Sprint employees now training with the Palm Pre?

We’re not totally sure here, but it sounds like Sprint employees are now being trained on the anxiously awaited Palm Pre. Over at PreThinking, they seem to have gotten their paws on an internal Sprint email that says that “employees can expect training to start in April as well as multiple communications to get them excited and ready to help our customers” for the Pre. Being of a curious nature, they apparently followed up to ask if the training had indeed begun, receiving this mysteriously veiled reply: “I would like to inform that Sprint is in the process of providing the training for the new Palm Pre. Once it’s launched, Sprint will be ready to serve their valued customers regarding the Palm Pre.” We’ve seen the new ads all over the place, and it was really only a matter of time, so we’re not exactly shocked and awed at this one, but you tell us: what does it all mean?

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Sprint employees now training with the Palm Pre? originally appeared on Engadget on Fri, 10 Apr 2009 10:58:00 EST. Please see our terms for use of feeds.

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Sprint goes a little crazy with new Pre advertising

We hadn’t necessarily taken the Pre crowd as the attention-span-of-a-gnat sort, but in case our psychology is dead off, Sprint has formulated a truly mind-blowing 60 seconds of video that runs down a series of meaningless stats — the number of emails just sent containing “miracle banana diet,” for example — and ties it all together neatly at the end as a plug for the carrier’s 3G and 4G networks. Perhaps more importantly, the Pre makes two brief appearances in the ad — but if you’re looking to take your visual overload to the next level, you can have a peep at Sprint’s updated “Plug into Now” site, which blasts you with a seemingly endless series of widgets that keep you abreast of stats like the number of lung transplants that occurred today, the number of shopping days until Christmas, and the current national debt. Clicking on the Pre takes you to a dedicated series of Pre widgets complete with a spinning Pre — nothing new, really, but if you simply must have fast access to Pre mentions on Twitter, this might just be your dream come true. Follow the break for Sprint’s ad, but make sure you’re not too amped on caffeine first.

[Via PreCentral, thanks James]

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Sprint goes a little crazy with new Pre advertising originally appeared on Engadget on Mon, 06 Apr 2009 19:44:00 EST. Please see our terms for use of feeds.

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No Pre: Howard Stern Dumps Palm for BlackBerry Bold

The future of Palm is widely considered to hinge on the success of the Pre, so the company is naturally doing all it can to ensure that the forthcoming smartphone, first announced at CES, is a hit. When the self-proclaimed king of all media, Howard Stern, announced that he was in the market for a new phone, the company jumped at the opportunity. After all, Stern is a Palm fan, looking for a replacement for an old Treo.

Palm set up a briefing with the DJ, showcasing the new handset. Stern, who had already written off buying an iPhone, due to its lack of keyboard, was looking very closely at the purchase of a BlackBerry Bold.

According to ZDNET, Stern liked what he saw of the Pre, but due to the handset’s lack of Lotus Notes compatibility, he ultimately chose the Bold. Looks like BlackBerry’s got the Fartman seal of approval. Insert your own RIM jokes below.

Giz Explains: All The Smartphone Mobile App Stores

It’s been less than a year since Apple launched the iPhone App Store, but now virtually every mobile OS is showcasing its own take on the mobile application storefront. How do they all stack up?

The first thing you’ll notice about these efforts—coming from such traditionally competitive companies as Palm, BlackBerry, Nokia and Microsoft—is just how similar they all sound. App World? App Catalog? App Market? Mobile Marketplace? This outward likeness actually runs pretty deep—these stores are advertising uncannily similar feature sets, for both users and developers:

Although it might not evident in the feature-by-feature breakdown above, there are two distinct kinds of app store: The primary store, which is the first and only source of an OS’s apps (see Apple), and the secondary store, which is built around an existing stock of third-party apps, and with preexisting developers in mind (see BlackBerry, Microsoft, and Nokia). It’s a combination of these different lineages and divergent policy choices that make the smartphone app store experience so varied.

