Verizon Launches HTC Touch Diamond

HTC_Touch_Diamond_Verizon.jpgVerizon Wireless has unveiled its version of the HTC Touch Diamond, which will be available in stores and direct from Verizon’s Web site beginning tomorrow. As with other versions, the Touch Diamond features a 2.8-inch touch screen with full VGA (480-by-640-pixel) resolution, a 3.2 megapixel camera, a microSD card slot, and HTC’s TouchFLO interface overlay for Windows Mobile Professional 6.1.

The handset also includes visual voice mail, a VZ-Navigator-capable GPS chip, mobile instant messaging clients, and just plain looks cool. Unfortunately, looks aren’t everything. We’ve reviewed TouchFLO many times before, including unlocked and Sprint versions of the Touch Diamond. Suffice to say that it’s a powerful but flawed handheld, with a sluggish, uneven interface but plenty of high-tech features. I also reviewed Verizon’s version of the HTC Touch Pro, which adds a slide-out QWERTY keyboard to the design.

As is typical for Verizon, the carrier is pricing the Touch Diamond on the high side at $299.99 with a two-year customer agreement. Actually, it’s even higher–that price includes a $70 mail-in rebate, which will come in the form of a debit card, so it’s actually $369.99 up front.

HTC Touch Diamond lands tomorrow on Verizon: $299.99 on contract

It seems the rumblings and rumors were true — every last one of them. HTC’s now-aged Touch Diamond is indeed hitting Verizon Wireless this month, bringing with it the same 2.76-inch touchscreen, 3.2 megapixel camera, TouchFLO interface and Windows Mobile 6.1 OS that we’ve seen ad nauseum on carriers around the world (though it does boast a microSD card slot). We’re pretty baffled by the immensely large $299.99 on-contract sticker (after $70 mail-in rebate), and honestly, we just don’t see VZW moving too many of these before a price drop. In fact, are you even giving this a second thought?

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HTC Touch Diamond lands tomorrow on Verizon: $299.99 on contract originally appeared on Engadget on Thu, 09 Apr 2009 10:59:00 EST. Please see our terms for use of feeds.

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HTC Snap coming to T-Mobile sans Inner Circle?

So the juicy part of this rumor has to be the fact that T-Mobile could get a branded version of the lovely HTC Snap (or rather the US-specific S522, which doesn’t carry the Snap name), a belief based on a leaked ROM rife with references to the carrier’s name and logo. Of course, seeing how T-Mobile was HTC’s partner on the Excalibur / Dash, it makes a lot of sense that they’d want to carry on the portrait QWERTY tradition there with an updated model, which is precisely where the S522 fits into the puzzle. This is where it gets weird, though: the ROM apparently has wiped all references to Inner Circle, HTC’s software tweak that lets you selectively filter out emails from anyone not on your whitelist. Why they’d want to get rid of it is unclear since it wouldn’t seem to affect carrier revenue in any way, so we’re holding out hope that it’ll reappear by the time the device ships — if this rumor even ends up checking out, that is.

[Via pocketnow.com]

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HTC Snap coming to T-Mobile sans Inner Circle? originally appeared on Engadget on Wed, 08 Apr 2009 00:56:00 EST. Please see our terms for use of feeds.

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Giz Explains: All The Smartphone Mobile App Stores

It’s been less than a year since Apple launched the iPhone App Store, but now virtually every mobile OS is showcasing its own take on the mobile application storefront. How do they all stack up?

The first thing you’ll notice about these efforts—coming from such traditionally competitive companies as Palm, BlackBerry, Nokia and Microsoft—is just how similar they all sound. App World? App Catalog? App Market? Mobile Marketplace? This outward likeness actually runs pretty deep—these stores are advertising uncannily similar feature sets, for both users and developers:

Although it might not evident in the feature-by-feature breakdown above, there are two distinct kinds of app store: The primary store, which is the first and only source of an OS’s apps (see Apple), and the secondary store, which is built around an existing stock of third-party apps, and with preexisting developers in mind (see BlackBerry, Microsoft, and Nokia). It’s a combination of these different lineages and divergent policy choices that make the smartphone app store experience so varied.

Apple’s iPhone App Store
At least for now, the App Store is the standard by which all others are judged. Beyond that, it’s given us a rough guide for what works. With a $99 dollar developer’s fee and a novice-friendly SDK, the barriers of entry for an iPhone developer are fairly low. Distribution, payments and to a large extent marketing are managed by iTunes, which iPhone owners are necessarily familiar and comfortable with.

