Microsoft’s Andy Lees on Windows’ future: one ecosystem to rule them all

Microsoft has seen the future of personal computing, and it’s a world with a single Windows ecosystem. Windows Phone head honcho Andy Lees — who said that we won’t be seeing WP7 on tablets during Microsoft’s Worldwide Partner Conference yesterday — still sees slates, phones, consoles, and PCs playing together in perfect harmony. His plan is to provide users with a consistent experience across all Microsoft-powered devices, though he didn’t flesh out exactly how this singular ecosystem will work. Given recent evidence indicating Xbox integration in Windows 8 and the UI similarities between the forthcoming desktop OS and WP7, it seems that Microsoft is well on its way to a consolidated future. But, only time will tell if Mr. Lees’ can deliver us from fragmentation with a unified Windows.

Microsoft’s Andy Lees on Windows’ future: one ecosystem to rule them all originally appeared on Engadget on Wed, 13 Jul 2011 21:31:00 EDT. Please see our terms for use of feeds.

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RIM aims to launch seven smartphones with BlackBerry OS 7 in ‘the coming months’

It may look like it’s losing the ongoing smartphone war, but Research in Motion is at least preparing for the next battle with reinforcements. Co-CEOs Jim Balsillie and Mike Lazaridis announced at this week’s annual shareholder meeting that seven new OS 7-powered BlackBerry smartphones are set to be launched in the near future. As the company struggles to meet its financial goals due to delays, it’s confident that releasing a large number of smartphones will make up for a miserable Q1 and get RIM back on track by the end of the year. This seems to be a bitter contrast to earlier rumors suggesting the company scrapped other projects to make room for its QNX “superphone.”

No word was given by either executive as to which phones we can expect, nor the precise dates when these devices will become available. We also haven’t heard if the Bold Touch series is included as part of that count since its launch looks to have been pushed back. Lazaridis mentioned the delays are a result of his company trying to meet (read: not exceed) consumer expectations, and that RIM will “come out ahead” in the smartphone race. Now that’s extraordinary confidence; unless the execs had a heart-to-heart with the anonymous letter-writer, however, it’s a hard pill to swallow.

[Image courtesy of CrackBerry]

RIM aims to launch seven smartphones with BlackBerry OS 7 in ‘the coming months’ originally appeared on Engadget on Wed, 13 Jul 2011 14:33:00 EDT. Please see our terms for use of feeds.

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PayPal Brings Wireless Cash Transfers to Android Phones

Samsung’s Nexus S is currently the only smartphone capable of NFC transfers in the U.S. (Photo: Jim Merithew/Wired.com)

Silicon Valley wants you to do away with your old, beat-up leather wallet.

PayPal introduced its money transfer widget at the MobileBeat technology conference in San Francisco on Wednesday. PayPal’s new widget uses Near-Field Communications technology, which lets you pay for purchases with a wave of your smartphone.

PayPal’s widget allows for money transfers between two NFC-enabled phone holders. Say you want to transfer money to another PayPal user. They’ll request a specific amount of money from you on their phone, and after you tap your NFC-enabled phones together, the cash transfers from your PayPal account to the other.

“PayPal used to be an online company, but we see the majority of transactions are being substituted for offline transactions,” said Laura Chambers, senior director of PayPal’s mobile division, at the MobileBeat conference.

The mobile payments space is booming at the moment, with companies like Google, Intuit, Square, and of course the eBay-backed PayPal all competing for share over customer transactions. And all of them offer something a bit different. Google’s Wallet service will eventually let you pay for goods with a wave of your Android smartphone, while companies like Square aim for the small-business crowd who want to accept payments from their mobile devices. Intuit offers services similar to Square, but you’ll be able to manage your taxes and sales info with integration into its existing QuickBooks accounting software.

PayPal’s money transfer offering is a relatively small step into the mobile payments space, and the company faces lots of challenges. For one thing, there’s only one NFC-enabled phone available in the U.S. — the Samsung Nexus S. Second, PayPal’s offering isn’t as major as Google’s: PayPal allows transfers between phones, while Google is pushing for installations of NFC-capable point of sale terminals in retailers around the country. So where PayPal lets you trade digital cash with a buddy, Google wants you to be able to buy items from stores.

