Symbian Horizon app store launched, dev program detailed

Mobile World Congress came and went all those months ago without an app store for Symbian freaks, but you know what? That’s OK — Rome wasn’t built in a day, y’know. Besides, all that is changing now that the Symbian Foundation has announced that Horizon, the publishing program / mobile marketplace, is up and running as we speak. Currently the home of fifty award winning downloads (including Bubblewrap!) users can look forward to “thousands of applications in 2010.” What are you waiting for? Hit that read link to get started — but not before you peep the PR to see how you too can begin developing for the platform. It’s after the break.

[Via TrustedReviews]

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Symbian Horizon app store launched, dev program detailed originally appeared on Engadget on Wed, 28 Oct 2009 09:36:00 EST. Please see our terms for use of feeds.

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CE-Oh no he didn’t! Part XLV: Symbian’s Lee Williams rips into Android, implies Google is evil (video)

Strap yourselves in, folks, we’re about to launch the Mudslinger 3000 again and figure out if any of it sticks. Lee Williams of Symbian starts off with a few attack volleys relating to Google’s “fragmentation” of UI elements, and the resultant closed APIs being a nightmare to code for. With so many divergent UI elements and styles, he argues, developers would suffer, and the consequence would be a less vibrant app ecosystem. His major gripe with Google’s mobile OS, though, has to do with the pervasive “cookie-ing” of customers, which raises the specter of privacy concerns. When asked directly by our buddy Om Malik whether he considers Android “more evil” than Apple’s iPhone OS, Williams replied:

“I don’t view Apple as evil, they’re just greedy… Google, come on! When you have to say in your motto that we’re not evil, right away the first question in my mind is, ‘why do you have to tell me that?'”

All this must be tempered by the knowledge that Android is set to overtake large swathes of the mobile OS space, and some retaliatory trash talking is probably to be expected from the incumbent smartphone leader. Om does ask another sage question, in querying why Williams thinks companies are making such large investments into Android, and you’ll find the answer to that and much more in the video past the break.

[Via MobileTechWorld; Thanks, fido]

Read – Lee Williams interview with GigaOM
Read – New York Times: ‘Big Cellphone Makers Shifting to Android System’
Read – PCWorld: ‘Android, Symbian Will Own Smartphones in 2012’

Continue reading CE-Oh no he didn’t! Part XLV: Symbian’s Lee Williams rips into Android, implies Google is evil (video)

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CE-Oh no he didn’t! Part XLV: Symbian’s Lee Williams rips into Android, implies Google is evil (video) originally appeared on Engadget on Mon, 26 Oct 2009 07:06:00 EST. Please see our terms for use of feeds.

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Nokia’s 5230 inches closer to release, gets spied along the way

Nokia’s 5230 isn’t apt to blow any minds with the likes of the HD2, Droid and XPERIA X3 on the horizon, but for those perfectly content with a touchscreen-based Symbian S60 5th Edition handset, this one sure looks purty. After dipping its toes in the FCC’s expansive database just last month, a crop of new in the wild shots have surfaced to show off its 3.2-inch display (640 x 360), 2 megapixel camera, Bluetooth 2.0+EDR module and variety of colorful backs. Hit the read link for more pixels if you’re so inclined, and feel free to take the “January 2010” release date in with a dose of NaCl.

[Thanks, Daniel]

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Nokia’s 5230 inches closer to release, gets spied along the way originally appeared on Engadget on Sat, 17 Oct 2009 19:38:00 EST. Please see our terms for use of feeds.

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Nokia makes Qt port to Maemo 5 and N900 official (video)

Hey developers, Nokia’s got a special treat for you today. It just announced the official port of the community-driven Qt for Maemo project. That means a common framework for writing native applications (and web apps and services thanks to Webkit integration) across Maemo 5 and future Maemo 6 releases, Symbian, and Windows Mobile. That’s a broad reach in terms of devices (including the hotly anticipated N900) and marketshare and a smart move by Nokia in an era where devices are differentiated not by hardware and OS but by their ability to run apps and connect to web services. A “technology preview” release is available now and scheduled for final release (based on Qt 4.6) in Q1 of 2010. Click through for a wee taste.

