terms for use of feeds.

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Wii U will not play DVDs or Blu-ray, Iwata says


Planning to replace that aging Blu-ray player with a Wii U? Not so fast. Nintendo president Satoru Iwata says the gaming console won’t play DVD or Blu-ray discs, due to patent licensing fees.

Wii U does not have DVD or Blu-ray playback capabilities. The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it didn’t warrant the cost involved to build that functionality into the Wii U console because of the patents related to those technologies.

So there you have it. Iwata doesn’t want to hand over a bag of cash for baby Blu’s “bag of hurt.” By the time the Wii U hits store shelves in 2012, we may be buying Blu-ray players just for their Netflix capabilities, so here’s to hoping the console at least carries over that functionality from its predecessor.

Wii U will not play DVDs or Blu-ray, Iwata says originally appeared on Engadget on Wed, 15 Jun 2011 08:20:00 EDT. Please see our terms for use of feeds.

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DIY Virtual Boy arcade cabinet costs only a headache to play

As you may have noticed, we have a bit of a soft spot for Nintendo’s other 3D device, the Virtual Boy — despite its many, many flaws. So, it seems, does DIYer Tighe Lory, who liked the oddball console so much that he built an full-size arcade cabinet for it. As you can see above, that comes complete with some custom joysticks that replace the Virtual Boy’s controller, along with a sliding mechanism that lets you adjust the Virtual Boy itself to just the right height instead of forcing you to hunch over a table. It even has some buttons on each side specifically for Galactic Pinball, and some other authentic arcade touches like a Nintendo serial plate and a backlit marquee. Head on past the break for Tighe’s grand tour on video.

Continue reading DIY Virtual Boy arcade cabinet costs only a headache to play

DIY Virtual Boy arcade cabinet costs only a headache to play originally appeared on Engadget on Wed, 15 Jun 2011 05:57:00 EDT. Please see our terms for use of feeds.

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Nintendo Wii U console shown off in its bright, minimalistic entirety

Nintendo hasn’t been too keen on letting us mere mortals stroke the Wii U, as no amount of coins could unlock the console’s cabinet at E3. Surprisingly though, Inside Games managed to get up close and personal to this white box outside its little cave, and then came home alive with a few clear shots. Mind you, there’s hardly anything exciting here: we’re just gazing at some air vents on the side and back, plus a few ports — including HDMI — on the latter. As pointed out by our brethren over at Joystiq, only time will tell whether this curvy Wii U will come with an attachment to imitate its predecessor’s vertical standing. Check out the backside after the break.

Continue reading Nintendo Wii U console shown off in its bright, minimalistic entirety

Nintendo Wii U console shown off in its bright, minimalistic entirety originally appeared on Engadget on Wed, 15 Jun 2011 01:12:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceInside Games  | Email this | Comments