And, of course, there’s the iPhone: This store may only serve one handset (and its very similar nonphone brother), but it’s a wildly popular one. This makes the app store uniquely attractive to developers, because it provides access to the largest uniform app-buying market in the world. Microsoft can argue that Windows Mobile 6.5 will connect developers to x gajillion different customers through y zillion different handsets, but this variety is a curse: Handsets have different resolutions, processors, 3D hardware, input types and basic feature sets. A motion-sensing 3D game with a GPS social networking feature won’t work on a lot of WinMo handsets, but a 2D, keypad-controlled Asteroids clone won’t make a developer rich.

But the App Store is far from perfect. Apple, like all App Store owners, has the final say in what gets listed, delisted or banned, and they aren’t afraid to remind us of this. Along with the typical risque/racist/infringing content prohibitions, Apple enforces strict and often limiting rules against apps that compete with the iPhone’s native set—iTunes, Mail.app, Safari to name a few—and apps that their partnered carriers aren’t too fond of, i.e video streaming and tethering apps. Now, all these rules are showing signs of loosening with OS 3.0, but as long as the App Store is the sole source of iPhone apps, any rules will seem like too many rules—especially if you’re accustomed to a totally unregulated system like Windows Mobile 6.1’s. Hence, the gray market.

Android App Market
This second major entrant into the app store race represents a consciously different approach than Apple’s, but not in that many ways. Immediately, we see a lot to compare: A single-handset userbase (at least for now), low costs for developers and a presence as the primary—though not sole—source of apps from Day One.

But the App Market is a different breed than the App Store. Most importantly, it’s not the only place you can get apps. Google has been much more lenient about what they allow in their store since the beginning but in the rare case that they don’t approve of an app, as in the case of tethering apps earlier this month, you can just go download an .APK file and sideload it onto your G1 anyway. This is a healthy middle ground for everyone involved; Google doesn’t alienate users by destroying entire categories of apps, but isn’t forced to come into conflict with carriers because of overly liberal policies. Google has also made their Market more friendly to consumers, with a no-questions 24-hour return policy.

Great! Then why is the App Market so underwhelming? Well, the G1 wasn’t exactly a runaway hit, and the store got off to a slow start. Paid apps weren’t made available for months after launch, and when they arrived they didn’t benefit from the convenience and familiarity of a storefront like iTunes. Moreover, there’s no guarantee that things will change that much in the coming months—more handsets from more manufacturers will boost Android’s user numbers, but will lead to the WinMo-style toxic fragmentation that Apple so adamantly avoids.

BlackBerry App World
Matt took a dive into the newest mobile app store, and found it agreeable, but not spectacular. RIM’s is the beginning of this “secondary” app store concept, and it shows: You’ll be hard-pressed to find anything here that wasn’t previously available elsewhere. It is simply an aggregator for existing applications.

This was a given, as developers have been cranking out BlackBerry apps for years now. But App World was a great opportunity for RIM to give the lethargic dev community a shot in the arm. Instead of doing that, they’ve made the store almost hostile to would-be app writers.

Listing your wares in App World costs a hefty $200, which gives you the right to upload 10 apps, but doesn’t come with any new SDKs or development tools. The payment system is PayPal, which is clumsy to use and a pain to set up. A minimum non-free price tier of $2.99, probably intended to filter out spammy apps and cover PayPal’s transaction fees, discourages developers from even trying to make simple, useful apps, eliminating the $.99-to-$1.99 sweet spot that has been central to Apple’s success. App World feels like an afterthought, and a reluctant one. UPDATE: It should be noted that the 70% dev revenue share figure in the chart is incorrect, and has been update to 80%—a marked advantage over the other stores.

Windows Mobile Marketplace
With Windows Mobile 6.5, Microsoft will introduce the Windows Mobile Marketplace. So far, their announcements have shown an awareness of the pitfalls of both Apple’s and RIM’s approaches: They’re emphasizing non-exclusivity and app approval transparency, a 24-hour return policy and wide device support, but also making sure to get big-name app and game developers on board to ensure that users actually have something new to look forward to at launch.

On the developer side, it’s a mixed bag. As in every other store, the dev take-home is 70% of each sale, but the listing fees aren’t great. $99 gets you five apps a year, but anything beyond that will cost an additional $99. I’m sure this will help vaccinate the Marketplace against the fart app epidemic that Apple has proven so prone to, but it’ll do so at the expense of potentially useful free and $0.99 apps—again, a crucial price range. One important factor that’s still TBD is the payment system. Microsoft says they’ll support both credit card payments and carrier charges, but hasn’t yet said how that’ll look. In both cases the process will need to be as seamless as possible.