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Nokia makes Qt port to Maemo 5 and N900 official (video) originally appeared on Engadget on Fri, 09 Oct 2009 04:34:00 EST. Please see our terms for use of feeds.

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Flash 10.1 announced for just about anything with a screen, webOS and WinMo betas this year (update: Pre video!)

Flash 10 already supports HD video on the desktop, but 10.1 — announced this week at Adobe’s MAX conference in Los Angeles — is being billed the first to really reap the full benefits of the Open Screen Project by unifying feature sets across a wide variety of platforms on the desktop, the laptop, and the pocket. As usual, Windows, Mac, and Linux will all get hooked up with the latest release, but public betas of 10.1 for Windows Mobile and webOS will be hitting before the end of the year as well followed by Android and Symbian in “early” 2010. RIM’s also gotten official with its rumored membership in the Open Screen Project, though the lack of a timeline for 10.1 support in BlackBerry OS is a stark reminder of the long technical road that lies ahead for Waterloo as it tries to match the smartphone competition tit-for-tat in the multimedia space. At the end of the day, mobile Flash means nothing without the horsepower to properly drive it, so let’s hope that Tegra, Snapdragon, and next-generation architectures like OMAP4 start to come on board en masse just as these builds come out of beta.

Speaking of fast chipsets, the other big news out of the show is that Flash 10.1 will take advantage of GPU acceleration on a number of key mobile platforms, including both nVidia’s Tegra and Qualcomm’s Snapdragon alongside ION for smooth (well, theoretically smooth) 720p and 1080p video on the latest generation of netbooks and smartbooks.

Update: Added video of the Palm Pre running three instances of Flash in parallel after the break.

Read – Flash 10.1 announcement
Read – RIM joins the OSP

Continue reading Flash 10.1 announced for just about anything with a screen, webOS and WinMo betas this year (update: Pre video!)

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Flash 10.1 announced for just about anything with a screen, webOS and WinMo betas this year (update: Pre video!) originally appeared on Engadget on Mon, 05 Oct 2009 01:31:00 EST. Please see our terms for use of feeds.

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Flash 10.1: Full Flash for Everyone But iPhone, Actually Playable HD Vids

A ton of good news about Adobe Flash 10.1: Full Flash is coming to Android, BlackBerry, Symbian, WebOS and Windows Mobile. and it’ll be actually GPU accelerated, meaning you can play back YouTube in HD perfectly. But the bad news?

Nothing for the iPhone. “Still a closed device and not much progress there,” Adobe told us as they gleefully detailed that Flash was invading basically every other smartphone. Also, we gotta wait until mid-2010 for the full rollout.

But, betas for Windows Mobile and WebOS are coming this year, with Android and Symbian early next, meaning you can get your mobile Hulu on before then. BlackBerry will be a bit longer, since RIM just joined Adobe’s Open Screen project. Supposedly, Flash won’t run like total garbage on phones, either, like Flash Lite. Fingers crossed, guys!

The GPU acceleration for Flash is the real deal, for sure, though—I watched a Star Trek trailer on YouTube HD on an Nvidia Ion-powered HP Mini 311 output to an external monitor, even, and it ran flawlessly. Which, if you’ve ever tried to play an HD Flash clip, even on full-fledged systems it molests CPU cycles, so just working on a $400 netbook very nearly deserves applause.

Flash 10.1 has a few other tricks too with full support for multitouch, gestures and accelerometer input—meaning it’d be perfect on the iPhone, if Apple would ever let it through. And make no mistake, Apple is the roadblock there, since Adobe said engineering work has continued (10,000 years later). The fact that full Flash will be on basically every single smartphone platform also makes that pretty clear.

If you want to spin that positively (my coffee cup is half-full, after all) the iPhone is now basically the only place you can go to flee from Flash, which basically covers everything like a pulsating squid thing with icky tentacles and stuff, ceaselessly stretching out to ensnare more. There is no escape. Except the iPhone. (Which kinda makes no Flash a feature, right?)

