Vintage Posters Highlight a Century of Innovation

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Canalisations d'Eau en Poly-Métal


Title: Canalisations d’Eau en Poly-Métal
Designer/Artist: Walter Thor
Year: circa 1900
Country of Poster: France
Dimensions: 29 x 44 in
IVPDA Member: Galerie Documents, Paris, France

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It may be hard to believe as you read Wired on your iPad, but heating oil and metal plumbing pipes were hot tech topics just 100 years ago.

They were businesses, too, on which inventors pinned their hopes and corporations placed their bets in the form of factories, salesmen, and marketing budgets.

For a peek inside 100 years of cutting-edge inventions, take a look at this gallery of 20th-century advertisements. They show how products that we take for granted today, like bicycles, electric trains and radios, were once strange and wonderful enough that they needed bold, artistic introductions.

The posters, from an upcoming exhibition by the International Vintage Poster Dealers Association, show a century of massive change in technology, from plumbing to iPods. They also provide a glimpse of changing design trends: Bare-breasted beauties gave way to stark abstractions, which were succeeded by eye-catching color photos, which were replaced with primary-color silhouettes.

For more images and background, see the online  exhibit, titled “Innovations in Technology: From the Turn of the Century to Today.”

Images courtesy IVPDA.


Shot-Counter Brings Video-Game Guns to Real Life

Ah-ah. I know what you’re thinking: ‘Did he fire six shots, or only five?’ Well, to tell you the truth, in all this excitement I kind of lost track myself. But, being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you’ve got to ask yourself one question: ‘Do I feel lucky?’ Well, do ya, PUNK?

You know what? Dirty Harry might have been dirty, but he wasn’t stupid. Even a kid can count up to six. Harry knew how many shots he had fired.

But what of today’s shootists, their brain-finger connections honed by video-games, but at the same time their memories are softened by always-on information. Could the average American adult keep track of his ammo? With Michael Ciuffo’s shot-counter, he won’t have to. Watch this video, and try to remember that it is real-life, not a first-person-shooter. The slo-mo starts just after a minute in.

The counter uses an accelerometer to measure the recoil acceleration at each shot, and the brain is an ATTiny 2313 micro controller running on a pair of AAA batteries. The sensitivity can be adjusted from 0G to 50G, and there is software trickery to stop secondary vibrations from being detected.

Cranking down the sensitivity means that bumps and whacks won’t cause false readings. Michael says that in order to fool the sensor “You would need to smack it hard enough to produce 22.5gs of acceleration directly on the muzzle of the gun.” He also says it should be fast enough to keep up with any weapon that “fires fewer than 900 rounds per minute.”

Such is the reaction to the videos on his YouTube channel that Michael plans to put up a site and start selling these things, either whole or in kit form. Real-life Gears of War, here we come.

Bullet Counter official test [Michael Ciuffo / YouTube via Kotaku]

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Ejector Plug Makes British Sockets Pensioner-Friendly

This curious plug-ejecting power-socket has just won first prize in the The Future Perfect Company design competition. The brief: Come up with “attractive and aspirational” designs that help people carry on as normal when they get older.

For most of the world, pulling out a plug is as simple as yanking a cord. Arthritis? Wrap the cord around your wrist before you pull. In England – where the fear of electrocution is only matched by the fear of the gangs of teenagers that roam the streets like marauding post-apocalyptic biker-gangs (only without the bikes) – things are more complex. Switches, interlocks and a three-pronged design with a side-exiting cable mean you need some strong fingers to unplug a plug.

Glenn Crombie’s winning design has an eject button. Press it and three prongs push the plug out and let it drop gently to the thick carpets that cover the floors of Britain. Never mind that frail fingers will have to press hard on a thin rod to make it work, or that when the plug is not in place there are three prongs sticking out to catch on skirts, slacks or any furniture you may wish to place in front of the sockets.

I guess the best thing to do would be to change UK plugs, but that’s about as likely as the country ditching the pound for the Euro, driving on the right or finally admitting that it is no longer in charge of a world-spanning empire.

Innovative push-out plug socket wins student design competition [The Future Perfect Company via Core77]

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Robots Evolve More Natural Ways of Walking

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Evolving Walking Robot


Robots that look like oversized hockey pucks, dune buggies or refrigerators may be practical for cleaning floors, exploring Mars or dispensing beer, but it’s the walking robots that capture our imagination.

The trick is making them use their legs to walk efficiently, not like stiff-legged metal monsters out of a 1950s B movie.

A new computer simulation by a Vermont researcher shows how robots might learn to walk better by starting on their bellies, the same way animals evolved.

For the simulation, Josh Bongard created virtual robots that could change their shapes over time.

The robots started with snakelike bodies. His simulation applied different movement algorithms to the robots’ segmented spines. If the algorithms were successful at moving the robots closer to a target, they’d be used in the next iteration. If not, they’d be thrown away.

