Aluminum Tray Turns Desktop Keyboard into Laptop Keyboard

I have been looking for something like the BulletTrain Express Keyboard Platform for years. It is little more than a mock lower laptop-case into which you slot your Apple bluetooth keyboard and Magic Trackpad. Thus appointed, you now have yourself a rather comfortable, notebook-like setup.

I find a notebook layout way more comfortable than the standard desktop layout. The trackpad is always ready to hand below the keyboard, so you aren’t forever reaching off to the right or left to mouse around. I actually tried to use my Magic Trackpad below my keyboard in this manner but it just gets in the way of the spacebar.

The Express has a hole for the trackpad and a cutout for the battery-holding cylinder at the back of Apple’s keyboard. In this picture you can see how much it resembles the top of a MacBook Pro, only with a way bigger trackpad:

It does add some thickness to the keyboard, but no more than a laptop does already. Hell, you could even lean back and use this in your lap.

The only thing putting me off is the price: It costs $100, enough to buy a second Magic Trackpad and let me double-fist my mousing setup to bet RSI. Well, there’s one more thing: Unlike the MacBooks, there is no option on the desktop to ignore the trackpad while you type. That could get old, fast.

BulletTrain Express Keyboard Platform [BulletTrain]

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11-Inch MacBook Air Review: A Tiny Miracle [Video]

The 11-inch MacBook Air is marvelously twee—most people will quite literally marvel at it. It’s stupid thin. And if it were any lighter, it would feel more like a trick than a tiny wonder of engineering and design. More »

13-Inch MacBook Air Review: So Long, Fatty [Video]

The new 13-inch MacBook Air is Apple’s katana blade: thin, durable, powerful, sleek. But does it have enough mettle to be your weapon of choice? Abandoning the metaphor: can you ditch your MacBook Pro? More »

TSA: MacBook Air Can Stay in Bag at Security Check

Going to the airport will be slightly less miserable for MacBook Air owners: Apple’s new ultra-thin notebook need not be removed from a bag at security checkpoints.

The Transportation Security Administration told CNN that the 11-inch Air, like the iPad, can stay inside bags when passing through the checkpoint. However, the TSA hasn’t yet determined whether the 13-inch Air can stay inside a bag or must be removed.

The 11-incher gains special clearance because it’s “smaller than a standard-sized laptop,” says TSA. (Netbooks and e-book readers fall under this category as well, according to a TSA blog post on smaller gadgets.)

The 13-inch Air, however, is the same size as most notebooks, so it can’t fly through the checkpoint just yet. Still, it’s puzzling why the 13-incher would get treated differently, considering it’s got the same insides: built-in flash memory, a battery and a fan — no optical drive to cram anything shady inside.

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Photo: Jim Merithew/Wired.com


Mac App Store Provokes Developer Interest, Concern

Apple is on a mission to cram the iPad’s and iPhone’s successes into the Mac, beginning with a brand-new software store serving Mac apps. That may be both good and bad.

The Mac App Store will create a new channel for Mac users to find software easily, and it will make it easier for programmers to reach a large audience. But some developers worry about Apple’s future road map, and the potential the App Store has to turn the Mac platform into a more closed, controlled environment subject entirely to Apple’s whims.

“I wonder when Apple will stop shipping Safari,” said Mike Beltzner, director of the Firefox browser at the Mozilla foundation. “It’s obvious already from [Wednesday’s] keynote that they’re looking to bypass the web.”

Apple in a press conference Wednesday announced that the next-generation Mac operating system, Mac OS X Lion, will launch with a Mac App Store similar to the iOS App Store serving its mobile devices. Steve Jobs said the company was planning to take lessons from mobile and weave their benefits into the Mac platform.

When the Mac app store opens, users will be able to automatically install apps and seamlessly run updates whenever they’re available, just like on the iPhone. Apps downloaded through the Mac app store will load in a quick-launch tool, similar to the springboard interface of the iPhone and iPad.

Most Apple developers seem thrilled about the opportunity to sell their wares through an online Mac store, but some have dissenting views. Here are the pros and cons of a Mac app store, gathered from brief conversations with programmers.

More money, more innovation

The Mac app store presents an opportunity for programmers to reach an audience of 50 million Mac customers (for comparison, that’s about half the size of the audience of iOS users). That could amount to hot sales for Mac apps and a few lucky success stories, like the few we reported on when the iOS App Store was young.

