webOS SDK bemoaned by iPhone developer as Palm seeks game API engineers

Palm’s webOS has never been a platform to stir the interest of the casual gamer. While there are many advantages to being built around HTML, JavaScript, and CSS, those tools don’t excite game developers who need direct access to advanced graphics hardware to render animations smoothly. Unfortunately, as described by Craig A. Hunter, a self proclaimed “pretty dedicated iPhone developer” who’s been poking around the WebOS SDK, Palm does not provide the environment to develop serious games or the kind of sophisticated apps users now expect from their handhelds. Chief among his concerns is lack of OpenGL access despite the hardware supporting it. Palm also limits devs to a 4Hz sampling of raw accelerometer data, far short of the 20Hz minimum required for games utilizing tilt control. In his summation:

With such amazing software capabilities flourishing on the iPhone, Palm can’t afford to wait a year while they make the transition from web apps to native apps in their SDK. Palm might have had a chance against the 2007 Apple SDK, but not the 2009 version. Not even close. With this limitation, webOS will not be taken seriously by consumers who place importance on games or sophisticated third party apps.

Of course Palm, now with its deep Apple roots isn’t blind to the issue. In fact, the kids at PreCentral have uncovered a Palm job listing from June 29th seeking Game Frameworks Engineers who will “design, implement, debug, and optimize frameworks for game development.” So while the beta release of the webOS SDK might be limited, we’ll key on the word beta for now. Remember, Super Monkey Ball wasn’t built in a day — it took a bit more than 365 of them before being offered after the launch of the original iPhone.

Read — Craig A. Hunter
Read — Palm game engineer listing

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webOS SDK bemoaned by iPhone developer as Palm seeks game API engineers originally appeared on Engadget on Mon, 20 Jul 2009 05:43:00 EST. Please see our terms for use of feeds.

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Palm Offers Pre Software Developers Kit to All

pre-catalogMore than a month after the launch of the Palm Pre, Palm has opened up its webOS Software Developers Kit (SDK) called Mojo to all developers. The move could spark off a flurry of new applications on the Pre app store that seemed to be losing steam after the device’s release.

The SDK can be downloaded from a new developer portal, Palm webOSdev at developer.palm.com. Any developer can access the SDK, its associated documentation and new Mojo forums, said Palm.

“Palm been very methodical about how we roll out the program,” said Michael Abbott, senior vice president, application software and services at Palm at the MobileBeat 2009 conference in San Francisco Thursday. “We we are being very deliberate about scaling it.”

Palm’s move should help quell criticism that the Pre has been lagging behind its peers because of the paucity of apps in the Pre’s app store known as the App Catalog. The Catalog  started with about 18 apps at launch and grew to 30 apps two weeks later.

Experts blamed the lack of widespread availability of the Pre SDK for the slow start. Palm had an early access program that allowed only a few chosen developers to create apps for the phone.

Meanwhile, Apple’s app store, which has become the industry standard, has more than 50,000 apps and 1 billion app downloads.

But Palm seems pleased with its progress. More than 1.8 million apps have been downloaded from the App Catalog since Palm Pre was released about six weeks ago, said the company. The App Catalog submission process will be opened to all developers starting fall, it said.

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Photo: Pre Catalog (rhastings/Flickr)


Palm makes Mojo SDK beta and docs publicly available, officially opens developer floodgates

Success! For all you developers hankering to get in on the webOS and Pre action (or at least see the action), your wishes have come true. Today Palm announced on its corporate blog that it would be making the Mojo SDK beta and accompanying documentation available to anyone who is interested… effective immediately. Furthermore, the company says it will begin taking submissions for new applications in the fall — so if you’re planning on getting something in, it’s time to start cranking. For those of you haven’t already torrented the previously available leak of the kit (or just want some real docs), this news should be music to your ears… er, eyes. Well what are you waiting for? Get downloading!

Read – Palm blog post
Read – Palm’s developer site

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Palm makes Mojo SDK beta and docs publicly available, officially opens developer floodgates originally appeared on Engadget on Thu, 16 Jul 2009 10:04:00 EST. Please see our terms for use of feeds.

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Sony’s plan for “snackable” PSP game and application downloads revealed

Sony already announced its intentions to bring more developers to the PSP platform at the big E3 gaming show last month. And the move to simplify its development tools was seen as a hint of new PSP applications beyond games. Now Develop has laid bare Sony’s PSP development strategy as explained by Zeno Colaço, Sony’s head of developer relations. According to Zeno, over 50 studios are working on “new kinds of games and applications” that will be sold via a “specially-branded separate area” of the PlayStation Store accessible by PSP and PSPgo owners. In effect, Sony is going after the kind of “snackable content” made popular by Apple’s App Store — inexpensive games and apps that can be downloaded in less than a minute for immediate gratification — according to Subatomic Studio’s Ash Monif. In fact, Subatomic, best known for its massive App Store hit, Fieldrunners, is developing a PSP-exclusive version of its tower defense game. Unlike Apple, however, Sony is charging for its PSP SDK in a bid to keep things, uh hem, “professional,” as Zeno calls it.

[Thanks, Calvin H.]

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Sony’s plan for “snackable” PSP game and application downloads revealed originally appeared on Engadget on Thu, 16 Jul 2009 04:19:00 EST. Please see our terms for use of feeds.

