PDF Converter for iPad, An Indispensable Tool

PDF Converter takes almost any document or web-page on your iPad and turns it into a PDF

Readdle’s PDF Converter will do just that. It takes pretty much any file on your iPad and turns it into a PDF. There are a few hard-to-use web services that will do this for you, but PDF Converter takes care of everything on the iPad itself. This is both more secure, and way more convenient.

There are lots of ways to get documents into the converter. The main one is to use the “Open with” command in other applications (like Dropbox, Mail or MobileMe). Supported document types can then be sent to the app, where you can do the actual conversion. The app will open Word, Excel, Powerpoint, Pages, Numbers, Keynote, TXT, HTML, JPG and PNG files. Once converted to PDF, you can store them in the app itself or open them in your favorite PDF reader.

You can also convert any image saved in your Photos app, or even put together a PDF containing the contact details of single or multiple entries in your contacts list.

But the biggest feature is the conversion of web pages. When you find a page you want to convert — an online form, say, or a flight boarding pass — just tap the URL bar and add “PDF” (without quotes) in front of the “HTTP” prefix. Hit return and the page opens up in PDF Converter, ready for action.

This is great. I use it like this: In my Spanish classes, I take a snap of the whiteboard with the iPad camera (or my actual camera, if I want to actually read anything). I then convert to PDF and open in the PDF Highlighter app. From there, I can add highlights and notes on top.

PDF Converter costs $7. Available now.

PDF Converter [Readdle]

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Business-Friendly App Store Allows Bulk Buying for iOS

Business types will soon be able to buy apps in bulk, just like everything else

You know how the iPad is for content consumption, not creation? Or that it’s just for consumers, not businesses? Apple has proved this latter to be the trash that it is with the Volume Purchase Program for Business (the former was proved nonsense long ago).

That might sound dull, but it could mean that your employer will be buying you an iPad pretty soon. It should also make you IT guys much happier, and we know how important it is to keep an IT guy happy.

A big problem for businesses and schools using iOS devices has been installing apps on people’s devices. Sure, you can buy once and install on all machines, but that requires that everyone uses the same iTunes account. Running more than one account is possible (I have do it to test U.S-only apps), but a pain to do.

Now it’s as easy to buy multiple apps as it is to buy one. The buyer picks the app, chooses how many they want and the purchase is paid for by their corporate credit card. Instead of an immediate download, the buyer gets a bunch of promo codes which they can then send out to whoever they want.

Businesses can also commission custom apps from third party developers.

Volume Purchase Program for Business is, according to Apple, “coming soon.” My guess would be that it will roll out along with iOS 5, or thereabouts.

App Store Volume Purchase Program for Business [Apple via Twitter]

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Google Revamps Android Market for Phones

Android’s Market now has an entirely new user interface. Photo courtesy of Google

Look out, iTunes, the Android Market is getting a face-lift.

Google launched an entirely new user interface for its mobile platform Tuesday, completely changing the layout of the application portal.

“The new Market client is designed to better showcase top apps and games, engage users with an improved UI, and provide a quicker path to downloading or purchasing your products,” wrote Android developer Eric Chu in a blog post.

Navigating the differing app categories on the phone-based market requires a swipe left or right, which switches to new, tile-based menu screens. The name and price of a given app you’ve chosen moves to the top of the screen. In addition to apps and games, you’ll also be able to browse movies and books available for purchase from the Market.

Android has long faced platform criticism for its Market setup, as both users and developers alike have had difficulty finding the programs they want in the 200,000+ app-packed Android Market. Apple, by contrast, has long promoted featured and popular apps in its iTunes-based App Store, a one-stop shop for all things iOS. But Google is trying to counter the complaints: At its I/O developer conference in May, Google rolled out a streamlined, app-promoting look for the Market’s web store, with the inclusion of categories like “Top Grossing, Trending” and other ‘top’ apps.

Google claims its latest changes will appeal to developers’ bottom line. The new layout enables two-click purchases of apps, eliminating as much friction as possible so customers can purchase apps faster and easier.

Typically, developers have started creating apps in an iOS environment, perfecting the program their before eventually making it over to the Android ecosystem. But Android co-founder Rich Miner says that will be changing soon.

