Google Chrome hits version 5, brings stability to Mac and Linux

You’ve been biding your time, enduring the evils of Firefox, Safari, Opera and perhaps even Internet Explorer (dare we speak its name), slowly summoning your courage to give Google’s alternative a try. Well, kiddo, we’ve got good news and bad. The good news is that if your box lovingly depicts fruit or a well-dressed penguin, you’ll no longer get short shrift: Chrome 5 is out of beta and stable across Mac and Linux for the first time, with browser sync and a host of new HTML5 functionality to boot. The bad news is that Chrome has some quirks of its own… but hey, let’s not spoil the experience — no matter what platform you try it on, the WebKit browser is definitely speedy. Those flyin’ french fries aren’t just for show.

Google Chrome hits version 5, brings stability to Mac and Linux originally appeared on Engadget on Wed, 26 May 2010 09:17:00 EDT. Please see our terms for use of feeds.

Permalink Download Squad  |  sourceGoogle Chrome Blog  | Email this | Comments

mSpot stores your music* in the cloud, makes it available anywhere**

Whoa there, vaquero — don’t get too excited just yet. As with just about every other gratis backup service on the web, there’s a catch you should know about with mSpot‘s latest endeavor. The free limit is right around 2GB (exact size is TBD), so if you’ve got more than a second generation iPod’s worth of audio, this here service will only serve as a tease. For those who fall under that threshold, there’s plenty to love, and if you’re down for ponying up, you’ll be able to secure 10GB for $2.99 per month or 20GB for $4.99 per month. Launched today at Google I/O, this “freemium” music cloud service essentially syncs your entire music library (either in iTunes or a user-designated arrangement of folders) with mSpot’s servers — provided your library is less than 20GB, of course — and then makes it available anywhere. Phones and other computers should have no issue tapping in (though only Android will be supported out of the gate), and the app itself runs quietly in the background in order to check for new additions / subtractions and mirror said changes in your online library. For now, the service is available by invitation only through mspot.com, with public availability slated for next month. Size limits aside, the service worked well for us in our limited testing, though that first 20GB upload is a real pain over Time Warner Cable’s obviously capped Road Runner internet. Oh, and if you’re bummed about not being guaranteed an invite today, you shouldn’t be. Hit that source link and enter “engadget” as the password — the first 500 get immediate access, but once they’re gone, they’re gone.

*20GB tops, buster!
**Only on Android, Macs and PCs at first, chief!

Continue reading mSpot stores your music* in the cloud, makes it available anywhere**

mSpot stores your music* in the cloud, makes it available anywhere** originally appeared on Engadget on Wed, 19 May 2010 09:00:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourcemSpot  | Email this | Comments

Ask Engadget: what’s the best 13-inch Core i5 / i7 Wintel ultraportable for running OS X?

We know you’ve got questions, and if you’re brave enough to ask the world for answers, here’s the outlet to do so. This week’s Ask Engadget question is coming to us from Dan Murphy [great name!], who needs to know which ultraportable on the market today is best equipped to roll both ways… if you know what we’re sayin’. If you’re looking to send in an inquiry of your own, drop us a line at ask [at] engadget [dawt] com.

“Real simple: what’s the best Core i5 or Core i7 13-inch laptop (with discrete graphics) for running both Windows 7 and Mac OS X? I’m a video and photo guy who does marketing work for a university, and while I’ve been using a Dell M1330 to operate on both sides of the fence, I’m in dire need of a hardware upgrade. I’m not fussed by the Windows vs. Mac debate and use both on a daily basis, but I need as much power as possible in an ultraportable form factor in order to handle both of these operating systems (sorry, 13-inch MacBook Pro, but you aren’t cutting it). Here’s hoping your readers can help out!”

We’d sure the master Hackintoshers out there would love to help out, and we’re sure Apple will weep when realizing they’d have a sale if they would’ve crammed a Core i5 into their 13-inch MBP while refreshing the other guys last month. Go on, folks — let this guy in on your secrets in comments below.

