Apple Pre-Celebrates App Store’s First Birthday

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Apple’s hugely successful iPhone application store is nearing its first birthday, and the company is already pre-celebrating with a special page in the iTunes Store.

Titled “The App Store Turns 1,” the section includes a list of Apple’s favorite applications [iTunes Link] and games since the App Store’s July 11 launch (earlier if you count the leaks of the iPhone 2.0 OS prior to its official launch date). Some of our favorite apps from the list include the IM utility BeeJive, the music app Ocarina and the e-book reader Stanza. Gaming titles highlighted include life-simulator The Sims 3, the highly addictive strategy game Flight Control and the vastly popular rhythm game Tap Tap Revenge.

The App Store features over 50,000 downloadable applications to date, according to Apple. The company also recently celebrated hitting a milestone of one billion applications downloaded.

Any of your favorites make it to the list?

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Video: Unlocking the iPhone 3GS

Over the holiday weekend, iPhone hacker George Hotz released a jailbreak solution for the iPhone 3GS. (To clarify: jailbreaking is not the same as unlocking, but rather a hack to allow you to run unauthorized applications. Jailbreaking, however, is required in order to perform an unlock.) The Dev-Team Blog, who regularly posts iPhone hacks and unlock tutorials, has taken the extra step and published a video demonstrating its unlock solution for the iPhone 3GS. Check it out above.

The unlock tool kit is dubbed ultrasn0w, the same program used to unlock the iPhone 3G. One warning: If you somehow obtain an early copy of iPhone 3.1, an upcoming software update for the iPhone OS, do not install it because it will kill the unlock.

Like pictures and words? iClarified has posted step-by-step tutorials with plenty of screenshots to guide you through the process. What are you waiting for? Hack away!

Via Dev-Team Blog

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iPhone 3GS Discoloration Might Be Symptom of Faulty Cases


A small number of iPhone 3GS owners have reported browning of their handsets presumably due to overheating. However, a report suggests the problem is tied to third-party cases.

iPhone blog FrenchiPhone cites an Apple technician who laid blame at the covers of some iPhone 3GS units.

“After numerous calls to Apple technical service and maintenance of contact with a level 3 (engineer) the problem seems to come not from a hot 3GS but contact with some covers!” FrenchiPhone reports. “This was evident by ourselves on a device with a small sticker (a warning not to listen to music too loud) remained stuck, part of the hull below remained white.”

According to FrenchiPhone, the discoloration can be resolved by wiping the back of the iPhone with alcohol.

Last week, Aaron Vronko of Rapid Repair, which performs teardowns of iPhones and iPods, told Wired.com that discoloration is likely due to overheating — an issue related to faulty battery cells. He noted that the browning reveals the outline of the battery. FrenchiPhone’s report suggests the discoloration is not due to high temperature of the iPhone. But there is still a possibility that some iPhones are overheating and the browning is a symptom only for hot iPhones with certain cases.

If FrenchiPhone’s source is accurate, it still remains unclear which iPhone cases are affected and how they can be identified. Apple has not issued an official statement regarding iPhone discoloration or overheating.

Several customers insist there’s an issue with the iPhone 3GS’s heat. Eleven readers e-mailed Wired.com reporting their iPhones are reaching oddly high temperatures.

“Whenever I browse internet using 3G the phone starts to get hotter and hotter to the point of being uncomfortable holding it,” said Jesus Arenas, who recently upgraded from an iPhone 3G to the new iPhone 3GS.

Arenas and several other readers noted, however, that the new iPhone 3.0 operating system seems to make even the previous iPhone 3G run hotter than it did on the earlier iPhone 2.0 OS. That would suggest the issue is with power management, which can be fixed with a software update.

We’re continuing to investigate consumer reports regarding the iPhone 3GS battery. Have a story to share? Send an e-mail to Brian_Chen [at] Wired [dot] com.

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Photo: Jon Snyder/Wired.com


LG Watch Phone Likely to Launch in August

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Remember the LG watch phone, a slim touchscreen gizmo that switches between being a digital watch and a communication device? The phone created quite a stir at the Consumer Electronics Show earlier this year.

Now reports suggest it is ready to make its debut in U.K. in August. The phone will be exclusive to telecom carrier Orange and could cost £1,000, says T3, a gadgets news and reviews site. The LG watch phone is likely to be priced with a ‘pay as you go scheme,” says the site. No word yet on if the watch phone will ever be available in North America with telecom carrier support.

The LG watch phone has a camera that can take photos and do short videos. It also has 3G and Bluetooth capabilities. But with its quirky design and hefty price tag, we think this device is likely to be in the hands of just a few.

Photo: LG watch phone at CES 2009/Priya Ganapati


Use Your iPhone As a BBQ? There’s (Not) an App For That

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Want to put your overheating iPhone to some use (other than scalding your cheek as it goes to work in your hip pocket, of course)? Why not try it out as a barbecue grill, “no app required”?

