T-Mobile Exec Says Network Won’t Get iPhone 5 This Year

Will the iPhone be coming to T-Mobile? Not this year, it seems.

Update: This story was updated with comment from T-Mobile September 20, 2011 at 4:15 p.m. PST.

Sorry, T-Mobile customers: The outlook on Apple products coming to the wireless network soon is not so good.

“We are not going to get the iPhone 5 this year,” T-Mobile’s chief marketing officer Cole Brodman said in a town hall meeting on Monday.

Brodman’s statement could still be interpreted a number of ways. T-Mobile could get the iPhone early next year, or it might be an attempt to divert attention from possible signs that they may be getting the iPhone (something Sprint appears to be doing a terrible job of hiding). TmoNews speculates that it would also make sense for Apple to potentially hold off on porting a phone to T-Mobile’s network when it could possibly get swallowed up by AT&T in its proposed merger.

T-Mobile said in an official statement: “We don’t comment on rumors. We remain focused on expanding our portfolio of 4G smartphones. We look forward to sharing on Monday, news about our latest and greatest product lineup.”

For several years, AT&T was the exclusive carrier for the iPhone, until Verizon began selling the iPhone 4 for its CDMA network in February 2011. Rumors and analyst speculation have widely suggested that Sprint will be getting the iPhone 5 when it debuts (likely in October), which would leave T-Mobile as the lone major U.S. wireless carrier to be without an Apple phone.

Sprint has blocked out vacation days for its employees from September 30 to October 15 in order to prep for a “major phone launch.” Sprint staff have reportedly been briefed on the iPhone 4. And other reports suggest that Sprint will even offer an unlimited data plan for the iPhone.

Recent speculation also suggests that we may be getting an incrementally updated or cheaper iPhone this year, but we won’t see an iPhone 5 until 2012.

Of course, all of this is still speculation, so keep your grains of salt at the ready.

[Via T-Mo News]


Cellular South files antitrust lawsuit against AT&T over proposed T-Mobile takeover

Sprint and Uncle Sam aren’t the only ones taking issue with AT&T’s proposed acquisition of T-Mobile, because Cellular South has a bone to pick, as well. Yesterday, the provider filed a lawsuit against AT&T in a DC federal court, charging that its $39 billion merger with T-Mobile would violate US antitrust laws. “The merger of AT&T and T-Mobile is anti-competitive, and will result in consumers facing higher prices, less innovation, fewer choices and reduced competition,” Cellular South said in a complaint. The company went on to argue that legal evaluation of the merger must incorporate the perspectives of smaller, regional carriers who, like Cellular South, will “find it harder to secure both wireless devices at competitive prices and times and nationwide roaming.” An AT&T spokesman declined to comment on the case, but you can find more details about it at the source link below, or in the full press release, after the break.

Continue reading Cellular South files antitrust lawsuit against AT&T over proposed T-Mobile takeover

Cellular South files antitrust lawsuit against AT&T over proposed T-Mobile takeover originally appeared on Engadget on Tue, 20 Sep 2011 05:42:00 EDT. Please see our terms for use of feeds.

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Touchstone mod blesses Samsung Epic 4G Touch with inductive charging powers

The Touchstone’s future is just as unclear as any other webOS product at the moment, but it’s sure getting a fair share of love from the mod community. Not only did we witness the inductive-charging unit work on a modded Samsung Galaxy S Plus, a bold and daring AndroidCentral Forums member also accomplished the feat on his three-day-old Epic 4G Touch in a process that’s definitely not for the faint of heart. The modder (who goes by the name of “darrenf” on the forum) offers a full step-by-step guide on exactly how to do it, but advises that it’s “a pretty delicate mod” and attempting it will likely void any warranties or return policies that were attached to the phone when purchased. It also doesn’t result in the most aesthetically pleasing look since the charging coil had to be attached to the outside of the phone, but it’s gotta give you some massive street cred if you pull it off, right?

Touchstone mod blesses Samsung Epic 4G Touch with inductive charging powers originally appeared on Engadget on Mon, 19 Sep 2011 20:57:00 EDT. Please see our terms for use of feeds.

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AT&T reportedly talking to rivals about asset sales in effort to save T-Mobile deal

It’s far too early to be writing it off, of course, but AT&T’s proposed acquisition of T-Mobile is facing some fairly significant hurdles that could throw a big wrench in the companies’ plans — not the least of which is a lawsuit from the US Department of Justice. Now, according to Blooomberg, AT&T is proactively talking to a number of smaller rivals about selling some of its assets (namely, “spectrum and subscribers”) in an effort to save the deal. While talks are described as “preliminary,” AT&T has reportedly already reached out to MetroPCS, Leap Wireless, Dish Network, CenturyLink and even Sprint, although Bloomberg notes that any such sell-off may still not be enough to please the DOJ. As you might expect, all of those companies are remaining mum on the matter.