Ask Engadget: what’s the best 13-inch Core i5 / i7 Wintel ultraportable for running OS X? originally appeared on Engadget on Thu, 13 May 2010 23:09:00 EST. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Steam on Mac preview roundup: all but identical to PC

With that hotly-anticipated May 12th release date just around the corner, you might be wondering how Steam on Mac will perform. You’re in luck, because some of our favorite Mac news sites have just finished testing the software’s closed beta. The verdict? It’s practically the exact same as the Windows version, except there’s almost nothing to buy. Save for the Growl-like notifications at the top of the screen, the UI is all but indistinguishable, and as promised,data and purchases (if playable) automatically carry over in their entirety from your Windows Steam account. Team Fortress 2 even has cross-platform capability, allowing Mac users to play online with their Windows counterparts, though several journalists noted you might want to invest in a two-button wheel mouse if you don’t want to be found out. Source Engine performance on Mac wasn’t quite as good as on Windows in tests using the exact same hardware (thanks, Boot Camp), but admirably comes close nonetheless; Electronista was able to maintain a similar framerate in Portal just by disabling two levels of anti-aliasing. Not all Mac users will be able to partake in these games, however; though a MacBook Pro with a discrete 512MB GeForce 8600M card could run them well and a GeForce 9400M laptop managed on low settings, those with only integrated Intel graphics chips might find themselves in for a painful surprise.

Read – Electronista
Read – MacRumors
Read – MacWorld
Read – AppleInsider

Steam on Mac preview roundup: all but identical to PC originally appeared on Engadget on Mon, 10 May 2010 18:59:00 EST. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

BumpTop acquired by Google, no longer available

Leaving us so soon? BumpTop, the OS overlay specialist that gave Windows 7 touchscreen PCs a great reason to exist back in early 2009, seems to be pulling the plug on its one and only claim to fame. In a somewhat terse update posted to the site, the company — which just outed a Mac version of their software in January — has been acquired by Google, which means that BumpTop (for both Windows and Mac) will “no longer be available for sale.” This plug pulling also means that no future updates are planned, but if you’re not shaken by such a thought, the app can still be downloaded for the next week free of charge. As for BumpTop Pro users? End-of-life support will be provided for you all, but there’s no guarantee that won’t change as the wind blows. We’re definitely curious to see what Google has in store for BumpTop — ChromeOS and Android could get real crazy, real fast.

[Thanks to everyone who sent this in]

Continue reading BumpTop acquired by Google, no longer available

BumpTop acquired by Google, no longer available originally appeared on Engadget on Sun, 02 May 2010 15:14:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceBumpTop  | Email this | Comments

Steam for Mac opens a portal to May 12, steps through

Valve promised that Steam on Mac would arrive in April. As you’re no doubt aware, April is nearly over. Does that make Steam… vaporware? Not quite. Put away the Caruso sunglasses for two more weeks, because our friends at Joystiq just received a one-line email reading: “Valve today announced the public release of Steam for the Mac is May 12. Please stay tuned for more information.” Oh well — at least you’re not waiting for Steam on Linux, and you can always stock up on Razer peripherals while you endure the delay.

Steam for Mac opens a portal to May 12, steps through originally appeared on Engadget on Thu, 29 Apr 2010 20:20:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceJoystiq  | Email this | Comments

Adobe’s CEO: Jobs’ Flash letter is a ‘smokescreen’ for ‘cumbersome’ restrictions (update: video)

There’s no official transcript yet, but the Wall Street Journal just live-blogged an interview with Adobe CEO Shantanu Narayen, in which he responded to the Steve Jobs “Thoughts on Flash” letter posted this morning. Substantively, Narayen didn’t offer much we haven’t heard Adobe say before, but his frustration with Apple is palpable even in summary form: he called Jobs’ points a “smokescreen,” said Flash is an “open specification,” and further said Apple’s restrictions are “cumbersome” to developers and have “nothing to do with technology.” What’s more, he also said Jobs’ claims about Flash affecting battery life are “patently false,” and suggested that any Flash-related crashes on OS X have more to do with Apple’s operating system than Adobe’s software.

