IPhone’s Rolling Shutter Captures Amazing ‘Slo-Mo’ Guitar String Vibrations

The iPhone, like many cameras without proper mechanical shutter to separate video frames, captures movies with a weird, floppy jello-like appearance. This problem is called the rolling shutter and, like most digital glitches, can be exploited to great effect. Take a look at this clip of a guitar’s vibrating strings, shot by Kyle Jones.

When you shoot video with the iPhone, its CMOS sensor captures images by scanning one line of the frame at a time. If anything is moving fast, then it will be in a different place as each line is captured. This can lead to weird distortions in still photos, and to rather odd effects in video, just like Kyle’s guitar strings.

Interestingly, Kyle — a motion graphics designer and animator — wasn’t expecting these wobbly slo-mo strings when he shot the video. He just thought it would be cool to test “what it was like filming from inside my guitar.” Turns out it was a lot cooler than anyone thought.

Guitar Oscillations Captured with iPhone 4 [YouTube via Counternotions]

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New Cable Lets iOS Devices Play With Homebrewed Hardware

Redpark’s iOS cable lets you interact with Arduino hardware through iPhones, iPods and iPads. Photo courtesy of Make

With the introduction of a new cable made for Apple’s iOS devices, hardware modders are no longer beholden to the Android platform alone to fulfill their hacking desires.

Electronics accessory builders Redpark introduced a serial cable on Monday, which lets you connect your iPod, iPad or iPhone devices to physical computing peripherals. After hooking your iOS device up to hardware like Arduino — one of the more popular open-source hardware platforms with the DIY community — you can download a software developer kit that allows you to control the unit using your iPhone like a remote control.

Over the past few years, open hardware computing platforms have grown in popularity. ARM Holdings’ mbed project gives non-programmer types the ability to program small computers known as microcontrollers, while encouraging integration with unconventional objects. In May, Android introduced its accessory developer kit (ADK) based on the Arduino hardware at its annual developer conference in San Francisco. Using the ADK and Arduino’s free software tools, those familiar with coding for Android can make programs that interact with other devices, from a simple LED to a remote-controlled robot.

While the iOS platform remains far from ‘open,’ Apple gave Redpark’s cable its official stamp of approval. That means unlike previously, you won’t have to jailbreak your iPhone to connect it to an Arduino unit.

The cable costs $60 from Redpark’s site, and works with devices running iOS version 4.3 and above.

Head on over to Make magazine for a great rundown of how to hook the cable up to your iOS device and get coding right away.

[Redpark via Make]


Droid 3 Teardown Reveals International SIM

The Droid 3 has an impressive spec sheet, with updated hardware compared to the two prior generations. (Photo courtesy iFixit)

With its souped-up specs and slimmer profile, Motorola’s latest Droid iteration is a definite improvement on the company’s previous two models. Too bad you’ll be hard-pressed to fix the thing if you break it.

Gadget repair site iFixit cracked open the Droid 3 Android smartphone to find a host of improvements. Among those is a big perk for the world-traveling types, as well as a processor update for improved computing power.

In a big bonus for the frequent flying crowd, the Droid 3 comes with a SIM card, which lets you make phone calls while in countries other than the United States. The Vodafone-carried SIM — which runs on the Vodafone network, one of the largest telecommunications companies in the world — allows for data and telephone services in over 200 countries outside of the United States. There’s one big caveat, however: Data roaming charges outside of the United States may reach as high as twenty bucks per megabyte.

The Droid 3 comes complete with its own SIM card, which allows for international phone calls. (Photo courtesy iFixit)

Though not the first phone to run Android, Motorola’s first Droid was the first smartphone running Google’s platform to prove incredibly popular. When the Android platform first launched on HTC’s G1 in 2008, initial phone sales were decent — by no means a failure. Motorola and Verizon, however, beefed up the marketing budget for the first Droid-branded phone, pumping almost $100 million into the handset’s launch. The big bet paid off: Over 5 million Droid phones sold in the first six months after the phone’s release. Motorola hopes it can continue its hot streak by continuing to promote its Droid brand.

