Google Goggles on iPhone at Last

Google’s iPhone app just went from sometimes-handy curiosity to super search-tool. Finally, almost a year after it appeared on the Android version, Google Mobile App has Goggles.

Google Goggles uses the world before you as a search-term. Hold up the iPhone, point the camera at something and Google will tell you what it is. It works for landmarks, books, logos, pretty much anything easily recognizable. What it doesn’t work with, according to the Google Mobile blog, is “animals, plants or food.” This video, featuring a 3D-glasses-wearing Brit, explains it all quite nicely.

The app needs an autofocus camera to work, so it’ll only offer Goggles on the iPhones 3G and 4. I do wonder why it has taken so long for such a useful feature to make it to the iPhone – Goggles launched on Android last December. Perhaps this, like the recent approval of Google Voice apps, has something to do with the relaxing of Apple’s App store rules? The app is available now, and is free.

Google Goggles now available on iPhone in Google Mobile App [Google]

Google Mobile App [iTunes]

See Also:


Spotify Coming to Windows 7 Phone

Spotify, the frankly awesome music-streaming service, will be on Windows Phone 7 at launch. It is available now for Windows Mobile 6.x (now confusingly named Windows Phone), and will be in the Windows Marketplace ready to go when the new Windows 7 handsets ship. Spotify is an ad-supported, all-you-can-eat music player which offers instant access to millions of tracks and, on the Mac at least, manages to be faster and more responsive than the awful iTunes.

The announcement, from the Spotify blog, shows that Microsoft continues to get things right with its new mobile OS. The Windows Phone 7 app will support the same functions as the iPhone and Android versions, with offline playlists and streaming over 3G as well as Wi-Fi. To use the WinMo and Windows Phone 7 versions you’ll need to subscribe to the paid version of Spotify, which also removes ads and lets you store files locally on your computer.

As Windows Phone 7 won’t have an App store, we’re assuming that the handsets will come with the app pre-installed.. It’s possible that Spotify will be in the Windows Phone Marketplace for the WP7 launch. There’s one big question, though. Spotify is currently only available in select European countries, and not at all in the U.S. The phones will be likely be shipping in Europe on October 21st, and the U.S on November 8th. Could this mean that Spotify is finally hopping across the pond?

Spotify debuts on Windows Phone [Spotify]

See Also:

Follow us for real-time tech news: Charlie Sorrel and Gadget Lab on Twitter.


Marco Makes It Easy to Find Your Friends

We’ve all had that frustrating experience of trying to meet up with a friend at a crowded park or a concert: One of you is peering into the massive sea of people, the other is standing hundreds of feet away, waving their arms like a lunatic. You’re texting each other or talking distractedly on the phone as you try to locate each other visually. It’s painful.

Assuming one of you has an iPhone, you should try using Marco.

It’s a free iPhone app that lets you share your exact location with a friend. Marco makes it painless to meet up in a crowded place, because it provides real-time updates about where Person A and Person B are, by plotting both of you on a map you can both see. The map updates as you move.

The best part may be that you can share your location with any phone that has a browser, so it still works if your friend doesn’t have an iPhone.

The free app is available in the App Store. If you’re searching from your iPhone, you want Marco friend locator — searching for just Marco returns Instapaper creator Marco Arment as the top result.

Open it up and you’ll see a map centered on your current location. Tap the big green “Find Your Friend” button, and enter anyone from your address book. Marco sends your friend an SMS with a web link. When they click on the link inside the SMS, they see a map of where you are, and they’re invited to share their location.

Here’s the cool part — the receiving end works through the browser, so the other person doesn’t need any apps, and it works across mobile platforms.

When your friend opens the web link, Marco uses the Geolocation API through the browser to grab his or her location and update the web service. Within Marco, you’ll see a “Polo” update (clever!) when your friend pops up on the map.

As you both move around, the maps stay in sync. You can both watch your locations change as you walk towards each other: You see your friend moving in the Marco app, and your friend sees you moving on the web page. Marco can also spit out directions if you’re in unfamiliar territory.