PayPal isn’t taking kindly to its competitor. The company is suing Google over two of its former employees, Osama Bedier and Stephanie Tilenius. Both jumped over to Google in the past year to work on its mobile commerce initiative, Google Wallet. PayPal says Bedier had access to top PayPal secrets which he then shared with Google, violating his contract. Tilenius is also in violation of contract, says PayPal, because of recruiting Bedier.

Google debuted its wallet over a month before PayPal’s NFC transfer widget.

Chambers acknowledged the challenges, reminding that NFC is still in its infant stages.

“The barrier is less on the consumer side, as all the OEMs [original equipment manufacturers] say this is what they want to do,” Chambers said. “It’s expensive for merchants to integrate the hardware.”

But the technology is coming — eventually.

“No doubt that NFC for mobile payments is finally gaining some traction in the U.S.,” said Phillip Redman, mobile analyst for Gartner research. It will be some time before mobile payments are standard, but no doubt, one day they will be, even in the U.S.”

Chambers agrees. “Probably by the end of next year, maybe early 2013, we’ll start to see critical mass,” Chambers said.

The company isn’t hedging all of its bets on NFC alone. Last week, PayPal bought Zong — a mobile payments company that allows you to bill your purchases to your wireless carrier bill — for nearly a quarter of a billion dollars.

And not wanting to be cut out of the loop, wireless carrier companies are also dipping toes into the mobile payments waters. In a joint venture created last year dubbed Isis, T-Mobile, Verizon and AT&T first aimed to create an alternative payments system which bypassed credit cards and allowed you to pay for items with your smartphone. Your stuff would then be billed to your mobile account, no credit cards necessary. But instead of defying the powerful credit card companies, Isis recently scaled back its efforts this year, opting for another form of ‘digital wallet’ instead.

PayPal’s NFC widget will debut later this summer. Check out the video below for how PayPal’s new transfer widget works.

PayPal Uses NFC to Make Peer-to-Peer Payments Easier Than Ever [PayPal]


Smartphone App Measures User’s Brainwaves

KDDI R&D laboratories has successfully created one of the first integrations of mobile gaming and neural science. Introduced at today’s International Modern Hospital Show , this app’s ability to measure the amount of concentration and meditation occurring in the brain while the users perform simple tasks or are heavily indulged in their video game, truly grasped our attention.

KDDI-neural-activity-gaming-app

The user first wears a headband-like headset embedded with tiny sensor chips that detect neural activity in the human brain. A paperclip-like device is then attached to the ear, which acts as a stabilizer to ensure that everything is “balanced” and also as a pulse detector. The app is downloadable for smart phones, and in this case, the Android was our first test device. Three different games were introduced to us and for each, the amount of neural activity going on in the brain was measured. As can be seen below, the games are fairly simple, but require a fair amount of attention. After 30 seconds of play, the app displayed a chart graphing both concentration (focused-state) and meditation (relaxed-state) levels. A diagram also appeared, representing the different areas of the brain that was most used during that span.

The device can be used in other situations as well. Users can focus for around 30 seconds on something that they are passionate about or evokes a particular emotion. The app then displays a graph of the user’s brain activity relating to the amount of focused attention during that period for analysis.

nerowear-KDDI-Brain-game-Smartphone-App

Although still a concept and not on shelves yet, KDDI’s new technology can be seen as a stepping stone towards more interactive neural technology made available for the general public. We can see this type of neuro-wear being implemented not only in people’s daily lives, but in advertising and marketing as well. It would be a great advancement to see this technology being used to detect what sort of ads prove to be the most effective by measuring the amount of generated interest by the consumers.

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BlackBerry App World hits one billion downloads, finally

Discovered a world of possibilities lately? Someone has, as the BlackBerry App World has just soared past the one billion download mark. It took a smidge over two years for the company to claim the milestone, if you count both smartphone and PlayBook tablet purchases. Android Market took about the same amount of time to reach the mark, but has soared to greater heights since, while Apple has averaged nearly a billion downloads per month in each of the last six months. A number of factors have likely led to the relative snail’s pace in the BB storefront, including the outfit’s rocky relationship with developers. In what can be seen as a morale booster, the company has begun a video series that allows seasoned RIM aficionados to offer their rationale for working with the mobile OS. Perhaps this will, in theory, help expedite the milestone conquering — only time will tell.