Perhaps most importantly, Narayen reiterated that Adobe is fundamentally about making it easier for devs to write multiplatform tools — a stance Jobs specifically took issue with in his letter, saying multiplatform tools lead to bad user experiences. Apple and Adobe and the rest of us can argue about battery life and performance all night, but that’s clearly the central philosophical difference between these two companies, and we doubt it’s ever going to change. That is, unless Adobe absolutely kills it with Flash 10.1 on Android 2.2 — and given our experiences with Flash on smartphones and netbooks thus far, we’ll be honest when we say that’s going to be a major challenge. We’ll link over to the full transcript when it goes up, but for now, hit the source link for the liveblog.

Update: We’ve now embedded video of the interview for you after the break. Much better than a transcript, don’t you think?

Continue reading Adobe’s CEO: Jobs’ Flash letter is a ‘smokescreen’ for ‘cumbersome’ restrictions (update: video)

Adobe’s CEO: Jobs’ Flash letter is a ‘smokescreen’ for ‘cumbersome’ restrictions (update: video) originally appeared on Engadget on Thu, 29 Apr 2010 16:11:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceWall Street Journal  | Email this | Comments

Steam for Mac beta reveals possible Linux compatibility in the pipeline, penguins rejoice

Gaming on Linux? That’s not something we hear every day just yet, but it looks like the good folks at Valve might be considering a penguin revolution. In one of the latest beta releases of Steam for Mac, Phoronix spotted a mention of the open-source platform in the launcher script, and we were also able to verify this code ourselves. Furthermore, the eagle-eyed Linux blog has previously seen a handful of evidence hinting Linux compatibility for Valve’s Source gaming engine. We’re probably still a ways off from any announcement (if ever) so for now, let’s just leave the guys alone — we don’t want to distract them from bringing the Portal goodness to our Macs now, do we?

Steam for Mac beta reveals possible Linux compatibility in the pipeline, penguins rejoice originally appeared on Engadget on Fri, 23 Apr 2010 14:03:00 EST. Please see our terms for use of feeds.

Permalink Never Know Tech  |  sourcePhoronix  | Email this | Comments

Apple Technical Note TN2267: an opening for GPU-accelerated Flash?

There couldn’t possibly be any less fanfare from Apple on this, but the company’s recently released Technical Note TN2267 for OS X 10.6.3 might just be the GPU-sized opening that Adobe and, consequently, Flash users have been waiting for. Here’s the key bit:

The Video Decode Acceleration framework is a C programming interface providing low-level access to the H.264 decoding capabilities of compatible GPUs such as the NVIDIA GeForce 9400M, GeForce 320M or GeForce GT 330M. It is intended for use by advanced developers who specifically need hardware accelerated decode of video frames.

Now, we’re not exactly “advanced developers,” but it seems pretty clear that this is designed to give developers access to some inner workings of OS X that have previously been restricted to Apple itself — access that has been evident in Flash tests that show it performs much better in instances where it can access a computer’s GPU. No word from Adobe on this just yet, but we’ve got to guess they’ve already taken notice.

Apple Technical Note TN2267: an opening for GPU-accelerated Flash? originally appeared on Engadget on Thu, 22 Apr 2010 14:32:00 EST. Please see our terms for use of feeds.

Permalink Daring Fireball  |  sourceApple  | Email this | Comments

Apple issues software update for new 15- and 17-inch MacBook Pros


Apple would seem to have been optimizing its code in the time between sending its latest MacBook Pro models into mass production and yesterday’s launch, as we’ve just come across a software update for the brand new 2010 laptop models. Specifically aimed at the 15- and 17-inch machines — which differ from the 13-incher with their Core 2010 CPUs and automatically switching graphics subsystem — the patch is aimed at improving “graphics stability for high-performance video and gaming applications” while also squashing a variety of bugs. That hardly sounds like you’d be in danger if you didn’t update, but we’d still advise swallowing the 258MB pill just to keep your aluminum-clad investment safe.

Apple issues software update for new 15- and 17-inch MacBook Pros originally appeared on Engadget on Wed, 14 Apr 2010 10:24:00 EST. Please see our terms for use of feeds.

Permalink PC Mag  |  sourceApple  | Email this | Comments