I tested this app this past weekend at the Hardly Strictly Bluegrass Festival, a free concert in San Francisco’s Golden Gate Park with tens of thousands of attendees. I sent notifications to a few friends — only one of whom had an iPhone — and they were all able to find me in the massive crowd.

When one friend walked up, the woman next to me was standing, waving her arm over her head and talking to her friend on her phone: “Look behind you — no, BEHIND you!” We felt like we were in the future, and she was stuck in the past.

I can also see this being an excellent tool for something like South By Southwest, where you and your friend are trying to connect in a strange city where neither of you are sure exactly where you are.

The receiving end of the service works on any smartphone with a WebKit browser that supports HTML5 geolocation: iPhones, Android phones and newer BlackBerry phones. Location can still be pretty spotty on handsets, especially in urban areas or indoors. But you can drag your locator pin on the map — either within Marco or on the web page — to refine your location if you have to.

If your friend doesn’t have a browser that supports geolocation, they just see a static web page that shows a map with your pin on it. Instead of receiving a “Polo” notification, you get a message telling you that your friend can’t share his location, but that he now knows where you are.

But when both of you can see each other, it’s much better than something like Foursquare or Gowalla or Facebook Places for meeting up. Most GPS units are accurate enough to place you within a few meters, so it’s better than just saying “I’m at Gordon Biersch”.

You can actually show somebody that you’re seated in a corner on the back patio at Gordon Biersch. You can also see when your friend is about to arrive, so you know when to start looking around you.

There’s no shortage of location-sharing apps for mobiles — it’s one of the things that smartphones just seem made for. Foursquare and Gowalla have made a game of it. Google Latitude and Loopt also let you share your location.

Glympse does real-time updates, but it only tracks one person. EchoEcho and HeyWAY are other apps for sharing locations between two people, but unlike Marco, they require you to both have the app installed.

Marco is both more secure and more refined than those apps. It’s not a game, it’s a utility. There are no badges or restaurant tips. There’s no social network integration. It’s just a private share between two people, and each share session only lasts 30 minutes.

Also, the two-way real-time updates are a key standout feature. You can both watch each other move on the map whether the other person has the app or not.

Marco was built by the Brooklyn company Uncommon Projects. Co-founder Tarikh Korula tells me the company has been doing hardware and software development for about five years on a for-hire basis, and has just recently decided to branch out and create some apps it can call its own.

Uncommon Projects first got started thinking seriously about location when it worked on the Purple Pedals project for Yahoo, which distributed photo-snapping, geotagging bikes to different cities around the world. Uncommon’s first app was BikeNic, a location-aware trip computer for cyclists.

Marco was released last week. Go find it.

See also:


Microsoft Marshals Dealmakers, Lawyers to Take On Android

As it gets ready to unveil its own operating system next, Microsoft is taking careful aim at its closest competitor: Android.

Through patent licensing deals and lawsuits, the Redmond-based computer giant is trying to cover all its bases, aiming for a situation where it wins whether a customer chooses a Windows phone or an Android one.

But it’s too soon to tell whether the strategy will pay off.

On Monday, Microsoft CEO Steve Ballmer said he looks forward to collecting revenue from Android handset makers, including HTC, which has a licensing agreement with Microsoft.

For handset makers that don’t show HTC’s willingness to do it the easy way, Microsoft can do it the hard way, too: Microsoft sued Motorola this week, alleging patent infringement around Motorola’s Android-based smartphones. The suit charges Motorola with allegedly violating patents related to synchronizing e-mail, calendars, contacts, scheduling meetings and notifying applications of changes in signal strength and battery power.

“One reason that Microsoft is going after Motorola is that if patent infringement is found, it is easier to establish damages against a company that is selling a product than Google, which is giving the OS away for free,” says Robert Sloss, intellectual property partner at Farella Braun + Martel.

