Palm’s done with PalmOS, plans to get Pre on other carriers in 2010, speaks to patent issues

In a talk with investors Palm CEO Ed Colligan dropped a whole ton of previously undisclosed facts about Palm and the Pre. First off, he mentioned that other than the Centro making its way to other carriers, there will be no more PalmOS devices from Palm; they’re concentrating completely on webOS and Windows Mobile. They also clarified that they have partnerships with carriers in Canada, Latin America and Europe for the Pre, and that they plan on expanding in the US to carriers outside of Sprint in 2010. As far as patents go, Palm doesn’t sound too worried, citing 15 years of patents in the bank, a desire to respect intellectual property, and the fact that no action has taken place between Palm and Apple in that department.

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Palm’s done with PalmOS, plans to get Pre on other carriers in 2010, speaks to patent issues originally appeared on Engadget on Wed, 11 Feb 2009 13:41:00 EST. Please see our terms for use of feeds.

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Sprint Treo Pro getting delayed into a bleak, uncertain future?

Last we’d heard, that aborted Treo Pro launch on Sprint had been pushed back to mid-February, but according to some fresh dealer docs floating around, that launch is now “TBD” — and more often than not, we find that “TBD” actually stands for “too little, too late.” In the face of the impending Pre launch, it seems like it’s getting harder by the second to justify sinking any significant marketing revenue into making folks aware of the Treo Pro’s existence — and while we totally buy Sprint’s statement that it’s the testing process holding up retail availability, we’re wondering who’s going to come rushing with cash (or plastic) in hand when this sucker is sitting next to its webOS-powered sib a few months down the road. Anyone?

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Sprint Treo Pro getting delayed into a bleak, uncertain future? originally appeared on Engadget on Mon, 09 Feb 2009 18:31:00 EST. Please see our terms for use of feeds.

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Donna Dubinsky steps down from Palm’s board, Rajiv Dutta steps in

Courtesy of Palm‘s most recent 8-K filing, the general public is being informed that Palm’s former CEO Donna Dubinsky (pictured) is stepping down from the firm’s board. If you’ll recall, Elevation Partners decided that it would fork over another $100 million in order to help Palm stun the world and reinvigorate itself at CES this year, and as part of that agreement, Elevation “has the right to designate an additional director for election to the Company’s Board of Directors.” In light of the board wishing to maintain its current size, Ms. Dubinsky freely offered to resign her spot immediately, and at least officially, her decision was not made due to any disagreement with Palm. We’re also told that Elevation has designated Rajiv Dutta — who retired as President of eBay Marketplaces and Executive VP of eBay last October — for election to the company’s board, and said board is expected to meet shortly to consider both the resignation offer and Mr. Dutta’s appointment.

[Via PalmInfoCenter, image courtesy of NY Times]

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Donna Dubinsky steps down from Palm’s board, Rajiv Dutta steps in originally appeared on Engadget on Wed, 04 Feb 2009 07:12:00 EST. Please see our terms for use of feeds.

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Apple Hints at Video Conferencing for Future iPhones

Videochat
Apple’s recently approved iPhone patent reveals the company’s plans to introduce video conferencing to future generations of the popular handset.

InformationWeek spotted a few sections and images in the patent that make references to a "video conferencing application" as well as a "digital video camera application."

Apple devotes a paragraph to explaining how video conferencing would work: Long story short — a lens that can be rotated backward or forward, coupled with the touchscreen as a viewfinder.

In some embodiments, an optical sensor is located on the back of the device, opposite the touch screen display on the front of the device, so that the touch screen display may be used as a viewfinder for either still and/or video image acquisition. In some embodiments, an optical sensor is located on the front of the device so that the user’s image may be obtained for videoconferencing while the user views the other video conference participants on the touch screen display. In some embodiments, the position of the optical sensor can be changed by the user (e.g., by rotating the lens and the sensor in the device housing) so that a single optical sensor may be used along with the touch screen display for both video conferencing and still and/or video image acquisition.

In late January, the U.S. Patent Office approved Apple’s 358-page patent for its iPhone interface after more than two years of review.