AT&T reportedly talking to rivals about asset sales in effort to save T-Mobile deal originally appeared on Engadget on Mon, 19 Sep 2011 14:41:00 EDT. Please see our terms for use of feeds.

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Carriers Target Developers to Spur Innovation, Attract Customers

The Sony Xperia Arc is a super slim Android Gingerbread-running handset. Photo: Jon Snyder/Wired.com

Choosing one mobile carrier over another is, for many, a fairly arbitrary decision. The service they offer doesn’t differ that much. Coverage may be a factor if you live in the sticks, but for most people that isn’t an issue either. And the hardware is largely the same, just repackaged or rebranded.

So how can carriers like AT&T and Verizon differentiate themselves from the competition? How can they entice customers to sign up for their service as more people embrace smartphones and pricey data plans?

Apps.

AT&T, Verizon and Sprint have all launched developer-centric programs to beef up innovation and their carrier-specific app arsenals. AT&T just opened its third developer Foundry, in Palo Alto, California. Verizon offers a number of developer tools and a dedicated Android app store. Sprint has a wealth of tools and advice through its developer program.

“So far, carriers haven’t been thinking about the dev side as much. These developer centers are a first step toward that,” says John Basso, chief information officer of Amadeus Consulting, a custom software and app development company.

Historically, carriers haven’t done much to differentiate themselves beyond costly marketing campaigns for specific devices. Manufacturers, on the other hand, might try things like modifying the look of their devices through “skinning” the OS, one example being HTC Sense.

But seeing how a thriving app store is a cornerstone of a successful smartphone platform, it makes sense for carriers to work with developers to entice their own apps and entice customers.

“By providing these developer services, the carrier becomes a solutions provider,” Gartner analyst Michael King says. “Potentially, carriers gain credibility, as an application guru. They also potentially gain exclusivity to certain applications.”

AT&T’s Foundry program is an interesting way to attract developers. It is comprised of three physical facilities and a virtual developer’s portal. The physical centers provide access to resources developers “couldn’t get anywhere else.” They also act as a sort of incubator, with fast pitch sessions that can be used to get funding and allow AT&T to help them bring their product to market.

“The AT&T developer center is acting as a think tank, a place where developers can connect, use best practices and share code,” King says.

AT&T gives devs access to a number of APIs and phone features, like its exposed messaging API, in-app billing API and WAP push in its online portal. It has been working with developers for six years now.

“We’ve got a very rich history of interacting with the developer community,” says Carleton Hill, vice president of device operations and applications development, about AT&T. “We actually had a developer program with Bell-South two-way pagers. We’ve been doing this for a long time.”

Verizon, on the other hand, wanted to separate itself from the Android ecosystem and launched its own app store: What used to be called V CAST Apps is now Verizon Apps. It differs from Google’s Android Market in that its search is powered by Chomp. The search engine lets you search for apps by name, just like Google, but its standout feature is the ability to search by topic or function of an application.

“Whatever it is beyond the name of the application, that’s where Chomp comes in with the technology and algorithms we’ve been working on over the past two years,” said Chomp CEO Ben Keighran.

For instance, if you type in “fun games,” he says, “You’re going to see better results — things from Zynga, from Rovio. You’re also going to see recently released games that may not be from very big brands, but are gaining a lot of traction.”

Verizon Apps looks to be a more regulated experience than Google’s Android Market, as well. Verizon is positioning it as a “premium store” — more carefully groomed, more easily searchable.

Sprint provides a number of services through its developer program. “We’re not trying to recreate what other developer communities, like Android, do,” said Sprint spokeswoman Jennifer Walsh. “We’re trying to help them take advantage of the unique features of Sprint devices.”

For instance, when the EVO, one of the first smartphones to include a front-facing camera, debuted, Sprint helped developers get used to using and incorporating the feature in their apps.

The company also offers two programs and tries to help developers target their apps to them. Sprint Zone offers app suggestions based on what your phone can do. Sprint ID bundles apps, widgets and services according to particular interests, like MTV or fantasy football. Sprint has also hosted an annual developer’s conference, which is now 11 years running.

“With these programs, developers potentially get distribution, tools for testing, resources, access to a customer base and access to other developers,” says King.

But are these services developers actually need?

Right now, the mobile scene is still young, and the tools used to develop for it, as with any new innovation, lag behind the technology.

“Neither carriers or manufacturers have a program where I can take a test, pay a fee and get every phone they come out with each year. A lot of issues come in with hardware,” says Basso. With experience programming in .NET, he says that this is what Microsoft does with software, and it works really well.