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Verizon gives FiOS TV some app store, social media flavor

Confirming the theory that one day soon everything will have an app store of some kind, Verizon has launched its Widget Bazaar for FiOS TV, dedicated to bringing new interactive experiences to FiOS TV subscribers, starting with Facebook, Twitter, and ESPN Fantasy Football. Don’t expect to tap out 140 character missives via remote for now, at launch viewers can only view tweets, not post them or log in to their own accounts, although updating Facebook status and personalized ESPN Fantasy Football info is available. Verizon has promised to publish its SDK to enable “open development” (limited to a select group of developers of course) which should bring many free & for-pay apps to join the current (free) offerings by year-end. Also made official is the addition of searching and viewing video from blip.tv, Dailymotion and Veoh, plus the long awaited ability to stream personal videos from a connected PC, available free of charge to Home Media DVR customers. No word yet on what codecs the updated Home Media Manager software will support for transcoding to MPEG-2 and streaming to the set-top box so keep those MKVs holstered for now and check a few screens of the apps in action in our gallery or a quick video walkthrough embedded after the break.

Update: Verizon let us know it will support FLV, WMV, MPEG-1, AVI, MPG, PM4/M4V, 3GP/3G2

Continue reading Verizon gives FiOS TV some app store, social media flavor

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Verizon gives FiOS TV some app store, social media flavor originally appeared on Engadget on Wed, 15 Jul 2009 09:09:00 EST. Please see our terms for use of feeds.

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iPhone OS 3.1 beta 2 released (update: disables tethering, enables AR?)

Unless you have a developer account with Apple, don’t bother plugging your iPhone into iTunes — we promise you’re not going to have access to it — but devs can now get their grubby paws on beta 2 of iPhone OS 3.1. We’ll let you know if we see anything crazy, like usable Gmail, true background applications, or a notification UI that doesn’t make you want to throw the phone against a very hard surface at high velocity.

Update: Looks like Apple has closed the door on hacks that enable tethering in this release — at least for AT&T according to early reports.

Update 2: We’ve just been informed that beta 2 also introduces what appears to be a public API for manipulating live video. Devs are still testing the capabilities but it could open the door for augmented reality applications like Layar to come to the iPhone 3GS.

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iPhone OS 3.1 beta 2 released (update: disables tethering, enables AR?) originally appeared on Engadget on Tue, 14 Jul 2009 20:01:00 EST. Please see our terms for use of feeds.

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Silverlight 3 out of beta, joins forces with your GPU for HD streaming

A day earlier than expected, Microsoft has launched its third edition of Silverlight and its SDK. As Ars Technica notes, some of the bigger improvements on the user side are GPU hardware acceleration and new codec support including H.264, AAC, and MPEG-4. If you’re looking to give it a spin, there’s a Smooth Streaming demo available that, as the name suggests, does a pretty good job of streaming HD video with little stutter, even when skipping around. If you’ve got Firefox 2, Internet Explorer 6, Safari 3 or anything fresher, hit up the read link to get the update.

[Via Ars Technica]

Read – Download Page
Read – Smooth Streaming demo

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Silverlight 3 out of beta, joins forces with your GPU for HD streaming originally appeared on Engadget on Thu, 09 Jul 2009 21:42:00 EST. Please see our terms for use of feeds.

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iPhone OS 3.1 beta now available for developer community

Your fancy new iPhone OS 3.0 starting to look a bit long in the tooth? Heads up, Apple’s now sending out the beta OS 3.1 and its SDK to the developer community to finagle with. We’re still looking to see what’s been changed here, so for now, if you’re someone who needs the Latest and Greatest and happens to have the right access, download away!

Update: Still tinkering, but we’ve seen a new “Save a Copy” option for 3G S video editing that lets you retain the original film while saving an edited clip (picture after the break, thanks Kevin), as well as some reports of MMS being activated, but it seems to stall before actually being sent out over AT&T’s network.

[Thanks to everyone who sent this in!]

Continue reading iPhone OS 3.1 beta now available for developer community

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iPhone OS 3.1 beta now available for developer community originally appeared on Engadget on Tue, 30 Jun 2009 19:22:00 EST. Please see our terms for use of feeds.

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Palm’s Mojo SDK beta for webOS leaks into the wild

Palm has done its darnedest to keep the riffraff away from webOS development while it finishes up its Mojo SDK for webOS development, but the floodgates have finally opened with an opportune leak of Mojo to Torrent-vill. Naturally, Palm will still be locking out unapproved developers from releasing their creations to the App Catalog for the time being, but this should hopefully give the everyman a chance to hone apps in anticipation of a day of approval — and should really beef up the homebrew community in the meantime. The other good news is that Palm is actually adding developers to its “early access program” at a fairly rapid pace, announcing that it doubled its membership this week, and plans to double it again next week. It’s all coming together.

[Thanks to everyone who sent this in]

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Palm’s Mojo SDK beta for webOS leaks into the wild originally appeared on Engadget on Sat, 27 Jun 2009 11:41:00 EST. Please see our terms for use of feeds.

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Pre apps successfully installed on non-rooted phone, world waits for details

Pre app successfully installed on non-rooted phone, world waits for details

There have been no shortage of custom apps hitting the Pre already, including a number of old favorites, but all have required a little bit of roto-rooting ahead of time to lay the groundwork for such non-authorized code. That might change in the very near future thanks to the work of a trio of dedicated deviant coders going by the handles xorg, simplyflipflops, and Shaya Potter. Over the span of just a few days they managed to figure out how to package and sign custom apps in such a way that anything can be installed on a completely stock phone — the only catch is they’re waiting to see what Palm has to say about it before they release a full how-to. Since the company has its own plans of making most developers wait at least a few months before setting them free we can’t imagine the response is going to be: “This is totally awesome, please tell the world our secrets.” But, we’d be happy to be wrong.

[Thanks, Bo]

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Pre apps successfully installed on non-rooted phone, world waits for details originally appeared on Engadget on Mon, 22 Jun 2009 08:08:00 EST. Please see our terms for use of feeds.

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