Some believe the patent gives Apple the ammunition to do legal battle with Palm, if necessary. The Palm Pre smartphone, unveiled at Consumer Electronics Show in early January, appears to feature a touchscreen interface closely mimicking the iPhone’s.

Since the iPhone’s launch, the lack of video capabilities on the handset has been a major complaint among customers. Tero Kuittinen, a Global Crown Capital analyst, said the iPhone must adopt a higher quality camera with video capabilities if it wishes to remain competitive with rivals Research In Motion,
Samsung, HTC and LG.

Apple doesn’t indicate when video features will appear on the iPhone. We would guess the company won’t roll this out until the iPhone 3G’s battery life is dramatically improved.

Apple Planning Video-Call iPhone [InformationWeek]

Engadget Podcast 131 – 01.30.2009

That’s right folks, the Engadget Podcast is back for more. Once again, you’re treated to the smooth tones of pure gadget goodness, though this week, our compatriot Paul Miller has been felled with a totally minor illness. Taking the controls in Paul’s battle pod this round is Engadget Mobile editor Chris Ziegler. Hear Josh, Nilay, and Chris pontificate on the finer points of the week’s big stories, including (but not limited to): RIM’s new BlackBerry Curve 8900, Obama’s old BlackBerry, Windows Mobile 6.5, a possible new Kindle, and Josh’s inner-most feelings about childcare. Enjoy!

Hosts: Joshua Topolsky, Nilay Patel
Special guest host: Chris Ziegler
Producer: Trent Wolbe
Song: Blitzkrieg Bop

00:02:22 – Apple vs. Palm: the in-depth analysis
00:10:23 – Obama BlackBerry alert: it’s a BlackBerry
00:16:00 – T-Mobile BlackBerry Curve 8900 review
00:38:10 – Seemingly real Windows Mobile 6.5 screenshots trickle out of leaky internet faucet
00:54:24 – Amazon to host press event at library, innocently whistling when asked about the Kindle 2
01:02:48 – Verizon Hub hands-on and impressions

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Engadget Podcast 131 – 01.30.2009 originally appeared on Engadget on Fri, 30 Jan 2009 13:30:00 EST. Please see our terms for use of feeds.

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Dissecting Apple’s “Multitouch” Patent: Can It Stop Palm?

The iPhone’s multitouch patents are the equivalent of a cold war nuclear arsenal—dormant for now, but Palm’s Pre is looking for a fight. Here’s why we think Apple’s multitouch monopoly won’t last.

To help guide us through, machete in hand, what is one of the more confusing jungles of U.S. law, we talked to R. Polk Wagner, a professor of patents law at the University of Pennsylvania Law School. He specializes in patents and intellectual property as it relates to technology, and teaches hundreds of Penn Law students every year how to decipher the Enigma-level encrypted language of patent filings. We couldn’t have done it without him.

As others have thoroughly and eloquently explained this week, it’s impossible to identify a single patent that has a lock on the iPhone’s multitouch magic as we know it. That patent probably does not exist. But here’s the key—patent wars are intrinsically cold wars. They entail both sides jacking up their arsenals (reams of legalese replacing megaton warheads) with as many patents as possible, with hopes of scaring their adversaries out of even attempting to try something. These cold wars, thankfully, rarely turn hot, but under our legal system, lack of courtroom action means there’s almost no way to determine whose armada of patents actually cover what.

The meat of every patent is a list of claims, and it is the claims and only the claims that spell out exactly what can get you sued and what can’t. Unfortunately for us, but very fortunately for the thousands of patent lawyers hoping to feed their families, claims are written in a language not comprehensible to normal humans. The goal is to be both incredibly vague and legally specific at the same time

“Patent claims are an attempt to use words to describe things and ideas, an imperfect way of operating. In an ideal world we’d have patent claims that look like a title record you get for your house [your property starts exactly 200 feet from this road walking in exactly this direction, etc]. But it is incredibly difficult to predict exactly what a patent will or won’t cover,” Prof. Wagner says.

But the old patent-law adage Prof. Wagner likes to use in class is true—”the claims are the name of the game”—and it is their vagueness in this instance that would make it easy for Palm, if their lawyers and engineers know how to talk to each other, to design itself out of a hole and bring true multitouch to the Pre.