Apple’s iPhone App Store
At least for now, the App Store is the standard by which all others are judged. Beyond that, it’s given us a rough guide for what works. With a $99 dollar developer’s fee and a novice-friendly SDK, the barriers of entry for an iPhone developer are fairly low. Distribution, payments and to a large extent marketing are managed by iTunes, which iPhone owners are necessarily familiar and comfortable with.

And, of course, there’s the iPhone: This store may only serve one handset (and its very similar nonphone brother), but it’s a wildly popular one. This makes the app store uniquely attractive to developers, because it provides access to the largest uniform app-buying market in the world. Microsoft can argue that Windows Mobile 6.5 will connect developers to x gajillion different customers through y zillion different handsets, but this variety is a curse: Handsets have different resolutions, processors, 3D hardware, input types and basic feature sets. A motion-sensing 3D game with a GPS social networking feature won’t work on a lot of WinMo handsets, but a 2D, keypad-controlled Asteroids clone won’t make a developer rich.

But the App Store is far from perfect. Apple, like all App Store owners, has the final say in what gets listed, delisted or banned, and they aren’t afraid to remind us of this. Along with the typical risque/racist/infringing content prohibitions, Apple enforces strict and often limiting rules against apps that compete with the iPhone’s native set—iTunes, Mail.app, Safari to name a few—and apps that their partnered carriers aren’t too fond of, i.e video streaming and tethering apps. Now, all these rules are showing signs of loosening with OS 3.0, but as long as the App Store is the sole source of iPhone apps, any rules will seem like too many rules—especially if you’re accustomed to a totally unregulated system like Windows Mobile 6.1’s. Hence, the gray market.

Android App Market
This second major entrant into the app store race represents a consciously different approach than Apple’s, but not in that many ways. Immediately, we see a lot to compare: A single-handset userbase (at least for now), low costs for developers and a presence as the primary—though not sole—source of apps from Day One.

But the App Market is a different breed than the App Store. Most importantly, it’s not the only place you can get apps. Google has been much more lenient about what they allow in their store since the beginning but in the rare case that they don’t approve of an app, as in the case of tethering apps earlier this month, you can just go download an .APK file and sideload it onto your G1 anyway. This is a healthy middle ground for everyone involved; Google doesn’t alienate users by destroying entire categories of apps, but isn’t forced to come into conflict with carriers because of overly liberal policies. Google has also made their Market more friendly to consumers, with a no-questions 24-hour return policy.

Great! Then why is the App Market so underwhelming? Well, the G1 wasn’t exactly a runaway hit, and the store got off to a slow start. Paid apps weren’t made available for months after launch, and when they arrived they didn’t benefit from the convenience and familiarity of a storefront like iTunes. Moreover, there’s no guarantee that things will change that much in the coming months—more handsets from more manufacturers will boost Android’s user numbers, but will lead to the WinMo-style toxic fragmentation that Apple so adamantly avoids.

BlackBerry App World
Matt took a dive into the newest mobile app store, and found it agreeable, but not spectacular. RIM’s is the beginning of this “secondary” app store concept, and it shows: You’ll be hard-pressed to find anything here that wasn’t previously available elsewhere. It is simply an aggregator for existing applications.

This was a given, as developers have been cranking out BlackBerry apps for years now. But App World was a great opportunity for RIM to give the lethargic dev community a shot in the arm. Instead of doing that, they’ve made the store almost hostile to would-be app writers.

Listing your wares in App World costs a hefty $200, which gives you the right to upload 10 apps, but doesn’t come with any new SDKs or development tools. The payment system is PayPal, which is clumsy to use and a pain to set up. A minimum non-free price tier of $2.99, probably intended to filter out spammy apps and cover PayPal’s transaction fees, discourages developers from even trying to make simple, useful apps, eliminating the $.99-to-$1.99 sweet spot that has been central to Apple’s success. App World feels like an afterthought, and a reluctant one. UPDATE: It should be noted that the 70% dev revenue share figure in the chart is incorrect, and has been update to 80%—a marked advantage over the other stores.