In April, Microsoft announced that it had inked a patent licensing deal with HTC that would allow HTC to continue using the Google-designed Android operating system in its phones while mitigating its risk should Microsoft aim any patent lawsuits at the OS.

Microsoft and HTC did not disclose specific details of the agreement, though the two companies have said HTC will pay Microsoft an undisclosed sum for the patent rights.

Patent battles among technology companies are routine. Oracle has filed a lawsuit against Google over the use of Java in Android, a claim that Google has vigorously disputed. Last year, Nokia sued Apple alleging patent infringement by Apple in connection with the iPhone. Meanwhile, Apple initiated a lawsuit against HTC over alleged infringement on iPhone related patents. In other words, its business as usual.

With the smartphone business becoming extremely competitive, the stakes are higher than ever.

In just two years, the Google-designed Android OS has become a major force in the mobile world. Android, which made its debut in 2008 on an HTC manufactured phone, has now been adopted by almost every device maker including Motorola, Samsung and LG. Android is now the most popular operating system among people who bought a smartphone in the past six months, according to August data from The Nielsen Company. BlackBerry and Apple iOS are in a statistical dead heat for the second place.

With the upcoming Windows Phone 7 OS, Microsoft hopes to attract consumers. But until then, it is trying another strategy.

“The Microsoft innovations at issue in this case help make smartphones ’smart,’ Horacio Gutierrez, deputy general counsel at Microsoft, wrote on the company blog.

Microsoft’s patents relate to features such as the ability to send and receive e-mail, manage calendars and contacts. Microsoft claims it has also patented technologies that manage signal strength, battery power and memory in the device.

“The crux of the argument is that Microsoft is saying Android OS uses technology that has already been part of Microsoft software,” says Sloss.

Although the lawsuit has been filed, it is difficult to know right away how valid Microsoft’s claims are, says Sloss. Both Microsoft and Motorola are likely to go through an extensive process of discovery, which involves presenting documents to support their claims and they are likely to keep it under wraps.

“A lot of it probably won’t be public,” says Sloss. “It is standard to enter into protective order because the core of the patents and the products will be highly confidential.”

There is always the possibility that the two companies settle out of court, with Motorola going down the same road as HTC. In that case, Microsoft could gain “hundreds of millions of dollars” in royalties and further strengthen its patent claims.

“Damages calculations are very complex,” says Sloss. “There’s nothing in Microsoft’s complaint that says exactly how much it is looking for.

But if Microsoft and Motorola choose to settle, it is likely that Motorola may wind up paying a license fee for each Android handset it sells, similar to what HTC is doing.

For Microsoft that may not translate into rich profits but it will certainly add up to sweet revenge.

See Also:

Photo: Motorola Backflip (Jon Snyder/Wired.com)


Late Actor Tony Curtis Took His iPhone to the Grave

Actor Tony Curtis, who died last week after suffering cardiac arrest, took a trove of his prized possessions with him to the grave. One of those items was his iPhone.

Curtis, who soared to fame with his role in Houdini as the legendary illusionist, was buried Monday with a Stetson hat, an Armani scarf, driving gloves, an iPhone and a copy of his favorite novel Anthony Adverse, according to an Associated Press obituary. Gizmodo’s Rosa Golijan spotted this gadget-news gem.

Considering how low-tech the items are with the exception of the iPhone, the all-in-one smartphone must have had a huge impact on his life. It gets me thinking: What would I choose to be buried with? Probably an iPhone, too, a Super Nintendo, a copy of Love Is a Dog From Hell (Bukowski) and my Suzuki SV650 motorcycle, if there’s room.

See Also:

Photo by Getty


Skype Comes to Android: Free Voice, Text Over 3G (But Not In US)

Skype released its long-awaited app for Android. It’s free and available for download now at Skype’s website or the Android Marketplace for devices running Android OS 2.1 and above. But US users will have to wait for Skype calls over 3G.

Outside the US, the new Skype app for Android works over both Wi-Fi and 3G, features free Skype-to-Skype calls and group IMs, and paid US or international calls to any mobile or landline number using Skype credits or a subscription plan.