The patent we’re referring to is #7,479,949, awarded on January 20 of this year. It has a list of 20 claims but as Prof. Wagner showed us, out of the 20, 17 are “dependent,” which means they drill down more specifically into features of the invention/interface/device described in their parent claim. In our quick Patent Law 101 with Professor Wagner, we learned that to legally infringe upon a patent, you need to violate an entire independent claim, which means, if you rip off one of its dependents, you’re OK, you just can’t rip off all of them all together.

As Engadget’s legal eagle, Nilay Patel, sagely identified in his piece, considerable chunks of this patent deal with not multitouch as a whole, but one very specific use case: the iPhone’s ability to lock itself into a one-dimensional scroll (vertical or horizontal) on, say, a webpage. It’s based upon the first movement of your finger: move it straight up and down, and you’ll only be able to scroll vertically. But just as it’s hard enough to divine exactly what’s going on in patents to begin with, Professor Wagner—a man with considerably more experience than I do at doing doing exactly that—says it’s tough to assume that an entire patent can be distilled down to a single behavior. Here’s the legalese for the scrolling behavior in claim #1, which is an independent claim with 9 sub-claims:

…A vertical screen scrolling heuristic for determining that the one or more finger contacts correspond to a one-dimensional vertical screen scrolling command rather than a two-dimensional screen translation command based on an angle of initial movement of a finger contact with respect to the touch screen display

But there’s more to it. Claim # 1 is a pretty beefy paragraph, with three more important specific behaviors listed within, each of which must be ripped off to infringe on that claim. The first one sounds like the ability to know the difference between a one-dimensional scroll and a two-dimensional scroll, which unlocks both vertical and horizontal scrolling:

…A two-dimensional screen translation heuristic for determining that the one or more finger contacts correspond to the two-dimensional screen translation command rather than the one-dimensional vertical screen scrolling command based on the angle of initial movement of the finger contact with respect to the touch screen display

And the third and most interesting one, which tacks on the seemingly unrelated behavior of side-scrolling through a list of things, like Cover Flow albums:

…And a next item heuristic for determining that the one or more finger contacts correspond to a command to transition from displaying a respective item in a set of items to displaying a next item in the set of items.

What’s interesting is that the only other phones on the market technically capable of multitouch—RIM’s BlackBerry Storm and T-Mobile’s Google Android G1—have web browsers that scroll in exactly the same manner described in the patent. But, if they don’t also feature a Cover Flow-like interface for side scrolling (the G1’s photo gallery uses next/prev buttons, for instance), they’re legally safe from infringing on this particular claim. Even more interesting is that the Storm’s photo gallery app does indeed use a Coverflow-like swipe to navigate through photos, so from where we’re sitting, they could be in trouble. But as you can see, it gets that specific.

So, patent mumbo-jumbo aside, here are the keys:

1. What Apple can and most certainly is doing is patenting all of the special ways it makes multitouch magical—like the Cover Flow scrolling lists, or using two fingers to rotate an image by pivoting one around the other (which doesn’t appear to be singled out in the patent in question here). Still, it’s hard to assume that Apple has a patent lock on the concept of multitouch as a whole—multitouch has been around in theory for too long and it’s probably too general of an idea for Apple to claim an absolute lock. Exhibit A here is Microsoft’s Surface table, which is currently on sale and has plenty of iPhone-like multitouch zoom and scrolling features built right in. But Apple may just be steering clear of Microsoft, the one behemoth that can match Apple’s legal might.

2. Regardless of legal defensibility, Apple’s multitouch cold war is working against everyone but Microsoft. Google didn’t even tempt the Cupertino warheads (I mean lawyers) with multitouch on Android, and HP gets visibly nervous even when we simply ask whether their TouchSmart PCs will support multitouch some day. Keep in mind, though, that unofficial multitouch applications exist for both Android and HP’s TouchSmarts.

As Prof. Wagner points out, Apple is great at protecting their innovations. Look at the click wheel—it’s without a doubt the most elegant way to navigate an MP3 player’s interface, and no one has been able to mimic it exactly. Others have clickable buttons, and touch-sensitive controllers, some of which are shaped like wheels, but Apple has been able to protect the specifics of the clickwheel—all of these elements combined—that make it special.

