More Windows Mobile 6.5 app information from Microsoft’s TechEd 2009

More Windows Mobile 6.5 app information from Microsoft's TechEd 2009

Yeah, we know you. You devoured all 50+ pages of licensing agreements and developer regulations that Microsoft posted on its Marketplace for Mobile developer page yesterday, and now you’re just itching for more. How about 45 minutes and 45 seconds of hot roundtable, Windows Mobile 6.5 developer action from TechEd 2009? Jorge Peraza and John Bruno from MS talk up widgets, which will be simple little gadgets that run within the UI, yet will still be treated like full apps from a developer perspective, meaning they’ll be signed, secured, and only be able to be submitted by certified developers (those who have paid their $99 fee). Also discussed is the reasoning behind 6.5’s less than groundbreaking UI, which comes down to deadlines. Eight or nine months were all the team had to write the OS; not nearly enough time for a complete presentation overhaul — or for any Silverlight integration for that matter. Coming in version 7.0? Wouldn’t surprise us. Full vid after the break.

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More Windows Mobile 6.5 app information from Microsoft’s TechEd 2009 originally appeared on Engadget on Thu, 14 May 2009 07:26:00 EST. Please see our terms for use of feeds.

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Microsoft’s Marketplace for Mobile developer portal now open for business

Microsoft's Marketplace for Mobile developer portal now open for businessRemember the 12 rules of Windows Marketplace for Mobile Microsoft posted a few weeks back? For coders, those were just the beginning. The Windows Mobile Developer portal is now live, serving pages upon pages of PDFs with rules, regulations, and plenty of fees, too. A 10-page license agreement describes the account fee ($99 per year), transaction fees (30 percent of each sale), and, most importantly, the license fee, which is the monthly amount paid out to the developer based on their app sales. A further 32-pages worth of submission guidelines advise on everything a registered developer needs to know to get an app through certification, including thrilling subjects like shortcut placement and icon design, DLL installation directories, and details of the fearful Hopper test — two hours of random inputs and waterboarding. Apps will also be tested for memory leaks and to ensure that they play nicely with on-screen keyboards, two things many current third-party WinMo CABs have issues with. Marketplace will drop whenever Windows Mobile 6.5 starts hitting handsets — officially, that is.

[Thanks, the::unwired]

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Microsoft’s Marketplace for Mobile developer portal now open for business originally appeared on Engadget on Wed, 13 May 2009 07:11:00 EST. Please see our terms for use of feeds.

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The first rule of Windows Marketplace for Mobile is that you don’t subvert Windows Marketplace for Mobile

The first rule of Windows Marketplace for Mobile is that you don't subvert Windows Marketplace for MobileUp until now, Microsoft has taken a rather laissez faire attitude toward application development — anyone with a copy of Visual Studio and half an ounce of coding know-how could whip up and share whatever little programs they want. That won’t be the case inside Windows Marketplace for Mobile, Microsoft’s answer to the App Store, and the company is now listing a number of guidelines that devs must follow for the fruits of their labor to be included. Top on the prohibited list? Apps that themselves sell other apps. Second rule of the Marketplace? No apps that link to apps that sell other apps. Also banned is VoIP over cellular networks, apps that run non-managed code (i.e. don’t stay inside the sandbox MS has set up), anything that distributes a user’s information, and downloads that are bigger than 10MB. Not mentioned? Anything to do with naughty content, meaning purveyors of explicit executables might not have to make concessions. Full list of 12 commandments after the break.

Update: In case you didn’t figure it out for yourself, Arnoud from Tweakers.net wrote in with confirmation that the no-VOIP rule is in place at the request of the providers.

[Warning: PDF read link]

Continue reading The first rule of Windows Marketplace for Mobile is that you don’t subvert Windows Marketplace for Mobile

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The first rule of Windows Marketplace for Mobile is that you don’t subvert Windows Marketplace for Mobile originally appeared on Engadget on Tue, 05 May 2009 07:44:00 EST. Please see our terms for use of feeds.

