The Logitech Wireless Headset F540 Connects to Multiple Consoles

Logitech Wireless Headset F540Imagine if you could switch between your PlayStation 3, XBox 360, and your Wii or other game console seamlessly without having to remove your headphones to hear the audio, or in some cases even to talk smack with the friends you’re gaming with. That’s what the new Logitech Wireless Headset F540 was built for: superior audio, ease of use, and seamless switching between up to three consoles. The F540 headset, available for pre-order at $149.99 list, comes with a base station with three RCA audio inputs so you can connect three audio sources to the same headset.

The F540 has built-in support for voice chat through the PlayStation 3 and the XBox 360, so if you connect those consoles, you won’t have to do anything special to use voice chat with other gamers. The headset is completely wireless, recharges its 10-hour batteries over micro-USB, and features a noise-cancelling microphone so your teammates hear you and not your dog barking in the background. All of your audio controls are right on the earcup, so you can control the volume, mute the microphone, or switch audio inputs just by tapping the side of your head. 

Origin Unveils the Super-Powered EON17 Gaming Laptop

Origin Eon17Origin made news a few weeks ago when they released their combination XBox 360 and gaming PC, The Big O. Now the company is at it again with the Eon17, a high-end gaming laptop with a laundry list of gaming hardware that you’d traditionally find in a full-sized PC.

The Eon17 features a 17-inch 16:9 LED backlist display, an optional six-core Intel Core i7 980X processor, up to 24GB of memory, and up to three hard drives. The Eon17 also has HDMI inputs and outputs so you can show your movies and gaming on a larger screen, and can be configured with two NVidia GeForce 480M graphics cards in SLI mode.

Just for good measure, Origin also crammed a Blu-Ray burner and combo drive into the laptop case, along with a full-sized keyboard and a touchpad that supports multi-touch gestures. However, like many other gaming laptops there’s no doubt the Eon17 will be heavy and not really meant to use on your lap at all. Pricing starts at $2,499 and goes up depending on how many of the listed features you want in the one you order. Orders start shipping in October. 

Ben Heck Launches Web Series

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Benjamin “Ben Heck” Heckendorn popped by the PCMag offices today to talk up his brand new Element14 Web series, The Ben Heck Show. Those of who are familiar with Heck’s work (which I assume applies to a large chunk of the folk who regularly go out of their way to read gadget blogs) pretty much know what you’re in for–mods, mods, mods (and not the kind on scooters).

Heck’s best know for his console mods, of course–making portable versions of the Atari 2600, Sega Genesis, Super Nintendo, and newer systems like the Xbox 360, PlayStation 3, and Nintendo Wii.

Heck’s mods–and his new show–go beyond that, however. In the first episode, Heck modifies an Xbox 360 controller for a gamer who lost control of one of his hands. In fact, Heck told Gearlog that he would love to get into the prosthetics field at some point.

As for future shows? A multi-episode series showing users how to build their own pinball machine? Yes please.

Episode two debuts next week. Heck promises lots more explosions to come. Check out the first episode, after the jump.

If you live in the New York area, meanwhile, you can meet Heck at the Maker Faire in Queens this weekend.

Nintendo is 121 Years Old

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Nintendo celebrated its birthday yesterday. The company turned 121. Yep. If you live in the U.S., there’s a pretty good chance that you’d never heard of the Nintendo until 1985, when it unleashed the NES upon the world (the console had actually been available in Japan since 1983 as the Famicom).

Nintendo actually came into existence in 1889. It was founded by Fusajiro Yamauchi, a Japanese entrepreneur, under the name Nintendo Koppai. In its first years, Nintendo’s primary business was Hanafuda, Japanese playing cards. In fact, the company continues to produce playing cards in its native Japan to this day.

The whole video game thing didn’t start until 1974, when the company began to distribute games for the Magnavox Odyssey console. Shortly after, the company hired a young student named Shigeru Miyamoto.

You know the rest, right?

Microsoft Exec Declares Blu-ray (Nearly) Dead

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In the beginning, it was hard not to see Microsoft’s refusal to embrace Blu-ray on the Xbox 360 as a result of the fact that the company had originally sided with Toshiba’s HD DVD format–a battle that, of course, the company ultimately lost.

Even as Blu-ray became the clear victor of the battle and former HD DVD supportser (including Toshiba itself) embraced the format, Microsoft wasn’t exactly falling all over itself to adopt the media.

And now, as other companies are beginning to abandon physical media in favor of the streaming variety, it looks as though Microsoft may have ultimately done itself a favor by waiting it out. Now seems like a pretty good time for the company to pat itself on the back for such foresight.

Stephen McGill, the head of Xbox operations in the UK, did the honors. “Blu-ray is going to be passed by as a format,” the executive told a UK site. “People now recognize what a smart decision it was to keep the [Xbox 360] pricing low,” Gill said, in reference to the lack of a Blu-ray drive on the device.