Windows Mobile Marketplace
With Windows Mobile 6.5, Microsoft will introduce the Windows Mobile Marketplace. So far, their announcements have shown an awareness of the pitfalls of both Apple’s and RIM’s approaches: They’re emphasizing non-exclusivity and app approval transparency, a 24-hour return policy and wide device support, but also making sure to get big-name app and game developers on board to ensure that users actually have something new to look forward to at launch.

On the developer side, it’s a mixed bag. As in every other store, the dev take-home is 70% of each sale, but the listing fees aren’t great. $99 gets you five apps a year, but anything beyond that will cost an additional $99. I’m sure this will help vaccinate the Marketplace against the fart app epidemic that Apple has proven so prone to, but it’ll do so at the expense of potentially useful free and $0.99 apps—again, a crucial price range. One important factor that’s still TBD is the payment system. Microsoft says they’ll support both credit card payments and carrier charges, but hasn’t yet said how that’ll look. In both cases the process will need to be as seamless as possible.

Nokia Ovi Store
You probably haven’t heard much about this store, set to debut within a month, but it’s kind of a big deal for the 40m+ Symbian S40 and S60 users that it’ll serve apps to. It’s planned to shoehorn into Nokia’s new Ovi app suite, which we were introduced to with the XpressMusic 5800, and provide a go-to source for not just apps, but ringtones, wallpapers, and basically everything else that you might have found in a 2001 vintage carrier WAP store.

There has been a decided lack of fanfare surrounding this launch, probably because there just aren’t that many Nokia smartphones in the US. But its success or failure will be informative: It will be the most open of all the app stores. For the time being, there is no developer fee, and app listings are free and unlimited. You can easily publish tons of different kinds of content—Flash Lite apps, Java apps, Native S60 apps, multimedia uploads and others—which will be subject to a vetting process that Nokia has assured will be minimal. As Nokia-averse Americans, we can view the Ovi Store as an experiment in laissez-faire app-mongering—a multi-handset, mixed-media, unfiltered feed of Symbian content.

Palm App Catalog
And finally, we have Palm’s App catalog. This is the store we know the least about, but that is already set for a different course than all the others. At launch, the only handset it’ll serve will be the Pre—though Palm has indicated that other WebOS handsets are inevitable. It’ll be the first—and likely exclusive—source of WebOS apps, and developers will be furnished with a solid, though fundamentally limited, SDK.

Palm’s still-vague plan for the App Catalog will no doubt be central to the success or failure of the Pre, but we can make an educated guess at what to expect, assuming that Palm doesn’t get taken over by idiots in the next couple months: Palm will vet the apps thoroughly, provide an in-house payment system, and make development simple and cheap (previewed Mojo SDK apps have shown great promise). The end result will probably look something like the iPhone App Store, but with one huge difference: there will be no local natively running apps—the Mojo SDK doesn’t provide for that, just for what amount to turbocharged, locally-stored web apps. Granted, these web apps will have privileged access to some of WebOS’s core functions, but it’s doubtful that high-end gaming, as we’ve seen on the iPhone, will even be possible on the platform. These limitations (along with WebOS’s multitasking advantages) will affect the nature and quality of the apps that are listed in the store much more than the Catalog’s policies, though exactly how, we’ll have to wait and see.

Still something you still wanna know? Send any questions about app stores, SDKs or the finest in fart-app technology to tips@gizmodo.com, with “Giz Explains” in the subject line.

Palm Pre Classic emulator demoed on video

Longtime Palm fans are gonna want to lock the doors and turn down the lights — our friends at PhoneScoop just got the first demo of Motion App’s Classic Palm OS emulator for the Palm Pre. Palm OS apps can be installed by just dragging the .prc files over the Pre in mass storage mode, and they’re run as though they were on an SD card. There’s no tethered HotSync, although there’s a compatibility mode of some kind and apps will be able to pull data down over the air. Check the video after the break, including a demo of ePocrates, which we know a lot of potential Pre owners are interested in.

