Modular Cogs Bring Belt-Drives to Any Bike

I’m not writing this post only because the company involved has the awesome name of Schlumpf, but it certainly played a big part. The gadget in question is a new kind of belt-drive for bikes, the Advanced Belt Drive System, or ABDS.

The innovation here isn’t in the belts: the drive uses standard 14mm-pitch belts. It’s in the modular setup that uses a few standardized parts which can be changed around to work with pretty much any bike or belt you like.

Belt drives have a few advantages over chains, the most obvious being cleanliness. The belts require no lubricant, so there’s no dirt-collecting oil to soil your pants. They’re also lighter than chains. But there are disadvantages, too. For regular gearing, the “wrap-angle” around the rear sprocket is not big enough to prevent slippage. The answer has been to tense the belt, making it very tight. This increases wear and also reduces efficiency.

With Schlumpf’s ABDS, the bottom bracket has a gearing system, which means the rear sprocket can be bigger and pre-tensioning isn’t needed. Because of this, a bigger pitch (gap between teeth) can be used. 14mm is the industry-standard, but this is often reduced to 11mm for pre-tensioned systems just to get enough teeth engaged around the small sprocket.

The parts slot together like Meccano, and by combining several thin sprocket “plates”, you can make a kind of laminated sprocket of any width. The “chainline” can also be adjusted by moving around these plates relative to the adapters that hold them in place. And yes, you could even put one on a fixed-gear bike: Schlumpf makes an adapter for track hubs.

Whether belts will ever replace chains is questionable, but they’re getting more and more popular. Hell, even I want to try one out now.

ABDS Advanced Belt Drive System [Schlumpf via Eco Velo]

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IBM and Intel Getting a Makeover for Mobile

IBM/Apple PowerPC 750 350MHz G3 by David Lieberman/Flickr. Used gratefully under a Creative Commons license.

Apple ditched IBM’s PowerPC for Intel because the chip didn’t have a low-power roadmap for laptops. Then it passed up Intel in favor ARM on its iOS devices for similar reasons. So it’s no surprise that IBM and Intel are pumping up their R&D and acquisition efforts to get back in the game with tiny, low-power, low-heat speed demons for tomorrow’s mobile devices.

At a research conference last week, IBM engineer Michael Floyd presented a new deep-sleep mode, codenamed “Winkle” (after Rip Van). Along with a “nap” mode where the processor uses a fraction of full power but can return to full power quickly, “deep-sleep” reduces power to near-zero, but takes longer to wake up. It’s kind of like the “Hibernate” mode in Windows XP, but at the processor/controller level.

Floyd gave no specific indication of when IBM would actually be rolling out Winkle. It may be introduced for the company’s current line of Power 7 chips, but the Power 8, which doesn’t yet have a release schedule, could be more likely.

Intel, on the other hand, isn’t waiting. Instead of (or maybe in addition to) pushing its new Moorestown line of Atom processors for mobile phones, they’re buying the wireless-chip division of Germany’s Infineon Technologies AG for $1.4 billion, in a deal that should close in Q1 2011.

As R&D Magazine reports, buying Infineon would make Intel the fifth-biggest supplier of mobile-phone processors in a list topped by Qualcomm, Texas Instruments, and STMicroelectronics.

It’s not a huge slice of the market, but it’s a solid foothold. Infineon’s most visible customer? Apple, who uses their chips for 3G. And now Intel/Infineon will be inside RIM, Samsung, and Nokia mobile devices too.

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Better Than Retina: The Next Big Display Technology

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An optical microscopy image of a 12-by-9-micron University of Michigan logo produced with this new color filter process. Credit: Jay Guo
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Apple claims that its iPhone 4 “retina display” has pixels so small the human eye can’t distinguish one from the other. Researchers at the University of Michigan say they can beat that pixel density by an order of magnitude — and make screens that are simpler to make and more efficient to illuminate too.

The technology — called plasmonic nanophotonics — works a little like the rainbow, if light were refracted through nano-thin metal grates instead of raindrops. Vary the spacing between the grates, and white light appears in different colors. Instead of the multiple layers of glass, metal polarizers, and filter sheets in a conventional LCD, the polarizer is the color filter. The whole color component of the screen is a three-layer all-metal dielectric stack.

