Cincinnati Bell lands Nokia’s XpressMusic 5800: $149.99

Good one, Cincinnati Bell — you totally got us. Oh, wait. This isn’t a joke? For the second time in as many months, the aforesaid carrier has somehow managed to land a white-hot Nokia handset before any other operator in America. This go ’round, the company is becoming the first in the US to offer a subsidized version of Nokia’s polarizing XpressMusic 5800, bringing it to customers in the Ohio region for $149.99. Those looking to do without any strings can procure one for $349.99 (which is still $50 less than what Nokia’s asking), but it’s the bragging rights here that make it all worthwhile. So, how long before a real carrier follows suit?

Update: And here’s the press release.

[Thanks, Adam]

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Cincinnati Bell lands Nokia’s XpressMusic 5800: $149.99 originally appeared on Engadget on Sun, 03 May 2009 12:14:00 EST. Please see our terms for use of feeds.

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How would you change Nokia’s 5800 XpressMusic?

Nokia’s first ever full touchscreen S60 phone has had quite the bumpy ride into reality. After launching here in North America, it was on the receiving end of heavy pounding from early adopters who couldn’t adequately take advantage of 3G services. Now that those issues are ironed out (and you’ve had five minutes to cool your jets), we’re wondering how you’d tweak / change / overhaul the 5800 XpressMusic. Needless to say, our own personal list would likely span a few pages (collated, double-spaced, 1-inch margins), but this post isn’t for us. In fact, it has been specially crafted just for you, so feel free to let off some steam in comments below. Just keep it constructive, okay?

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How would you change Nokia’s 5800 XpressMusic? originally appeared on Engadget on Sat, 25 Apr 2009 02:43:00 EST. Please see our terms for use of feeds.

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Symbian ports its platform to Atom, just for the heck of it

Companies and enterprising individuals have been dabbling with the tantalizing concept of slapping Android on a cheap netbook for months now, and seeing how Android and Symbian could end up locked in a heated battle for the hearts and minds of the open-source mobile platform world, it stands to reason that the boys and girls at the Foundation would want to counter the OHA’s every move. Some good people in the S60 On Symbian Customer Operations group (try fitting that on a business card) have managed to compile and run an S60-skinned Symbian build on one of Intel’s Atom reference boards, showing a stock S60 screen and an OpenGL demo — which, as you might imagine, runs circles around the performance of a garden-variety S60 handset. To quote the Foundation’s boss, “I was most impressed with the responsiveness of the UI and upper application layers” — the only question left to be answered is whether there’s a place in the world for a Symbian-powered netbook.

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Symbian ports its platform to Atom, just for the heck of it originally appeared on Engadget on Thu, 16 Apr 2009 13:08:00 EST. Please see our terms for use of feeds.

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Dealzmodo Hack: Don’t Give Up On Your Symbian Phone

Symbian is the planet’s most popular smartphone OS—everywhere except the US, that is. It’s also arguably the most boring. In this last, most urgent installment of the cellphone revitalization series, we alleviate your Symbian shame.

Symbian’s dominance isn’t evident here in the US, as it’s driven by smartphones—like Nokia’s N series or Sony Ericsson’s P Series—that don’t really have much of a market/mindshare outside of Europe. We’ve even gone so far as to declare it too marginal to include in our smartphone OS guide.

But there are still plenty of UIQ and S60 phones around, and they all suffer from the same sense of staleness—a stagnation that’s obvious, whether it’s because of Symbian’s global popularity and fragmented nature or despite it. So what do you do to shake the feeling that you’re toting a last-gen device? Try this:

Get a new browser
Oddly enough, lots of Symbian phones actually ship with not-so-bad browsers, like S60’s, which is based on WebKit just like Mobile Safari and Mobile Chrome. Unfortunately, most of these phones also ship without touchscreens, and depend on a clunky d-pad navigation system. This makes panning around fully-rendered pages a bit of a pain—a problem not helped by the browser’s often slow performance. Luckily, there are plenty of alternatives.