Oh, and the new Adobe AIR—TweetDeck, the NY Times Reader and other software runs on top of it—will slightly be less abominable, gobbling less memory and acting more like a real application, with USB mass storage support, multitouch and gesture input, and p2p powers for stuff like Skype and gaming.

Bottom line, It’s a Flashy world, we just live in it.

Adobe Unveils First Full Flash Player for Mobile Devices and PCs

Close to 50 Open Screen Project Participants Support New Browser Runtime for Multiple Platforms

LOS ANGELES – Oct. 5, 2009 – Adobe Systems Incorporated (Nasdaq:ADBE) today unveiled Adobe® Flash® Player 10.1 software for smartphones, smartbooks, netbooks, PCs and other Internet-connected devices, allowing content created using the Adobe Flash Platform to reach users wherever they are. A public developer beta of the browser-based runtime is expected to be available for Windows® Mobile, Palm® webOS and desktop operating systems including Windows, Macintosh and Linux later this year. Public betas for Google® Android™ and Symbian® OS are expected to be available in
early 2010.

In addition, Adobe and RIM announced a joint collaboration to bring Flash Player to Blackberry® smartphones, and Google joined close to 50 other industry players in the Open Screen Project initiative.
Flash Player 10.1 is the first consistent runtime release of the Open Screen Project that enables uncompromised Web browsing of expressive applications, content and high definition (HD) videos across devices. Using the productive Web programming model of the Flash Platform, the browser-based runtime enables millions of designers and developers to reuse code and assets and reduce the cost of creating, testing and deploying content across different operating systems and browsers. Flash Player 10.1 is easily updateable across all supported platforms to ensure rapid adoption of new innovations that move the Web forward.

The browser-based runtime leverages the power of the Graphics Processing Unit (GPU) for accelerated video and graphics while conserving battery life and minimizing resource utilization. New mobile-ready features that take advantage of native device capabilities include support for multi-touch, gestures, mobile input models, accelerometer and screen orientation bringing unprecedented creative control and expressiveness to the mobile browsing experience. Flash Player 10.1 will also take advantage of media delivery with HTTP streaming, including integration of content protection powered by Adobe® Flash® Access 2.0. This effort, code-named Zeri, will be an open format based on industry standards and will
provide content publishers, distributors and partners the tools they need to utilize HTTP infrastructures for high-quality media delivery in Flash Player 10.1 and Adobe® AIR® 2.0 software.

“With Flash Player moving to new mobile platforms, users will be able to experience virtually all Flash technology based Web content and applications wherever they are,” said David Wadhwani, general manager and vice president, Platform Business Unit at Adobe. “We are excited about the broad collaboration of close to 50 industry leaders in the Open Screen Project and the ongoing collaboration with 19 out of the top 20 handset manufacturers worldwide. It will be great to see first devices ship with full Flash Player in the first half of next year.”

“We are excited to join Adobe and other industry leaders in the Open Screen Project,” said Sundar Pichai, vice president of Product Management at Google. “This initiative supports our common goal to move the Web forward as a platform and to spur innovation in the industry through technology such as Adobe Flash.”

“Adobe Flash technology provides a key experience on new Windows phones, enabling people to enjoy rich Flash based games, videos and other interactive Web content on the go,” said Stephanie Ferguson, general manager, Product Management, Microsoft Corp. “We look forward to bringing in the new capabilities of Adobe Flash Player 10.1 to the Windows phone browser when it becomes available.”

“Motorola is excited to be one of the first handset manufacturers to ship Android based devices with Flash Player support early next year,” said Christy Wyatt, vice president of software applications and ecosystem at Motorola. “As the No.1 platform for video on the Web, uncompromised browsing of Flash technology based content is essential for a rich mobile experience and something users expect from Motorola today.”

“As a longtime partner of Adobe, and more than 400 million Nokia phones shipped with existing Flash technology to date, we are excited to see Flash Player becoming a reality for mobile phones and other mobile devices,” said Purnima Kochikar, vice president, Forum Nokia. “Nokia is excited about full Flash Player coming to devices and we are committed to supporting Flash Player 10.1 on mobile devices in 2010.”