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Windows Mobile 6.5 to officially “launch” on May 11

Well hey — it looks like Windows Mobile 6.5 will arrive a little earlier than expected. A post on the WinMo team blog says that the update to Redmond’s smartphone platform will officially launch on May 11, the first day of the Tech Ed conference. We’re figuring that could mean we’ll see the gold build demoed for the very first time, seeing how the version showed off at the glamorous MWC launch was described as an “alpha” cut. Of course, after that it’s all up to the carriers and handset manufacturers as to when we’ll actually see the OS loaded onto devices, but we’re sure the hacking community will find a way to satiate the impatient until then — or until Windows Mobile 7 comes out.

[Via Electronista]

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Windows Mobile 6.5 to officially “launch” on May 11 originally appeared on Engadget on Fri, 17 Apr 2009 14:53:00 EST. Please see our terms for use of feeds.

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Windows Marketplace for Mobile, now in super-cheesy video form

Look, we’re certain Microsoft’s Windows Marketplace for Mobile will be a rousing success, with loads of developers set to announce apps this week at CTIA and interesting features like full-refund returns and apps certified to run on specific devices. And we’d be totally excited to point out that this teaser video shows off the interface in action, including a charmingly illiterate app review and carrier-specific stores. But honestly, here’s a better question: if Microsoft is really serious about how cool is it is to be not-cool-enough, is a totally mediocre teaser with a relentlessly corporate electrorock soundtrack and hyperactive informercial narration really the best way to sell this thing? Discuss. Video after the break.

[Via 1800PocketPC; thanks Saijo]

Continue reading Windows Marketplace for Mobile, now in super-cheesy video form

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Windows Marketplace for Mobile, now in super-cheesy video form originally appeared on Engadget on Tue, 31 Mar 2009 15:11:00 EST. Please see our terms for use of feeds.

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Microsoft announces Windows Marketplace partners, tweaked policies, designer WinMo 6.5 themes

Details are starting to come into focus on some of the finer points of Windows Mobile 6.5’s launch later this year after February’s announcement at MWC, and if you had to boil the news down to just two words, they’d be “pretty” and “support.” As “pretty” goes, it’s been announced that Microsoft has partnered up with Design Museum London and the Council of Fashion Designers of America to offer designer themes for 6.5-based devices — colors, wallpaper, and the like — with the first designs coming from fashion dude Isaac Mizrahi. If that’s not good enough for ya, the company will be releasing a Theme Generator later this year that’ll let you customize colors of UI elements on your device, pair it up with wallpaper culled from your own photo collection, and send the batch straight to your phone.

Over to the “support” front, over 25 companies will be announcing their full support for the Windows Marketplace at CTIA this week, including EA Mobile, Facebook (pictured), Gameloft, MySpace, Namco, Pandora, and Sling Media. To help improve the Marketplace’s public image, Microsoft is tweaking some policies, too: developers will now be able to issue unlimited updates to their apps free of charge, and users will have up to 24 hours to “return” apps they don’t like (very cool). Notably, Facebook’s new app will be available in April, offering direct video uploads straight to your wall if you’re into that sort of thing (you know who you are).

Finally, Microsoft’s issued a clarification regarding upgrades from 6.1 to 6.5: devices that are already out in the marketplace with a minimum of 128MB of RAM and a 400MHz processor or better are theoretically capable of being upgraded — it’s all up to licensees to decide whether they want to go to the trouble of offering the upgrades to their customers. Let’s hope, shall we?

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Microsoft announces Windows Marketplace partners, tweaked policies, designer WinMo 6.5 themes originally appeared on Engadget on Tue, 31 Mar 2009 00:01:00 EST. Please see our terms for use of feeds.

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Giz Explains: What Makes The Five Smartphone Platforms Different

Smartphones have all advanced over the past few years, and mostly do the same things. But if you look at the details, you’ll find that—depending on your needs—one may be way better than another.