BlackBerry App World hits one billion downloads, finally originally appeared on Engadget on Wed, 13 Jul 2011 08:08:00 EDT. Please see our terms for use of feeds.

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Google Revamps Android Market for Phones

Android’s Market now has an entirely new user interface. Photo courtesy of Google

Look out, iTunes, the Android Market is getting a face-lift.

Google launched an entirely new user interface for its mobile platform Tuesday, completely changing the layout of the application portal.

“The new Market client is designed to better showcase top apps and games, engage users with an improved UI, and provide a quicker path to downloading or purchasing your products,” wrote Android developer Eric Chu in a blog post.

Navigating the differing app categories on the phone-based market requires a swipe left or right, which switches to new, tile-based menu screens. The name and price of a given app you’ve chosen moves to the top of the screen. In addition to apps and games, you’ll also be able to browse movies and books available for purchase from the Market.

Android has long faced platform criticism for its Market setup, as both users and developers alike have had difficulty finding the programs they want in the 200,000+ app-packed Android Market. Apple, by contrast, has long promoted featured and popular apps in its iTunes-based App Store, a one-stop shop for all things iOS. But Google is trying to counter the complaints: At its I/O developer conference in May, Google rolled out a streamlined, app-promoting look for the Market’s web store, with the inclusion of categories like “Top Grossing, Trending” and other ‘top’ apps.

Google claims its latest changes will appeal to developers’ bottom line. The new layout enables two-click purchases of apps, eliminating as much friction as possible so customers can purchase apps faster and easier.

Typically, developers have started creating apps in an iOS environment, perfecting the program their before eventually making it over to the Android ecosystem. But Android co-founder Rich Miner says that will be changing soon.

“It’s become clear that the market has definitely matured for Android,” said Miner at the MobileBeat technology conference in San Francisco on Tuesday. “Towards the end of last year I was recommending to companies that they focus on iOS mobile system — that has clearly flipped,” Miner said.

As a whole, the smartphone industry is growing at a rapid pace. 55 percent of U.S. mobile devices purchased over the last three months were smartphones, according to a Nielsen report published in late June. Android currently holds the title for the most used platform across U.S. smartphones with a marketshare of 38 percent according to ComScore. That’s a 15 percent bump up from February results. Apple edged out Research in Motion for second place, with shares of 26.6 percent and 24.7 percent, respectively.

But if Android wants to stay ahead of Apple and the rest of the pack, it needs to keep its app ecosystem attractive to both customers and developers alike. Beefing up the platform’s app catalog helps, but if customers can’t find the apps they want inside the huge pile, boasting big app numbers will be an exercise in futility.

The new landing page will roll out gradually to users running Android version 2.2 (Froyo) or higher over the next few weeks. If you aren’t keen on waiting, check out the video below for a peek at the Market’s new look.


Square Exec Bets Against the Web: Mobile Apps Must Go Native

The Square card reader allows anyone with an iPad or smartphone to accept credit card payments with a single swipe. Photo: Lisa Wiseman

SAN FRANCISCO — What’s better: A piece of software designed specifically to run on one device, or a web-coded experience that can be accessed on any gadget equipped with a browser?

Keith Rabois, chief operating officer of mobile-payments startup Square, says going ‘native’ — or using devices with apps made specifically for one platform — is crucial when launching an application on a mobile device.

“If you care about the user experience…it’s almost impossible to deliver that with a non-native application,” said Rabois at the MobileBeat technology conference on Tuesday.

The debate between web-based apps versus those made for specific platforms has been long and heated. Companies like Apple have proprietary coding languages (Cocoa and CocoaTouch) tailored to its iOS mobile platform. So for example, if a developer decides to create an app only using Apple’s code, you’re not going to see those apps on any devices besides Apple’s; if you’ve got an Android phone, you’re out of luck until the developer studio ports it over to Google’s platform.

