First Microsoft Windows Phone 7 Series devices to boast 480 x 800 pixel displays, HD2 owners sigh

Even though Microsoft’s big MIX event is still days away, the Windows Phone 7 Series development platform is already pretty well defined. It’s also clear that Microsoft wants to keep things tidy for developers by requiring all WP7 phones to meet a certain base-level spec. Now, thanks to a post from Microsoft’s Shawn Hargreaves, we know the display resolution for the first batch of Microsoft’s next generation phones: 480 x 800 (WVGA) pixels at launch, with a future update that will introduce a 320 x 480 (HVGA) native resolution. Dedicated hardware will ensure image scaling across all those pixels without taxing the GPU. That allows game developers, for example, to write to a lower resolution (requiring less horsepower) and then scale up as required while remaining compatible to a variety of screen resolutions.

Now, for those playing along at home, the HD2 getting ready to launch on T-Mobile in the USA is also WVGA and it features a 1GHz Snapdragon processor from Qualcomm, Microsoft’s WP7 silicon partner. So we can assume (but not guarantee) that it meets the image scaling hardware requirements described by Hargreaves. Man, if only the HD2 had three-buttons.

[Thanks, Cytrix]

First Microsoft Windows Phone 7 Series devices to boast 480 x 800 pixel displays, HD2 owners sigh originally appeared on Engadget on Fri, 12 Mar 2010 04:37:00 EST. Please see our terms for use of feeds.

Permalink Mobile Tech World  |  sourceShawn Hargreaves Blog  | Email this | Comments

Talkin’ Windows Phone 7 Series gaming with Microsoft at GDC

We already got a look at Microsoft’s little XNA show-and-tell as relates to Windows Phone 7 Series, but our colleague Andrew Yoon over at Joystiq had a chance for longer sit-down with Xbox Live general manager Ron Pessner and XNA Game Studio manager Michael Klucher at GDC today, and he’s been kind enough to share the interview with us. The main topic of conversation was the company’s plans regarding Xbox LIve and, specifically, how it would be integrating it into Windows Phone 7 Series. And believe us, there was plenty to discuss — including the sweet science of porting games from Zune HD to 7 Series phones (“it’s 90, 95 percent code reuse… in an hour or couple of hours, we’re taking games that were written for Zune HD and putting them on the phone”), the importance of maintaining a consistent gameplay experience amongst different hardware, and the reasoning behind limiting devices to asynchronous multiplayer. What are you waiting for? Hit the source link to embark on this miraculous journey of discovery.

Talkin’ Windows Phone 7 Series gaming with Microsoft at GDC originally appeared on Engadget on Thu, 11 Mar 2010 19:52:00 EST. Please see our terms for use of feeds.

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Microsoft shows off XNA games running on Windows Phone, full 3D is a go

Alright, we’re going to be straight with you: you’re not going to like this. See, Microsoft just showed us a pair of 3D games running on its ASUS Windows Phone prototype and built with its brand new XNA Game Studio 4.0, but wouldn’t let us nab a single photo or video of the process. What we can tell you is that they exist, they work, and at least Microsoft tossed us some screenshots to wave in your face. The two titles are The Harvest (pictured), a good looking touch-controlled dungeon crawler with destructible environments, being developed by Luma Arcade; and Battle Punks, a less impressive one-on-one sword fighting Facebook game by Gravity Bear that’s being ported over. We didn’t get to see any full motion 3D camera moves, since Battle Punks is just composed of two characters duking it out, and The Harvest has a fixed camera and some pre-rendered elements, but there were indeed some real polygons being crunched before our eyes at a full resolution (no upscaling), alpha-rev, choppy framerate, and we were assured that full screen 3D was possible. We also got to see one of our first glimpses of universal notifications on Windows Phone: Achievement unlock notices (also pictured above) that slide down from the top of the screen in a black bar and then slide back, and can’t be interacted with. Follow after the break for some more nerdy details, along with a video of VisualStudio in action, and screenshots of the two games are in the gallery below.