Skype for Android works using the same Skype account as your desktop and autoloads your contact list. You can also search for and add new contacts within the application. For users on networks in the US, 3G calling is disabled, as was initially the case with Skype for iPhone. (Verizon’s separate mobile Skype application allows for 3G calls only on certain phones on its network, including some Android phones). Video calling, which is supported on Skype’s desktop apps, is not available for mobile.

The only way to receive calls on Skype for Android is to purchase a SkypeIn online telephone number. Skype offers phone numbers in 25 countries; users can answer calls from any mobile or landline number in Skype. These numbers cost $18 for 3 months or $60 for a year. Users who buy a monthly subscription for calling time to non-Skype phones get a 50% discount, which could be attractive to those who prefer to use Skype as a primary telephony solution.

Skype instant messages can be sent and received in the new Android app. One workaround for users with free Skype accounts could be to receive a Skype IM from another Skype user, then phone that user back. It’s difficult to imagine how this could work if both users were phoning and messaging using Skype for Android, though.

Unfortunately, some users have already had difficulty getting that far with the new app. Currently, Skype for Android doesn’t work on Samsung’s Galaxy S, although Skype has promised a fix in the near future. The service isn’t available in China or Japan. The app also doesn’t work on Android phones with screen resolutions below 480×320 pixels, including the HTC Wildfire.

According to Skype, the app has been tested only on HTC and Motorola phones running Android 2.1 and above.

Some Android users on Verizon have already been able to access to a mobile Skype application through Verizon’s media store. However, Verizon’s Skype app worked only over the 3G network, and calls to mobile and landline phones in the US counted towards a user’s wireless minutes. In the new Android app, all Skype calls to non-Skype numbers use Skype credit.

Skype has an application for iPhone with similar functionality over Wi-Fi and 3G; Blackberry users are currently limited to Verizon’s mobile Skype application.

Skype for Android Now Available [Skype Press Release]

See Also:


Panasonic Lumix Phone Proves Disappointing

Panasonic has revealed its mysterious Lumix phone. If by “revealed” you mean “stuck in a glass case”. Even the Japanese product page offers little in the way of information.

Here’s what we know, in addition to the 13.2 megapixel CMOS sensor and a 3.3-inch VGA LCD already announced. The camera looks a lot more like a phone than I expected, and has a slide-out numerical keypad in addition to a clicky-wheel control and several buttons under the screen, There’s also a hardware shutter release, a flash and proper zoom buttons for the 27mm wide-angle lens. The phone-cam, on show right now at the CEATEC electronics show in Japan, also has 3G and Wi-Fi for sending photos to a computer.

According to UberGizmo, which has actually seen the thing, the Lumix phone is running a Linux OS, and it looks “more like a fancy feature phone” than a smart-phone. This is rather disappointing, given the high-quality of Panasonic’s other Lumix cameras. Our dream of a proper camera with a cell radio stuffed inside will have to wait for another time.

Photo Digest LUMIX Phone, VIERA Mobile is also available [Panasonic Blog]

Photo: Panasonic

See Also:

Follow us for real-time tech news: Charlie Sorrel and Gadget Lab on Twitter.


Microsoft to Launch Windows Phone 7 Next Week

Microsoft is scheduled to announce its first line of Windows Phone 7 products in a New York press conference next week.

Reporters this morning received an invitation to an Oct. 11 event, where Microsoft will announce which carriers and manufacturers will be making and selling handsets based on Microsoft’s next mobile operating system. The company will also preview the first line of Windows Phone 7 hardware.

It’s evident that AT&T is on board as one of the carriers. Microsoft CEO Steve Ballmer and AT&T CEO Ralph de la Vega will be jointly hosting the conference to discuss the latest developments of Windows Phone 7, according to the press invite.

Despite Engadget’s report that T-Mobile will be a highlight of the Microsoft press conference, a Microsoft spokeswoman said T-Mobile is holding a separate press conference on Oct. 11 that is not part of the Microsoft conference. She declined to comment on whether T-Mobile would be among initial carrier partners offering Windows Phone 7.