[Adobe]

Nokia Unveils Ovi-Capable X3 and X6 Phones Overseas

Nokia_X6.jpgNokia has unveiled two new phones overseas that take advantage of the company’s Ovi media services.

The Nokia X6 is a touch screen phone with a 3.2-inch LCD, 32GB of internal storage, and a claimed battery life of 35 hours when listening to music. It supports Comes With Music–that neat music service we’re not getting in the U.S. all of a sudden–so users can load up on an unlimited number of tracks for the first year of ownership. The X6 also includes a 5-megapixel camera with Carl Zeiss optics, a TV-out, on-board video editing, and a desktop-page-capable Web browser with Flash Lite support.

Nokia also unveiled the X3, a Symbian Series 40 device with on-board access to the Ovi Store. It features a 3.2-megapixel camera, a 2.2-inch screen, stereo speakers, and a microSD card slot that works with 16GB cards. The home screen displays contacts, friends, and the current music track, and it features Bluetooth 2.1 support and a standard-size 3.5mm headphone jack.

The X6 will hit European retail outlets later this year for EUR459. The X3 will go on sale around the same time for EUR115.

Samsung Omnia HD i8910 Review

A Symbian-injected followup to the so-so Windows Mobile Omnia, the HD i8910 is a specced-out slab of phone from Samsung, with a 3.7-inch AMOLED screen, 8MP camera, HD video recording and a definite thing for multimedia.

The Price: TBD, at least as far as subsidized carrier deals go. You can grab it unlocked now for about $650, but 3G may not work on your carrier.

The Verdict: The Omnia HD does everything fine, and a few things extremely well. Video playback is top notch and widely compatible, the camera is among the best I’ve ever seen on a cellphone, and the video recording can actually hang with a lot of pocket cams, like the Flip or Kodak Zi series. On all other counts the phone never falls flat, but it never really shines, either.

The Hardware: Your first impression of the Omnia HD is that it’s big, but that’s not really fair: It’s a tall device, but it’s not meaningfully larger than any of the other popular touchscreen phones on the market today—it’s just proportioned differently (see the gallery below for comparison). And for all the hardware crammed inside, it’s reasonably thin. Speaking of guts: It’s got HSDPA (on European bands), GPS, 8-16GB of internal storage with microSD expansion, and 8MP, 720p-recording camera sensor, a built-in flash bulb, a forward-facing video camera, USB connector and a 3.5mm jack. The lack of HDMI-out is semi-replaced by DLNA network streaming, though it’s not really an even trade. At any rate, it’s a healthy phone, hardware-wise.

Samsung touts the AMOLED screen over pretty much everything else, and with some good reason. It’s vibrant and sharp, but side by side with an iPod Touch, it isn’t strikingly better. The benefits of the OLED, such as they are, seem to manifest themselves more in the phone’s long-ish battery life than anything else. In terms of touch, it’s a capacitive panel, and it’s extremely responsive. Any lag or difficulties with touch controls or soft keyboard are entirely down to the software.

Cellphone cameras are generally horrible, so the Omnia HD’s camera is a rare treat. Seriously: I even trusted it to shoot a headphone review last week, and it came through impressively well. It’ll match a low-end point-and-shoot in most situations, barring low-light—the sensor can’t really handle darker situations too well, and the flash is pretty wimpy—and fast-motion scenes. Video, on the other hand, is at least pocket-cam quality. In daylight it’s razor-sharp at 720p, while in low light it’s passable. Novel-but-not-terribly-useful slo-mo and high-speed modes are thrown in for good measure. The Omnia HD doesn’t quite match up to the best-of-the-bunch Kodak Zi8, for example, but it’s amazingly close, especially for a phone. A phone, with a decent camera! How did this happen?

The Software: This is where things fall apart a little. Wherever the Omnia HD’s hardware shines—along with the kickass camera, it can handle HD video playback in plenty of codecs—the software is fine. The camera interface and media playback interfaces, music and video, are never distracting and usually do what you expect. Everything else? That’s a different story.