Nokia Ovi Store
You probably haven’t heard much about this store, set to debut within a month, but it’s kind of a big deal for the 40m+ Symbian S40 and S60 users that it’ll serve apps to. It’s planned to shoehorn into Nokia’s new Ovi app suite, which we were introduced to with the XpressMusic 5800, and provide a go-to source for not just apps, but ringtones, wallpapers, and basically everything else that you might have found in a 2001 vintage carrier WAP store.

There has been a decided lack of fanfare surrounding this launch, probably because there just aren’t that many Nokia smartphones in the US. But its success or failure will be informative: It will be the most open of all the app stores. For the time being, there is no developer fee, and app listings are free and unlimited. You can easily publish tons of different kinds of content—Flash Lite apps, Java apps, Native S60 apps, multimedia uploads and others—which will be subject to a vetting process that Nokia has assured will be minimal. As Nokia-averse Americans, we can view the Ovi Store as an experiment in laissez-faire app-mongering—a multi-handset, mixed-media, unfiltered feed of Symbian content.

Palm App Catalog
And finally, we have Palm’s App catalog. This is the store we know the least about, but that is already set for a different course than all the others. At launch, the only handset it’ll serve will be the Pre—though Palm has indicated that other WebOS handsets are inevitable. It’ll be the first—and likely exclusive—source of WebOS apps, and developers will be furnished with a solid, though fundamentally limited, SDK.

Palm’s still-vague plan for the App Catalog will no doubt be central to the success or failure of the Pre, but we can make an educated guess at what to expect, assuming that Palm doesn’t get taken over by idiots in the next couple months: Palm will vet the apps thoroughly, provide an in-house payment system, and make development simple and cheap (previewed Mojo SDK apps have shown great promise). The end result will probably look something like the iPhone App Store, but with one huge difference: there will be no local natively running apps—the Mojo SDK doesn’t provide for that, just for what amount to turbocharged, locally-stored web apps. Granted, these web apps will have privileged access to some of WebOS’s core functions, but it’s doubtful that high-end gaming, as we’ve seen on the iPhone, will even be possible on the platform. These limitations (along with WebOS’s multitasking advantages) will affect the nature and quality of the apps that are listed in the store much more than the Catalog’s policies, though exactly how, we’ll have to wait and see.

Still something you still wanna know? Send any questions about app stores, SDKs or the finest in fart-app technology to tips@gizmodo.com, with “Giz Explains” in the subject line.

Microsoft Software-plus-Services marketing vid teases Windows Mobile 7?

Our initial reaction to the all-too-brief shots of mobile devices in this slick, high-gloss marketing video provided by Microsoft was that the company had thrown together some totally meaningless mockups to help get their point across about bridging the communication gap across diverse platforms and technologies. A closer look, though, revealed something interesting (low-key Rickroll notwithstanding): the captures show off a UI layout suspiciously similar to some of the supposedly leaked screenshots of WinMo 7 we saw a couple weeks back. Is this all indicative of Redmond’s direction for its next-gen mobile platform, a fluke, or somewhere in between? We’ll probably be waiting a few months — maybe as much as a year or so — to find out, so we’ve got plenty of time to speculate.

[Thanks, Gabriel]



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Microsoft Software-plus-Services marketing vid teases Windows Mobile 7? originally appeared on Engadget on Sun, 05 Apr 2009 17:57:00 EST. Please see our terms for use of feeds.

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Inventec’s mirasol-equipped V112 smartphone goes on display

We couldn’t get the thing to turn on — prototype buffoonery, zapped battery, or a classic case of trade show jitters, we figure — but Inventec’s curious V112 was on display inside Qualcomm’s booth at CTIA. Why Qualcomm, you ask? Well, Qualcomm owns Qualcomm MEMS Technologies, which has been pushing its mirasol display tech for several years now; the main draw is that it’s super high-contrast which eliminates the need for a backlight in many situations where a traditional LCD would need a little help, and the WinMo-powered V112 uses a small mirasol strip as a secondary display surrounded by nav controls. Even though we weren’t getting any Windows Mobile action, we did manage to engage the mirasol display (also known as “the cool part”) where we saw an example of what the V112 might be able to do without turning on the battery-destroying LCD up top: show basic status information and the current time. It’s a good idea; we’re not sure that the V112’s implementation is perfect since there’s zero tactility to the d-pad, but you’ve got to start somewhere, and mirasol could use as many commercial implementations as it can get.


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Inventec’s mirasol-equipped V112 smartphone goes on display originally appeared on Engadget on Fri, 03 Apr 2009 20:44:00 EST. Please see our terms for use of feeds.