HTML5, however, offers an alternative to programming in a native, platform-specific language. Using open, freely accessible web development protocols, programmers can write in HTML5. That means any device you own that runs with a browser — be it desktop or mobile — can access the content.

Google is especially pushing the web-based tools, as HTML5 content is searchable by Google’s crawling indexing systems — that means you’ll be able to look for what you want in a Google query. And the very popular internet radio service Pandora launched its HTML5-powered version of its site on Tuesday as well.

But there are disadvantages in going with HTML5. There’s often noticeable speed decreases in accessing browser-based content, as well as problems with utilizing other parts of a phone or tablet’s hardware (like Bluetooth, for example). Essentially, you’ll be missing out on some of the cooler features specific to, say, an Android or iOS device.

And of course, there’s the curated, centrally located application markets like Android’s Market and Apple’s App Store. One quick stop at either offers you a buffet of application choices. Payments are also streamlined, as Apple has your credit card info and Google offers direct-carrier billing options. With HTML5 browser-based content, you may have to enter all of your payment info over and over again each time.

“Being installed with an icon on an iPad is pretty damn important. People see my iPad all day long,” said Rabois. “They don’t necessarily see a computer screen all day long.”

Rabois echoes the philosophy Square has taken in its approach. The app is available in both the Android Market and Apple’s App Store, and is focused on smaller merchants who opt for mobile-based points of sale rather than a traditional cash register.

Created by Twitter co-founder Jack Dorsey, in May of 2010 Square debuted its card reader, literally a square-shaped plastic dongle, which attaches to both Android and Apple smartphones, as well as the iPad and iPod Touch devices. After installing the Square app software on your device and going through a brief identity check, you’re up and running, ready to accept credit card payments from customers.

Square has been active in the mobile payments space. In May, the company launched Square Register, a software interface built specifically for merchants to track their inventory and sales from their smartphone or tablet. On the customer side, Square also launched its ‘card case’ software, which literally lets you pay for items with your smartphone at retailers using Square’s Register software. The company has registered “hundreds of thousands” of merchants, and has processed over $66 million in transactions in the first quarter of 2011.

Google also launched a mobile payments initiative recently with Google Wallet — a virtual wallet which stores your credit card information on your phone, and uses Near Field Communication technology to interact with point-of-sale terminals through a simple wave of the smartphone.

Companies like Square and Intuit, however, have an advantage over Google, as NFC technology isn’t quite mature yet. “Near Field Communications might take a couple of years to roll out fully,” said Matt Marshall, founder of the technology blog VentureBeat, at the MobileBeat tech conference on Tuesday.

And unlike the infant NFC technology, Rabois says native apps are growing more and more responsible for providing content to users, catching up to the Web at a faster pace. Rabois claimed 33 percent of searches on Yelp — a local merchant and retail recommendations service — came from the ten percent of iOS app users with the Yelp app installed.

Ultimately, installing apps on our mobile devices is becoming more of a personalized experience, according to Rabois — moreso than the web.

“The decision to install an app is partially utilitarian, and partially self-expressive,” Rabois said. “It says something about myself.”


Fossil won’t ship the Meta Watch until August, Dick Tracy wannabes get antsy

Some of you with a James Bond complex might have been waiting on Fossil’s Meta Watches, a duo of wristpieces that use Texas Instrument’s CC2560 Bluetooth radio to pull in emails, Facebook updates, weather forecasts, and more — depending on what else developers cook up for it, that is. On top of that, the SDK allows Android smartphones and tablets to register button presses and receive sensor data from the watches, and then respond by sending text or triggering the vibration motor. If you already set aside $200 when they went up for pre-order two months back, you’re going to have to twiddle your thumbs a bit longer. In response to a tweet from a curious customer, Bill Geiser, vice president of Fossil Watch Technology, said that thanks to some part delays, the two are now on track to ship in August, not July. If this is all new to you, that means you’ve got some time to ponder whether you’d rather have the analog / digital version or the fully digital one with a larger memory-in-pixel LCD. Decisions, decisions, folks.

[Thanks, Alex]

Fossil won’t ship the Meta Watch until August, Dick Tracy wannabes get antsy originally appeared on Engadget on Mon, 11 Jul 2011 21:41:00 EDT. Please see our terms for use of feeds.