Samsung’s thrown the old Omnia’s TouchWiz widget UI, originally designed for Windows Mobile, onto the Symbian-powered HD. This in itself is fine, since TouchWiz has always been a decent, finger-friendly homescreen, wherever it shows up. Outside of the three main TouchWiz panels, though, is a bizarre UI stew, some from Symbian, some from Samsung, and some from the deepest bowels of design hell. For example: Scrolling! Instead of throwing menus and selecting entries, the selection follows your finger. It’s hard to explain, but it’s a terrible way to have to trudge around a menu-heavy operating system. The onscreen keyboard seems to be a Samsung special too. It’s fine—it’s spacious and rarely lags—but it’s set on a perfect grid, doesn’t come with any autocorrect and generally feels like it was designed in about an hour.

Outside of the core multimedia and homescreen areas, the phone is a fairly raw take on Symbian’s S60 5th Edition shell, which means the UI is inconsistent and difficult to tackle with fingers. Not to mention S60’s needlessly inserted extra steps all over the place. Want to enter a URL? Press a button, type your address, press another button, and press another. It doesn’t make any sense. Samsung’s given Symbian something of a makeover, but most of Matt’s complaints about the N97 software carry over to the HD. Everything—even basic calling, contact management and OS navigation—is overcomplicated and disorganized, beyond the point of a “learning curve.”

Functionally, though, it holds up fine: The browser could be easier to navigate with, but renders with WebKit, supports Flash and generally does its job. Same goes for pretty much everything else: The experience could be smoother, but you’d be hard pressed to find a task that the HD explicitly can’t handle. And if you do find a gap, remember that this is full Symbian, so you can always go app hunting. As dumb as the UI can be, don’t be fooled into thinking this is a dumbphone: It can do pretty much anything an Android or Windows Mobile phone can, and sometimes even more—it’s just that sometimes, it’s painfully awkward.

Vivid, responsive, generously proportioned touchscreen

Camera shoots nice stills, surprisingly great 720p video

Powerful HD video playback, wide default codec compatibility

3.5mm jack!

DLNA, but no HDMI

Aging, overcomplicated Symbian/S60 software

UI is extremely inconsistent, occasionally unresponsive

No carrier availability yet, iffy US 3G support

[Samsung]

How would you change Nokia’s N97?

It’s the phone that Nokia should’ve used to introduce the world to Symbian S60 5th edition, but is it the “hero”-type device that it was marketed as? Nokia’s N97 is undoubtedly expensive, debatably beautiful and thoroughly polarizing (as two of our own found out). While it’s impossible to say the handset was introduced to go head-to-head with Apple’s iPhone (the whole “only sold off contract” thing kind of hampers that), there’s little doubt that this phone was Espoo’s most significant attempt yet to make a name for itself in the full-touchscreen smartphone market. If you handed over the handful of C-notes required to take this bad boy home, why not tell us exactly how you feel now that you’re an owner? What would you like to see changed on Nokia’s next attempt? What measures up? What falls short? You’ve got one shot (maybe two, depending on the mood of our comment system) — don’t screw it up.

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How would you change Nokia’s N97? originally appeared on Engadget on Sat, 15 Aug 2009 02:02:00 EST. Please see our terms for use of feeds.

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Sony Ericsson Satio arrives at the FCC

Well well, it looks like the mythical Sony Ericsson Satio is soon to go from beautiful fever-dream to actual reality — it’s popped into the FCC database with test results on GSM 850 and 1900, otherwise known as EDGE. Yeah, that sort of sucks, but we’re still holding out hope, since we don’t know the full story — it could be destined for a lame existence on AT&T, it could be sold unlocked, or it could be a Canadian or Latin American model. Seriously, though — it’s the Satio, and the government has one. You know what that means.

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Sony Ericsson Satio arrives at the FCC originally appeared on Engadget on Fri, 14 Aug 2009 11:21:00 EST. Please see our terms for use of feeds.

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