“Mobile emulators and debuggers are very weak, they’re immature. They’re not very useful,” Basso says. “So developers have to download the app and test it out on a phone themselves.” This can be expensive, if not impossible, if you want to test your app on every available device.

There are services that allow remote testing, but they can be of limited value to serious developers. The vast array of screen sizes and spec changes mean apps often aren’t “one size fits all.” The availability of APIs and SDKs is helpful, but seems to assume there won’t be any device problems.

“It’s very hard to test across all the different permutations, and you do need to test across them, ” Basso says, because there always are device problems.

And unlike browsers, easy-to-access metrics about device popularity aren’t available, so it’s difficult to choose which handsets are going to end up being the most popular.

Basso thinks that, with regard to AT&T’s Foundry program, it would be immensely helpful if carriers built developer centers in every city (or teamed up with local companies to do so), made all their devices available for testing and made it easy to wipe the device’s data afterward.

Basso sees the carriers’ developer-focused efforts as a way to deal with an area in which they’re woefully deficient. They’re putting energy and money into an area they don’t quite understand. But, he says, if they start doing things like providing physical developer centers with pre-release demo devices to work on, it will definitely spur innovation and attract more notice.

And then maybe you’ll have a good reason to buy that new smartphone, tablet or future device.

Additional reporting by Mike Isaac.


Refresh Roundup: week of September 12, 2011

Your smartphone and / or tablet is just begging to get updated. From time to time, these mobile devices are blessed with maintenance refreshes, bug fixes, custom ROMs and anything in between, and so many of them are floating around that it’s easy for a sizable chunk to get lost in the mix. To make sure they don’t escape without notice, we’ve gathered every possible update, hack, and other miscellaneous tomfoolery from the last week and crammed them into one convenient roundup. If you find something available for your device, please give us a shout at tips at engadget dawt com and let us know. Enjoy!

Official Android updates

  • The HTC Merge on US Cellular can now be bumped up to Android 2.3.4. It appears to be a manual install, so visit here to download the file and learn exactly how to update your device. [via UnwiredView]
  • HTC has added another device to its growing list of phones and tablets that now support the HTCDev bootloader unlock tool. [via PocketDroid]
  • The LG Optimus S on Sprint is now on the receiving end of an OTA Gingerbread rollout. [via UnwiredView]
  • Great news, Samsung Infuse 4G users: you’re getting an update. The bad news: it’s a maintenance fix, rather than a full-out Gingerbread upgrade. Still, it may be worth the download if you have the time or opportunity. [via AndroidCentral]
  • Samsung has released the kernel source for the Epic 4G Touch. [via PocketNow]
  • Sprint’s certainly getting a lot of love this week, and we’re not done yet: the Motorola Photon 4G is beginning to push out another smallish bug fix meant to curb WiFi issues experienced by a few users, and appears to be a gradual rollout. [via SprintFeed]
  • The original Motorola Droid X is expected to receive a maintenance refresh as early as tomorrow, which is intended to resolve a widespread issue with the keyboard. If you’re in this category, definitely keep a close eye out on this space. [via Droid-Life]
  • We’re hearing that the Droid 2 R2-D2 update to Gingerbread, which we originally reported on last week, is officially rolling out to eager fanboys and fangirls countrywide. [via AndroidCentral]

Unofficial Android updates, custom ROMs and misc. hackery

  • Those CyanogenMod7 builds for the HTC Sensation and EVO 3D we were talking about last week? They’re now available. As extremely early builds, download and flash at your own risk. [via AndroidCentral]
  • Since we’re talking so much about HTC, here’s one more thing: you can now grab a ROM for your HTC Desire HD that enables the beats audio technology. [via GSMArena and Android Community]
  • A dev has been hard at work pulling various Motorola Atrix ROMs and porting them over to the Droid X2. The first one available is plain vanilla Android 2.3.4, if you’re just not feeling up to using MotoBlur (aka the now-nameless Moto UI). [via Droid-Life]
  • The initial build of the Motorola Droid Bionic bootstrap is available for install, which essentially will enable you to bootstrap your recovery and create backups on your device. Custom ROMs still aren’t around for the Bionic yet (although early builds of CM7 began showing up this week), but the bootstrap is a big step toward achieving that goal. [via Droid-Life]

Other platforms

  • Symbian’s Anna update is continuing to expand support to more countries, including Italy, Switzerland, Taiwan and Turkey. The refreshes for the US, Canada and Australia — according to an email from Nokia — is expected to arrive within the next two weeks. [via MyNokiaBlog]

Refreshes we covered this week

Refresh Roundup: week of September 12, 2011 originally appeared on Engadget on Sun, 18 Sep 2011 09:00:00 EDT. Please see our terms for use of feeds.