“It’s become clear that the market has definitely matured for Android,” said Miner at the MobileBeat technology conference in San Francisco on Tuesday. “Towards the end of last year I was recommending to companies that they focus on iOS mobile system — that has clearly flipped,” Miner said.

As a whole, the smartphone industry is growing at a rapid pace. 55 percent of U.S. mobile devices purchased over the last three months were smartphones, according to a Nielsen report published in late June. Android currently holds the title for the most used platform across U.S. smartphones with a marketshare of 38 percent according to ComScore. That’s a 15 percent bump up from February results. Apple edged out Research in Motion for second place, with shares of 26.6 percent and 24.7 percent, respectively.

But if Android wants to stay ahead of Apple and the rest of the pack, it needs to keep its app ecosystem attractive to both customers and developers alike. Beefing up the platform’s app catalog helps, but if customers can’t find the apps they want inside the huge pile, boasting big app numbers will be an exercise in futility.

The new landing page will roll out gradually to users running Android version 2.2 (Froyo) or higher over the next few weeks. If you aren’t keen on waiting, check out the video below for a peek at the Market’s new look.


FlickKey, The ‘World’s Smallest’ Virtual Keyboard

Flickkey makes it possible to type on tiny screens

The FlickKey Mini is billed as the “World’s Smallest Keyboard.” What’s more, it’s a virtual, on-screen keyboard, expanding the market for possible haters twofold.

Why would you want such a thing? Well, the somewhat confusing PR e-mail talks about putting it on the face of a watch. This opens up the possibility of turning something the size of an iPod Nano into a full(ish)-featured computer.

First, though, the keyboard has to actually work. You can download a free version which puts a keyboard the size and shape of an Nano on your iPhone screen. It is so tiny you’ll have to squint to see the letters. The FlickKey consists of six keys, each one of which contains nine letters or symbols. To type the letter in the center, you tap the key. To type a letter on the edge of a key, you tap it and then swipe in that direction.

It works surprisingly well, although it’s painfully slow at first as you have to re-learn where the letters are. FlickKey will sell you a torture-free version for $2, which puts more practical-sized tiles along which fill the same space as the usual iPhone keyboard, and lets you type and save notes.

Clearly this is a proof-of-concept, and re-learning the key layout make sit a lot harder to start using than the widely-liked Swype keyboard popular on Android phones. But if there ever is an iPhone Nano, expect it to use something like this.

FlickKey product page [FlickKey. Thanks, Will!]

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Motorola’s Latest Phone Comes as No Friend to Hackers

Motorola’s Droid 3 debuted on Thursday, though phone modification enthusiasts aren’t happy with its locked-down software. (Photo courtesy Motorola)

For phone modification junkies, the Android software platform comes with a host of mod-friendly features. It’s too bad, then, that Motorola’s latest Android phone lacks all of them.

Motorola’s Droid 3 features a locked boot loader, which is a program that loads the operating system software on every smartphone when it’s turned on. The company said it planned to change the policy this year.

The news first came from a Motorola support forums representative.

“As we’ve communicated, we plan to enable the unlockable-relockable boot loader in future software releases, starting in late 2011, where channel and operator partners will allow it,” said a Motorola spokesperson in a statement provided to Wired.com. “Droid 3 is not built on a software version that includes this feature.”

Locking down the boot loader is a big pain for those who want to modify their Android phone operating systems. Essentially, it drastically limits the extent of modification and customization you can accomplish on your phone. If you wanted to install a particularly popular piece of modding software like, say, CyanogenMod — a very popular custom Android build that optimizes a phone’s hardware performance and adds a number of nifty flourishes — with a locked boot loader, you’re out of luck.

In today’s smartphone landscape, handset manufacturers face pressure from wireless carriers like Verizon and AT&T to lock down phone boot loaders. This is done especially to prohibit the potential installation of software used to do things that carriers don’t want you doing, like, say, capture licensed streaming content. There’s also software available that lets you tether your phone to your computer — providing it with an internet connection for free — a feature for which wireless companies normally charge users. Bypassing that charge means cutting into a carrier’s bottom line.

Motorola doesn’t want to deal with the tech support nightmare that widespread phone hacks entail. “If you brick your phone messing with it” — which basically means rendering the device useless, like an electronic “brick,” as it were — “we don’t want to have to fix it under warranty,” a Motorola representative wrote in a message board post.