3. Palm, however, could be the perfect North Korea in our little war metaphor—crazed enough by desperation to be the first to just go for it. Also, they’ve been making phone software far longer than Apple, and insinuate that they have some patent warheads of their own to train on Cupertino.

4. The truth of the matter remains, that Individual patents (and, even more so, individual claims inside of individual patents) are easy to design around if you’re careful (and have good patent lawyers working with your engineers), since all it takes is one deviation from one of a patent’s claims specifics to put you in the clear. But this recent filing, clearly, is not Apple’s only multitouch-related patent. Many more exist, and many more are surely pending. That’s where Palm’s patent lawyers come in. As long as Palm (or anyone else) can walk the tightrope with Petit-worthy grace, implementing multitouch features without infringing on the exact specifics of any one Apple patent claim, they’ll be OK.

But beyond that, Palm may actually use the chance to take multitouch to places we’ve never seen before. “Designing around patents requires innovation,” said Prof. Wagner, “and a lot of times, the end result turns out better than the what was being imitated.” All of this, of course, is completely up in the air for Palm. We were reminded many times that what we saw at CES was far from a production model, and a lot could change about the specifics of the Pre’s multitouch when the finished product makes itself known.

From the looks of things, Apple is the Gipper, the Ronald Reagan of tech. When they don’t fight, they often find a way to win (or look like they have won). And when they do fight, it takes an equally massive superpower to give them any competition.

We’re rooting for Palm though, and Google and RIM too. More multitouch cellphones = more competition = happier consumers. Détente, people, détente!

Another Pre hands-on video with Palm’s VP of design

Man, we can’t get enough Peter Skillman — check out this 25-minute Pre hands-on demo Palm’s VP of design did at CES. Sure, there’s some overlap with what we saw Matias Duarte demo during the announcement and the shorter Skillman video we saw yesterday, but there’s also some stuff that slipped under the radar — like the Touchstone’s “gecko feet” in action at 1:48, a kinda-sorta unboxing at 2:29, an impressive email / IM / SMS multitasking demo at 12:10, and a peek at the video player at 20:09. Skillman also confirms that the Pre will do MMS, but video recording capability and Touchstone pricing remain a mystery. There are also some friendly iPhone and BlackBerry comparisons — amusingly, he asks for a phone from the audience so he can show off the comparatively higher quality of the Pre’s screen and gets a little flustered when handed the super-high-density BlackBerry Bold. Whoops! Overall, though, it’s interesting to see Petey Skillz basically just use the Pre for so long — he throws quite a bit at it, and it never seems to hiccup or slow down, which is definitely encouraging. Video after the break.

Continue reading Another Pre hands-on video with Palm’s VP of design

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Another Pre hands-on video with Palm’s VP of design originally appeared on Engadget on Fri, 30 Jan 2009 11:32:00 EST. Please see our terms for use of feeds.

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Palm’s VP of design shows off Pre features, scoffs at N95

We thought we’d seen all that Palm intended to reveal about the magical company-saving Pre at CES a few weeks back, but quality footage continues to roll in — and it just gets even better when it’s being shown off by an exec instead of your standard-issue PR type. Peter Skillman, Palm’s design VP, does the honors here with a 4-plus minute overview of some of the cooler things the Pre has to offer, including a demo of the Touchstone inductive charger at about 2:26 in (curious fact: it apparently uses the “same technology that are in gecko feet” to stick to the table). At the 2:06 mark, he puts down the Nokia N95 for looking like a post-apocalyptic industrial design nightmare of exposed hardware and mechanisms (our words, not his), which is kinda funny since we’d never really considered the N95 as a Pre competitor. Finally, he wraps up with a quick look at the Amazon music store starting around 3:19 — and at a first glance, it looks a heck of a lot prettier than the one we get on the G1. Not to say we’re going to let the prettiness of the store affect how much DRM-free music we buy. Wait, yes we are. See the full video after the break.