Opera Mobile/Mini: Opera has made an appearance in every last one of my smartphone revival stories, and with good reason. Each version offers its own advantage for Symbian: Opera Mobile brings fast-ish full-page rendering with inertial scrolling—only really a boon if you’re lucky enough to have a touchscreen handset like the XpressMusic 5900. The newer 9.5 beta, complete with Google Gears support, can be had for UIQ phones, but S60 handsets will have to settle for 8.65. Opera Mini, a Java app, will work on virtually any phone. It’s not the prettiest browser, but server-side data compression and clever formatting tricks make it a good fit for smaller-screened Symbian hardware. Bolt is another Java-based browser in the same lightweight, data-conscious vein, and it matches Opera’s app feature for feature. You know, six of one…

Skyfire: This surprising little browser takes the Opera Mini/Bolt rationale a little further, running everything through server-side compression, including Flash video. What does that mean, in a word? Hulu. Unfortunately support is limited to Nokia N and E series phones.

Work On Your Communication Skills
Out of the box, most Symbian phones take you as far as emailing. With a few downloads, though, you’ll be privy to the same range of messaging capabilities as your smug iPhone and BlackBerry-toting friends, and then some.

Fring: This isn’t your locked down, Wi-Fi tethered iPhone Fring. No, this is the real deal: Multiprotocol IMing, VoIP over 3G and Wi-Fi and most importantly, background processing. Skype is supported, sans video.

Truphone: A dedicated VoIP app that integrates rather seamlessly with your S60 handset, Truphone can save you a pretty penny on international, long-distance and even in-plan calls. By routing calls through Truphone’s network over Wi-Fi or a cell data connection, Truphone can connect you to other users for free, and connect international calls for a few cents a minute. Other perks include voicemail-to-email forwarding and Google Talk support, but discounted calls are the star of the show here.

Agile Messenger: It may lack the VoIP accouterments of the previously mentioned apps, but for straight up instant messaging you really can’t beat it. All the big protocols are here, accessible through the same simple interface. You can send videos and voice messages, but not engage in full conversations—this app is about messaging, and message it does.

And All The Rest
Once you’ve updated your browser and messaging software, you’ve edged much closer to a modern smartphone experience. Now to fill in the blanks:

Google Maps: Google’s superb maps app is as good here as it is anywhere else, with GPS integration, local search and a clean, intuitive interface. Perhaps most importantly, it’s not just for fingers; Google Maps is well-suited to d-pad navigation.

JoikuSpot Lite: It’s tethering+1: Any Wi-Fi-equipped S60 3rd Edition phone can operate as an access point with JoikuSpot. The Lite version is free, and adequate.

Qik: Qik is a cool app that can only be described in ways that sound utterly stupid. Lifecasting? Live vlogging? Either way, with the right phone, Symbian can do it well.

Nokia has some ongoing beta projects to check out, and a few of them are worthwhile. SportsTracker feeds a GPS-tracked record of your run or bike rides to a handy web interface. WidSets is a widget dashboard for a rich variety of web apps. ShareOnline provides basic portals for media uploads, whether it be photo, video or audio content.

And finally, we have Mobbler. A lovely little Last.fm radio client, Mobbler is an iffy addition to this list because Last.fm is cutting off third-party radio support at some point in the near future, so it probably won’t work for long. But it’s good, so use it while you still can.

If what you see so far isn’t overly heartening, hold on: The Ovi App Store for S40 and S60 is on its way, hopefully in May. Symbian’s laissez-faire take on the App Store, it promises a slew of applications and media downloads, installable through a handset client. This could end up two ways: As a consolidated Symbian app aggregator, collecting the above apps and others into an easy interface, or as an attraction for new developers, who’ll be drawn by the large audience and easy publishing features of the store. That latter scenario may be better, but neither is bad.

Dealzmodo Hacks are intended to help you sustain your crippling gadget addiction through tighter times. If you come across any on your own that are particularly useful, send it to our tips line (Subject: Dealzmodo Hack). Check back every other Thursday for free DIY tricks to breathe new life into hardware that you already own.