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Clearwire announces deal with China Mobile to accelerate TD-LTE deployment

The world’s largest mobile operator and the heretofore scrappy WiMAX provider have linked arms to accelerate the rollout and adoption of time-division LTE (TD-LTE) across China. While there’s little chatter about an infrastructure build-up itself, China Mobile and Clearwire have established an agreement “to cultivate a robust device ecosystem that supports multi-mode, multi-band devices with minimum component complexity and cost,” with particular emphasis on the common 2.5GHz spectrum. More specifically, the collaboration will work to build up a high volume of TD-LTE chipsets and devices for commercial availability in 2012. If Sprint were to purchase (or make a significant investment in) Clearwire, this deal could be especially important, but for the time being, the company is finding some independence from the uncomfortable love triangle that’s brewing between itself, Sprint and LightSquared. While there’s no telling what sort announcement will come on October 7th, it’s nice to see Clearwire secure an international lover that’s willing to commit to a shared LTE vision. You’ll find the full PR after the break.

Continue reading Clearwire announces deal with China Mobile to accelerate TD-LTE deployment

Clearwire announces deal with China Mobile to accelerate TD-LTE deployment originally appeared on Engadget on Fri, 16 Sep 2011 19:37:00 EDT. Please see our terms for use of feeds.

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Sprint Epic Touch 4G Lightning Review: Yeah, It’s the Best Android Phone You Can Buy

The Galaxy S II we’ve fawned over has finally arrived on Sprint as the Epic Touch 4G with a bigger, 4.52-inch screen. Long story short: It’s the best Android phone you can buy. More »

Samsung Epic 4G Touch now available to all on Sprint.com

Just can’t wait to get your Epic 4G Touch order in? You’re in luck, as the Sprint version of Samsung’s powerhouse Galaxy S II is finally available on its website. It’ll cost you a cool $199 with a new two-year contract (and after $300 instant savings), but we’re sure the long wait for this dual core beauty to cross the ocean has left plenty of time to get one’s financials in order. If you’re somehow still not sure if this is for you there’s always our review for an extra bit of convincing. Otherwise, just punch the source link, sit back, and wait for all the 4G WiMAX goodness Sprint can stuff into that 4.5-inch plastic shell.

[Thanks, tiwey]

Samsung Epic 4G Touch now available to all on Sprint.com originally appeared on Engadget on Fri, 16 Sep 2011 01:12:00 EDT. Please see our terms for use of feeds.

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MasterCard demos Google Wallet, QkR platform for mobile payments

You’ve most likely heard plenty about NFC-capable smartphones, but little in the way of actual real-world uses for the chip. Well, MasterCard’s looking to change all of that, and throw in a few innovations of its own courtesy of its in-house R&D labs and Google. Shown off at an event today, the company demoed the Google Wallet application we first learned about back in May — which is gearing up for an official launch sometime “soon.” Running on Sprint’s Nexus S 4G — with a planned expansion to multiple devices — users can connect a Citi MasterCard account to the service, and tap-to-pay at any retail location outfitted with a PayPass station. The transactions take place as instantaneously as you’d expect, with spending alerts notated automatically in-app, as well as via text message. If you’re the paranoid type or just a spendthrift, the app offers plenty of options to set spending limits, approve / block purchases via category (i.e. dining, entertainment) and enable alerts for overseas activity. Currently, the Google Wallet service is Android-only, and that’s probably a direct result of the AT&T, Verizon and T-Mobile backed mobile payment rival, ISIS.

But the company’s also got one eye fixed squarely on the future — scheming up alternate implementations for payment on-the-go through its MasterCard Labs division. Focusing on its QkR platform (an obvious play on QR codes), these concepts ranged from television audio signals encoded with purchase data, audible to a phone running the QkR app, or fast-food tabletops embedded with NFC and QR codes that’ll allow customers to scan for coupons, order remotely and apply the discount — all without leaving their seats. The most interesting use of the new platform, however, had nothing to do with mobile phone use and everything to do with an Xbox Kinect. Utilizing the gesture recognition tech, items could be selected on-screen by holding your hand over an item and navigating through the checkout process. We know, yet another great proof-of-concept, but tuck away that cynicism for a second — a company representative confided to us that soft-pilot testing of QkR is already underway, with an official announcement slated in the next two weeks. And don’t worry about it being a Google OS-only affair, QkR’s been tested across iOS, Windows Phone Mango and even BlackBerry. Whether or not the innovative payment system’ll launch with all of these mobile OS on-board wasn’t clear, but we were assured there’d be at least two partners on board. Jump past the break to get a close-up view of our hands-on with the future of payment.

Continue reading MasterCard demos Google Wallet, QkR platform for mobile payments

MasterCard demos Google Wallet, QkR platform for mobile payments originally appeared on Engadget on Thu, 15 Sep 2011 17:32:00 EDT. Please see our terms for use of feeds.

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