[Via PreCentral]

Continue reading Palm’s VP of design shows off Pre features, scoffs at N95

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Palm’s VP of design shows off Pre features, scoffs at N95 originally appeared on Engadget on Thu, 29 Jan 2009 22:57:00 EST. Please see our terms for use of feeds.

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Apple’s Bloodiest Patent and Copyright Clashes

If Palm ends up in court over the Pre’s multitouch, it’ll join a prestigious line of firms that have tussled with Apple, which loves a good legal battle almost as much as sexy aluminum.

In Apple’s legal trail are, for the most part, corpses. Save for one little skiffle with you-know-who that haunts them to this day. And along their bloody way, they’ve managed to be involved in several landmark decisions that continue to shape technology IP law to this day. Behold, Apple’s most important legal disputes, arranged by date:


Apple Computer Inc v. Apple Corps – 1978-2007
Back in the tender year of 1978, when news of wily upstart Apple and their crazy “computers” filtered across the pond to the folks at the Beatles’ famed Apple Corps label, they stopped drinking tea and doing hash long enough to realize they still had a business, and that they should protect their trademark. They settled three years later, with Apple Computer paying Apple Corps $80,000 and entering into a gentlemanly agreement to stay off of each other’s turf—no music business for Jobs, and no Beatles-branded personal computers for the Brits. It sounded like a good idea at the time.

In 1991, litigation cropped up again when Apple Corps. lawyers realized that a handful of Macs with built-in MIDI hardware or CD-ROM drives could be used to play back and create music (a computer? play music? what?). This resulted in another payment to the Corps, to the tune of $26.5 million, and the creation of the “sosumi” alert sound (So. Sue. Me.) that lives on in OS X to this day.

But it wasn’t over yet: A little thing called the iTunes Music Store perked up the Beatles’ lawyers’ ears again in ’03, but a judge ruled in favor of Apple Computer three years later, claiming a distribution network did not count as an entre into the music business as spelled out by the original agreement.

All was settled, finally, in 2007: After Jobs was spotted getting love-y with the Beatles in his keynotes, the two companies announced that Apple Inc. would now own all of the Apple-related trademarks the two had spent the last two decades fighting over, licensing the Corps’ own trademarks back to them for their use. Meanwhile, we’re still waiting for that Beatles discography to hit the iTunes store—or anywhere on the internet.

Winner: Apple


Apple Computer Inc v. Franklin Computer Corp. – 1982
Franklin, they of tip calculators and pocket dictionaries, produced the Franklin Ace 100, a line of Apple II-compatible computers in the early 1980s. Said Apple II compatibility, however, was achieved by doing the ol’ Ctrl-A Ctrl-C Ctrl-V on Apple’s OS and ROM source code. Franklin was pretty sloppy about it: They didn’t even bother to replace strings in the code that were obviously unique to Apple’s version, including “James Huston,” an Apple programmer and the word “Applesoft.”

The district court initially agreed with Franklin’s defense, which treated the code not as a written work which could easily be copyrighted, but more like a machine part, the shape of which needed to match the other “parts” it would be compatible with. The Court of Appeals disagreed, however, and in doing so, set the first legal precedent proving that computer software itself (the actual code) could be protected by copyright, not just the visual and more tangible results of the software.

Winner: Apple

Apple Computer Inc. v. Microsoft, Xerox and Intel – 1983-1997
When Apple’s John Sculley first saw early versions of Bill Gates’ rough and buggy Windows 1.0 OS in 1983, he spotted a number of UI elements, such as window menu bars and apps like Write and Paint, which he viewed as direct rip-offs of the soon-to-be-released Mac OS and its MacPaint and MacWrite applications. No one at Apple though was too worried—their revenues of well over $1 billion dwarfed Microsoft’s $25 million in software sales at the time—so they struck a deal with Gates, allowing him to license infringing UI elements for a fee (elements many would argue were themselves licensed/stolen from Xerox) in exchange for giving Macs exclusive access to Excel for two years. At the time the Mac platform had all the momentum, and Microsoft was just an app maker, essentially, with a hobbyist OS on the side. Sculley believed their agreement was valid only for the 1.0 version of Windows and that it was a great deal.