Because of all this, hacker-unfriendly phones aren’t uncommon. Motorola’s Atrix debuted with a locked boot loader, as have many of the company’s phones since the release of the Droid 2. Motorola’s upcoming Photon 4G smartphone will also be locked down.

Android modification junkies aren’t happy about Motorola’s decisions. In March, one Motorola smartphone owner started an online petition, asking others who don’t agree with the company’s locked boot loader decisions to sign and bring up the issue on Moto’s Facebook page. As of this post’s publishing time, the petition has over 10,000 signatures.

Given the hardware specs on the Droid 3, it’s especially disappointing for hackers to see the phone debut as mod-unfriendly. The Droid 3 has a beefy dual-core 1GHz processor under the hood, which, when used in conjunction with modding software, can be overclocked to faster speeds.

The future isn’t entirely grim for phone hackers. Motorola continually promises a change in locked boot loader policy come late 2011, and other companies like Sony Ericsson have even begun to court the modding community, providing a detailed list of instructions on how to unlock the company’s phones.

It seems as if the predominant feeling is “we’ll believe it when we see it.”

“There’s not a single reason to believe that Motorola has truly changed their views,” wrote an angry Motorola message board user in a post. “We’re not saying you have to unlock all our devices now, but a little sign of good faith would be much appreciated.”


Apple’s App Store Hits 15 Billion Downloads

Ka-ching! The App Store has proved to be quite successful

Apple’s App Store has served 15 billion application downloads, the Cupertino, California, company announced Thursday.

According to the official numbers, the store has gone from zero to 425,000 apps in just three years. About 100,000 of those are iPad-native.

Those are impressive figures, whichever way you cut them. And, doing some math actually makes them even more interesting. Apple says there are 200 million iOS users worldwide. Dividing one number by the other gives us a figure of 75 apps per user.

Sure, many of these apps are free (and lots are just plain junk), but that’s really not the point here. Before the App Store, installing software on your phone was a horrible experience. I’m a total nerd, but even I shied away from putting much extra software on my old Symbian-based Sony Ericsson P800 and P900. And when I did, it was uniformly ugly and buggy.

Now, it is so easy and compelling to install apps that the average user has 75 of them on their device. That’s pretty incredible. In fact, shopping for apps is actually something of a pastime. I have friends who browse the App Store in idle moments and think nothing of trying out something new for a few bucks.

How many apps do you have? ITunes tells me I have 209. The Mobile Application folder on my Mac, where the apps are stored, has 730 files inside (including some updates of the same apps). The truth probably lies somewhere in between.

Apple’s App Store Downloads Top 15 Billion [Apple]

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PhotoForge 2, Possibly the Best iPad Photo Editing App Yet

Photoforge 2 is my new favorite iPad editing app. Photo Charlie Sorrel

IPad-owning photographers should stop reading right now (well, not right now, or you won’t know what to do next) and go download PhotoForge 2, a rather splendid update to the already decent photo-editing app. Better still, if you already bought the iPhone version, the update is free — the app is now universal.

The biggest differences are in interface design. Once you load a photo from your camera roll, you see nothing but a row of six icons across the bottom of the screen. These access the different editing sections. Press one and up pops a row of big, finger-friendly icons for special effects, image tweaks and adjustments, metadata, cropping and history.

All of these are presented like the magnified Mac OS X dock: as you scroll through, the central icons grow bigger and labels show above them. And once all the icons have scrolled across, they wrap around and come back in as if they were on a wheel. This makes it quick to navigate.

Hit the button and you are taken to the relevant controls. Everything is a lot smoother than it was in the previous version.

Under the hood, a lot has changed. That speed is everywhere, and renders of effects happen almost immediately. You can also work in full-resolution, zooming 1:1 with a double tap, and things like the crop tool and curves dialog have been made easier to use with the fingers.

Biggest of all, though, is the addition of layers. And not just any layers. You can pick blending modes, adjust opacity and even add layer masks. Coupled with a stylus, this last makes a very powerful tool.