It’s hard to argue with the suggestion that Blu-ray will ultimately be eclipsed by non-physical formats–we’re seeing the same phenomenon occur over in the music world. Though, thanks the the war on technology waged by record labels, the process has been relatively slow and painful.

As broadband becomes the norm, it’s clear that movie streaming services are the next logical step in the evolution of movie delivery. The question then, is how long such a transition will take. It’s certainly a gamble on Microsoft’s part–but then, the last time the company invested itself in a next generation movie format, that didn’t work out all that well.

SteelSeries Releases Gaming Keyboard

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PC gamers, you know the importance of speedy peripherals, and SteelSeries is here to help. The gaming company has just announced the SteelSeries Shift gaming keyboard. As the name suggests, you can alter this keyboard’s appearance and functionality through interchangeable keysets, bringing you new customization capabilities.

The base of the Shift and the new Shift Keysets are made with premium plastic and finishes for an ideal look and feel. Choose from three height levels, extra wide feet, and a wrist rest that includes rubber inserts to prevent slipping. Additional hardware features include gold-plated audio-out and microphone-in ports, two USB 2.0 ports (one of which is powered), and LED indicators to alert you when profiles and functions are active. Onboard memory lets you record up to three layers of on-the-fly macros. You can even record a sequence of actions with delays and then map that sequence to a single key. It’s available now for $89.99, with additional keysets costing $24.99.

Halo Reach requires hard drive to play in co-op mode, Microsoft working on this ‘temporary issue’

The Halo series has always been about addictive multiplayer experiences, so it’s most disturbing to find out that campaign co-op gaming on the latest title is a non-starter for people without a hard drive attached to their 360. An issue has been identified by users of the 4GB Xbox 360, whereby attempts to team up on the baddies with your buddies — whether locally or via Xbox Live — is met with an error message saying that a HDD is “required for this game type.” This affects both Halo: Reach and the earlier Halo: ODST. Adding extra memory via USB has been found to be ineffective, but at least Microsoft has stated that it’s aware of the limitation and is “quickly working to resolve it.” Standard multiplayer is predictably unaffected, so we suggest taking your rage out on some newbies while the MS techs figure out their caching algorithms.

Halo Reach requires hard drive to play in co-op mode, Microsoft working on this ‘temporary issue’ originally appeared on Engadget on Tue, 21 Sep 2010 02:54:00 EDT. Please see our terms for use of feeds.

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ThermalTake Unveils Shock Gaming Headset

ThermalTake - Shock Gaming HeadsetThermalTake is well known for its PC power and cooling products; devices like power supplies, case fans, and processor heat sinks. Recently, the company has formed a division called Tt eSports, an arm of the company specializing in PC gaming peripherals and products. Newest in their lineup is the new Shock Gaming Headset, a model that looks a lot like similar devices from Astro and Tritton and also aims to fill the space between superior audio headphones with lackluster microphones and excellent voice headsets with terrible audio quality.

The Shock Gaming Headset is a USB headset that features 5.1 stereo surround sound, a noise-cancelling microphone, and in-line audio controls that allow the user to mute the microphone and control the volume without using PC controls to do so. The headset fits on top of the ears and have a soft fabric cushion underneath leather covered ear-pads.  ThermalTake didn’t mention how much the Shock Gaming Headset would retail for when it’s launched, but they did say it would be available in October.

PlayStation 3 Getting 3D Blu-ray Disc Playback Support

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A little piece out of the Tokyo Game Show this morning (where, quite frankly, I would much rather be right now than at my desk on this gloomy Monday morning in Manhattan): Sony has announced that it will be introducing 3D Blu-ray support for the PlayStation 3 with the console’s next system software update.

The update–version 3.50, for those keeping track–will roll out to 38 million PS3s tomorrow, September 21st. Back in April, Sony rolled out version 3.30, which added the ability to play games in stereoscopic 3D.

OnLive WiFi beta goes live for all members, your Ethernet cable sings a sad song

As any hardcore gamer would likely attest, we’d still recommend keeping whatever rig you’re running OnLive on connected to the world wide web via a patch cable, but if you simply must cut and run, at least a cable-free setup is being officially supported now. From the onset, many OnLive beta users were using a bridge in order to stream their games over the air, but the company has been toiling in the labs to create an officially supported solution that better takes into account the uncertainties of wireless connections. According to Steve Perlman, OnLive’s founder and CEO, the technology “handles many real-world WiFi scenarios including management of interference, congestion and drop-outs if you get out of range,” and it’ll even allow users to lose their connection entirely for up to five minutes without forgetting their place in the game. It’s recommended that beta testers use wireless networks that can sustain at least 3Mbps, but feel free to press your luck and the service’s boundaries in one fell swoop.

OnLive WiFi beta goes live for all members, your Ethernet cable sings a sad song originally appeared on Engadget on Mon, 20 Sep 2010 05:21:00 EDT. Please see our terms for use of feeds.

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