And then along came Windows 2.0 in 1987, and with it, one of the landmark software “look and feel” disputes to date.

Windows 2.0 was significantly more polished (and successful) than the previous version, and Apple had to act quickly to quell a rapidly-strengthening competitor. They claimed Windows 2.0 ripped off the Mac OS even more extensively and illegally than before. Apple argued that things like overlapping, resizable windows, a “desktop” with icons, and specifics like the trash can all amounted to a single entity referred to as “look and feel,” which could then be protected as a whole via copyright (which MS was allegedly infringing). This was essentially a move by Apple to gain exclusive use of the “desktop” GUI metaphor, which is now ubiquitous to all modern operating systems. It would have been a gigantic legal coup.

Meanwhile, Xerox filed a defensive suit against Apple, claiming they were the actual source of the disputed GUI elements, hoping to in turn win control over the “desktop” should Apple win its case against Microsoft. It was dismissed on the grounds of a statute of limitations technicality.

Then Apple’s case fell apart on a technicality of its own. The judge, not buying the “look and feel” voodoo, insisted on treating each UI element as its own infringement. And of Apple’s list of 189 infringing elements, he judged all but ten to be legal under the original licensing deal Sculley made for Windows 1.0, which the court found to still be applicable to Windows 2.0, much to Apple’s shock and chagrin.

The suit was bloody, and it lasted four years. When the judge ruled in Microsoft’s favor in 1992, Apple tried to appeal to the Supreme Court, and was denied. Even so, bad blood continued to bubble until 1997 (along with additional side lawsuits that alleged Microsoft and Intel ripped off QuickTime code for optimizing video in Windows), until a final agreement was made. With Apple floundering and Windows the undisputed OS king, the deal tipped heavily in Gates’ favor: It stipulated that Microsoft should continue to develop Office for the Mac (by then a huge bargaining chip), but at the same time forced Apple to make Internet Explorer its default Mac OS browser (ahem, seeds of anti-trust, ahem), and gave MS the chance to buy $150 million worth of bargain non-voting Apple stock—a 10% share. And of course, Windows could keep being Windows.

So in the end, what started in Apple’s mind as a promising play for exclusive rights to the entire graphical user interface schema as we know it became a massive financial and legal defeat that continues to define the two companies to this day. Fanboys, this is where your hatred was born.

Winner: Microsoft

Apple Computer Inc. v. eMachines – 1999
Jobs returned to a still-smoldering Apple in 1997, and with him came the iMac a year later, which promptly inspired everything from steam irons to George Foreman grills to come adorned in colorful candy plastic. But eMachines, makers of cut-rate Wintel hardware, hit a little too close to the bone with their eOne, which was released a year after the original Bondi iMac. The eOne looked almost exactly like the iMac, and came pre-loaded with Windows 98 at a price point $400 below the iMac’s—a recipe for litigation. Apple took eMachines to court citing a somewhat obscure “trade dress” infringement, which is effectively a way for companies to trademark and defend distinctive industrial and graphic designs that aren’t literal trademarks themselves. They successfully shut down sales of the eOne, and eMachines went on to get folded into Gateway and then Acer, where they now continue to crank out Best Buy-filling cheapos to this day.

Winner: Apple

Apple, Inc v. Creative Technology, Ltd. – 2006
In 2006, Creative was awarded a patent for browsing hierarchical listings of music files in MP3 players it had applied for five years earlier in 2001, just barely nicking out similar patents filed for Apple’s then-nascent iPod. Creative immediately attempted to leverage the patent, filing suit against Apple for infringement; Apple responded by counter-suing on the basis of several other Apple patents its lawyers found being infringed upon in Creative’s Zen players. Yep, it was an all-out patent war, which was eventually settled to Apple’s clear advantage: Apple agreed to break off $100 million in licensing fees to Creative (a pittance compared to its $1.5 billion in iPod revenues that quarter) for rights to the disputed patent moving forward. Creative didn’t get the international injunction on iPod imports it wanted, but $100 million was an 85-cents-per-share boost for their quarterly profits. And in a trademark Jobsian zing, Steve remarked in Apple’s press release: “Creative is very fortunate to have been granted this early patent.” Translation: “Look at you, Creative, so cute with your patents. Take this $100 million I found under the seat of my SLR Benz and go buy something nice. And, oh, don’t think about trying this ever again.”