It’s important to note that there is a global version of the Droid 2 with a SIM installed, but if you’re looking for something of a hardware update, the Droid 3 may be a good fit.

Each generation of the Droid has gradually stepped up its computing power. The first-generation Droid phone came with a 600-MHz ARM-based processor, and the Droid 2 bumped that processing power up to 1 GHz with its single-core chip. Motorola’s Droid 3 comes with a dual-core ARM Cortex A9 1-GHz processor, competitive with other recent dual-core smartphone releases; more cores means more tasks can be processed simultaneously.

If you’re prone to dropping devices, the Droid 3 isn’t exactly a breeze to repair. Most of the internal components are connected by a single ribbon cable, “meaning that replacing one requires replacing them all,” says iFixit. And if you crack your screen, you’re sorta screwed — at least from an accessibility standpoint. You’ll have to take the whole phone apart to get to your LCD.

A single ribbon cable connects the major internal parts, making it difficult to repair and replace busted pieces. (Photo courtesy iFixit)

Check out the rest of the teardown and iFixit’s full weigh-in here.


Could the iPod Be On Its Deathbed?

Despite extra features like FaceTime, sales of Apple's line of iPods continue to drop as consumers use smartphones and tablets.

If sales of Apple’s iPod are any indication, the heyday of the MP3 player is over and done with.

iPod sales have been steadily declining since their peak at 22.7 million in December 2008, and analysts estimate another 7.2 percent drop over the quarter that just ended.

Apple still commands 70 percent of the MP3 player market, but it’s clear that other mobile devices, namely smartphones and tablets, can do the job of an MP3 player (while performing a myriad of other functions, too).

In September of last year, Apple dramatically revamped its line of iPods, even giving the iPod Touch some features that were unique to the iPhone 4 at the time, namely FaceTime. Smartphones are increasingly dominating U.S. mobile phone purchases, and as consumers purchase the feature-rich devices, they no longer have a need for the single-purpose MP3 player. Rumors have blazed for years that Apple would discontinue one (typically the iPod Classic) or more iPod models, but it hasn’t happened yet.

It’s worth nothing that for the first time since the iPod Touch was introduced, it’s not being included in Apple’s Back to School promo as a freebie with a Mac purchase. The iPod Touch was replaced with a $100 iTunes gift card — a freebie that can be used with almost any Apple device, and could help bolster their soon-to-be burgeoning iCloud streaming service.

It’s possible that Apple could lay an iPod, likely the old iPod Classic rather than the more popular iPod Touch, to rest at its upcoming September event.

But although iPod sales are shrinking, it’s hardly an issue for Apple. The iPhone 4 sold 18.6 million units in the first quarter of 2011 alone. And according to a study from Resolve Market Research, between 80 and 90% of tablet-owning respondents had an iPad or iPad 2. But, some analysts think Apple missed out on an opportunity for more sales.

“We believe iOS devices would have been up ~20 percent (quarter over quarter) if iPhone 5 had shipped in June,” Piper Jaffray analyst Gene Munster said today. In late June, Google’s Andy Rubin tweeted that there are over half a million Android device activations happening daily, and yesterday, that number jumped up to 550,000 per day. Some of those extra purchases could have been iPhones, had an iPhone 5 been available.

Regardless, Apple still has a solid spot as one of the top three smartphone manufacturers in the United States. And as more and more people lay their MP3 players to rest, they’ll be turning to smartphones to plug in for their mobile music fix.


Twitter (Finally) Updates Its Android App With Key Features

Twitter’s Android phone update lets you receive notifications from the app whether you’re using it or not. Photo courtesy of Twitter

Twitter updated its app for Android smartphones on Wednesday, bringing two key features to Google’s mobile platform.

The microblogging service now offers both push notifications and multiple account sign-in for Android phones. A push notification sends you an automatic update whether you’re actively using the Twitter app or not, while the latter feature allows you to switch between your multiple Twitter accounts without signing out and signing back in (an annoying enough task on a smartphone).