Most smartphone platforms support touchscreens and/or keyboards, and let you browse the internet, run apps, view photos and play games/music/movies. And while they may act the same on a fundamental level, not all smartphones are created equal. Here’s where they match up, and where they don’t:


Note: We have updated certain notes in the chart to reflect the lively discussion going on in comments, and we want that to continue. That said, we plan to leave Symbian both out of this discussion and any future discussions of the hottest smartphones of the day because it has little or no presence in the US, where we are based, despite its popularity in other countries. We apologize for the inconvenience this may cause you.

iPhone
Apple is so fixated on maintaining a high level of user satisfaction and reduced frustration on the iPhone, they will bluntly admit to leaving out key smartphone features—particularly features that are either hard to implement in the UI, or require too much battery juice. The result is a pretty slick interface (with occasional glitches, yes, but fewer than others) that nevertheless leaves you wanting more. iPhone OS 3.0 (covered in full detail here) addressed most of the user gripes—such as lack of push notifications, copy and paste and search, but we’re still left without video recording, Flash browser support and true background-app multitasking.

Windows Mobile
Windows Mobile is brilliant for the business crowd because of its ability to support secure emails, work with corporate computer infrastructures and run proprietary business apps created entirely within Microsoft’s device ecosystem. You can pretty much run and do anything you want on a Windows Mobile phone, which is great. But because the phones are made by many different competing companies—with no consistent quality assurance—UI and user experience don’t compare to the other platforms, so the OS is not as good for people who want a fun smartphone for their own personal use.

One major gripe especially revolves around the screen and its systemic lack of both finger-friendly capacitive-touchscreen support and multitouch interaction. WinMo feels really clunky when you use a finger, and you otherwise have to use an annoying (and easily lost) stylus.

The official reasoning for no capacitive touchscreen support is puzzling. Here’s what Prithvi Raj, Windows Mobile product manager of consumer experiences told us:

At this time, we are focusing on resistive touch because we wanted to ensure the highest quality across the entire experience on the phone, including in different applications such as Excel or Word. However, we have enhanced our software to help resistive screens act like capacitive in certain areas like the “gesture support” and “physics engine” that you see across the new UI of Windows Mobile 6.5 powered Windows phones.

Hrm. Well at least they’re acknowledging the need for better gesture support, and the need to mimic the capability of capacitive touch. We’d rather they just skipped all that work and upgraded, though.

Android
Android is the code monkey’s dream. Because the OS is fully open source, you can do anything you’d like to the phone. This means pretty much any feature you’d like on a cellphone is possible on Android—even the officially unsupported multitouch interaction—provided someone can write an app or extension for it. The downside? Even the official Google/HTC/T-Mobile release of the G1 had a UI design that felt incoherent, like you’re using four different OSes instead of one. Also, despite all this free love, there’s only one currently available phone, and it’s ugly as all sin. Note: For more information, you should read this detailed Android vs. iPhone piece by Gina at Lifehacker.

BlackBerry
Like Windows Mobile, RIM’s BlackBerry is also a business-oriented phone, but with a much more coherent consumer initiative under way. Relatively intuitive and well-structured to use, it feeds off of an email server that is second to none in getting messages to you as they’re sent. And since the phone only runs on BlackBerry hardware, you can mostly be assured the OS will run smoothly (mostly). But despite their best efforts to liven things up with the admirable 4.6 OS and the not-so-admirable BlackBerry Storm touchscreen edition, this remains a fairly utilitarian phone that serves one main purpose: superior messaging. Note: Blackberry was deemed to not have Universal Search because it doesn’t search files or Applications.

