Shogun Bros. Chameleon X-1 review: the mouse that’s a gamepad, too

Peanut butter and jelly. Gin and tonic. Peaches and cream. Some strange combinations make perfect sense paired, but how about the mouse and the PC gamepad? Those two items are what a Hong Kong peripheral manufacturer decided to combine, and the result was the Shogun Bros. Chameleon X-1 — a gaming mouse you can flip to find twelve buttons and two miniature analog sticks on the bottom. It works as a gamepad, sure enough, and functions as a one-handed multimedia remote too. But is it any good? We’ve used it as our primary peripheral for over a week, and after the break, we’ll tell you.

Continue reading Shogun Bros. Chameleon X-1 review: the mouse that’s a gamepad, too

Shogun Bros. Chameleon X-1 review: the mouse that’s a gamepad, too originally appeared on Engadget on Sat, 22 Jan 2011 12:30:00 EDT. Please see our terms for use of feeds.

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j5 Create’s device / data sharing peripherals leave us cautiously optimistic

We’re dying to find out more about j5 Create’s line of attractive and ambitious peripherals, but we’re not entirely sure they actually exist. The company’s website features six different data and device sharing products — the JUC100 Wormhole KM Switch offers keyboard and mouse functionality across two devices; the JUA230 DVI Display Adapter connects up to six monitors with three different display modes; and the JUH320 Wormhole Station brings together shared keyboard and mouse access with two USB 3.0 ports and a memory card reader. j5’s website promises stylish connectivity, featuring sleek product renderings and a flash presentation that provides, ahem, inspirational insight — swans, flutes, ballerinas — but no talk of finished products, price, or availability. Additionally, we haven’t found any of these devices for sale online, despite the fact that the brand’s parent company, KaiJet, is an established manufacturer of peripherals in Taiwan. So, yes, there’s a chance that someone out there is hooked up to a Wormhole Station right now, but we wouldn’t bet our diamond-encrusted iPhone on it.

j5 Create’s device / data sharing peripherals leave us cautiously optimistic originally appeared on Engadget on Thu, 20 Jan 2011 12:07:00 EDT. Please see our terms for use of feeds.

Permalink Everything USB  |  sourcej5 Create  | Email this | Comments

Jawbone Era sticks an accelerometer in your noise-canceling headset, we go hands-on

With a fantastic Bluetooth headset on the market and a pumpin’ portable speaker to blast out jams, how could Jawbone improve their product lineup? Well, we still think a stereo headset might be swell… but that’s not what the company delivered today. No, this is the Jawbone Era, the world’s first Bluetooth earpiece with a built-in accelerometer for motion-sensing apps, and plenty more improvements where that came from. There’s a new version of the company’s NoiseAssassin noise-canceling algorithms that adjusts inbound volume and equalization to let you hear better, an extra-large 10mm cone speaker with a larger range of frequencies, two processors, more memory, and an hour of extra battery life compared to the Jawbone Icon, to be specific. With only two motions currently recognized — a double-tap to begin / end / switch calls and a rapid shake to pair — the accelerometer’s a bit of a gimmick for now, but Jawbone suggests more gestures are probably on the way. In the meanwhile, the other advancements might make the Era worth the price of entry — which is $130, by the by.

We’ve spent about five hours with the headset already, listening to music and taking calls, and while the accelerometer seems almost wasted at present, there’s no discounting that new 10mm driver and the audio it can pump out. While no substitute for a set of quality dedicated earbuds, it sounded worlds better than the Jawbone Icon’s tiny, tinny drum, and playing Pandora tracks we no longer felt an overpowering desire to take it out of our ear — making a cyborg existence all the more bearable, we suppose. We’ll bring you a full review soon, but if you’re already sold, you’ll find four different Era designs on sale at Jawbone’s online store… oh, right about now. PR after the break.

