Smartphones, not DVRs, are the biggest threat to TV adverts

TV viewers are a famously fickle bunch, which tends to drive TV advertisers crazy. The prevalent theory remains that skipping past ads using a pesky DVR is the biggest enemy of marketers, but new research has once again contradicted that received wisdom. The IPG Media Lab in Los Angeles pulled together a representative group of 48 TV and online video viewers and asked them to sit through some programming while equipped with the usual “devices or distractions” that accompany their viewing habits. Central to the study was the measurement of time each person spent facing the screen and how engaged they were with the content. The first thing noted was that 94 percent of TV viewers and 73 percent of online video consumers used some other form of media to augment their visual entertainment. Smartphones were the most common, with 60 percent of test subjects resorting to their handset while gawking at the TV. That’s resulted in a mediocre 52 percent attention level during actual programs and 37 percent during ads. In other words, two thirds of the time, commercials are being ignored and smartphones are helping people with that heinous behavior. Ironically, fast-forwarding adverts using a DVR garnered attention levels that were 12 percent higher, mostly because people were trying to make sure they didn’t skip too far ahead. Damn, why does reality have to be all complex and stuff?

Smartphones, not DVRs, are the biggest threat to TV adverts originally appeared on Engadget on Fri, 27 May 2011 08:37:00 EDT. Please see our terms for use of feeds.

Permalink Tech Dirt  |  sourceAd Age  | Email this | Comments

Researchers boost multi-core CPU performance with better prefetching

CPUPiling on cores is one way to boost performance, but it’s not necessarily the most efficient way — researchers at North Carolina State University have developed a new prefetching technique for processors that could boost performance by up to 40-percent. As you may know, any data not stored in a CPU’s cache must be pulled from RAM, but as more cores are added they can create a bottleneck by competing for memory access. To counter this designers use prefetching to predict what information will be needed and grab it ahead of time, but guessing wrong can hurt performance. Researchers tackled this problem from two fronts: first, by creating a better algorithm for divvying up bandwidth, and second, by selectively turning off prefetching when it might slow the CPU. Full PR and an abstract of the study being published June 9th are after the break.

Continue reading Researchers boost multi-core CPU performance with better prefetching

Researchers boost multi-core CPU performance with better prefetching originally appeared on Engadget on Thu, 26 May 2011 18:12:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceNorth Carolina State University  | Email this | Comments

Gadgets convicted of making us miserable, dodgy stats used as evidence

Gadgets need to be rounded up and thrown in a cell right alongside meat glue, child pageants and other notorious public enemies. The crime? Stressing people out, according to researchers at Ipsos Mendelsohn. The evidence? A survey of affluent Americans with a household income over $100,000 who moaned that their lives are more “complicated” than they were a decade ago. Damningly, the vast majority of these respondents also admitted that their lives are more “technology-infused” than a decade ago. The researchers also highlighted evidence from a separate poll of affluents, showing the growing prevalence of certain gadgets that add to the “complex calculus” of our lives: E-reader ownership has doubled over the last eight months, smartphone ownership is up to 52 per cent, and a third of affluents either own a tablet or expect to buy one soon. Sufficient proof, it seems, to send these poor devices down for life — especially if we disregard all the other things that have stressed out rich Americans over the past decade (recessions, deficits, bad TV serials) and the possibility that busier people might actually need more technology to help them cope.

Gadgets convicted of making us miserable, dodgy stats used as evidence originally appeared on Engadget on Thu, 26 May 2011 09:59:00 EDT. Please see our terms for use of feeds.

Permalink Wall Street Journal  |  sourceAdAge  | Email this | Comments

Microsoft offers free Xbox 360 with back-to-school PC, professors shake their gray, uncool heads

With only the best interests of its younger customers at heart, Microsoft has a new back-to-school promotion: starting May 22, college students buying a new Windows 7 PC can also get a free Xbox 360 4GB console. That’s right, free — as long as your new computer cost at least $699 and came from Redmond or one of its partners, including HP and Dell. Online ordering will require a .edu email address, which even attendees of the School of Life know how to procure; if you’d rather shop at Best Buy or a Microsoft Store, you’ll need an actual student ID. This isn’t about convincing students they need more than a tablet computer, of course. It’s about about giving them the opportunity to be popular. “Get ready to be the coolest kid on your dorm floor with a killer new Windows 7 PC and an Xbox 360 — all you really need for college,” the company says. Yes, being the coolest kid on your dorm floor: pretty much the definition of Higher Education.