In each iteration, successful algorithms would be tested alongside slightly modified versions. After many iterations, the robots had evolved effective movement patterns and were able to slither rapidly towards the goal.

Then Bongard added legs.

As the legs slowly grew, the simulation evolved from slithering to walking. What’s more, it learned how to walk much more quickly than simulations that had legs from the very start.

“You can think of the changing bodies of these robots as training wheels,” says Bongard, who teaches an evolutionary robotics course at University of Vermont, where he is an assistant professor. The slowly-growing legs allowed the algorithms, or “controllers” in robotics parlance, to deal with one problem at a time: first wiggling, then balance.

The result is a much more natural gait, too.

“The walking controllers are a little different than what we’ve seen before,” says Bongard. “The quadruped uses its spine a lot more, to sort of throw its legs forward. That’s much more natural, the way that four-legged animals like dogs walk.”

It’s difficult to make robots change their bodies or grow legs in the physical world, but Bongard built a proof of concept using Lego Mindstorms.

This robot (shown above) has a simple jointed spine and four legs. At first, an added brace keeps the legs splayed out to the sides, like a lizard’s, then gradually pulls them together, eventually allowing the robot to stand up on its legs.

The prototype shows that a similar evolutionary process could be used to develop effective walking gaits in real robots, Bongard says.

Photo credit: Josh Bongard

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German Researchers Build Terminator Robot Hand

Warning: Do not watch this video if you lay awake at night, kept from sleep by the terrifying knowledge that one day soon the human race will be thrown into slavery by The Machines. For the more naïve amongst us, here’s the clip:

Oh, I forgot to say that if you don’t like to see a finger being locked in a vice and then whacked with a metal bar, you probably shouldn’t watch, either. Sorry.

The robot hand you see is German made, by researchers at the Institute of Robotics and Mechatronics. In building the first part of the Terminator, the researchers were going for robustness, and they appear to have achieved quite chilling success.

Not that utility has been traded for toughness: As the video shows, the hand is capable of an astonishing range of movement. The fingers are controlled by 38 tendons, each of which is driven by its own motor inside the forearm. Two tendons serve each joint. When their motors turn the same way, the joint moves. When they turn in opposite directions, the joint stiffens. This lets it toughen up to catch balls, yet be loose enough to perform delicate operations.

During tests, the researchers went all Joe Pesci on their robot creation, and took a baseball bat to the arm — a 66G whack. The result? Nothing. The hand came away unscathed.

Not only can the hand take punishment, it can also deal it out, exerting up to 30 Newtons of pressure with its fingers, plenty for either a stimulating massage or a deadly choking grip. It is also fast. The joints can spin at 500-degrees per second. If it tenses the springs joined to the tendons first, and then releases that energy, the joints can reach a head-spinning 2,000-degrees per second, or 333 rpm. That’s fast enough for it to snap its fingers and summon a human slave to do its bidding.

It doesn’t stop there. The head of the hand team, Markus Grebenstein (don’t you just wish it was Grabenstein?), says that the plan is to build a torso with two arms. His excuse? According to an interview with IEEE Spectrum, Grebenstein says that “The problem is, you can’t learn without experimenting.”

Yes you can, Mr. Grebenstein. Just watch Terminator 2.

Building a Super Robust Robot Hand [IEEE Spectrum]

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New Rule Helps Visually Impaired to Measure Up

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producttank_ruler05


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People with poor sight can’t use rulers. Or rather they can’t use them easily. Try adding a magnifying glass to the mix when you’re already trying to balance a pencil and a ruler in a tricky nook while attempting some DIY and you’ll see what I mean.

Product Tank’s New Rule fixes this, and it does it without resorting to electronics whose batteries die when you need them most, and whose LCD screens are low-contrast and not so easy to see. So how does it work?

The New Rule combines ruler and calipers. Use it as a ruler to draw straight edges and read of distances on its high-contrast, large-type scale. Then comes the clever part: the top edge of the ruler flips back to leave the caliper-jaws exposed. Move these and two things happen: the gears click every millimeter, giving audio feedback of distance, and those same gears also turn a dial, which reads out the distance measured.

This has a useful side effect. The designer describes it in use:

I have found whilst using it that it is much more efficient than a ruler as I have the option of converting it into a caliper, taking a measurement, then flicking it back into a ruler and drawing a line on paper with the pointer in the same position, allowing for a smoother, quicker work flow.

This design is so well thought out that it is clearly not just useful for the visually impaired. I find reading rulers a real pain, and anything that can prove both easier to use and also look this good deserves a place in my toolbox. As it is, the New Rule exists only as a prototype.

New Rule [Product Tank via Core77]

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Safety Fail: Cardboard Box with Built-In Box-Cutter

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box_cutter


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A packing box with a built-in box-cutter. What could possibly go wrong?

What about being refused passage aboard just about anything? Or the fact that you’re sending a dangerous weapon through the mail? Or the environmental issues of adding a shard of steel to each and every box, ready to be tossed away by recipients with and without their own box-cutter? I could go on.