Continue reading Jawbone Era sticks an accelerometer in your noise-canceling headset, we go hands-on

Jawbone Era sticks an accelerometer in your noise-canceling headset, we go hands-on originally appeared on Engadget on Thu, 20 Jan 2011 08:00:00 EDT. Please see our terms for use of feeds.

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iPad 2 cases surface, rekindle SD card slot fire and add a pinch of mystery with topside cutout

There’s usually as much fun to be had before an Apple product launch as there is after, and this upcoming iPad 2 device is no exception. The latest scuttlebutt it has succumbed to comes courtesy of some cases that have cropped up in China — AppleInsider and MIC Gadget have independently found iPad 2 shells that feature nearly identical cutouts — with the resulting allegations pointing toward a rear-facing camera, an SD card slot, and perhaps even a Mini DisplayPort receptacle. Our own sources have confirmed the former two, but the latter, a miniaturized video output already featured in MacBooks, is a new development and less of a certainty. Then again, looking at the size of the hole leaves few alternative options (and a USB slot is extremely unlikely), so we’re willing to believe that a Mini DisplayPort will be an inclusion Apple makes for the sake of offering choice — even if it prefers you to send your video streams over an untethered AirPlay connection.

Continue reading iPad 2 cases surface, rekindle SD card slot fire and add a pinch of mystery with topside cutout

iPad 2 cases surface, rekindle SD card slot fire and add a pinch of mystery with topside cutout originally appeared on Engadget on Tue, 18 Jan 2011 02:37:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceAppleInsider, MIC Gadget  | Email this | Comments

iPhone headset socket hijacked to power DIY peripherals (video)

Apple’s proprietary dock connector may keep would-be peripheral manufacturers at bay, but if you want to build your own iOS companion devices, there’s another way. You might have noticed that the Square credit card reader uses Apple’s 3.5mm headset jack to transmit power and data at once, and gadgeteers at the University of Michigan are busy open-sourcing the same technique for all the DIY contraptions you can dream of. Project HiJack has already figured out how to pull 7.4 milliwatts out of a 22kHz audio tone, and built a series of prototype boards (including working EKG, temperature, humidity and motion sensors) that transmit data to and from an iOS app at up to 8.82 kbaud — using just $2.34 worth of electronic components. See the basic principles at work in the video above, and — as soon as the team updates Google Code — find out how to build your own at the links below.

iPhone headset socket hijacked to power DIY peripherals (video) originally appeared on Engadget on Mon, 17 Jan 2011 02:56:00 EDT. Please see our terms for use of feeds.

Permalink Ars Technica  |  sourceProject HiJack  | Email this | Comments

Rocketfish iCapsule keyboard case looks ugly but exceedingly useful

So far, iPad keyboard cases seem to follow two schools of thought — the folio and the mini-clamshell — and while both have their merits, neither do the job quite as well as the set of chiclets on your standard netbook. Best Buy’s in-house Rocketfish label has a different idea: forget about making it svelte, and just hand you a full-size Bluetooth laptop keyboard that holds your iPad as well. It’s called the iCapsule, and as you can probably tell it can accommodate your slate in both portrait and landscape modes, and when you’re done it folds up into a hardshell case with an integrated carrying handle. The unit takes two AA batteries — rather than a rechargeable Li-ion cell — and costs $100 to own, though it’s presently both on sale for $80 and unfortunately out of stock. We’ll let you know if we get the chance to try it for ourselves. Two more pics at our source link, if it has piqued your curiosity by now.

[Thanks, Yeti]

Rocketfish iCapsule keyboard case looks ugly but exceedingly useful originally appeared on Engadget on Wed, 12 Jan 2011 19:33:00 EDT. Please see our terms for use of feeds.

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N-Control Avenger Xbox 360 attachment gets a CES overview (video)

The scariest looking peripheral at CES 2011? Possibly. But for those looking to gain a split-second edge on the competition, the N-Control Avenger just may be the solution Xbox 360 gamers have been looking for. Announced just a couple of months ago, the company was here in Las Vegas to actually demonstrate a fully functional model. But simply, it straps onto your first-party 360 controller, adding triggers, straps, cables and all sorts of other contraptions that aim to give you improved alternatives to pressing buttons (while freeing your thumbs up to more accurately operate the analog joysticks). Enough talk — hop on past the break to see how exactly this $60 shell gets down to business.