After downloading the update, select “automatic refresh” in your user settings menu. From there, you can get updates whenever someone sends you a direct message, drops your name in a tweet (with an @mention), or even when more tweets appear in your timeline. Twitter detailed the list of changes further — including a minor refresh to its user interface, as well as a number of minor bug fixes — in a blog post Wednesday afternoon.

While the updates are more than welcome news to the tweet-obsessed Android community, it’s still a bittersweet arrival for enthusiasts of Google’s platform. Ever the passed-over sibling of iOS, Android receives the updated features after months of their availability on Apple’s iPhone, iPod and iPad devices. Despite Android currently being the clear leader in marketshare at the moment, Apple and its App Store remains the industry darling.

Head over to the Android Market to download Twitter’s update.


New iPhone Software Beams FaceTime Video Calls to TV

With iOS 5 Beta 3, you can mirror your FaceTime call onto a larger display

FaceTiming into your iPhone (or iPad 2) is great, but sometimes it’d be nice to see your friend or loved one on a bit of a larger screen.

For those anxiously awaiting that day, it’s almost here.

iPhone owners testing the new iOS 5 beta (version 3) discovered a new feature: AirPlay mirroring. If you’ve got an AirPlay-enabled device, you can mirror your FaceTime chat on a larger screen (like your TV).

FaceTime, a feature which was introduced with the iPhone 4, has gotten a lot of press since its debut. FaceTime is just one of many companies offering video conferencing software, including a dramatically revamped version of AIM and similar features on competing products. Between FaceTime and services like Skype, video chatting is quickly becoming the de facto way to stay in touch with friends.

Unfortunately, as seen in the image above, the AirPlay mirroring functionality isn’t perfect (yet). It looks like the VGA resolution front facing camera causes the image to be a bit blown out when it’s ported to the big screen display. But it could still make a cheap, convenient video conferencing tool for businesses.

Perhaps, if this feature isn’t cut from the final version of iOS 5, we could expect the iPhone 5’s front-facing camera to get a significant upgrade to fix that problem.

Apple’s official version of iOS 5 is due for release this fall.

iOS 5 Features: AirPlay Mirroring for FaceTime [TiPb via Slashgear]


PayPal Brings Wireless Cash Transfers to Android Phones

Samsung’s Nexus S is currently the only smartphone capable of NFC transfers in the U.S. (Photo: Jim Merithew/Wired.com)

Silicon Valley wants you to do away with your old, beat-up leather wallet.

PayPal introduced its money transfer widget at the MobileBeat technology conference in San Francisco on Wednesday. PayPal’s new widget uses Near-Field Communications technology, which lets you pay for purchases with a wave of your smartphone.

PayPal’s widget allows for money transfers between two NFC-enabled phone holders. Say you want to transfer money to another PayPal user. They’ll request a specific amount of money from you on their phone, and after you tap your NFC-enabled phones together, the cash transfers from your PayPal account to the other.

“PayPal used to be an online company, but we see the majority of transactions are being substituted for offline transactions,” said Laura Chambers, senior director of PayPal’s mobile division, at the MobileBeat conference.

The mobile payments space is booming at the moment, with companies like Google, Intuit, Square, and of course the eBay-backed PayPal all competing for share over customer transactions. And all of them offer something a bit different. Google’s Wallet service will eventually let you pay for goods with a wave of your Android smartphone, while companies like Square aim for the small-business crowd who want to accept payments from their mobile devices. Intuit offers services similar to Square, but you’ll be able to manage your taxes and sales info with integration into its existing QuickBooks accounting software.

PayPal’s money transfer offering is a relatively small step into the mobile payments space, and the company faces lots of challenges. For one thing, there’s only one NFC-enabled phone available in the U.S. — the Samsung Nexus S. Second, PayPal’s offering isn’t as major as Google’s: PayPal allows transfers between phones, while Google is pushing for installations of NFC-capable point of sale terminals in retailers around the country. So where PayPal lets you trade digital cash with a buddy, Google wants you to be able to buy items from stores.

PayPal isn’t taking kindly to its competitor. The company is suing Google over two of its former employees, Osama Bedier and Stephanie Tilenius. Both jumped over to Google in the past year to work on its mobile commerce initiative, Google Wallet. PayPal says Bedier had access to top PayPal secrets which he then shared with Google, violating his contract. Tilenius is also in violation of contract, says PayPal, because of recruiting Bedier.