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CTIA 2009: The Ghost of iPhone Looms Over Microsofts CTIA Keynote

There’s no way to watch Microsoft’s keynote address at CTIA Wireless today without hearing “iPhone. Apple. iPhone. Apple,” like the whispering voices in the background on Lost. Of course, Microsof’t’s Robbie Bach and Jim Wilson never mentioned either of those words during their keynote presentation, as they demoed a mobile OS whose navigation and interface work almost identical to the iPhone’s.

Wilson kept a straight face while showing the finger-swiping, double tap to zoom, and Start button on the Windows Mobile 6.5 interface. Bach played it straight while talking about how Microsoft is building a consumer tech ecosystem that involves a user’s PC, TV, phone, and syncing service, and when talking about how excited he was that EA Mobile’s Sim City was coming to Windows Mobile.

The only overt mention of Apple came when Bach showed a Windows commercial in which an attractive young girl goes laptop shopping and decides she’s “not cool enough to be an Apple user.”

I’m a Windows Mobile expatriate who defected to the iPhone, so maybe this is all in my head, but the entire keynote presentation appeared to be Microsoft talking up all the features they’d cribbed from Apple, knowing full well that the audience was in on it.

If I were better at video editing, I’d splice the clips of Bach and Smith demoing iPhone-esque features and put together a mock Apple commercial for YouTube.

Anyway, sorry for the diversion. Now go back to reading Sascha’s excellent CTIA coverage.

HTC Snap hands-on

What the Snap lacks in flair, it makes up for in sheer, unadulterated function — and having an utterly awesome keyboard certainly helps in that regard. It’s easy to pass off HTC’s latest portrait QWERTY handset as a bit frumpy from photographs, but trust us when we say that it’s totally passable in person (some might even call it insanely attractive) — think of it as the anti-8900, if you will. Pictured on the Snap above is the configuration screen for Inner Circle, which HTC also introduced this week. There’s really not much to it — you can add email addresses from your address book or from incoming emails, and when Inner Circle is enabled, only emails from those contacts will be visible in the Snap’s unified account-agnostic inbox. It’s a great idea for shutting out the electronic noise most of us experience in our day-to-day lives, and we’re hoping this little feature finds its way to HTC’s full WinMo lineup going forward. Follow the break for a video tour of the phone (and pay close attention, Yanks, ’cause it’ll be coming your way as the S522 in the next few months).


Continue reading HTC Snap hands-on

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HTC Snap hands-on originally appeared on Engadget on Wed, 01 Apr 2009 18:50:00 EST. Please see our terms for use of feeds.

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HTC Snap snaps to life, coming to US as S522

Since the Excalibur and Cavalier, HTC’s shown an unhealthy aversion for the immensely popular portrait QWERTY format — until now, that is, with the introduction of the rumored 12mm-thick HTC Snap. The Windows Mobile 6.1 Standard smartphone features a 528MHz Qualcomm core, 256MB of ROM, 128MB of RAM, 2 megapixel camera, microSDHC expansion, and the requisite QVGA display, all paired with AGPS, Bluetooth 2.0+EDR, WiFi, and HSDPA data. “What kind of HSDPA?” is the next logical question in that progression, and the answer is that you’re looking at two versions of the device: one with 900 / 2100 for Europe and Asia, one with 850 / 1900 for North America (interestingly, the North American version won’t be known as the Snap — instead, it’ll simply be called the S522). The new device also marks the introduction of HTC’s “Inner Circle” feature, which can selectively pull emails from certain contacts to the top of your inbox — the perfect way to ignore Terry from Accounting who’s been on your case for the past three weeks about filing expense reports. Look for the Snap to launch globally this quarter, while the unlocked S522 hits “during the summer.”

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HTC Snap snaps to life, coming to US as S522 originally appeared on Engadget on Wed, 01 Apr 2009 09:29:00 EST. Please see our terms for use of feeds.

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Windows Marketplace for Mobile, now in super-cheesy video form

Look, we’re certain Microsoft’s Windows Marketplace for Mobile will be a rousing success, with loads of developers set to announce apps this week at CTIA and interesting features like full-refund returns and apps certified to run on specific devices. And we’d be totally excited to point out that this teaser video shows off the interface in action, including a charmingly illiterate app review and carrier-specific stores. But honestly, here’s a better question: if Microsoft is really serious about how cool is it is to be not-cool-enough, is a totally mediocre teaser with a relentlessly corporate electrorock soundtrack and hyperactive informercial narration really the best way to sell this thing? Discuss. Video after the break.

[Via 1800PocketPC; thanks Saijo]

Continue reading Windows Marketplace for Mobile, now in super-cheesy video form

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Windows Marketplace for Mobile, now in super-cheesy video form originally appeared on Engadget on Tue, 31 Mar 2009 15:11:00 EST. Please see our terms for use of feeds.

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