Continue reading N-Control Avenger Xbox 360 attachment gets a CES overview (video)

N-Control Avenger Xbox 360 attachment gets a CES overview (video) originally appeared on Engadget on Mon, 10 Jan 2011 08:06:00 EDT. Please see our terms for use of feeds.

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Microsoft seeking to quadruple Kinect accuracy?

Hacked your Kinect recently? Then you probably know something most regular Xbox 360 gamers don’t — namely, that the Kinect’s infrared camera is actually capable of higher resolution than the game console itself supports. Though Microsoft originally told us it ran at 320 x 240, you’ll find both color and depth cameras display 640 x 480 images if you hook the peripheral up to a PC, and now an anonymous source tells Eurogamer that Microsoft wants to do the very same in the video game space. Reportedly, Redmond artificially limited the Kinect on console in order to leave room for other USB peripherals to run at the same time, but if the company can find a way around the limitation, it could issue a firmware update that could make the Kinect sensitive enough to detect individual finger motions and inevitably lead to gesture control. One of multiple ways Microsoft intends to make the world of Minority Report a reality, we’re sure.

Microsoft seeking to quadruple Kinect accuracy? originally appeared on Engadget on Sun, 19 Dec 2010 20:50:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceEurogamer  | Email this | Comments

Ask Engadget: best latex-free mouse and keyboard solution?

We know you’ve got questions, and if you’re brave enough to ask the world for answers, here’s the outlet to do so. This week’s Ask Engadget question is coming to us from Cris, who can’t seem to find a latex-free mouse that he needs to prevent allergic reactions. If you’re looking to send in an inquiry of your own, drop us a line at ask [at] engadget [dawt] com.

“I work in an office environment for ten hours a day in front of a computer where my right hand spends most of it’s time on my wireless Microsoft Intellimouse Explorer 2.0. It’s a mouse I’ve loved, but there’s an issue. I have discovered that I’m allergic to the rubber latex used in the mouse. Although I have not had a tough time finding posts online from people complaining of the same problem, I have had a very difficult time finding a solution. I need a latex-free mouse, preferably with similar features to the Intellimouse I love so much. It’s easy to find many things in a latex-free variety; obviously mice aren’t in that group. Thanks!”

So, any suggestions for Cris? Quite a few folks are allergic to latex rubber, and it’s borderline impossible to believe that no latex-free mouse lives in a world chock full of options. If you’ve managed to uncover a gem that fits the bill (or a particular keyboard, while we’re on the subject), drop a hint in comments below.

Ask Engadget: best latex-free mouse and keyboard solution? originally appeared on Engadget on Thu, 16 Dec 2010 22:39:00 EDT. Please see our terms for use of feeds.

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Microsoft admits ‘failure’ with Xbox 360 faceplates, says nobody bought them

This one’s strictly for the record, the one that documents failed aesthetic experiments. Microsoft’s Albert Penello has been cornered for an interview by the British Official Xbox Magazine — mostly to discuss the console’s five-year anniversary — and their discourse touched on the ill-fated frontal accessory for the original 360. Penello admitted that although “faceplates were what everybody wanted to do” five years ago, they pretty much fell flat in terms of retail success, which led Microsoft to kill them off pretty quickly. We can’t say we ever developed strong feelings either way about these plastic prettifiers, let’s just be happy that Microsoft’s latest console peripheral probably won’t be subject to similar mea culpa admissions five years from now.

Microsoft admits ‘failure’ with Xbox 360 faceplates, says nobody bought them originally appeared on Engadget on Thu, 16 Dec 2010 09:46:00 EDT. Please see our terms for use of feeds.

Permalink Kotaku  |  sourceOfficial Xbox Magazine  | Email this | Comments