WebOS and the Palm Pre
Palm’s Pre with its all-new WebOS has the potential to be the closest competitor to the iPhone, merging the zen simplicity and beauty of the iPhone OS with some of the background processing power of an Android or WinMo phone. You can run as many apps as you like concurrently, and manage them using a system that lets you quickly flick through apps like it was a photo system, great for staying on top of many things at once. But it also integrates the internet into so many facets of its UI (search, contacts, UI, etc.), that you might not even realize you’re using the internet sometimes. If the iPhone is for the common man, WinMo for the executive, Android for the programmer and BlackBerry for the information junkie, WebOS could very much be for the savvy kids trying to stay on top of social media and Web 2.0. Let’s see what happens when the thing actually ships.

Anything you’d like to add about the differences between the smartphone OSes? This is obviously an overview meant to highlight the most crucial differentiators, but if you’ve got something you want to share that’s a little more nitty gritty, please pop it into comments pronto.

Still something you still wanna know? Send any questions about smartphones, dumbphones or megaphones to tips@gizmodo.com, with “Giz Explains” in the subject line.

Microsoft unveils Windows Marketplace fees, splits, hopes, and dreams

Microsoft has begun laying out plans for its version of the App Store — dubbed the Windows Marketplace — with some familiar numbers, and a few unfamiliar tweaks. According to Ina Fried, the company will charge developers an annual fee of $99 to become part of the ecosystem, and an additional $99 for every app they submit (though throughout 2009, they’ll have a chance to submit five apps at no cost). A rep from the big M states that the fee is “an acceptable cost of doing business for [software developers] looking to get in front of millions of customers,” and justifies the charge on the grounds that Microsoft will “run a rigorous certification process to ensure that the end user’s experience is optimal, and that the device and network resources aren’t used in a malicious way.”

Additionally, the company maintains that the process will offer “complete transparency throughout the application submission process,” which indicates the folks in Redmond wouldn’t mind courting devs who’ve been burned by Apple’s opaque, confusing, and sometimes unfair system of approval. Besides the flat rates, Microsoft will take 30 percent of earnings from sales just as Apple and Google do — the lone standout being RIM, who’s generously offering 80 percent to devs (though hasn’t exactly been blowing doors off hinges with its movement on fostering development). Microsoft’s Marketplace will debut with the launch of Windows Mobile 6.5 in Q4 2009, though developers can apparently register come Spring, and start submitting this Summer.

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Microsoft unveils Windows Marketplace fees, splits, hopes, and dreams originally appeared on Engadget on Wed, 11 Mar 2009 09:56:00 EST. Please see our terms for use of feeds.

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Steve Ballmer pounds chest, decrees Windows Mobile 7 coming next year

Sure, we’re still anticipating — but not necessarily merrily — the release of Windows Mobile 6.5, but for those who wish to look even farther into the future, Microsoft head honcho Steve Ballmer said in a conference call this week that WinMo 7 will be out sometime next year. That jibes pretty well with what we’ve heard from Motorola and ZDNet before, although there’s probably a dozen or so known unknowns that could push it well into 2011 or beyond. For now, however, we’re willing to take Steve at his word. Hey, at least they’re not gearing up for a Windows Mobile 6.75 in the interim… right?

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Steve Ballmer pounds chest, decrees Windows Mobile 7 coming next year originally appeared on Engadget on Tue, 24 Feb 2009 18:03:00 EST. Please see our terms for use of feeds.

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Telstra exec’s stolen WinMo 6.5-equipped HTC phone remotely wiped?

Remember that Windows Mobile 6.5-equipped HTC phone that was stolen from the Telstra exec at MWC? Well it looks like you can forget about any hands-on videos popping up — to quote the immortal words of Will Smith from Men in Black, the device has apparently been flashy thing’d, from afar. According to an anonymous Microsoft staffer speaking to APC, the company remotely wiped all traces of the operating system and user data from the mobile as soon as it was reported pickpocketed, so unless the thief was smart enough to immediately place it in a faraday cage, this phone’s probably a bit too frazzled for the limelight right now.

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Telstra exec’s stolen WinMo 6.5-equipped HTC phone remotely wiped? originally appeared on Engadget on Mon, 23 Feb 2009 17:34:00 EST. Please see our terms for use of feeds.

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