Giz Explains: All The Smartphone Mobile App Stores

It’s been less than a year since Apple launched the iPhone App Store, but now virtually every mobile OS is showcasing its own take on the mobile application storefront. How do they all stack up?

The first thing you’ll notice about these efforts—coming from such traditionally competitive companies as Palm, BlackBerry, Nokia and Microsoft—is just how similar they all sound. App World? App Catalog? App Market? Mobile Marketplace? This outward likeness actually runs pretty deep—these stores are advertising uncannily similar feature sets, for both users and developers:

Although it might not evident in the feature-by-feature breakdown above, there are two distinct kinds of app store: The primary store, which is the first and only source of an OS’s apps (see Apple), and the secondary store, which is built around an existing stock of third-party apps, and with preexisting developers in mind (see BlackBerry, Microsoft, and Nokia). It’s a combination of these different lineages and divergent policy choices that make the smartphone app store experience so varied.

Apple’s iPhone App Store
At least for now, the App Store is the standard by which all others are judged. Beyond that, it’s given us a rough guide for what works. With a $99 dollar developer’s fee and a novice-friendly SDK, the barriers of entry for an iPhone developer are fairly low. Distribution, payments and to a large extent marketing are managed by iTunes, which iPhone owners are necessarily familiar and comfortable with.

And, of course, there’s the iPhone: This store may only serve one handset (and its very similar nonphone brother), but it’s a wildly popular one. This makes the app store uniquely attractive to developers, because it provides access to the largest uniform app-buying market in the world. Microsoft can argue that Windows Mobile 6.5 will connect developers to x gajillion different customers through y zillion different handsets, but this variety is a curse: Handsets have different resolutions, processors, 3D hardware, input types and basic feature sets. A motion-sensing 3D game with a GPS social networking feature won’t work on a lot of WinMo handsets, but a 2D, keypad-controlled Asteroids clone won’t make a developer rich.

But the App Store is far from perfect. Apple, like all App Store owners, has the final say in what gets listed, delisted or banned, and they aren’t afraid to remind us of this. Along with the typical risque/racist/infringing content prohibitions, Apple enforces strict and often limiting rules against apps that compete with the iPhone’s native set—iTunes, Mail.app, Safari to name a few—and apps that their partnered carriers aren’t too fond of, i.e video streaming and tethering apps. Now, all these rules are showing signs of loosening with OS 3.0, but as long as the App Store is the sole source of iPhone apps, any rules will seem like too many rules—especially if you’re accustomed to a totally unregulated system like Windows Mobile 6.1’s. Hence, the gray market.

Android App Market
This second major entrant into the app store race represents a consciously different approach than Apple’s, but not in that many ways. Immediately, we see a lot to compare: A single-handset userbase (at least for now), low costs for developers and a presence as the primary—though not sole—source of apps from Day One.

But the App Market is a different breed than the App Store. Most importantly, it’s not the only place you can get apps. Google has been much more lenient about what they allow in their store since the beginning but in the rare case that they don’t approve of an app, as in the case of tethering apps earlier this month, you can just go download an .APK file and sideload it onto your G1 anyway. This is a healthy middle ground for everyone involved; Google doesn’t alienate users by destroying entire categories of apps, but isn’t forced to come into conflict with carriers because of overly liberal policies. Google has also made their Market more friendly to consumers, with a no-questions 24-hour return policy.

Great! Then why is the App Market so underwhelming? Well, the G1 wasn’t exactly a runaway hit, and the store got off to a slow start. Paid apps weren’t made available for months after launch, and when they arrived they didn’t benefit from the convenience and familiarity of a storefront like iTunes. Moreover, there’s no guarantee that things will change that much in the coming months—more handsets from more manufacturers will boost Android’s user numbers, but will lead to the WinMo-style toxic fragmentation that Apple so adamantly avoids.

BlackBerry App World
Matt took a dive into the newest mobile app store, and found it agreeable, but not spectacular. RIM’s is the beginning of this “secondary” app store concept, and it shows: You’ll be hard-pressed to find anything here that wasn’t previously available elsewhere. It is simply an aggregator for existing applications.