Continue reading Palm Pre Classic emulator demoed on video

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Palm Pre Classic emulator demoed on video originally appeared on Engadget on Thu, 02 Apr 2009 15:57:00 EST. Please see our terms for use of feeds.

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Palm Pre’s First Apps Hands On: Seriously Good-Looking Programs

We’re nearing the still unknown release date for the Palm Pre, and new details are slowly surfacing. Sprint demoed the Pre’s WebOS apps at CTIA, including PalmOS Emulator, Google Maps and Pandora. These look fantastic.

Like the iPhone, Palm gives developers a set of recommended UI design elements in the SDK, to promote a cohesive look in WebOS. While use of these buttons and menus aren’t mandatory, these early developers have embraced them. I also happen to think the design DNA of WebOS looks better than any platform on the market, even Mobile OSX.

Google Maps
Google Maps is tightly integrated with the Pre’s universal search function, so when you start typing something in search, you can launch straight to Maps, and it will zero-in on the points of interest. You can pan and zoom around the app using your fingers, and pretty much behaves like any other touch-enabled version of Google Maps.

Pandora
Pandora’s integration with WebOS will make it the best available mobile version of this music service. When you start Pandora and exit to another app a little Pandora logo remains in the bottom right corner of the screen. When you tap it, a quick launch UI pops up that lets you control the app without exiting whatever else you were doing. Serious, serious multitasking. And in general, the UI seems much more intuitive and usable than most the other versions of Pandora, with plenty of UI navigation options that make it less labyrinth, more music app.

PalmOS Emulator
PalmOS Emulator lets the phone UI look and act like the Garnet OS, and even has virtual, on screen buttons to give you full functionality. If you have old PalmOS apps you can’t bear to part with, or just really hate WebOS (but love the Pre?), you can go back in time 10 years. Also worth noting is that Palm says they will roll out a solution for migrating data from old PalmOS phones to new WebOS ones, including support at the Sprint store. But Palm says they’ll divulge details closer to release.

TeleNav GPS
The TeleNav demo wasn’t fully up and running, since the demo was indoors, but it essentially looks like the version available on the T-Mobile G1. Not much else unique going on there, but that’s not necessarily a bad thing, either.

Sprint TV
Sprint TV was probably the least spectacular of the bunch, but even that looked like a pretty nice app. There’s a main menu for Viewing options (Live, Premium, On Demand TV), and then secondary menus that let you choose channels or content. Once you hit that, it launches into the TV service, which pulls up video. Video quality wasn’t that great, and there was some artifacting/glitching going on, but it was certainly viewable. And there didn’t seem to be any sort of on-screen guide or controls for Sprint TV. Not a dealbreaker, but it would sweeten the package.

There were also other apps, like FlightView, which lets you track planes and schedules in real time, among other things, and a NASCAR app, which will let you appreciate America’s fastest growing sport (which is heavily sponsored by Sprint!). But if this is what we have to expect for future Pre Apps, I’m pretty excited.

How the Palm Pre Can Beat the iPhone

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The Palm Pre is being touted by almost everyone as the first serious rival to the iPhone. That’s no surprise — almost every other manufacturer has squeezed out a touch-screen, big-icon handset since the iPhone debuted almost two years ago, but they have all been me-too clones, and about as successful in topping the iPhone as the myriad MP3 players that failed to beat the iPod. The Pre looks like the first phone to actually bring something new.

What has this shown us? It makes it clear that simply adding extra features doesn’t work. Adding a 5MP camera is no more likely to topple the iPhone than adding an FM radio worked to beat the iPod. The reasons for the success of the iPhone are subtler and harder to see.

Here’s what the Pre needs to do to make a dent.

Be Fun to Use

Arguably, almost every cellphone before the iPhone was horrible to use, a monstrosity of hard-to-access features and bad UI decisions. Because every phone was as bad, the manufacturers got away with it. The Pre enters a post-iPhone world. The iPhone’s UI is not only easy and intuitive but a joy to use. Little tweaks, animations and subtle guides combine to make the iPhone fun to just play with.