Illustrator Chad Covino tossed off these fun sketches after reading about the hot, hot handsets here on Gadget Lab, and, while rather sardonic, Chad’s idea is a good one. The glass top of the iPhone is wipe clean, like the ceramic cooker hobs beloved of the Lady’s clean-freak mother. And because you’ll have to use the iPhone 3GS if you have any hope of getting your meat past the salmonella stage of doneness, you’ll also benefit from the grease-repelling oleophobic coating.

The only problem we foresee, then, is that the iPhone is tiny in comparison to a real grill, although you’ll probably have space for six chicken nuggets or a very small, reshaped burger patty. And you can even use it as a countdown cooking timer!

No APP required [Chad Covino]


Why Intel’s Processors Aren’t Big on Cellphones

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Under the hood of most netbooks lies a tiny Intel Atom chip. Intel’s low-power processor has fast become the silicon of choice for tiny computers — but not cellphone makers. Until last week’s Nokia-Intel partnership, most handset makers showed almost no interest in the world’s biggest maker of PC processors.

Meanwhile, Intel rival ARM, whose chips are packaged and sold through companies such as Qualcomm, Samsung and Texas Instruments, has gained nearly 90 percent of the cellphone processor market.

“Traditionally cellphones have been designed on the ARM processor and it is not easy to change it,” says Jack Gold, principal analyst with consulting firm J. Gold Associates. “And cellphone makers don’t want to. ARM-based chips have a significant advantage over the current generation Atom processors for quite a few reasons.”

Intel is being held back in the mobile sphere by its inability to offer power consumption on par with ARM’s chips, say analysts. Add to that the notion that Atom is untested for mobile phones and the fact that many proprietary mobile-phone operating systems are not compatible with Intel’s x86 architecture, and it makes breaking into the cellphone market an uphill climb.

It’s not for want of trying. Over the past few years, Intel has tried to crack open the mobile market with the XScale technology, before selling it to Marvell in 2006. Last month, Intel said it will buy Wind River Systems, a company that creates software for embedded applications in small consumer electronics and cars.

Now Intel is betting that the next version of the Atom family, which it plans to release in early 2010, will further its plans to get into phones. Also, Intel’s partnership with Nokia could result in a new chipset architecture targeted at mobile devices, the two companies say, although they have not provided any details.

Intel says it is isn’t concerned about its lack of a mobile foothold in the market today. It’s looking to the future. The current generation of Atom processor was never meant to go on cellphones, says Pankaj Kedia, a director in Intel’s ultra mobility group. Instead the company is counting on ‘Moorestown,’ the next generation of Atom processor to please cellphone manufacturers.

“Atom today is not suitable for cellphones,” acknowledges Kedia. “But Moorestown will deliver the same level of performance as today’s Atom but with a 50x reduction in idle power and a 3x reduction in power when you are playing 720p video.”

Intel needs to grab a slice of the cellphone market as its traditional turf — PCs — shrinks. Research firm Gartner expects PC sales for 2009 to reach 257 million units worldwide, while 269.1 million cellphones were sold in the first quarter of 2009 alone.  Though smartphones, which require powerful processors, are still a small percentage of the overall phones market, it is a fast growing segment.

“There is no doubt that Intel wants to be in the cellphone business,” says Gold. “We are talking about a category where it can sell hundreds of millions of chips a year.”

Unlike PCs, where power management is important but not a deal-breaker, cellphones are all about the battery life. Though the latest smartphones offer advanced audio, video and picture capabilities, customers still expect long battery life from their phones.  And unlike in the PC business where Intel has to contend with just one big rival in the form of AMD, a number of companies have sprung up offering repackaged ARM processors.

The current ARM Cortex-A8 is shipping in the new PalmPre (using Texas Instruments OMAP 3430), the new iPhone 3GS (using Samsung’s version). Qualcomm’s SnapDragon chip also based on the Cortex-A8 instruction set has been announced in Toshiba’s new smartphone.

Independent benchmarks on ARM vs. Atom power consumption are hard to come by. Both Intel and ARM use their own marketing spin to prove one is superior to the other, depending on whose brochure you are reading at the moment.

But analysts are clear that ARM right now ranks much well ahead of Intel Atom.

Consider these numbers for a moment (from ARM). For a 1000 mAH battery, the Intel Atom Z500 Atom processor running at 800 MHz offers 19 hours of sleep time and overall battery life of 7 hours. An ARM Cortex-A8 at 800 MHz offers weeks of sleep time and 6.9 days of average battery life — an order of magnitude greater..

“Of course Intel will argue that this is based on the current N270 Atom, not Moorestown,” says  Will Strauss, principal analyst at market research firm Forward Concepts. “And ARM will respond with ‘by the time Moorestown rolls out, we’ll have clients shipping Cortex-A9 based processors, and they will be even more lower-power’,” says Strauss.

Details about the upcoming platform’s power consumption and management capabilities are scarce. Intel has said the Moorestown platform consumes up to 10 percent lower less idle power compared to current Atom based processors. But there’s not enough detail to satisfy analysts.

“We don’t have a sample of Moorestown,” says Strauss. “All we have are Intel’s statements that keep changing and are rather hazy around the details.”