This was a given, as developers have been cranking out BlackBerry apps for years now. But App World was a great opportunity for RIM to give the lethargic dev community a shot in the arm. Instead of doing that, they’ve made the store almost hostile to would-be app writers.

Listing your wares in App World costs a hefty $200, which gives you the right to upload 10 apps, but doesn’t come with any new SDKs or development tools. The payment system is PayPal, which is clumsy to use and a pain to set up. A minimum non-free price tier of $2.99, probably intended to filter out spammy apps and cover PayPal’s transaction fees, discourages developers from even trying to make simple, useful apps, eliminating the $.99-to-$1.99 sweet spot that has been central to Apple’s success. App World feels like an afterthought, and a reluctant one. UPDATE: It should be noted that the 70% dev revenue share figure in the chart is incorrect, and has been update to 80%—a marked advantage over the other stores.

Windows Mobile Marketplace
With Windows Mobile 6.5, Microsoft will introduce the Windows Mobile Marketplace. So far, their announcements have shown an awareness of the pitfalls of both Apple’s and RIM’s approaches: They’re emphasizing non-exclusivity and app approval transparency, a 24-hour return policy and wide device support, but also making sure to get big-name app and game developers on board to ensure that users actually have something new to look forward to at launch.

On the developer side, it’s a mixed bag. As in every other store, the dev take-home is 70% of each sale, but the listing fees aren’t great. $99 gets you five apps a year, but anything beyond that will cost an additional $99. I’m sure this will help vaccinate the Marketplace against the fart app epidemic that Apple has proven so prone to, but it’ll do so at the expense of potentially useful free and $0.99 apps—again, a crucial price range. One important factor that’s still TBD is the payment system. Microsoft says they’ll support both credit card payments and carrier charges, but hasn’t yet said how that’ll look. In both cases the process will need to be as seamless as possible.

Nokia Ovi Store
You probably haven’t heard much about this store, set to debut within a month, but it’s kind of a big deal for the 40m+ Symbian S40 and S60 users that it’ll serve apps to. It’s planned to shoehorn into Nokia’s new Ovi app suite, which we were introduced to with the XpressMusic 5800, and provide a go-to source for not just apps, but ringtones, wallpapers, and basically everything else that you might have found in a 2001 vintage carrier WAP store.

There has been a decided lack of fanfare surrounding this launch, probably because there just aren’t that many Nokia smartphones in the US. But its success or failure will be informative: It will be the most open of all the app stores. For the time being, there is no developer fee, and app listings are free and unlimited. You can easily publish tons of different kinds of content—Flash Lite apps, Java apps, Native S60 apps, multimedia uploads and others—which will be subject to a vetting process that Nokia has assured will be minimal. As Nokia-averse Americans, we can view the Ovi Store as an experiment in laissez-faire app-mongering—a multi-handset, mixed-media, unfiltered feed of Symbian content.

Palm App Catalog
And finally, we have Palm’s App catalog. This is the store we know the least about, but that is already set for a different course than all the others. At launch, the only handset it’ll serve will be the Pre—though Palm has indicated that other WebOS handsets are inevitable. It’ll be the first—and likely exclusive—source of WebOS apps, and developers will be furnished with a solid, though fundamentally limited, SDK.

Palm’s still-vague plan for the App Catalog will no doubt be central to the success or failure of the Pre, but we can make an educated guess at what to expect, assuming that Palm doesn’t get taken over by idiots in the next couple months: Palm will vet the apps thoroughly, provide an in-house payment system, and make development simple and cheap (previewed Mojo SDK apps have shown great promise). The end result will probably look something like the iPhone App Store, but with one huge difference: there will be no local natively running apps—the Mojo SDK doesn’t provide for that, just for what amount to turbocharged, locally-stored web apps. Granted, these web apps will have privileged access to some of WebOS’s core functions, but it’s doubtful that high-end gaming, as we’ve seen on the iPhone, will even be possible on the platform. These limitations (along with WebOS’s multitasking advantages) will affect the nature and quality of the apps that are listed in the store much more than the Catalog’s policies, though exactly how, we’ll have to wait and see.

