PlayStation Cited As Childhood Obesity Factor in White House Infographic

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The prevalence of high fructose corn syrup, the birth of McDonald’s Supersize meal, the debut of the 7-11 Big Gulp, the unveiling of the Sony PlayStation–what do all of these milestones have in common? All are factors in the rise of childhood obesity, according to the winner of the White House/Let’s Move’s infographic design contest.

The winning chart, designed by Jenn Cash, charts a number of factors in the childhood obesity epidemic, beginning in 1950, when “a bottle of Coca-Cola was 6.5 oz” and ending in 2010, when “one in three children are overweight or obese.”

As SlashDot points out, Sony’s PlayStation makes two appearances on the list, first its 1995 debut and then a decade later, when it hits the 100 million unit sold mark.

Sony–like Microsoft–has taken a cue from the runaway success of the Nintendo Wii, developing the PlayStation Move, it’s own take on the Wiimote, which gets players up out of their seats, directing gameplay with their own movements.

Origin Unveils Combo PC/Xbox 360 Machine

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“Did you ever have to make up your mind / Pick up on one and leave the other behind?” I’m pretty sure John Sebastian was talking about ladies when he wrote that infamous line-still, he just as easily might have been discussing high performance gaming. In fact, had the song been penned in 2010, he may well have been.

Decisions are a tricky thing. When you’re going to plop down a lot of money for a new gaming rig, you’d better hope that you’re making the right one. Origin PC has made the decision a little bit easier with its latest rig, The Big O.

The tower has some pretty impressive specs, including an EVGA GeForce GTX 480 FTW graphics card, a six-core Xeon X5680 processor, liquid cooling, 6GB of built-in memory, a 12x Blu-ray burner, and a 2TB hard drive.

The PC’s “X-Factor,” however, is the inclusion of a built-in, liquid cooled Xbox 360. Says Origin, “Every Big O system is strategically modified so the Xbox ports are easily accessible with liquid cooled processors for extreme performance. You can even game on the Xbox 360 while your computer is busy dominating whatever other task it is assigned.”

This beast of a rig starts at $7,669. Someone get The Lovin’ Spoonful on the phone.

The Motion Sensor Company Behind Microsoft Kinect

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It’s often noted that the technological predictions of the horrible, yet strangely prescient film Minority Report are fast becoming a reality. And it seems that Tom Cruise’s hands-free data surfing may be arriving much sooner than 2054. The gravity of innovation is pulling us towards completely frictionless
interfaces. Goodbye keyboards, goodbye mice. Soon the term “remote control” will become just another “grandpa word,” joining the likes of “dungarees” and “whipper snapper.”

There have been several attempts at gesture-based control released to the public, but with limited success. The technology just wasn’t there yet. But as the hardware improves, we will find greater interactivity with our electronics using little more than hand gestures and vocal commands.

What may signify a big jump forward in consumer acceptance of the frictionless interface is Microsoft’s gesture-based Kinect gaming system. The system will be released this fall and hopes to compete with the Wii for potential gamers who are intimidated by the mess of buttons and gizmos offered on traditional PlayStation or Xbox controllers.

For the interface, Microsoft turned to Israeli-based PrimeSense which created a technology that utilizes various types of cameras and audio sensors to bring users into the game. The five-year-old company doesn’t have plans to manufacture any gizmos directly, but hopes to make the technology ubiquitous in the electronic wares of others. The company says they already have other collaborations in place to bring the tech to TV and PCs in the future.

The ultimate goal of the PrimeSense is “for humans and devices to live
seamlessly side-by-side, so that we don’t have to do anything special
for devices to work,” said Aviad Maizels, PrimeSense’s president, quoted by the AP.

Logitech Unveils Three New PC Gamepads

Logitech Wireless Gamepad F710PC gamers rejoice; Logitech hasn’t forgotten about you. If you play platformers, shooters, fighting games, or just about any other type of game that’s often more fun with an actual game controller than it is with the keyboard and mouse (or you just like the flexibility,) Logitech’s new gamepads give you a range of choices from budget-friendly to feature-rich. All three controllers include Logitech’s profiler software, which allows you to emulate keyboard actions and mouse actions without taking your hands off the controller.

 The new Logitech Gamepad F310 is a simple USB gamepad with a standard PlayStation-like controller layout and elevated D-pad. It features a rubberized grip and is available to pre-order for $24.99 list. The Logitech Rumble Gamepad F510 is the next step up, featuring a similar button layout and the same elevated D-pad and rubberized grip, but a wider body for more comfortable use over long gaming sessions and it supports vibration and force feedback. It’s available to pre-order for $34.99.

Finally, the Logitech Wireless Gamepad F710 builds on the previous two models and takes the entire package wireless. The F710 supports Logitech’s wireless nano receiver, and still supports force feedback. It’s available to pre-order for $49.99 retail. 

Android Phones and NES Controllers Together At Last

I’ve long held that ROMs are the biggest selling point for Android phones that no one wants to talk about (or are at least neck and neck for those of you who absolutely need your porn on the go). If, after a few drinks, I start having a good natured debate about smartphones with an iPhone owning friend (which does indeed happen more often that I’d care to admit), I’ll usually break out my Droid and start playing a round of Super Mario 3.

However, the Droid QWERTY keyboard is okay–but not great–for such gaming. In fact, I’ve actually worn down some of the keys on the thing playing Super Mario Brothers. And, all things considered, I’ve actually got it good. There are plenty of Android handsets that rely entirely on the touchscreen for control–a pretty miserable way to play a console-formatted sidescroller.