Google debuted its wallet over a month before PayPal’s NFC transfer widget.

Chambers acknowledged the challenges, reminding that NFC is still in its infant stages.

“The barrier is less on the consumer side, as all the OEMs [original equipment manufacturers] say this is what they want to do,” Chambers said. “It’s expensive for merchants to integrate the hardware.”

But the technology is coming — eventually.

“No doubt that NFC for mobile payments is finally gaining some traction in the U.S.,” said Phillip Redman, mobile analyst for Gartner research. It will be some time before mobile payments are standard, but no doubt, one day they will be, even in the U.S.”

Chambers agrees. “Probably by the end of next year, maybe early 2013, we’ll start to see critical mass,” Chambers said.

The company isn’t hedging all of its bets on NFC alone. Last week, PayPal bought Zong — a mobile payments company that allows you to bill your purchases to your wireless carrier bill — for nearly a quarter of a billion dollars.

And not wanting to be cut out of the loop, wireless carrier companies are also dipping toes into the mobile payments waters. In a joint venture created last year dubbed Isis, T-Mobile, Verizon and AT&T first aimed to create an alternative payments system which bypassed credit cards and allowed you to pay for items with your smartphone. Your stuff would then be billed to your mobile account, no credit cards necessary. But instead of defying the powerful credit card companies, Isis recently scaled back its efforts this year, opting for another form of ‘digital wallet’ instead.

PayPal’s NFC widget will debut later this summer. Check out the video below for how PayPal’s new transfer widget works.

PayPal Uses NFC to Make Peer-to-Peer Payments Easier Than Ever [PayPal]


Google Revamps Android Market for Phones

Android’s Market now has an entirely new user interface. Photo courtesy of Google

Look out, iTunes, the Android Market is getting a face-lift.

Google launched an entirely new user interface for its mobile platform Tuesday, completely changing the layout of the application portal.

“The new Market client is designed to better showcase top apps and games, engage users with an improved UI, and provide a quicker path to downloading or purchasing your products,” wrote Android developer Eric Chu in a blog post.

Navigating the differing app categories on the phone-based market requires a swipe left or right, which switches to new, tile-based menu screens. The name and price of a given app you’ve chosen moves to the top of the screen. In addition to apps and games, you’ll also be able to browse movies and books available for purchase from the Market.

Android has long faced platform criticism for its Market setup, as both users and developers alike have had difficulty finding the programs they want in the 200,000+ app-packed Android Market. Apple, by contrast, has long promoted featured and popular apps in its iTunes-based App Store, a one-stop shop for all things iOS. But Google is trying to counter the complaints: At its I/O developer conference in May, Google rolled out a streamlined, app-promoting look for the Market’s web store, with the inclusion of categories like “Top Grossing, Trending” and other ‘top’ apps.

Google claims its latest changes will appeal to developers’ bottom line. The new layout enables two-click purchases of apps, eliminating as much friction as possible so customers can purchase apps faster and easier.

Typically, developers have started creating apps in an iOS environment, perfecting the program their before eventually making it over to the Android ecosystem. But Android co-founder Rich Miner says that will be changing soon.

“It’s become clear that the market has definitely matured for Android,” said Miner at the MobileBeat technology conference in San Francisco on Tuesday. “Towards the end of last year I was recommending to companies that they focus on iOS mobile system — that has clearly flipped,” Miner said.

As a whole, the smartphone industry is growing at a rapid pace. 55 percent of U.S. mobile devices purchased over the last three months were smartphones, according to a Nielsen report published in late June. Android currently holds the title for the most used platform across U.S. smartphones with a marketshare of 38 percent according to ComScore. That’s a 15 percent bump up from February results. Apple edged out Research in Motion for second place, with shares of 26.6 percent and 24.7 percent, respectively.

But if Android wants to stay ahead of Apple and the rest of the pack, it needs to keep its app ecosystem attractive to both customers and developers alike. Beefing up the platform’s app catalog helps, but if customers can’t find the apps they want inside the huge pile, boasting big app numbers will be an exercise in futility.