Finally, an iOS image editor wouldn’t be complete without retro-style film effects. While you get a lot of built-in effects, you can also opt for the $2 in-app purchase of Pop!Cam, a whole new set of FX which emulate films, add filters, simulate flash effects and even adds frames and grungy paper backgrounds. You can test many of these out before buying, too.

Right now, PhotoForge 2 is $2. If you haven’t already, go get it now. You’ll get $2 worth of entertainment out of it in the first ten minutes.

PhotoForge2 [iTunes]

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Capture Pilot: iPad Remote Control for Phase One Cameras

Ad agency parasites now have even more control over poor photographers with Capture Pilot

Normally I’d complain about an iOS camera triggering app which requires a computer as well as a camera to make it work, but when that camera is loaded with the Phase One back, which pumps out 80MP images, you’re going to need somewhere bigger than the iPad to put them.

The app is Phase One’s Capture Pilot with Camera Control, and it works in tandem with Capture One Pro 6 on your computer. In its free form, the app lets you view, tag and rate images as they are snapped in-studio. This feature is aimed less at the photographer and more at those people who bother him as he tries to go about his work.

Imagine: You’re taking meticulously set-up photos of, say, the hot new cellphone, and the ad agency sends someone to look over your shoulder. Only now, instead of having to sit at your computer, they can lounge around on your couch with their iPad and order you around from there. Or worse still, thanks to the feature that allows the app to be used from “remote locations,” the parasite can sit in the coffee shop across the street and have their lackey call you and direct the shoot.

Once these morons have left for the day and gone for some egg-white sushi, or whatever the hell it is they eat, you can make a $15 in-app purchase and gain full remote access over your camera. You can control exposure settings and see on-screen readouts for ISO sensitivity, exposure mode, shutter speed, aperture, exposure compensation, and so on. You can also trip the shutter.

And this will work with pretty much any Canon or Nikon SLR, along with (of course) Phase One gear, and also Leaf and Mamiya cameras.

Capture One 6 Pro costs $400. Capture Pilot with Camera Control is free, plus $15 to get the features you’re actually interested in.

Capture Pilot [Phase One. Thanks, Kathy!]

Capture One Pro 6 [Phase One]

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Platform Wars: How Competing App Stores Stack Up

As app stores proliferate with the rise of multiple mobile platforms, one question remains: Which one will you choose? (Photo: Jon Snyder/Wired.com)

In the mobile world, tablets and smartphones are only as good as the apps they’ll run. Besides, what’s a tablet without apps? A fancy digital photo frame.

There’s no dearth of choice in hardware out there, and considering the pros and cons of a mobile platform’s application ecosystem is equally important to purchasing the device itself. From “open” to closed, sprawling to sparse, each platform’s parent company has a different philosophy when it comes to delivering apps.

Over the past few years, application markets have been popping up hand in hand with new hardware releases, all in varying states of maturity. Some, like Apple’s iOS devices, have flourished. Others, like Android devices, have seen tremendous growth and promise. And still others, like RIM’s BlackBerry products, have dwindled. But whatever the case is with the hardware, half the battle lies in figuring out how to beef up an app ecosystem properly, and how to catch on with consumers.

Why is an app store so important? In today’s app-obsessed age, a software ecosystem defines a gadget’s longevity as an investment. Customers get more value from their hardware if they have access to the latest and greatest apps. And programmers will make software for app stores that have a large audience and a viable future.

We took a look at some of the most prominent mobile-application ecosystems out there today, comparing the benefits and drawbacks of each. Before buying that next tablet or smartphone, we suggest you take a look.

Apple’s App Store

For better or for worse, Apple’s approach is clear: We’re in control.

Well known by now as the “walled garden,” Apple reviews every app submitted to its App Store. Developers are required to follow a seven-page list of strict guidelines in order for their app to be approved.

But the vetting process has its upside. Official reviews from Apple employees means an average of higher quality apps — more wheat, less chaff.

The Good:
Apple worked extensively with developers from the beginning, and it shows. As of late May, the App Store is host to more than 500,000 approved applications, with over 85,000 registered developers creating apps for the platform. The iPad alone has over 90,000 native applications available for download.

If your app is featured on the App Store’s front door, you’ve got a chance at striking it rich. Steve Demeter made $250,000 in just two months after releasing his application. The creators of MacHeist, another popular iOS game, have raked in millions.