Winner: Apple

Apple Inc. v. Cisco Systems, Inc. – 2007
Remember the original iPhone? We sure do. And so did Cisco, who owned the trademark since 1996 for a VoIP product. Apple knew this and didn’t care, and the day after Jobs announced iPhone 1.0, Cisco filed an infringement suit. But it didn’t last long. Our guess is that El Jobso took Cisco boss John Chambers out for a nice dinner, reminded him that he made his billions on internet backbone infrastructure and not shitty 6-year-old VoIP phones, and the whole thing was settled before the appetizers were cleared. Just over a month later, the two companies announced they would share the iPhone name like good little boys, and would even “explore” opportunities for “interoperability.” Do you see how Apple can’t resist the condescension in the press releases? Writing Apple press releases must be fun, as far as press-release writing gigs go.

Winner: Apple

Apple Inc. v. Psystar Corporation – 2007-Present
This one’s still brewing. Apple claims Psystar’s Hackintoshed “Open Computers” violate the OS X license, which dictates that the OS only be run only on official Apple or Apple-approved hardware. Apple sued for this violation in July of this year, and the two parties have been lobbing legal clown pies back and forth ever since. Psystar’s claims tend to border on the outrageous, including a claim that Apple’s copyrights on OS X are invalid due to “failure to register said copyrights with the copyright office as required.” Something tells me that’s a little task Cupertino’s law troupe would not let slip off their to-do lists.

Documents have surfaced that indicate the two companies are pursuing alternative dispute resolution (for settling the matter privately and out of court), but the volleys are still flying—the most recent being Psystar’s claim this month that everything is fine and dandy since they legally purchase each copy of OS X they (illegally?) load onto their Open Computers. It’s a tangled web, and if Apple’s tendency to shut down even the slightest hint of Hackintoshing is any indication (just ask Brian from Wired), this case will eventually reach a settlement or a trial. Meanwhile, you can still order (or at least pay for) an Open Computer on Psystar’s site.

Winner: TBD??

Conclusion
One thing is clear: It takes a Microsoft to beat Apple at the patent and copyright litigation game. Not even the Beatles could win, in the end. And even when facing a Microsoft-caliber opponent, the grand mal Microsoft-Apple suit for all the bananas was essentially settled over a technicality arising from a Sculley-helmed Apple’s sloppy contract writing. Microsoft got lucky.

So is Palm ready to bet their entire company on the Pre’s multitouch? Many agree that without the Pre, there isn’t much of a company left anyway, so there’s no reason not to. And these days, patents provide only the squishiest legal ground that gets squishier by the day—to the extent where almost every software-specific patent can be “designed around” to achieve an almost imperceptibly similar user experience without infringing earlier patents.

The fact remains, the iPhone is now the gem in Apple’s crown and the truest embodiment of the company’s soul. Jobs and his army of lawyers aren’t going to let it be challenged without a fight.

Palm touts its gaming roots, Pre conspicuously missing

Hey, Palm, you know when isn’t a good time to brag about your rich, time-honored tradition of gaming software stretching back some ten-plus years? Right before the release of webOS and the Pre, a device you’ve straight-up told us isn’t intended for games — that’s when. A lighthearted post on Palm’s official blog today waxes poetic about the top Palm OS game downloads on Handango and mentions a few favorite classics from around the blogosphere, but here’s the thing: unless Palm wants to get serious about bringing entertainment to the Pre, this just rubs salt in our TurboGrafx-16 emulator-craving wounds. The TI-sourced OMAP3430 underneath the Pre’s skin is more than capable of knocking console-quality games out of the park, so we’ll just have to twiddle our thumbs for a few months and see how this plays out; at the end of the day, it might simply be a question of how open Palm ultimately wants to get with its SDK.

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Palm touts its gaming roots, Pre conspicuously missing originally appeared on Engadget on Wed, 28 Jan 2009 22:13:00 EST. Please see our terms for use of feeds.

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