Windows Phone 7 is Microsoft’s complete do-over of its mobile operating system previously dubbed Windows Mobile. Microsoft established an early lead on mobility with its older mobile operating system, but in recent years the company has suffered substantial losses in market share. Windows Mobile hasn’t been upgraded substantially in several years, and more user-friendly competitors such as Apple’s iPhone and Google’s Android OS have taken market share away from Microsoft. As a result, Microsoft scrapped the Windows Mobile project and redid the entire OS into a tile-based interface incorporating elements of the Zune media player and Xbox Live gaming.

Microsoft is also tackling its competitors on the patent front. On Friday, the Redmond company sued Motorola over alleged patent infringement in its Android phones, covering features such as “synchronizing e-mail, calendars and contacts, scheduling meetings, and notifying applications of changes in signal strength and battery power.” And in an interview in the Wall Street Journal Monday, Microsoft CEO Steve Ballmer says that Android sales will generate licensing fees for Microsoft.

Though the company will announce details about Windows Phone 7 at the Oct. 11 conference, multiple reports have claimed that the official shipping date of the first Windows Phone 7 devices is Nov. 8. Wired.com has heard the same date from sources familiar with the project.

See Also:


Help! My Smartphone Is Making Me Dumb — or Maybe Not

Chicago resident Matt Sallee’s life is a never-ending sprint that mostly takes place in his phone. At 5 in the morning the alarm goes off, and during his train commute the 29-year-old rolls through 50 e-mails he received overnight on his BlackBerry.

As a manager of global business development at an LED company, Sallee works in time zones spanning three continents.

“I love having 10 different things cooking at once, but for me it’s all moving in little pieces, and when it comes time that there are big deliverables needed, I don’t have to scramble at the last minute,” Sallee said. “It’s an hour of combining all the little pieces into one thing, and it’s done.”

It’s not news the “always-on network” is eradicating the borders between home and office, and changing the way people work and play. But how much distraction can one person take? Research is still in the early stages, and there is little hard evidence that 24/7 access to information is bad for you. But the image of frantic, distracted workers scrabbling harder than ever for ever-diminishing social and economic returns is an attractive target for critics.

Not only is it annoying to see people chatting on cellphones in the popcorn line at the cinema, these devices — and the multitasking they encourage — could be taking a massive toll on our psyches, and perhaps even fundamentally altering the way our brains are wired, some dystopian-minded critics suggest.

Is the smartphone –- like Google, TV, comics and the movies before it –- actually making us dumb?

Fractured Concentration?

Some of the latest arguments to critique this 24/7 online culture include the book The Shallows by Nicholas Carr, who argues that the internet is rewiring us into shallow, inattentive thinkers, along with a New York Times feature series by Matt Richtel titled “Your Brain on Computers,” a collection of stories examining the possible negative consequences of gadget overload.

(Disclosure: I’m currently writing a book called Always On that explores similar topics.)

Giving credence to such claims, an oft-cited Stanford study published last year found that people who were rated “heavy” multitaskers were less able to concentrate on a single task and also worse at switching between tasks than those who were “light” multitaskers.

“We have evidence that high multitaskers are worse at managing their short-term memory and worse at switching tasks,” said Clifford Nass, a Stanford University professor who led the study. He’s author of the upcoming book The Man Who Lied to His Laptop: What Machines Teach Us About Human Relationships.

One test asked students to recall the briefly glimpsed orientations of red rectangles surrounded by blue rectangles. The students had to determine whether the red rectangles had shifted in position between different pictures. Those deemed heavy multitaskers struggled to keep track of the red rectangles, because they were having trouble ignoring the blue ones.

To measure task-switching ability, another test presented participants with a letter-and-number combination, like b6 or f9. Subjects were asked to do one of two tasks: One was to hit the left button if they saw an odd number and the right for an even; the other was to press the left for a vowel and the right for a consonant.

