Sony said to have seriously considered second analog nub for PSP Go

It’s no secret that a second analog nub was one of the biggest demands for what’s now known as the PSP Go and, according to Sony exec Shuhei Yoshida, those requests were heard loud and clear during the Go’s development. Speaking with Game Informer, Yoshida said that Sony had some “very serious discussion” about adding a second analog nub to the PSP Go, but ultimately decided against it to avoid splitting the PSP market in two. He further elaborated that the PSP Go is “designed to be perfectly compatible with the PSP-3000 and all the games that released before that,” adding that “we are talking about the mid-life cycle of this platform” (referring to Sony’s ten-year life cycle plan for all of its consoles). In other words, don’t bet on one showing up on the inevitable PSP Go Slim 6000 either.

[Via Joystiq]

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Sony said to have seriously considered second analog nub for PSP Go originally appeared on Engadget on Wed, 22 Jul 2009 14:34:00 EST. Please see our terms for use of feeds.

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RealView’s V-Screen for PSP pledges to add depth where there is none

RealView's V-Screen for PSP pledges to add depth where there is none

The original PSP was never the most svelte of handhelds, and we’ve generally not been fans of accessories that make it even bigger — bulky battery packs and card readers and the like. So, the V-Screen from RealView already has one strike against it, since it looks larger even than the console itself. That it promises to do something impossible is a second strike, saying it can create “a fully 3 dimensional experience from the PSP screen” — supposedly making all of your 2D games played on a 2D screen appear 3D. To us it looks a high-end version of those magnifying glasses we used to stick on our green, postage stamp Game Boy screens back in the day, and while we expect it to be just as effective, we’ll reserve full judgment until the thing releases this fall and some reviews trickle in. That said, it doesn’t look to be PSPgo compatible, and that could be the third strike right there.

[Via Joystiq]

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RealView’s V-Screen for PSP pledges to add depth where there is none originally appeared on Engadget on Wed, 22 Jul 2009 09:41:00 EST. Please see our terms for use of feeds.

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PSP video downloads direct from PSN go live in Japan

We’ve known since E3 in June that Sony would open up the PlayStation Network for direct video downloads over WiFi to the PSP — no PC or PS3 required. Now it’s live, in Japan anyway. At the moment, there are about 90 PSN video titles to choose from at the moment including anime episodes at ¥200 (about $2) per or animated movies for ¥500 ($5.30) in standard definition or ¥600 ($6.40) for HD. PSP downloaded videos can be transferred to the PS3 and some content can be rented for 72-hours at a pop. No word on US or European launches but really, how much longer could it be with the PSP Go launching on October 1st.

[Via Impress]

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PSP video downloads direct from PSN go live in Japan originally appeared on Engadget on Wed, 22 Jul 2009 04:38:00 EST. Please see our terms for use of feeds.

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White PSP Assassin’s Creed Bloodlines bundle to sell for $199

Did anyone else think that Sony would have finally killed off the UMD movie for real by now? Guess again, suckers. The company just spilled some more details on that Assassin’s Creed: Bloodlines PSP Entertainment Pack, and in addition to that sexy white PSP-3000 and 2GB Memory Stick PRO Duo, your $199 will get you an as-yet-unnamed feature film on UMD. Yes, even as Sony tip-toes into the future with the PSPgo, it’s still trying to peddle movies on a garbage proprietary format no one ever really wanted and that most studios have stopped supporting. Old habits die hard, we suppose. Video after the break.

Continue reading White PSP Assassin’s Creed Bloodlines bundle to sell for $199

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White PSP Assassin’s Creed Bloodlines bundle to sell for $199 originally appeared on Engadget on Thu, 16 Jul 2009 14:38:00 EST. Please see our terms for use of feeds.

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Sony’s plan for “snackable” PSP game and application downloads revealed

Sony already announced its intentions to bring more developers to the PSP platform at the big E3 gaming show last month. And the move to simplify its development tools was seen as a hint of new PSP applications beyond games. Now Develop has laid bare Sony’s PSP development strategy as explained by Zeno Colaço, Sony’s head of developer relations. According to Zeno, over 50 studios are working on “new kinds of games and applications” that will be sold via a “specially-branded separate area” of the PlayStation Store accessible by PSP and PSPgo owners. In effect, Sony is going after the kind of “snackable content” made popular by Apple’s App Store — inexpensive games and apps that can be downloaded in less than a minute for immediate gratification — according to Subatomic Studio’s Ash Monif. In fact, Subatomic, best known for its massive App Store hit, Fieldrunners, is developing a PSP-exclusive version of its tower defense game. Unlike Apple, however, Sony is charging for its PSP SDK in a bid to keep things, uh hem, “professional,” as Zeno calls it.

[Thanks, Calvin H.]

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Sony’s plan for “snackable” PSP game and application downloads revealed originally appeared on Engadget on Thu, 16 Jul 2009 04:19:00 EST. Please see our terms for use of feeds.