The new landing page will roll out gradually to users running Android version 2.2 (Froyo) or higher over the next few weeks. If you aren’t keen on waiting, check out the video below for a peek at the Market’s new look.


Square Exec Bets Against the Web: Mobile Apps Must Go Native

The Square card reader allows anyone with an iPad or smartphone to accept credit card payments with a single swipe. Photo: Lisa Wiseman

SAN FRANCISCO — What’s better: A piece of software designed specifically to run on one device, or a web-coded experience that can be accessed on any gadget equipped with a browser?

Keith Rabois, chief operating officer of mobile-payments startup Square, says going ‘native’ — or using devices with apps made specifically for one platform — is crucial when launching an application on a mobile device.

“If you care about the user experience…it’s almost impossible to deliver that with a non-native application,” said Rabois at the MobileBeat technology conference on Tuesday.

The debate between web-based apps versus those made for specific platforms has been long and heated. Companies like Apple have proprietary coding languages (Cocoa and CocoaTouch) tailored to its iOS mobile platform. So for example, if a developer decides to create an app only using Apple’s code, you’re not going to see those apps on any devices besides Apple’s; if you’ve got an Android phone, you’re out of luck until the developer studio ports it over to Google’s platform.

HTML5, however, offers an alternative to programming in a native, platform-specific language. Using open, freely accessible web development protocols, programmers can write in HTML5. That means any device you own that runs with a browser — be it desktop or mobile — can access the content.

Google is especially pushing the web-based tools, as HTML5 content is searchable by Google’s crawling indexing systems — that means you’ll be able to look for what you want in a Google query. And the very popular internet radio service Pandora launched its HTML5-powered version of its site on Tuesday as well.

But there are disadvantages in going with HTML5. There’s often noticeable speed decreases in accessing browser-based content, as well as problems with utilizing other parts of a phone or tablet’s hardware (like Bluetooth, for example). Essentially, you’ll be missing out on some of the cooler features specific to, say, an Android or iOS device.

And of course, there’s the curated, centrally located application markets like Android’s Market and Apple’s App Store. One quick stop at either offers you a buffet of application choices. Payments are also streamlined, as Apple has your credit card info and Google offers direct-carrier billing options. With HTML5 browser-based content, you may have to enter all of your payment info over and over again each time.

“Being installed with an icon on an iPad is pretty damn important. People see my iPad all day long,” said Rabois. “They don’t necessarily see a computer screen all day long.”

Rabois echoes the philosophy Square has taken in its approach. The app is available in both the Android Market and Apple’s App Store, and is focused on smaller merchants who opt for mobile-based points of sale rather than a traditional cash register.

Created by Twitter co-founder Jack Dorsey, in May of 2010 Square debuted its card reader, literally a square-shaped plastic dongle, which attaches to both Android and Apple smartphones, as well as the iPad and iPod Touch devices. After installing the Square app software on your device and going through a brief identity check, you’re up and running, ready to accept credit card payments from customers.

Square has been active in the mobile payments space. In May, the company launched Square Register, a software interface built specifically for merchants to track their inventory and sales from their smartphone or tablet. On the customer side, Square also launched its ‘card case’ software, which literally lets you pay for items with your smartphone at retailers using Square’s Register software. The company has registered “hundreds of thousands” of merchants, and has processed over $66 million in transactions in the first quarter of 2011.

Google also launched a mobile payments initiative recently with Google Wallet — a virtual wallet which stores your credit card information on your phone, and uses Near Field Communication technology to interact with point-of-sale terminals through a simple wave of the smartphone.

Companies like Square and Intuit, however, have an advantage over Google, as NFC technology isn’t quite mature yet. “Near Field Communications might take a couple of years to roll out fully,” said Matt Marshall, founder of the technology blog VentureBeat, at the MobileBeat tech conference on Tuesday.

And unlike the infant NFC technology, Rabois says native apps are growing more and more responsible for providing content to users, catching up to the Web at a faster pace. Rabois claimed 33 percent of searches on Yelp — a local merchant and retail recommendations service — came from the ten percent of iOS app users with the Yelp app installed.