Just as the App Store did with the iPhone, we can expect a wave of new programmers opting to make apps for the Mac. As a result, customers will get thousands of Mac apps enabling Mac computers to do things we never even thought about.

“I think it can breathe some new life into Mac software,” said John Casasanta, partner of the MacHeist software bundle.

App discoverability

Even though the idea of a Mac app store is to create a one-stop-shop for all your third-party software, it won’t necessarily make it easy to find apps.

In the case of the iOS App Store, discoverability is still a problem. The list of best-selling apps is the easiest way to find apps, but otherwise the App Store doesn’t provide an adequate method to sift through the other 300,000 apps. You have to do as much research to find the right software as you would searching the web for third-party apps.

If the Mac app store accumulates a large number of apps (and it sounds like it will), customers will likely face the same paradox of choice.

A race to the bottom or top?

The iOS App Store currently serves about 300,000 apps, but many agree that the majority of offerings in the store are sub-par, and are priced at 99 cents or less. Many are even free, and offer minimal value that corresponds to their cheap price.

Casasanta wonders if we’ll see a similar “race to the bottom” with the Mac app store. However, he said he was more optimistic about the Mac app store, because the Mac developer community long ago established standards for quality. As a result, he thinks Mac users will see a plethora of quality software.


Apple Wants to Keep You Out, MacBook Teardown Shows

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Our buddies at iFixit took their screwdrivers to a brand-new, 11-inch MacBook Air, and quickly reduced it to its component parts.

Quickly, that is, once they found a way past Apple’s unusual five-point Torx screws, which seem to be designed with one purpose in mind: To keep you out.

Apple uses very unusual five-point Torx screws throughout the MacBook Air, starting with the screws holding the bottom case cover on and extending to the screw used to hold this flash memory board onto the logic board. iFixit’s crew had to file down a couple of Phillips screwdrivers to get inside.

That “keep out” mentality extends to the rest of the MacBook Air’s interior, it appears, with a host of beautifully-designed, carefully-engineered parts that are in principle removable, but in practice almost entirely non-upgradeable.

For instance, the 64GB flash drive that stands in place of a hard drive in this system “would be easily user-replaceable,” notes iFixit, if you ignored the Torx screws.

Also, it’s a completely custom part, meaning there’s no way to order a replacement. Flash drive fried? Your only alternative will be to go through Apple support.

Same goes for the 2GB of RAM or really any of the other components.

It’s an impressive feat of engineering, but, we have to conclude, not one that invites maintenance, upgrades, or hacks and mods by the customer.

For the full disassembly, including details about which parts go where, see iFixit’s MacBook Air 11-inch model teardown.

Photos courtesy iFixit.

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Why ‘Gorilla Arm Syndrome’ Rules Out Multitouch Notebook Displays

Apple’s new MacBook Air borrows a lot of things from the iPad, including hyperportability and instant-on flash storage. But the Air won’t use an iPad-like touchscreen. Neither will any of Apple’s laptops. That’s because of what designers call “gorilla arm.”

And while Apple points to its own research on this problem, it’s a widely recognized issue that touchscreen researchers have known about for decades.

“We’ve done tons of user testing on this,” Steve Jobs said in Wednesday’s press conference, “and it turns out it doesn’t work. Touch surfaces don’t want to be vertical. It gives great demo, but after a short period of time you start to fatigue, and after an extended period of time, your arm wants to fall off.”

This why Jobs says Apple’s invested heavily in developing multitouch recognition for its trackpads, both for its laptops, on its current-generation Mighty Mouse and on its new standalone Magic Trackpad.

Avi Greengart of Current Analysis agrees it’s a smart move, borne out of wisdom gathered from watching mobile and desktop users at work.

“Touchscreen on the display is ergonomically terrible for longer interactions,” he says. “So, while touchscreens are popular, Apple clearly took what works and is being judicious on how they are taking ideas from the mobile space to the desktop.”

But Apple didn’t have to do its own user testing. They didn’t even have to look at the success or failure of existing touchscreens in the PC marketplace. Researchers have documented usability problems with vertical touch surfaces for decades.