The energy savings are potentially tremendous. According to Michigan engineering professor expert Jay Guo, only about 5 percent of the backlight in an LCD screen actually reaches our eyes. This means we could use the technology in optical chip-to-chip communications, or even fiberoptics without the fiber. It could also be used to make high-efficiency, high-resolution projectors, or flexible color screens.

And yes — it does allow for the production of extremely tiny color pixels, less than 10 microns. That U of M logo in the first image above? It’s about 12 x 9 microns, or 1/6 the width of a human hair.

University of Michigan via R&D Magazine. Images courtesy of the University of Michigan and Apple.

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Memristors Take Big Step Towards Faster, Low-Power Memory

A new circuit element called a memristor, or ‘memory resistor,’ could usher in extremely efficient data storage that could eventually make instant-on, low-power PCs a reality.

HP is just three years away from bringing the memristor to market as a new product called ReRAM, for Resistive Random Access Memory. ReRAM can read and write memory bits much faster than flash, even as it consumes a tenth of the energy as flash memory. Considering that HP first disclosed the working prototype of a memristor only two years ago, that’s pretty quick turnaround.

“The fact that we made it from lab to fab so quickly is amazing,” says Stan Williams, director of the Information & Quantum Systems Lab at HP. “Sometimes it takes 15 to 20 years to turn an experiment into a product.”

In 1971, Leon Chua, a professor at the University of California at Berkeley, first postulated that the memristor could be the fourth basic element in electronics — the other three being the capacitor, resistor and inductor. At that time, he called it the “missing circuit element.” But it wasn’t until more than three decades later, in 2008, that HP researchers said they had created the first working memristor. Wired.com called the memristor one of the top ten technology breakthroughs of 2008.

HP has now partnered with semiconductor memory maker Hynix to start the manufacturing process. It would make memristors available to consumers through devices such as cameras and digital music players.

Story continues …


Apple Jacks Mic and Headphones into One Hole

A new patent application from Apple aims to remove yet more componentry from its already minimal devices. The invention combines the orifices for microphone and headphone into one, promising a kind of double-penetration for iPhones.

In this design, the microphone would sit at the bottom of the cavity into which slips the headphone jack, and “is coupled to the body such that the plug aperture and the cavity provide an acoustic path to the microphone.”

Not only does this close off an open hole through which dust and dirt may enter, it could actually be used in conjunction with a normal, hole-using mic to provide noise-cancelation for phone-calls and even provide directional recording via something called “beamforming”.

This obsession with stripped-down hardware will clearly never end. We’re down to one main button and a few dedicated switches on the iPad, along with four holes in the edges. I don’t think Apple will be satisfied until it has printed its multi-touch circuitry directly onto our retinas and fingers.

Audio Jack with Included Microphone [USPTO via New Scientist]

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Viruses Might Help Make Better Batteries

How can you make tiny, flexible materials that conduct electricity more efficiently than today’s batteries? You can engineer expensive, high-density carbon nanotubes. Or you can use the original nanobots, made by nature itself: viruses.

An MIT group recently described an advance that brings us closer to the day when freaky, half-alive nanomachines assemble batteries you could wear.

The research comes out of Angela Belcher’s Biomolecular Materials Group at MIT, which has been working on this project since 1994. They use bacteriophages to build — really, evolve — hyperdense materials from ionic particles, the same way bone, shells, chalk, and glass were made in the Cambrian period.

This week Mark Allen, a postdoc in the group, outlined the use of a new cathode made with iron flouride. Allen also described some of the potential applications of this technology. The high flexibility of the nanostructured material means you can weave it into any fabric or pour it into any shape, including:

  • Wearable battery packs for soliders, first responders, and civilians;
  • Tiny rechargable batteries for portable electronics including smart phones, laptops, and GPS;
  • Unmanned aerial vehicles, which require lightweight, long-lasting power sources.