The Bad:
With such a large ecosystem, it’s difficult not to get lost in Apple’s sea of apps. That’s hard on developers — who want to be seen, and want their apps downloaded — as well as customers who just want to find a cool app. Despite Apple’s careful curating and centralized location for apps, it’s nearly the same amount of work as finding an independently distributed web app.

Apple’s wait time to approve your app is also uncertain, ranging anywhere from two days to two weeks, according to independent app developer Ralph Gootee.

And of course, Apple maintains complete editorial censorship control over any and all apps submitted. So if your ideas are too racy, twisted or politically incorrect, you’re probably susceptible to Apple’s axe.

Android Market

Even though the gradual development of iTunes gave Apple’s App Store a 10-year head start, Google’s platform growth is a force to be reckoned with.

As the second biggest player in the mobile app space, Android has made staggering gains in the two-plus years it’s been publicly available. In May, Google announced that the platform surpassed 200,000 apps in the Android Market, and a recent tweet from Android chief Andy Rubin claims 500,000 new device activations every single day.

The Good
Google’s main draw rests on its heavily-marketed “open” approach. Although this mainly applies to the open source principles of the Android platform code itself, some of this openness ideal has spilled over into the Android Market. Unlike Apple, for instance, there’s absolutely no vetting process for developers who want to submit apps to the Market. As long as developers follow the relatively lax rules Android has in its submission agreement — no malware, no porn — many types of apps make it in to the store that you wouldn’t otherwise be able to find with Apple. Upload the app and boom — it’s available for download almost instantaneously, no waiting period required.

Not to mention the other open aspect of Android apps: alternative markets. Unlike Apple, which only lets you download applications from its official App Store — unless your iPhone is jailbroken, of course — Android allows the existence of app markets outside of its own. By authorizing installations from “unknown sources,” you can install an app store provided by someone else, right on the phone. And through a process called sideloading, you can transfer apps you download from a website to your Android device either via USB, or by downloading the .APK file independently. Although you run the risk of installing malicious code, it’s far more choice than you’d otherwise get with an iOS device.

The Bad
Despite the burgeoning platform’s promise, developers still have problems making money on their apps. Eighty percent of all paid applications in the Android Market are downloaded less than 100 times, according to a study published by Destino in May.

And even with the flood of Android-powered tablets hitting the market this year, relatively few native tablet apps populate the Android Market. As of early June, only 232 apps created specifically for Honeycomb are available for download through Google’s store.

The Android Market web-based presence isn’t as mature as that of its main competitor. Unlike Apple, which has allowed access to its App Store via desktop or laptop since 2007, Android launched its web store in February of this year.

Google is still working out the web store kinks, too. In May, Android drastically revamped the Market’s front page, highlighting top paid, free, grossing and trending app downloads, among other categories. By contrast, Apple has had much more time to mature its landing page with a three-year head start.


Andy Rubin: 500,000 Android Activations Daily

Half a million Android activations per day is impressive, however you look at it

According to Google’s Android boss Andy Rubin, half a million new Android devices are being activated daily. Not only that, the the numbers are growing by over four percent every week. Those numbers are frankly astonishing.

Back in January, Apple announced (in a roundabout way) over 360,000 daily iOS activations, and at that time Google was seeing 300,000 activations. It’s certain that Apple’s numbers have jumped significantly since then, especially considering the launches of both the Verizon iPhone and the iPad 2 in the meantime, but have they yet reached the 500,000 mark?

It’s impossible to know. Surely Rubin’s announcement via Twitter will set “analysts” a-shaking their magic 8-balls to help them pluck another made-up number from the air (possible answer: “Reply hazy, try again”), but until Apple makes an official announcement, we won’t know.

My own guess is that either Apple hasn’t reached 500,000 yet, or has already jumped so far past it that it is waiting to hit the magic million mark before saying anything. I’m no analyst, though, so what could I possibly know?

Also, Steve Jobs has in the past accused Google of juicing the Android activation numbers by including updates and reinstalls. Given that Rubin’s last Tweet before today’s announcement was 82 days ago, I don’t expect clarification soon, at least not via that channel.

However you slice it, though, those are big — and very impressive — numbers.

Andy Rubin’s Tweet [Twitter]

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