“Gorilla arm” is a term engineers coined about 30 years ago to describe what happens when people try to use these interfaces for an extended period of time. It’s the touchscreen equivalent of carpal-tunnel syndrome. According to the New Hacker’s Dictionary, “the arm begins to feel sore, cramped and oversized — the operator looks like a gorilla while using the touchscreen and feels like one afterwards.”

According to the NHD, the phenomenon is so well-known that it’s become a stock phrase and cautionary tale well beyond touchscreens: “‘Remember the gorilla arm!’ is shorthand for ‘How is this going to fly in real use?’.” You find references to the “gorilla-arm effect” or “gorilla-arm syndrome” again and again in the scholarly literature on UI research and ergonomics, too.

There are other problems with incorporating touch gestures on laptops, regardless of their orientation. Particularly for a laptop as light as the MacBook Air, continually touching and pressing the screen could tip it over, or at least make it wobble. This is one reason I dislike using touchscreen buttons on cameras and camera phones — without a firm grip, you introduce just the right amount of shake to ruin a photo.

Touchscreens work for extended use on tablets, smartphones and some e-readers because you can grip the screen firmly with both hands, and you have the freedom to shift between horizontal, vertical and diagonal orientations as needed.

On a tablet or smartphone, too, the typing surface and touch surface are almost always on the same plane. Moving back and forth between horizontal typing and vertical multitouch could be as awkward as doing everything on a vertical screen.

This doesn’t mean that anything other than a multitouch trackpad won’t work. As Microsoft Principal Researcher (and multitouch innovator) Bill Buxton says, “Everything is best for something and worst for something else.”

We’ve already seen vertical touchscreens and other interfaces working well when used in short bursts: retail or banking kiosks, digital whiteboards and some technical interfaces. And touchscreen computing is already well-implemented in non-mobile horizontal interfaces, like Microsoft’s Surface. Diagonalized touchscreen surfaces modeled on an architect’s drafting table like Microsoft’s DigiDesk concept are also very promising.

In the near future, we’ll see even more robust implementations of touch and gestural interfaces. But it’s much more complex than just slapping a capacitative touchscreen, however popular they’ve become, into a popular device and hoping that they’ll work together like magic.

Design at this scale, with these stakes, requires close and careful attention to the human body — not just arms, but eyes, hands and posture — and to the context in which devices are used in order to find the best solution in each case.

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Why Apple Saddled the MacBook Air With Weak CPUs

by Chris Foresman, Ars Technica

At long, long last, the Macbook Air has been updated. But if you were hoping for enough CPU muscle in the new models to keep a bunch of Flash-addled webpages from bringing the entire portable to its knees, then you’re going to be sorely disappointed — the Core 2 Duo is still with us in the new models. In fact, the 11-inch Macbook Air actually trails its predecessor in clockspeed, while the 13-inch model hasn’t changed at all.

Given that Apple really went all-out to upgrade the rest of the Air package, the choice of a geriatric CPU is a giant slap in the face to Intel’s latest portable processor options. Apple looked at Arrandale, Intel’s 32nm CPU with a northbridge/GPU combo integrated into the same package, and said, “No thanks, but do you have any more of the really old chips?” Ouch.

We hate to say we told you so, but we told you sotwice, even.

When Intel unveiled the Arrandale ULV parts for ultraportables a few months back, it was obvious that they were not destined for the Macbook Air. The problem wasn’t so much the CPU part of Arrandale — even though the ULV variant is indeed deficient in the cache and clockspeed departments when compared to the Core 2 Duo — the problem is the GPU.

The multicore GPU integrated into the NVIDIA 320M handily spanks the (admittedly improved) Intel integrated graphics glued onto the Core i-series processors. And it’s also compatible with OpenCL, something Intel has yet to support in its IGPs. Apple argued that the improved graphics power of the 320M was more important than improved CPU processing power when designing the recent 13-inch MacBook Pro update — that same logic (though you may disagree with the decision) still applies here.

That’s not the only problem. The dual-chip packages are considerably larger than the small-outline packages for the low-voltage Core 2 Duos originally introduced on the first MacBook Air. Even with the integrated northbridge and GPU, Arrandale processors still require a separate controller. The combination simply couldn’t fit on the MacBook Air’s minuscule logic board. Instead of giving up room to shoehorn in updated processors, Apple instead chose to improve the MacBook Air’s battery capacity. With seven hours of promised life without any need for an external battery, it can be argued that this is a useful trade-off.