Microsoft offers free Xbox 360 with back-to-school PC, professors shake their gray, uncool heads originally appeared on Engadget on Thu, 19 May 2011 18:01:00 EDT. Please see our terms for use of feeds.

Permalink The Windows Experience Blog  |  sourceMicrosoft  | Email this | Comments

Shocker! College kids like having iPads in the classroom

E-readers may not be good enough for Princeton’s hallowed halls, but students and professors at Oklahoma State University seem to have fallen head over heels for their iPads. Last fall, the school introduced the tablets in a handful of lecture halls and classrooms, as part of its iPad Pilot Program. Teachers involved in the study said they benefited from all the educational software available on Apple’s App Store, while students appreciated not having to spend their life savings on traditional textbooks. At the end of the pilot program, a full 75-percent of collegians said the iPad “greatly enhanced” their classroom experience, though we’re guessing that much of that enhancement came from their newfound ability to check TweetDeck between lecture notes. Opinion was noticeably more divided, however, on the device’s value as an e-reader. Some enjoyed having all their books in one place, whereas others were a bit disappointed with the experience, saying they didn’t use it to read as often as they expected to. Our former undergrad-slacker selves can totally relate. Video and PR await you, after the break.

Continue reading Shocker! College kids like having iPads in the classroom

Shocker! College kids like having iPads in the classroom originally appeared on Engadget on Wed, 04 May 2011 14:54:00 EDT. Please see our terms for use of feeds.

Permalink MacNews  |  sourceBusinessWire  | Email this | Comments

TCO study compares active and passive 3DTV glasses, doesn’t really favor one over the other

The debate over active and passive 3DTV glasses has, for the most part, been riddled with biased claims (and more than a little mudslinging) from TV manufacturers on both sides of the aisle. Now, however, an independent study from TCO Development has finally shed some light on how the two glasses can actually affect a user’s viewing experience — and yes, there are some differences. When researchers tilted the passive, film pattern retarder (FPR) above or below a vertical viewing angle of 15-degrees, 3D images tended to bleed into one another at a higher rate. Active glasses, meanwhile, transmitted white images at a luminance that was three times lower than what FPR-equipped shades delivered. But because passive 3D glasses display images at different polarizations for each eye, they don’t offer as much vertical resolution as their active counterparts. Unfortunately, TCO didn’t look into how each pair of glasses affects a viewer’s health and comfort — which, for most of us, would probably be the deciding factor. But as soon as it does, expect either Panasonic or LG to jump all over the results. Dive into the full PR after the break.

Continue reading TCO study compares active and passive 3DTV glasses, doesn’t really favor one over the other

TCO study compares active and passive 3DTV glasses, doesn’t really favor one over the other originally appeared on Engadget on Mon, 02 May 2011 18:03:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceTCO Development  | Email this | Comments

Amar Bose donates majority of Bose Corporation shares to MIT, says thanks for the education

If you haven’t heard of Dr. Amar Bose directly, you’ve surely heard of his eponymous audio equipment company. Late last week, the 81-year old founder and chairman of Bose Corporation announced that he’s donating the majority of shares in the privately held company to his alma mater, the Massachusetts Institute of Technology. A member of that college’s graduating class of 1951 and its electrical engineering faculty all the way until 2001, Bose felt compelled to give something back and he’s opted for the most grandiose of gestures. MIT won’t be able to sell its shares in Bose Corp. nor have any say in the way it is run, but it’ll receive dividends as and when they’re paid out, which will then be reinvested in its research and education programs. In making this perpetual endowment public, Amar Bose took the time to credit Professors Y. W. Lee, Norbert Wiener and Jerome Wiesner as his mentors — in the image above, you can see him pictured with Lee (left) and Wiener (right) back in 1955. Chalkboards, that’s where it all began.