They were warned before each letter-number combination appeared what the task was to be, but high multitaskers responded on average half-a-second more slowly when the task was switched.

The Stanford study is hardly undisputed. A deep analysis recently published by Language Log’s Mark Liberman criticized the study for its small sample group: Only 19 of the students who took the tests were deemed “heavy multitaskers.”

He added that there also arises an issue of causality: Were these high multitaskers less able to filter out irrelevant information because their brains were damaged by media multitasking, or are they inclined to engage with a lot of media because they have easily distractable personalities to begin with?

“What’s at stake here is a set of major choices about social policy and personal lifestyle,” Liberman said. “If it’s really true that modern digital multitasking causes significant cognitive disability and even brain damage, as Matt Richtel claims, then many very serious social and individual changes are urgently needed.”

“Before starting down this path, we need better evidence that there’s a real connection between cognitive disability and media multitasking (as opposed to self-reports of media multitasking),” he added. “We need some evidence that the connection exists in representative samples of the population, not just a couple of dozen Stanford undergraduates enrolled in introductory psychology.”

Other research also challenges the conclusions of the Stanford study. A University of Utah study published this year discovered some people who are excellent at multitasking, a class whom researchers dubbed “supertaskers.”

Researchers Jason Watson and David Strayer put 200 college undergrads through a driving simulator, where they were required to “drive” behind a virtual car and brake whenever its brake lights shone, while at the same time performing various tasks, such as memorizing and recalling items in the correct order and solving math problems.

Watson and Strayer analyzed the students based on their speed and accuracy in completing the tasks. The researchers discovered that an extremely small minority — just 2.5 percent (three men and two women) of the subjects — showed absolutely no performance loss when performing dual tasks versus single tasks. In other words, these few individuals excelled at multitasking.

Also in contrast with the results of the Stanford study, the supertaskers were better at task-switching and performing individual tasks than the rest of the group.

The rest of the group, on the other hand, did show overall degraded performance when handling dual tasks compared to a single task, suggesting that the vast majority of people might indeed be inadequate at processing multiple activities. But the discovery of supertaskers argues with the ever-popular notion that human brains are absolutely not meant to multitask, Watson and Strayer say, and it shows that this area of research is still very much unexplored.

“Our results suggest that there are supertaskers in our midst — rare but intriguing individuals with extraordinary multitasking ability,” Watson and Strayer wrote. “These individual differences are important, because they challenge current theory that postulates immutable bottlenecks in dual-task performance.”


Panasonic Lumix Phone, 13 Megapixels, Touch Screen

Panasonic is teasing us with a few details of the Lumix Phone, containing a 13.2 megapixel CMOS sensor and a 3.3-inch VGA LCD*. It will be the same size as the iPhone, only twice as thick, at 17.7mm.

At this point, you’re probably expecting the standard rant about tiny sensors and high pixel-counts in cellphones. I don’t think that’s what we have here, though. It seems instead that this will be a proper camera with a cellphone built-in, rather than the other way around. This could be a fantastic idea. Why?

I carry a camera with me pretty much all the time. I also carry a cellphone, but use it only a few times a week. If I could make the odd call and send an SMS from my camera once in a while, I’d be happy.

What’s more, I could upload pictures to Flickr and other services, and have my photos geotagged automatically. And because I’d be thinking of this as a phone, I wouldn’t mind charging it every night.

The specs are being slowed teased onto the Lumix Phone site, but so far we know that the camera will have a flash, a dedicated shutter button and a flash. It will also have a touch-screen. An image and full details will be published on October 5th.

Lumix Phone product page [Panasonic]

Lumix Phone press release [Panasonic]

*Camera LCDs are usually measured in dots, which is actually triple the amount of pixels. This makes the Lumix Camera’s screen an impressive 900,000-dots: 640 x 480 x 3 = 921,600. I think. My maths is quite terrible.

See Also:

Follow us for real-time tech news: Charlie Sorrel and Gadget Lab on Twitter.