In 2008, the group published an article in the Proceedings of the National Academy of Sciences outlining how this would work. Viruses create a template, assembling nanowires out of cobalt oxide. These are built on top of a synthetic electrolytic polymer, called a polyelectrolyte. (Natural polyelectrolytes include protein polypeptides and DNA.) Stamp this electrode onto a platinum current collector, and:

The resulting electrode arrays exhibit full electrochemical functionality. This versatile approach for fabricating and positioning electrodes may provide greater flexibility for implementing advanced battery designs such as those with interdigitated microelectrodes or 3D architectures.

A UAV is going to provide the first real-world test of the scaled-up batteries in action. Other applications we’ve seen touted for wearable electronics include wearable solar cells and electronic devices that stand up to repeat laundering. So much to look forward to.

Follow us for real-time tech news: Tim Carmody and Gadget Lab on Twitter.


Video: Command and Control Robots with Microsoft Surface

After Microsoft’s Surface multitouch table premiered, early implementations were limited: retail stores, hotels, restaurants, bored executives goofing off in board rooms, and university researchers modeling totally kickass Dungeons & Dragons games.

But why waste your time controlling virtual armies of NPC henchmen when you can control REAL armies of tiny robots? Or giant ones? That’s the Doctor Doom move. You don’t even need to peek at your WWDDD? bracelet from inside your hideous metal mask.

Nobody at the UMass-Lowell Robotics Lab (as far as I know) has a hideous metal mask. And they haven’t even built the robots yet — so this is still at the D&D level of virtual awesomeness/villainy, not cartoonish super-villainy.

But there’s important, amazing, yet simple tech at work in this proof-of-concept demo. The researchers use multitouch to send the robots scurrying around to execute commands, but also to pan and zoom a map of where they’re operating, create virtual subcontrollers, and display text and video data, all within the same interface.

The lab’s work focuses (among other things) on human-robot interaction, robot vision, interactive learning, and disaster response. The ease-of-use of multitouch controls is clearly valuable in all of those scenarios. As Evan Ackerman gushes at BotJunkie, “It’s not even that there’s anything that innovative going on here, strictly… It’s just that Surface is able to merge existing hardware and existing controls into a new interface, which makes all the difference.” Ackerman also notes that very little innovation in robotics research is happening at the UI level; the fact that a consumer/commercial product can be introduced on this end solves a slew of practical problems for existing robotics, not to mention potentially putting control of the technology in the hands/fingertips of many more people.

Now imagine if this research merged with the retail applications of Surface already in use. You go to a bar, touch a table, order a drink — and a robot navigates the room and brings it to you.

From UMass-Lowell Robotics Lab via the Microsoft Robotics Blog and BotJunkie.

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Apple’s Macs Could Gain a Sense of Touch

Perhaps the touch revolution will extend beyond tablets and smartphones and onto our traditional computers. A new patent application shows how Apple might build an iMac or a MacBook with a touchscreen.

It’s a lot more than simply slapping a multitouch screen onto an iMac. Filed earlier this year, the patent application portrays an iMac-like computer that can transition from being used as a traditional mouse- and keyboard-controlled PC into a touchscreen computer. It’s a convertible desktop tablet, so to speak.

The invention described would switch between input modes detecting the position of the screen with an accelerometer or a rotation hinge inside a flexible stand. One input mode would be a high-resolution interface controlled with a mouse and keyboard, and the other method would be a lower-resolution tablet mode for touch controls.

Moving on to notebooks, the patent application says a notebook-like device could transition into a touch-based UI by folding the display, face up, against the keyboard.

To be clear, convertible tablets are nothing new. We’ve seen a handful of convertible tablet notebooks and “kitchen” PCs equipped with touchscreens. However, I’ve had hands-on time with a bunch of them at the Consumer Electronics Show, and they’ve consistently failed to impress, because they’re just touchscreen devices running Windows — a UI designed for keyboards and mice, not ideal for touch controls. Duly, these convertible computers haven’t been popular sellers.

With Apple’s patent application, it sounds like the transition method would involve switching between two operating systems: the Mac OS for PC input and iOS for tablet usage (though they’re technically one OS since they’re carved out of the same core). That important UI transition might actually make a convertible touchscreen computer make sense.