Finally, we have to consider the 11-inch MacBook Air. While its bigger brother offers a 1.86-GHz or 2.13-GHz CPU, the smaller sibling is left with just 1.4-GHz or 1.6-GHz options. The reason for the difference here is simple: thermal design. The slower processors clock in at just 10W TDP (7W less than those used in the 13-inch models) making it much easier to cool the inside of the tiny 11.6-inch casing.

The combination of Core 2 Duo processor and NVIDIA 320M graphics is more powerful than the Atom and Intel IGP combo used in notebooks of similar size. While some comparable ultraportables use newer Arrandale chips in them, most also cost significantly more than the revised MacBook Air models. Apple decided to trade maximum performance for increased battery life and portability and still offer a lower price than the previous generation. Whether that tradeoff is worth it (and we’ll be checking this as we review the new models) is up to users to decide.

This story originally appeared on Ars Technica.

Photo by Brian X. Chen / Wired.com.

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New MacBook Air Disses Adobe Flash

Steve Jobs wasn’t kidding when he said Apple was borrowing philosophies from the iPad to implant into the new MacBook Air. Like the iPad, Apple’s brand new MacBook Air is missing a software plug-in that shipped with previous Macs: Adobe Flash.

I noticed this upon booting up and attempting to watch a Hulu video for the first time on an 11-inch MacBook Air that Apple loaned to Wired.com on Wednesday. Instead of a video, the message “Missing Plug-in” popped up in an empty window.

The lack of Flash on the new MacBook Air is not a big deal, considering you can simply head to Adobe’s website, download the plug-in and install it on the computer within a few minutes — unlike the iPad or iPhone, which doesn’t support the plug-in at all. But the omission of Flash is both interesting and amusing.

Apple’s grudge against Flash is thoroughly explained in a web post written by Jobs in April. There, he explained that Flash wasn’t technically up to par to perform well on mobile devices such as the iPhone and iPad, and supporting Flash would stifle Apple’s ability to innovate. He added that Flash was the No. 1 reason that Macs crash, and Adobe still hasn’t made any major improvements.

“We also know first hand that Flash is the number one reason Macs crash,” Jobs wrote. “We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.”

However, Apple failed to completely block Flash from the iOS platform. In September, Apple revised its developer guidelines to allow third-party programming tools to be used to develop iOS apps. That effectively opened doors to Adobe’s Packager for iPhone, a tool in Creative Suite 5 that enables Flash to be easily converted into native iPhone app language. So Flash has made it to the iOS platform in a roundabout way.

Jobs can’t be happy about that: An iOS developer told Wired.com it was likely that the FTC forced Apple to allow third-party programming languages because the restriction reeked of anti-competition. The ineffective exclusion of Flash on the MacBook Air, and presumably on future Macs,  serves as a statement more than anything else: Apple really doesn’t want to endorse Flash anymore.

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Photo: Brian X. Chen/Wired.com


Hands-On With Apple’s New MacBook Airs

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Apple has rolled out major upgrades for its puny MacBook Air — the machine that Steve Jobs believes is the “future of notebooks.”

“We think all notebooks are going to be like this one day,” says Jobs. The new notebooks will be available in stores right away.

Wired.com had some hands-on time with the Air, which now comes in 13.3-inch and 11.6-inch models. Follow along for our impressions and photos of the devices.

The Airs are mighty light: The 13.3-inch model weighs only 2.9 pounds, and its smaller sibling weighs 2.1 pounds. Both notebooks measure 0.68 inches at their thickest point and 0.11 inches at their thinnest point. The experience of holding one of these notes isn’t much different from the previous Air, however.

Immediately you’ll notice that launching an app is extremely fast on both of these notebooks, thanks to the use of flash storage.

Safari launched in a fraction of a second. Other apps were noticeably zippy with loading as well. The 11-inch model comes with either 64-GB or 128-GB flash storage, while its bigger sibling comes with 128 GB or 256 GB.

Other than size, a major difference is that the 13.3-inch model includes an SD card reader, while the 11-incher doesn’t.

Also, the 13.3-inch Air has a higher-resolution screen: 1440 by 900 pixels on the 13.3-inch model versus the 11-incher’s 1366 by 768 inches. For these reasons, I personally preferred the 13-inch model.

The MacBook Air costs between $1,000 and $1,600, depending on screen size and storage capacity.

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