The Pre’s wiggly strip, its un-intrusive pop-up notifications and its “card" metaphor are all good candidates for this. And when you see the “window-blind" expandable menus for the first time, I dare you not to crack a smile.

Applications

The iPhone is lacking in many features — just look at the reception that the addition of cut-and-paste got at the OS 3.0 announcement. But the beauty of the iPhone model is the App Store, which means developers can add almost any missing feature they like. Every smartphone can run third party applications, but Apple was the first company to make it so easy that it’s hard not to buy apps.

Palm needs to make sure the Pre has a store at least as good as the iTunes Store, and — unlike Apple — it doesn’t have the luxury of spending a year making it. The Pre needs to launch with a perfect, well stocked store to stand a chance. Pandora and Amazon have already signed up, so its off to a good start.

An Kick-Ass Ad Campaign

One of the secrets of Apple’s success is brand awareness. Nobody goes to the store to buy an “MP3 player"; they go to buy an iPod. And so the iPhone, too, isn’t seen to be the same as a phone. The iPhone exists in a category of its own.

To have a chance of really competing, rather than being a respectable also-ran, the Pre needs to become a household name, and to garner similar buzz to that surrounding Apple’s phone. This is starting with the tech blogs — we are almost universally excited by the Pre, but it needs to go mainstream. Other than the BlackBerry and the iPhone, name another handset that get regular coverage in regular news and newspapers.

One More Thing

While Palm shouldn’t try too hard to push the Pre as an iPhone competitor, it needs to have something to differentiate it from the Stupendabrick. And it has it — a keyboard. The iPhone is, like the iPod Touch, a mobile computer, a handheld pocket-box tht can do anything thanks to its very simple hardware design. The Pre is a phone, albeit a good one, and it has the keyboard to prove it.

For many, the lack of a hardware keyboard on the iPhone is a “deal-breaker". For them, the Pre might be just the thing, although with 30 million already sold, the iPhone/iPod Touch on-screen keys can’t be that bad.

Photo: Jon Snyder/Wired

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Palm Pre Will Run Classic Palm OS Applications

Classic

Touch one icon on the new Palm Pre’s screen and you’ll be transported back in time, able to run over 30,000 old Palm OS applications.

Classic is the name of the software which will run the old applications in an emulation layer reminiscent in both name and purpose of the Classic that Apple used to ease the transition from OS 9 to OS X. Classic won’t run everything for the good old days, but it will cope with almost everything and the developer — Motion Apps — will be releasing a list of compatible applications.

There’s even more good news. Thanks to a tasty combination of Moore’s Law and a little bit of time, applications will run faster than they did before. Those used to the Treo 700p will see a doubling of speed.

This shows just one more difference between the philosophy at Palm and the philosophy at Apple. Can you imagine the nit-picking App Store testers approving a Newton emulator for the iPhone? Of course not.

Back to the future! [Motion Apps via the Twitter]

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Second “Meet Pre” video retains calming effects, shows off third party apps

If that first Meet Pre video wasn’t soothing enough, Palm‘s released the second episode of its chill-inducing series, “This Weekend,” showing off third party like Fandango and Pandora, as well as offering a sharper look at messaging and how SMS and internet clients like Google Talk / AIM are placed into one cohesive chat log with each contact. As with last time, integration is the key point to take from here, and of course being able to play Pandora in the background while browsing other apps has gotta be one of the most enjoyable features, especially for anyone who’s been struggling with the iPhone’s lack of multitasking. Sure, the video’s great, but whether or not it’ll function that well in practice is still up in the air. Hit up the read link to see it for yourself.

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Second “Meet Pre” video retains calming effects, shows off third party apps originally appeared on Engadget on Thu, 02 Apr 2009 01:17:00 EST. Please see our terms for use of feeds.

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Now Hear This: Palm Pre Mojo SDK Open

Pre0418_2

Yo mang, jonesing to to develop some dollar menu applications for the Palm Pre? Now’s your chance. Starting now you can put your application in for the Mojo SDK over at the Palm developer site.

Photo: Jon Snyder/Wired.com