Indeed, Apple appears to be eyeing touchscreens for Macs. Fan blog Patently Apple recently discovered a collection of 10 patent applications covering display technologies, which also allude to a touchscreen display for notebooks. Also, a few rumors emerged earlier this year that Apple was developing a touchscreen iMac.

From Patently Apple

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Android Phones Can Substitute for Supercomputers

There’s an app for almost everything. Now add one that can run calculations from a supercomputer on a Nexus One phone in real time and without the need for internet connectivity.

Researchers at Massachusetts Institute of Technology and Texas Advanced Computing Center have created an Android app that can take simulations from the powerful Ranger supercomputer and solve them further on the mobile phone.

“The idea of using a phone is to show we can take a device with one chip and low power to compute a solution so it comes as close to the one solved on a supercomputer,” John Peterson, a research associate at the Texas Advanced Computing Center, told Wired.com.

Many researchers depend heavily on supercomputers capable of millions of calculations per second to simulate problems and advance their studies. Texas Computing Center’s Ranger supercomputer went live in 2008 with 62,976 CPU cores, 123 terabytes of memory, 1.73 petabytes of disk space and 579.4 teraflops of performance.

But massive machines such as the Ranger are not easily available. Researchers have to book time on them and they aren’t available for computations that need to be done quickly. Supercomputers also can’t be carried into field experiments. Having a device in hand that could help solve a problem quickly can be handy.

That’s where a technique called “certified reduced basis approximation” comes into play. The method lets researchers take a complex problem, define the values that are most relevant to the problem and set the upper and lower bounds. David Knezevic, a post-doctoral associate at MIT and Anthony Patera, a professor at the school, refined the technique to make it work on a smartphone. They did it by including strong error bounds that show how close they are to an actual supercomputer solution.

“It’s demonstrating that with a small processor, you can still get a meaningful answer to a big problem,” says Peterson.

The app is just one half of the solution, though. A supercomputer still has to create the reduced model that can be transferred to the phone as an app. When outside the office, researchers can enter values into the app to find answers quickly or visualize data.

For instance, for a problem in fluid dynamics, researchers will spend a day or two simulating a model using a supercomputer like Ranger. Of that computation, they will take a small amount of data and store it on a server as a reduced model.

This reduced model can be used to perform simulations on a cellphone, offering answers near instantaneously for use in real-world applications.

“The payoff for model reduction is large when you can go from an expensive supercomputer solution to a calculation that takes a couple of seconds on a smart phone,” Knezevic told a writer at the Texas Advanced Computing Center. “That’s a speed up of orders of magnitude.”

There’s one disadvantage though. The smartphone app has to be customized for the problem it is solving, so it’s not universal.

“If a researcher came along with a problem, he would have to code up his own equation within the framework to represent it on the phone,” says Peterson. “What he would develop would be specific to the problem.”

For now, the researchers have made their app available through files on SourceForge.

Check out their video showing how the app works:

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Photo: Texas Advanced Computing Center


Sony Replaces All Gadget Wiring with Single Copper Strand

Today Sony’s R&D nerds were let out of their basement prison and allowed a brief glimpse of sunlight. They also announced that they are getting medieval on cables, replacing all the inner wiring of a mobile device with a single copper wire.

The problem with a slider-phone, a flip-out screen or any other gadget with moving parts is that you have to string an array of cables to join those parts together. Sony:

Conventionally, the video, audio and control signals as well as the power transmission were spread out over several dozen cables within the movable mechanisms of mobile devices, such as hinges or rotating parts.

The new invention uses a single wire to squirt video, audio, control signals and even DC-power down the same line. The data is sent at 940Mbps, and using this technique its possible to replace the 20+ wires typically found in a cellphone with just one.

Making a device like this should be a lot simpler to do, saving money and space. Sony is doing the right thing and says it plans to license the IP so others can also use it. Good work, Sony engineers. Now, back to the dungeon. We need you to invent some new, awesomely compatible new wonders. You know, like MemoryStick and MiniDisc.

Newly-developed technology facilitates both internal data transmission and power supply with a single cable [Sony via Engadget]