Ultimately, installing apps on our mobile devices is becoming more of a personalized experience, according to Rabois — moreso than the web.

“The decision to install an app is partially utilitarian, and partially self-expressive,” Rabois said. “It says something about myself.”


Texting While Driving Still Kills, But It’s on the (Slight) Decline

Everybody knows texting while driving is dangerous, but many people seem to do it anyway. Photo: blackeycove/Flickr

By Jacqui Cheng, Ars Technica

Look around on an average day, and distracted driving—especially as it relates to cell phone use and texting while driving—might seem to be more common than ever. In reality, however, the frequency of drivers using cell phones or texting may be declining, according to a 50-page report put together by the Governors Highway Safety Association (GHSA). Despite this, people using gadgets while driving remains a safety concern—especially when it comes to texting.

Despite the near universal agreement that distracted driving is a Bad Thing, GHSA Executive Director Barbara Harsha pointed out that many research papers on the topic are incomplete or contradictory. Because of this, the GHSA examined more than 350 research papers on the topic in order to put together its report in an attempt to consolidate the available info and to find trends, though Harsha noted that further studies are still needed to fully understand the scope of the problem.

If there is a problem, that is. The GHSA report cites the National Highway Traffic Safety Administration’s (NHTSA) annual cell phone and texting survey wherein some 50,000 vehicles are stopped at a representative sample of 1,500 intersections in the US. In 2008, six percent of vehicles had a driver who was engaging in hand-held phone use (that is, holding the device in some way while talking) and one percent were observed to be texting. Those numbers went down by “a statistically significant amount” in 2009 to five percent and 0.6 percent, respectively.

It’s hard not to be skeptical of those numbers, though, and the GHSA report does include other self-reported statistics that indicate that the behaviors could be much more common. For example, 30 percent of 1,947 North Carolina teen drivers revealed in a 2010 survey that they texted the last time they drove, while only two percent of Kansas drivers between 18-30 said that they had never texted while driving. Unsurprisingly, younger drivers were more likely to text and drive than older drivers, though such a trend could also be partly due to the fact that younger cell phone users are more likely to text people in any scenario.

The report also cites a 2006 study showing that nearly 80 percent of all crashes involved a driver looking away from the roadway just prior to an incident, though the GHSA admits that most crashes were “very minor.” Data from several other studies led the GHSA to conclude that drivers were distracted in 15 to 30 percent of allcrashes (minor to fatal), though it remains unclear whether the distraction itself was a contributing factor. A statistic from the NHTSA said that 16 percent of fatal crashes in 2009 involved at least one distracted driver.

Although some drivers attempted to compensate for their distractedness by slowing down or increasing distance between them and the vehicle just ahead, others did not. A 2008 study showed that most drivers in an experimental setting were not actually aware of how much their cell phone use affected their driving skills. Additionally, handheld and hands-free conversations appeared to have the same general effects, though texting while driving was shown in a separate 2009 study to increase the risk of “safety-critical events” to more than 23 times the normal level while driving.

“No other distraction has even this much evidence for its effect on crash risk,” wrote the GHSA.

The GHSA has long advocated for texting-while-driving bans in addition to other distracted driving restrictions, and that remains one of the group’s main recommendations in the latest report. The organization also advocates a complete cell phone ban for novice drivers—a restriction that is already in place in 30 states plus Washington, DC. (sorry teens!). When combined with rumble strips to alert drivers when they’re drifting and better recording of distracted driving instances, the GHSA believes states could see “dramatic declines” in these behaviors.

Whether that’s actually true remains up for debate; a 2010 study conducted by the Highway Loss Data Institute revealed that texting-while-driving legislation apparently did little to change accident rates, with some states even showing slight increases in accidents after the bans went into place. (The authors theorized that drivers might be making more of an attempt to hide their cell phones while texting and driving after the bans, impairing their driving even further.)

Other studies indicate that there may be strong regional effects buried within these trends, though, so perhaps it’s wise to prioritize education about the risks so that everyone on the road can live to text another day.