In fact, I will.

What about the hole in the top of the box which lets you grab and rip out the tool, but also lets packing peanuts out and dust and and water in? Or the fact that a few routing bashes in normal transit will – inevitably – cause a naked blade to peek out of its cardboard nest and slice off the postman’s finger?

I receive more than my fair share of parcels in the mail in the course of my awesome job, and I use the tool that God meant us to use for opening up taped-shut cardboard boxes: the biggest, sharpest key on my keychain.

Look Before You Leap, Think Before You Design! [Yanko]

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Meet Max Mathews, Inventor of First Music App

When we’re jamming to fast beats like Lady Gaga or Daft Punk, it’s hard to believe that 50 years ago, it would take hours for a computer to record just a few seconds of music.

Max Mathews would know. The former Bell Labs researcher wrote the first computer-sound generating program, called MUSIC, in 1957. He claims digital music was born that year, when an IBM 704 played a 17-second track he composed with his software.

Recording music was no easy task, Mathews told Wired.com in an interview. The IBM 704 was too slow to record music in real time — it would take an hour just to record 18 seconds of music.  So Mathews helped develop a tape player that sped up the recordings to play them at their proper speed.

Today, computers are 100,000 times faster than the IBM 704, and any cheap laptop could create an entire digital orchestra. However, modern musicians are barely even taking advantage of the immense power of computer music, Mathews said.

“A violin always sounds like a violin, but a computer is unlimited in terms of timbre it can make, so it can enrich music,” he said. “Computers are so powerful and inexpensive. but nobody knows how to take advantage of it in music.”

Mathews explained that he didn’t want computer sounds to completely replace bands or orchestras, but for the laptop to become a serious instrument — something he believes has not yet happened.

Mathews believes that once we use computer programs to home in on what makes music great, we might see widespread adoption of the computer as an instrument.

“What we have to learn is what the human brain and ear thinks is beautiful,” Mathews said. “What do we love about music? What about the acoustic sounds, rhythms and harmony do we love? When we find that out it will be easy to make music with a computer.”

Now 84 years old, Mathews continues cultivating his love for music in the analog world. Every morning he drives from San Francisco to Stanford University in Palo Alto to play music with his friend Bill. Mathews’ instrument of choice is the violin, and Bill plays the piano. Together they play Mozart at 8 every morning.

“One time I asked Bill, ‘When are we ever going to get beyond Mozart?’” Mathews said. “And Bill said, ‘Max, you don’t understand. There is nothing beyond Mozart.’”

Photo: Jim Merithew/Wired.com


3D Printing, Now in Titanium

3D printing used to mean intricately-shaped chunks of plastic or resin, but the range of materials available to churn out one-off designs has grown, through glass and stainless steel to – now – titanium.

The service only comes from I.Materialize right now and is done using a process called Direct Metal Laser Sintering (DMLS). The machine lays down a layer of titanium powder and a high-powered laser sinters it into a solid later. Sintering is the process of turning powder into solid using heat, but without liquefaction.

This is repeated layer after layer until the object is ready, just like the 2 x 2-cm ball you see above, looking like something between a golfball and a microphone you might see in front of a blues singer.

Pricing depends on size, and the volume of titanium used. A 2 x 2 x 4-cm part, using one cubic centimeter of titanium, would cost you €93, or $125. Make something the same size, but with four cubic centimeters of titanium and the price goes up to just €144, or $194.

This is pretty cool, and I’m saving up to build my first titanium terminator (my previous prototype was fashioned from human bones and old printer-motors, which draws uncomfortable questions when I test it outside). You, mortal, can peruse the I.Materialize blog, where you can find pictures of what everybody else will be making: sentimental trinkets.

i.materialise launches DMLS: You can now 3d print in Titanium [I.Materialize. Thanks, Joris!]

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Pole-Less Tent Swaps Sticks for Inflatable Tubes

Heimplanet’s no-pole tent is on the cusp of release, and this video makes the stickless tent look very tempting indeed.

The tent, called the Cave, replaces poles with air-filled tubes. These are arranged in a pattern of pentagons and triangles and form an exoskeleton from which the tent’s shell can hang. Once pumped up, these tubes become rigid and also seal themselves off into separate sections, limiting damage if one tube should suffer a puncture. The dome is big enough to sleep three, or seat six.

But, as Core77 writer Hipstomp points out, any weight saved by leaving out the poles will be offset by the need to carry a pump. Worse, lightweight poles are easy to stow, taking up almost no space when strapped to a backpack. And this assumes that the double-walled tubes and the accompanying tent-sheets will be less bulky and lighter than a regular tent to begin with.

So far, there are no details on price, and the product site just says that the Cave is “coming Feb 2011.” That should be when we find out how much this thing weighs, and just how big it is when packed away.

Cave product page [Hipstomp via Core77]

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