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Is WebOS Hosed?

Former Palm CEO Jon Rubinstein, the guy who resurrected Palm, is leaving HP’s Palm unit (no longer called Palm, to boot). Taking over is Stephen DeWitt, HP’s U.S. computer overlord. This isn’t good for webOS. In fact, It’s terrible. More »

Texting While Driving Still Kills, But It’s on the (Slight) Decline

Everybody knows texting while driving is dangerous, but many people seem to do it anyway. Photo: blackeycove/Flickr

By Jacqui Cheng, Ars Technica

Look around on an average day, and distracted driving—especially as it relates to cell phone use and texting while driving—might seem to be more common than ever. In reality, however, the frequency of drivers using cell phones or texting may be declining, according to a 50-page report put together by the Governors Highway Safety Association (GHSA). Despite this, people using gadgets while driving remains a safety concern—especially when it comes to texting.

Despite the near universal agreement that distracted driving is a Bad Thing, GHSA Executive Director Barbara Harsha pointed out that many research papers on the topic are incomplete or contradictory. Because of this, the GHSA examined more than 350 research papers on the topic in order to put together its report in an attempt to consolidate the available info and to find trends, though Harsha noted that further studies are still needed to fully understand the scope of the problem.

If there is a problem, that is. The GHSA report cites the National Highway Traffic Safety Administration’s (NHTSA) annual cell phone and texting survey wherein some 50,000 vehicles are stopped at a representative sample of 1,500 intersections in the US. In 2008, six percent of vehicles had a driver who was engaging in hand-held phone use (that is, holding the device in some way while talking) and one percent were observed to be texting. Those numbers went down by “a statistically significant amount” in 2009 to five percent and 0.6 percent, respectively.

It’s hard not to be skeptical of those numbers, though, and the GHSA report does include other self-reported statistics that indicate that the behaviors could be much more common. For example, 30 percent of 1,947 North Carolina teen drivers revealed in a 2010 survey that they texted the last time they drove, while only two percent of Kansas drivers between 18-30 said that they had never texted while driving. Unsurprisingly, younger drivers were more likely to text and drive than older drivers, though such a trend could also be partly due to the fact that younger cell phone users are more likely to text people in any scenario.

The report also cites a 2006 study showing that nearly 80 percent of all crashes involved a driver looking away from the roadway just prior to an incident, though the GHSA admits that most crashes were “very minor.” Data from several other studies led the GHSA to conclude that drivers were distracted in 15 to 30 percent of allcrashes (minor to fatal), though it remains unclear whether the distraction itself was a contributing factor. A statistic from the NHTSA said that 16 percent of fatal crashes in 2009 involved at least one distracted driver.

Although some drivers attempted to compensate for their distractedness by slowing down or increasing distance between them and the vehicle just ahead, others did not. A 2008 study showed that most drivers in an experimental setting were not actually aware of how much their cell phone use affected their driving skills. Additionally, handheld and hands-free conversations appeared to have the same general effects, though texting while driving was shown in a separate 2009 study to increase the risk of “safety-critical events” to more than 23 times the normal level while driving.

“No other distraction has even this much evidence for its effect on crash risk,” wrote the GHSA.

The GHSA has long advocated for texting-while-driving bans in addition to other distracted driving restrictions, and that remains one of the group’s main recommendations in the latest report. The organization also advocates a complete cell phone ban for novice drivers—a restriction that is already in place in 30 states plus Washington, DC. (sorry teens!). When combined with rumble strips to alert drivers when they’re drifting and better recording of distracted driving instances, the GHSA believes states could see “dramatic declines” in these behaviors.

Whether that’s actually true remains up for debate; a 2010 study conducted by the Highway Loss Data Institute revealed that texting-while-driving legislation apparently did little to change accident rates, with some states even showing slight increases in accidents after the bans went into place. (The authors theorized that drivers might be making more of an attempt to hide their cell phones while texting and driving after the bans, impairing their driving even further.)

Other studies indicate that there may be strong regional effects buried within these trends, though, so perhaps it’s wise to prioritize education about the risks so that everyone on the road can live to text another day.