Still something you still wanna know? Send any questions about app stores, SDKs or the finest in fart-app technology to tips@gizmodo.com, with “Giz Explains” in the subject line.

Nokia E71x graces us with its presence

Our time with it was all too brief, but we had just a few moments to play with a SIM-less E71x last evening — and yes, we’re pretty sure this blacked-out beauty is going to sell like Canadian bananas when it launches on AT&T in the next few weeks, especially at that enticing $99.99 price point. Anyone who’s handled an original E71 will know exactly what’s going on here: slim, sexy, totally usable keypad, and WiFi. Too bad they weren’t able to cram in a 3.5mm jack on the E71x to complement the addition of S60 3.2, but hey, we’re just going to count our sub-hundred-dollar blessings and move on.


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Nokia E71x graces us with its presence originally appeared on Engadget on Wed, 01 Apr 2009 08:23:00 EST. Please see our terms for use of feeds.

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Keepin’ it real fake, part CXCIV: Nokia N83 is not a Nokia N83

While the shortly flaunted N83 never did amount to anything back in the day, we can safely say the device you see above is definitely not what the suits in Espoo had in mind. The touchscreen-based smartphone looks about as thick as an N95, though we can’t recall ever seeing a flavor of Symbian look anything like this. If you care to know, the phone sports a 400 x 240 resolution panel, 0.3 megapixel camera (ha!), dual SIM card slots, Bluetooth, FM radio module, about two to three hours of talk time and a 3.5 millimeter headphone jack. But hey, it’s only a buck ‘o five off-contract, or exactly the price of freedom according to certain puppets.

[Thanks, facelessloser]

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Keepin’ it real fake, part CXCIV: Nokia N83 is not a Nokia N83 originally appeared on Engadget on Sun, 29 Mar 2009 09:01:00 EST. Please see our terms for use of feeds.

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Gartner posts worldwide mobile OS numbers for 2008

This table pretty much speaks for itself as a snapshot of the year in smartphones that was 2008 (according to Gartner) — a breakout year for the category particularly in the US. As you’d expect from the smartphone device tallies we saw yesterday, RIM and Apple have the momentum largely at the expense of Symbian’s declining market share and the stagnation of Windows Mobile in an otherwise growing market segment. Palm’s also a bit of a surprise showing 42.2% growth for the year. With any luck, Palm could turn this table upside down in 2009 with a successful global launch of WebOS. Regardless, you can bet that developers are paying particularly close attention to these numbers as they decide where to best align their resources for maximum financial gain.

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Gartner posts worldwide mobile OS numbers for 2008 originally appeared on Engadget on Fri, 13 Mar 2009 06:28:00 EST. Please see our terms for use of feeds.

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Nokia 5800 XpressMusic Hits Nokia Stores

Nokia_5800_XpressMusic.jpg

The U.S. version of the Nokia 5800 XpressMusic unlocked smartphone is finally available, according to MobileBurn. The quad-band 5800 XpressMusic runs Symbian S60 5th Edition, and sports a 3.2-inch touchscreen with an unusual (and quite high) resolution of 640-by-360 pixels.

The handset also features a 3.2-megapixel camera with auto-focus, and contains a fast 377 MHz ARM9 processor and a GPS radio. In other territories, it works with Nokia’s Comes With Music service, but there’s still no word on whether U.S. buyers can get in on the unlimited music fun. Buyers with AT&T or T-Mobile SIM cards can pick one up beginning today at the Nokia Flagship stores in Chicago and New York City for $399.

Windows 3.1 running on Nokia N95 is both awesome and depressing

If these screenshots are to be believed, then an ironic hacker has successfully installed Windows 3.1 onto a Nokia N95 handset. Marchin-PRV used DOSBox to emulate the x86-class processor on the Symbian handset in order to install Microsoft’s 1992 OS. Totally useless, yes… and totally badazz.

[Via OSnews, thanks yyy]

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Windows 3.1 running on Nokia N95 is both awesome and depressing originally appeared on Engadget on Tue, 24 Feb 2009 03:27:00 EST. Please see our terms for use of feeds.

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