‘3D Towers’ double disk storage capacity, don’t require glasses

Here’s some exciting news for all you data storage enthusiasts and academics out there: researchers in France have found a way to double the storage capacity of magnetic disk drives by constructing “3D towers” of information. The team from SPINTEC created these pillars out of bit-patterned media — separated magnetic nanodots, each of which carries one bit of data. By layering the dots in specific formations, the team created a “multilevel magnetic recording device” with an areal density of two bits per dot — twice what it started with. According to researcher Jerome Moritz, these findings could provide IT companies with a new way to circumvent physical limitations to their data storage capacities, allowing them to build up and over the vaunted one Tbit per square inch barrier. The team’s full findings were recently published in the American Institute of Physics’ Journal of Applied Physics. You can read the full article at the source link or, if you’re afraid of paywalls, just check out the PR below.

Continue reading ‘3D Towers’ double disk storage capacity, don’t require glasses

‘3D Towers’ double disk storage capacity, don’t require glasses originally appeared on Engadget on Fri, 22 Apr 2011 14:09:00 EDT. Please see our terms for use of feeds.

Permalink TG Daily  |  sourceJournal of Applied Physics  | Email this | Comments

Spiroscout inhaler uses GPS, WiFi to track asthma attacks

Back in 2009, we told you about a University of Wisconsin-Madison scientist using GPS to tag asthmatics in an effort to better understand what was triggering their attacks. Two years later, David Van Sickle and his current company, Asthmapolis, are about ready to turn his research into a commercial product dubbed the Spiroscout. The USB-powered inhaler uses GPS as well as WiFI to track patients’ inhaler use, which Van Sickle says will yield a fuller, more accurate body of data than the self-recorded logs patients are often asked to keep. The benefit is two-fold, Van Sickle says: physicians can use this data to adjust their patients’ medication, if necessary, while epidemiologists might have more insight into population-level trends. As PhysOrg notes, this isn’t the first inhaler of its kind (incidentally, that would be Asthmapolis’ first-gen product, the SiliconSky GPS), but it may be the most practical one to date in that it doesn’t come with a bulky box attached. Spiroscout isn’t available just yet — the company expects it to ship in the fall — but curious asthmatics can reserve theirs now.

Spiroscout inhaler uses GPS, WiFi to track asthma attacks originally appeared on Engadget on Thu, 14 Apr 2011 21:31:00 EDT. Please see our terms for use of feeds.

Permalink PhysOrg  |  sourceAsthmapolis  | Email this | Comments

Researchers use GPS, accelerometers to boost smartphone data rates

Well, this might be a good reason for The Powers That Be to know your exact whereabouts. According to a team of MIT researchers, speeding up data rates on mobile devices could be as easy as tapping the various motion sensors found in run-of-the-mill smartphones. The scientists believe our wireless infrastructure is at the root of bottlenecks, with a handful of weak transmitters clumsily “handing off” data to one another as you move out of range. The solution: use GPS radios, accelerometers, and even gyroscopes to infer where you’re headed, and then choose an access point near where you’re likely to end up. The difference, they report, is dramatic: a 50 percent boost in throughput, along with improved success in choosing the best bit rate. To boot, if a base station is armed with location-based info, it can better predict when the devices connected to it are on the verge of losing contact. That’s all good news, but sadly we doubt any amount of promising science is enough to make the pink lady go away.

Researchers use GPS, accelerometers to boost smartphone data rates originally appeared on Engadget on Tue, 12 Apr 2011 21:56:00 EDT. Please see our terms for use of feeds.

Permalink PhysOrg  |  sourceMIT  | Email this | Comments

World Bank report finds selling virtual goods in games more profitable than ‘real’ economy

A report commissioned by the World Bank’s infoDev unit has cast fresh light on one of the more fascinating aspects of our brave new interconnected world: the virtual economy. The “third-party gaming services industry” — where wealthy but impatient players have someone else grind away at online games for them in exchange for monetary reward — is one of the focal points of the study, chiefly owing to it having generated revenues in the region of $3 billion in 2009 and now serving as the primary source of income for an estimated 100,000 young folks, primarily in countries like China and Vietnam. What’s encouraging about these findings is that most of the revenue from such transactions ends up in the country where the virtual value is produced, which contrasts starkly with some of the more traditional international markets, such as that for coffee beans, where the study estimates only $5.5 billion of the $70 billion annual market value ever makes it back to the producing country. The research also takes an intriguing look at the emerging phenomenon of microwork, which consists of having unskilled workers doing the web’s version of menial work — checking images, transcribing bits of text, bumping up Facebook Likes (naughty!), etc. — and could also lead to more employment opportunities for people in poorer nations. To get better acquainted with the details, check the links below or click past the break.

Continue reading World Bank report finds selling virtual goods in games more profitable than ‘real’ economy

World Bank report finds selling virtual goods in games more profitable than ‘real’ economy originally appeared on Engadget on Sat, 09 Apr 2011 04:38:00 EDT. Please see our terms for use of feeds.

Permalink BBC  |  sourceinfoDev (PDF), Virtual Economy Research Network  | Email this | Comments

Test subjects with electrode implants use mind control to move a cursor

As trippy as mind-control still seems to us, we’ve already seen it implemented in everything from wheelchairs to pricey gaming (and car driving!) headsets. But the problem is that they measure brain activity outside the skull — you know, the thing we’ve evolved to shield the murky goings-on in our minds from prying EEG sensors.