Even if Intel can deliver a successful cellphone chip in Moorestown, finding a foothold in the cellphone market won’t be easy, says Strauss. “A lot of the cellphone OS and software is not ported on to x86,” he says. “Doing that will take time and commitment from handset manufacturers.”

Strauss estimates it could take up to two years to get handset makers get their OS operating systems compatible with Atom. Intel says handset manufacturers may never have to, since it is working on Moblin, a new operating system targeted at pocket-sized devices.

“We don’t think today’s phone operating systems are the right ones,” says Kedia. “They were written for voice phones, not for next generation smartphones and that’s our pitch with Moblin.”

It’s an extremely ambitious goal and for now the odds are not in Intel’s favor.  “If they ship a chip for cellphones next year, it won’t be substantial,” says Strauss.

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Photo: Atom processor/Intel


Technologic Overkill: First Music Promo Shot on iPhone

It’s a little slow paced for a music video, but Steve Ellington’s “Technologic Overkill”, shows us what we all knew already. It’s not the camera that counts, but what you do with it. Steve says the video is the “first music video shot on an iPhone 3GS,” and we won’t argue — it’s certainly the first one we’ve seen.

The movie shows that the quality of the 3GS video camera, while certainly nowhere near hi-def, is at least good enough. It even has a rather nice filmic look to it, although we suspect there may be a little post-processing involved judging by the artistic vignetting.

What we like the most, though, is imagining Steve actually shooting. Think about the looks he would have gotten from passersby as he squatted on the mall floor jiggling a little blue toy robot in one hand and a cellphone in the other.

Movie page [The Automatic Filmmaker]


Apple Patents Hint at Tactile Feedback, Fingerprint ID for Future iPhones

041535-hapticRecent Apple patents hint at new features that could appear in future iPhones. Most interesting is a patent detailing haptic tactile feedback for iPhone — that is, the ability for users to feel the virtual keys they’re pressing on the touchscreen.

The idea of haptic tactile feedback is such: The iPhone’s vibrations would simulate the vibrations felt when typing on a physical keyboard, so when you’re typing you can “feel” the edge of each key. This would eliminate the need to look at the screen while typing.

Another patent explains fingerprint identification on the iPhone. Not in the traditional sense to secure your iPhone (although it could probably be used for that, too) but rather fingerprint IDing as an input method to play music and navigate the iPhone menu. For example, a fingerprint from the index finger would trigger the Play and Stop buttons in the iPod. And a fingerprint from the middle finger would trigger fast-forwarding in the iPod. Pretty neat idea, huh?

A third patent covers how a radio-frequency identification (RFID) reader would work on iPhone. RFID tags are generally used for tracking items such as library books; thus, an RFID reader would more likely have business applications. Apple suggests using an RFID antenna placed in the touch sensor panel.

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Haptic Feedback, Fingerprint Identification, and RFID Tag Readers in Future iPhones?
[MacRumors]


Child Porn App Disappears from iTunes App Store

iphonenude-21BeautyMeter, the app which managed to sneak “child pornography” onto the iPhone, has been pulled from the iTunes App Store.

The application lets users upload pictures of themselves and then other people vote on their face, body and clothes (or lack thereof). The internet was set afire yesterday when it appeared that a 15-year-old girl had uploaded a snap of herself, clearly showing nipples and “partially nude at the bottom” as our own prudish Brian Chen put it yesterday. Probably as a direct consequence, the application is no longer available for download.

The problems for Apple are clear. By setting itself up as a guardian of the store, Apple can’t win. Any time a controversial application is approved, or non-allowed elements are snuck into an application post-approval, Apple is blamed. If these apps are pulled ahead of time, Apple is called out as an evil censor.

In this case, we think that nudity is the only problem. First, if the photo in question was uploaded by the girl herself, who is committing a crime? Second, I have friends who have browsed enough porn sites to know that the ages are almost always revised down. It might say 15 on the page, but that doesn’t mean that it’s true.

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ATT Voice Activated GPS App for iPhone: $10 per Month

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A new application from AT&T brings voice activated, turn-by-turn navigation to the iPhone. That’s right, AT&T. Now you know that, take a guess as to how you might be paying for this application. A free “thank you” download to iPhone owners? No. An expensive but one-time payment of around $50? Nope.

AT&T, greedy-guts that it is, will charge you $10 per month for a rather pedestrian (ahem) GPS application, which makes it, along with Sirius Radio, one of the first apps to make use of the new in-application payments allowed in iPhone OS 3.

So what, exactly, do you get if you pay AT&T yet another $10 a month for your iPhone? First, the app is kind of voice activated: You can set a destination by talking to the unit, which is arguably the time you need voice control the least — at the beginning of a journey. The maps scroll by in 3D, as you’d expect, and there are voice instructions which issue from the iPhone. You also get routing around traffic problems and can search for nearby ATMs and the like.

Is it worth it? Well, you can buy a $40 (2 x $20) pair of apps that cover the whole of North America and do essentially the same thing without the monthly fee. But the up-to date maps and info it might make it worth $10 per month for many people. The problem, though, is that it’s AT&T, so this just looks like more money grabbing from the telco overlord.

Product page [iTunes]