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PSP2 to be based on iPhone-esque PowerVR GPU, rival original Xbox in power?

PSP 2 is ready and UMD-less, claims Earthworm Jim developer

If Sony’s PSPgo was some halfhearted attempt to quell incessant PSP2 rumoring (and our favorite PSP2 mockup render, above), it certainly doesn’t seem to have worked. The new rumor out and about is that the inevitable PSP2 will harbor a PowerVR GPU along the lines of what’s present in the new iPhone 3GS. The SGX543MP cited has four cores, with a rating of 133 million polygons per second at the low-end 200MHz mode that seems likely for portable use. GamesIndustry.biz calls this a “ballpark match” for the original Xbox, with some additional Dreamcast rendering enhancements for avoiding wasting time on hidden elements in a scene. They also point out that Imagination Technologies calls the chip a GP-GPU, capable of handling computing tasks in addition to graphics, and potentially giving the PSP2 the power savings of not needing a separate CPU to operate. Sure, it’s all a difficult to pin down rumor at the moment, but if anything these sort of specs show what’s possible for a new generation of handheld gaming when the likes of Sony and Nintendo are ready to give it to us. Now about a second analog stick…

[Via GamesIndustry.biz]

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PSP2 to be based on iPhone-esque PowerVR GPU, rival original Xbox in power? originally appeared on Engadget on Tue, 07 Jul 2009 15:24:00 EST. Please see our terms for use of feeds.

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Stand-up console plays Nintendo DS and Sony PSP games, somewhat defeats the purpose

Depending in your level of geekness, an extravagant mod can be pretty cool. And arcade consoles are damn near always really cool. But making a stand-up console game out of your beloved Nintendo DS? That is pretty amazing. And throwing in a Sony PSP for good measure — well, that might just elevate your project to a work of art. We don’t have too many technical details on this bad boy (after all, the hacker is in Japan — and there is a bit of a language barrier) but you we think the video of the thing really says it all — if not in so many words. Peep it for yourself after the break.

[Via Technabob]

Continue reading Stand-up console plays Nintendo DS and Sony PSP games, somewhat defeats the purpose

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Stand-up console plays Nintendo DS and Sony PSP games, somewhat defeats the purpose originally appeared on Engadget on Mon, 06 Jul 2009 10:13:00 EST. Please see our terms for use of feeds.

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SCE: PSPgo’s 480MHz clock speed references USB, not CPU

Looks like all that excitement over PSPgo’s faster (but likely to be underused) 480MHz processor is all for naught. Our friends at Engadget Japan have gotten in contact with Sony Computer Entertainment and been informed that the Maximum clock frequency mentioned here is for the USB device, not the CPU. All those dreams of hacked firmware to unlock more power? Better hold that thought for now.

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SCE: PSPgo’s 480MHz clock speed references USB, not CPU originally appeared on Engadget on Mon, 06 Jul 2009 00:04:00 EST. Please see our terms for use of feeds.

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PSPgo packs a 480MHz processor, probably not crossing 333MHz mark

Officially, Sony’s PSPgo is only clocking in at 333MHz like the rest of its brothers and sisters, but as the gang at Sony Insider found out in the FCC filing, the internal processor actually maxes out at 480MHz. What that means for gamers is probably nothing in the near future, since the firmware’ll underclock it to standard speeds and we’ve seen absolutely no sign Sony’s interested in releasing software exclusively for the UMD-less iteration at this point. Of course, the opportunity to capitalize on the upped hardware is gonna be there, and we still remember a noticeable difference in the technical quality of games released after Sony bumped its original PSP’s clockspeed from 266MHz to its max 333MHz, but for now, it’s just something to keep in the back of your mind.

[Via Sony Insider]

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PSPgo packs a 480MHz processor, probably not crossing 333MHz mark originally appeared on Engadget on Thu, 02 Jul 2009 19:01:00 EST. Please see our terms for use of feeds.

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Sony exec says UMD-less PSP was “always the plan”

Well, it’s no secret that plenty of folks have been talking about a UMD-less PSP since day one, but it looks like that’s been the case behind the scenes at Sony as well, at least according to the company’s head of product planning, Naoya Matsui. Speaking with GameBusiness.jp, he said that Sony has “planned to release a PSP model without a UMD drive since the very beginning,” but that if “we’d simply released the hardware, there wouldn’t have been much for everyone to enjoy,” adding that Sony “needed to prepare the right environment for it first – things like the transferal of content with the PS3 and PSN, and PC software to manage content like music and movies such as Media Go.” Matsui further went on to explain that Sony also had to wait until the “delivery of digital content was on par with the delivery of physical media,” which it obviously thinks has now finally happened.

[Via Joystiq]

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Sony exec says UMD-less PSP was “always the plan” originally appeared on Engadget on Thu, 02 Jul 2009 14:39:00 EST. Please see our terms for use of feeds.

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