Game Gripper offers a decent and intriguing answer–a controller that slips right over the keyboard of a number of handsets. But let’s be honest–you’re still not playing the way that god (and Shigeru Miyamoto) intended.

With that in mind, I submit to you my nominee for hack of the day. Using an HTC EVO 4G, a BlueSMiRF Bluetooth module, an Arduino board, and, of course, an original NES controller, this fellow designed what is quite possible the ultimate Android/Nintendo hack.

The final product ain’t all that pretty–and, let’s be honest, you’d look pretty dumb playing it on the subway (where most of my own handset gaming occurs)–but damn it if it doesn’t work like a charm

iFixit Tears Down Nintendo Famicon, Atari 2600, More

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All right, so they haven’t gotten their hands on one of the new Apple iPod touches, but that’s not going to stop the folks at iFixit. In fact, the site is eschewing its normal inclination to embrace the latest shiny new gear, instead reaching back in time for deconstructional fodder.

The site has declared this its vintage game console teardown week. The company is moving chronologically through some of the earliest systems, and no old school console manufacturer is safe.

“We wanted to showcase the roots of today’s game consoles by exploring the game console technology of the 1970s and 80s,” iFixit explains. “So we got our hands on some staples of the industry–dating all the way back to 1975–and took them apart in true iFixit fashion.”

On Monday the site ripped into 1975’s Magnavox Odyssey 100. On Tuesday it broke into a vintage 1977 RCA Studio II. Yesterday the target was the game-changing Atari 2600. today it’s a Nintendo Famicon from 1983, the system that would create a revolution in the U.S. two years later, when it was re-branded the NES.

All of the requisite close-ups are included, with detailed breakdowns of all of the pieces. It’s enough to make you nostalgic for a console you couldn’t buy here in the States.

iFixit tears apart the Nintendo Famicon

Do you remember the Nintendo Family Computer, or Famicon? Well, you might not — it came to earth in 1983 and was Japan’s version of the NES. Now, continuing its week of vintage teardowns, iFixit’s gotten its hands on one of these colorful gems and done what it does. The Famicon is pretty easily dismantled, and simple inside, as well. As you can see, there’s almost nothing going on in there! There’s one more photo below, but hit up the source link for the full set.

Continue reading iFixit tears apart the Nintendo Famicon

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PS Jailbreak Goes Open Source as PSGroove

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Despite a temporary victory stopping PS Jailbreak sales in Australia, Sony’s PS3 headaches are far from over. With PS Jailbreak’s code in the wild, lawsuits may be too little too late.

PSGroove claims to be an open source PS Jailbreak. Users download the code and install it on an AT90USBkey or Teensy++ USB development board to get the modchip up and running.

While the PSGroove is not as easy as the PS Jailbreak for the average gamer, but an entrepreneurial hacker can easy sell pre-assembled PSGroove kits to the average Joe PS3.

A USB drive, PS Jailbreak lets you run unsigned software, including legitimate backups, on the PS3. You can run the backups from the internal hard disk drive, or use PS Jailbreak to backup the games to external storage devices. Once saved, you can run the games from the external drive as well. Despite the lawsuit in Australia, PS Jailbreak is already available in Canada, US, and Europe.

With this code, you don’t even need the original game disc anymore to play. Imagine emulators to the PS3. The possibilities are endless. What’s next, Sony?

via PS3Hax

Johnathan Fatal1ty Wendel to Design Gaming Furniture

That chair you’re sitting on right now–it’s nice, but is it really, you know, gamey? I mean, you don’t really plan on doing all of your gaming on that thing, do you? n00b. It’s hard to find good dedicated gaming furniture these days. Thankfully, professional gamer/licenser of video game-related products, Johnathan “Fatal1ty” Wendel, is on the case.

Fatal1ty has signed on with Southern Enterprises, a Dallas-based furniture company, with the intention to “develop and distribute a custom line of gaming furniture tailored specifically to the ergonomic requirements and performance enhancement features of gamers.”

So, what precisely are the needs and concerns of your average hardcore gamer? Says Fatal1ty, “I’ve played on a lot of different setups at LANs and tournaments and plan to build the ultimate experience in furniture for a gamer to dominate his world.”

Okay, well, that’s not really helpful. Let’s see what Southern Enterprises’ executive VP Dirk Brinkerhoff has to say about the matter,

It is our hope that our collaboration with Fatal1ty will enable us to create furniture gaming pieces that will provide enhanced capability and functionally, added comfort and ease of use, and that the combination of these features will ultimately enable each player who uses our Fatal1ty branded furniture to be a better gamer than they were without it.

Comfort and functionality, check. What about the cupholders?

The fruits of Fatal1ty and Southern Enterprises’ labor will arrive in spring of next year.

Mag Gun, G-Mates Latest Gun-Shaped Video Controller

image_thumb50.pngThere’s nothing quite like the rush you get mowing down enemies with a semi-automatic rifle in a first-person-shooter game. Vaguely resembling a machine gun, G-Mate is working on Mag Gun, the latest in gun-shaped game controllers.

Generations removed from Duck Hunt’s ‘gun’ controller that shipped with the first Nintendo back in the 1980s, Mag Gun has configurable keys, joysticks, and pads to duplicate the face and trigger keys on PC, Xbox, and PS3 controllers. The buttons are programmable, so the controller works with any major gaming console.

The controller’s left analog stick corresponds to the gun’s button that is under the left thumb Instead of a right analog stick for aiming, the gun uses the wide-angle camera in its tip and IR to track the images on the screen..

The game controller is in heavy development so pricing and relese date is still unknown. G-Mate just passed the controller through the FCC recently so expect to see these hit the market soon.