Amar Bose donates majority of Bose Corporation shares to MIT, says thanks for the education originally appeared on Engadget on Mon, 02 May 2011 05:48:00 EDT. Please see our terms for use of feeds.

Permalink CNN Money  |  sourceMIT  | Email this | Comments

World Bank report finds selling virtual goods in games more profitable than ‘real’ economy

A report commissioned by the World Bank’s infoDev unit has cast fresh light on one of the more fascinating aspects of our brave new interconnected world: the virtual economy. The “third-party gaming services industry” — where wealthy but impatient players have someone else grind away at online games for them in exchange for monetary reward — is one of the focal points of the study, chiefly owing to it having generated revenues in the region of $3 billion in 2009 and now serving as the primary source of income for an estimated 100,000 young folks, primarily in countries like China and Vietnam. What’s encouraging about these findings is that most of the revenue from such transactions ends up in the country where the virtual value is produced, which contrasts starkly with some of the more traditional international markets, such as that for coffee beans, where the study estimates only $5.5 billion of the $70 billion annual market value ever makes it back to the producing country. The research also takes an intriguing look at the emerging phenomenon of microwork, which consists of having unskilled workers doing the web’s version of menial work — checking images, transcribing bits of text, bumping up Facebook Likes (naughty!), etc. — and could also lead to more employment opportunities for people in poorer nations. To get better acquainted with the details, check the links below or click past the break.

Continue reading World Bank report finds selling virtual goods in games more profitable than ‘real’ economy

World Bank report finds selling virtual goods in games more profitable than ‘real’ economy originally appeared on Engadget on Sat, 09 Apr 2011 04:38:00 EDT. Please see our terms for use of feeds.

Permalink BBC  |  sourceinfoDev (PDF), Virtual Economy Research Network  | Email this | Comments

Survey says AT&T drops more calls than Verizon, these bar charts don’t lie

Chargepoint

Wondering which carrier you should buy your iPhone on? There’s a survey for that. ChangeWave Research has released the results of a poll that hit 4,068 users distributed across Verizon, AT&T, T-Mobile, and Sprint. Among those four, VZW came out ahead when it comes to dropped calls, with 1.4 percent of respondents indicating they’d received one in the past three months. AT&T, meanwhile, came in last with 4.6 percent. If you look only at the iPhone 4 users the numbers change a little, 1.8 percent vs. 4.8, but the conclusion stays the same. No, this conclusion sadly will not get you around your ETF, but maybe making a pouty face at the AT&T store will help.

Update: AT&T let us know it has some doubts about these results. We’re not statisticians but we will, out of fairness, link over to this GWS survey from last year that showed 98.59 percent success rate for non-dropped calls. How do your numbers compare?

Survey says AT&T drops more calls than Verizon, these bar charts don’t lie originally appeared on Engadget on Wed, 06 Apr 2011 17:57:00 EDT. Please see our terms for use of feeds.

Permalink AppleInsider  |  sourceChangeWave Research  | Email this | Comments

BrainGate hits 1,000 day mind-control milestone, nearly three years of pointing and clicking

Aspiring Svengalis rejoice! For BrainGate has reached a significant landmark in computational thought-control — the 4 x 4-mm implantable chip has given a woman with tetraplegia the ability to point and click with her brain for 1,000 days. An article recently published in the Journal of Neural Engineering said the woman, known simply as S3, performed two easy tasks every 24 hours, using her mind to manipulate a cursor with 90 percent accuracy. Each day she was monitored, S3 would post up in front of a computer and continuously command the thing with her thoughts for 10 minutes. Functionality reportedly deteriorated over time, but the paper points to the chip’s durability, not sensor-brain incompatibility, as the culprit. Research is currently underway to incorporate BrainGate into advanced prosthetics that could get tetraplegics like S3 up and moving again. Now, how’s that for the power of positive thinking?

BrainGate hits 1,000 day mind-control milestone, nearly three years of pointing and clicking originally appeared on Engadget on Mon, 28 Mar 2011 10:17:00 EDT. Please see our terms for use of feeds.

Permalink Slashdot  |  sourceBrown University  | Email this | Comments