Now, though, a team of Washington University researchers appears to have happened upon a more effective — albeit, invasive — approach. The researchers got some brave specimens to move a mouse cursor by implanting plastic pads containing electrodes underneath their skulls, with the sensors sitting on the surface of the brain. That, they say, gives them access to more telling, high-frequency waves that say a lot more about cognitive intentions. In the end, the subjects moved the cursors by thinking one of these sounds: “ee,” “ah,” “oo,” and “eh.” Brain-computer interfaces ain’t new, of course, but the scientists say the subjects with electrode implants had more success than people wearing electrode-studded EEG caps, which could translate to less frustration for people with severe disabilities.

Test subjects with electrode implants use mind control to move a cursor originally appeared on Engadget on Fri, 08 Apr 2011 21:25:00 EDT. Please see our terms for use of feeds.

Permalink BBC  |  sourceJournal of Neural Engineering  | Email this | Comments

You Owe MIT More Thanks than You Think You Do [Mit]

The Massachusetts Institute of Technology turns 150 this weekend! You’re probably thinking—150? That’s old! Who cares about something so old! What a geezer!—for shame. MIT’s produced the brains behind some of the world’s coolest stuff. [via FastCo] More »

NASA’s Curiosity Mars Rover stars in its very own photoshoot

NASA’s already given us a glimpse at its Mars rover, courtesy of a USTREAM broadcast a few months back, but the crew over at BoingBoing has taken one small step for mankind by going even further in-depth with Curiosity before it launches in November. One lucky photographer was granted permission into the Jet Propulsion Laboratory in Pasadena, and the fruits of his bunny-suited labor showcase the nooks and crannies of NASA’s latest and greatest. We’re still kind of bummed that the rover won’t be equipped with a zoom 3D camera as originally planned, but we’ve got a hunch James Cameron’s taking it even harder. Be sure to hit the source link for a whole smattering of more angles, if intergalactic spacecrafts are your thing.

NASA’s Curiosity Mars Rover stars in its very own photoshoot originally appeared on Engadget on Fri, 08 Apr 2011 00:52:00 EDT. Please see our terms for use of feeds.

Permalink CrunchGear  |  sourceBoingBoing  | Email this | Comments

Our annual data consumption estimated at 9.57 zettabytes or 9,570,000,000,000,000,000,000 bytes

The internet is a mighty big place that’s only growing larger each day. That makes it a perfectly unwieldy thing to measure, but the traffic it generates has nonetheless been subjected to a rigorous estimation project by a group of UC San Diego academics. Their findings, published online this month, reveal that in 2008 some 9.57 zettabytes made their way in and out of servers across the globe. Some data bits, such as an email passing through multiple servers, might be counted more than once in their accounting, but the overall result is still considered an under-estimation because it doesn’t address privately built servers, such as those Google, Microsoft and others run in their backyards. On a per-worker basis (using a 3.18 billion human workforce number), all this data consumption amounts to 12GB daily or around 3TB per year. So it seems that while we might not have yet reached the bliss of the paperless office, we’re guzzling down data as if we were. Check out the report below for fuller details on the study and its methodology.

Our annual data consumption estimated at 9.57 zettabytes or 9,570,000,000,000,000,000,000 bytes originally appeared on Engadget on Thu, 07 Apr 2011 04:48:00 EDT. Please see our terms for use of feeds.

Permalink PhysOrg  |  sourceUC San Diego (PDF)  | Email this | Comments

Our annual data consumption estimated at 9.57 zettabytes or 11,298,261,800,000,000,000,000 bytes

The internet is a mighty big place that’s only growing larger each day. That makes it a perfectly unwieldy thing to measure, but the traffic it generates has nonetheless been subjected to a rigorous estimation project by a group of UC San Diego academics. Their findings, published online this month, reveal that in 2008 some 9.57 zettabytes made their way in and out of servers across the globe. Some data bits, such as an email passing through multiple servers, might be counted more than once in their accounting, but the overall result is still considered an under-estimation because it doesn’t address privately built servers, such as those Google, Microsoft and others run in their backyards. On a per-worker basis (using a 3.18 billion human workforce number), all this data consumption amounts to 12GB daily or around 3TB per year. So it seems that while we might not have yet reached the bliss of the paperless office, we’re guzzling down data as if we were. Check out the report below for fuller details on the study and its methodology.

Our annual data consumption estimated at 9.57 zettabytes or 11,298,261,800,000,000,000,000 bytes originally appeared on Engadget on Thu, 07 Apr 2011 04:48:00 EDT. Please see our terms for use of feeds.

Permalink PhysOrg  |  sourceUC San Diego (PDF)  | Email this | Comments

NASA makes longer, straighter piezoelectric nanowires in microgravity, no flat iron needed

Piezoelectric nanowires are the stuff that make power-generating pants a possibility, and that prodigious potential has drawn the attention of NASA. You see, self-powered spacesuits are awfully attractive to our nation’s space agency, and a few of its finest student researchers have discovered that the current-creating strands of zinc oxide can be made longer and straighter — and therefore more powerful — when freed from gravity’s unrelenting pull. That means nanowires grown in microgravity could lead to higher capacity batteries and the aforementioned juice-generating interstellar garb. Of course, there’s no such end-products yet, but let’s see if NASA can do what others have not: give pants-power to the people.

NASA makes longer, straighter piezoelectric nanowires in microgravity, no flat iron needed originally appeared on Engadget on Wed, 06 Apr 2011 01:57:00 EDT. Please see our terms for use of feeds.

Permalink Ecouterre  |  sourceNASA  | Email this | Comments