Continue reading Microsoft shows off XNA games running on Windows Phone, full 3D is a go

Microsoft shows off XNA games running on Windows Phone, full 3D is a go originally appeared on Engadget on Tue, 09 Mar 2010 20:50:00 EST. Please see our terms for use of feeds.

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Microsoft bringing XNA Game Studio 4.0 to GDC this week, does 3D gaming for Windows Phone

We’ve all had a feeling that Microsoft is holding back some pretty big surprises (or at least completely reasonable revelations) when it comes to Windows Phone 7 Series and gaming, and here at GDC this week it sounds like we’re going to get a little glimpse into that. Microsoft is unveiling its new XNA Game Studio 4.0, which lets developers work on games for Windows Phone 7 Series, Xbox 360 and Windows PC. The integration with Visual Studio 2010 that we saw the other day allows developers to build a single project and then make slight modifications to let it run on each platform respectively. Most importantly, Microsoft specifically mentions that 4.0 will include hardware accelerated 3D APIs for Windows Phone 7 Series — not stunning, giving the fact that Zune can do 3D games (and is supported by XNA), but relieving just the same. Other phone-related tidbits are also telling: there will be fairly deep Xbox LIVE integration, including unlocking achievements from phone-based games and push notifications for asynchronous turn based gaming. Hopefully we can get some real live multiplayer gaming going as well, but there’s no mention of that just yet. Microsoft promises “much, much more” will be revealed at MIX 2010, but for now we’re gonna dig for all we can here at GDC.

Microsoft bringing XNA Game Studio 4.0 to GDC this week, does 3D gaming for Windows Phone originally appeared on Engadget on Tue, 09 Mar 2010 13:31:00 EST. Please see our terms for use of feeds.

Permalink Michael Klucher’s Blog  |  sourceXNA Creators Club Online  | Email this | Comments

Microsoft shows off single game running on Windows, Windows Phone and Xbox

Guess we don’t have to wait until MIX to have all our Windows Phone 7 Series questions answered! Microsoft’s Eric Rudder, speaking at TechEd Middle East, showed off a game developed in Visual Studio as a singular project (with 90% shared code) that plays on Windows with a keyboard, a Windows Phone 7 Series prototype device with accelerometer and touch controls, and the Xbox 360 with the Xbox gamepad. Interestingly, not only is the development cross-platform friendly, but the game itself (a simple Indiana Jones platformer was demoed) saves its place and lets you resume from that spot on whichever platform you happen to pick up. Pretty impressive stuff, and while the words “Windows Phone 7 Series” weren’t spoken by Eric, the use of the prototype ASUS device and the clear emphasis that this would place on Xbox Live for making the magic happen make it obvious that this is the “wave of the future” for all three platforms — at least for casual gaming. Check out the demo on video below the fold.

[Thanks to everyone who sent this in]

Continue reading Microsoft shows off single game running on Windows, Windows Phone and Xbox

Microsoft shows off single game running on Windows, Windows Phone and Xbox originally appeared on Engadget on Sat, 06 Mar 2010 12:55:00 EST. Please see our terms for use of feeds.

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Windows Phone 7 Series demo video reveals new apps, screens

Microsoft may be saving most of its Windows Phone 7 Series news for MIX the week after next (at least that’s what we’ve heard whispers about), but it looks like it’s still dishing out a few more details beforehand, as evidenced by a short demonstration Microsoft’s Charlie Kindel gave to CNET. Nothing major like a confirmation of HD2 support, but we do get a glimpse of a few apps we haven’t seen before (including a flashlight, level, and weather app — all supposedly “trivial” to build thanks to XNA and Silverlight), and a look at some new screens for various applications we have seen, including a better look at the Xbox Live hub. Head on past the break to check out the video for yourself.

Continue reading Windows Phone 7 Series demo video reveals new apps, screens

Windows Phone 7 Series demo video reveals new apps, screens originally appeared on Engadget on Fri, 05 Mar 2010 21:04:00 EST. Please see our terms for use of feeds.

Permalink My Microsoft Life  |  sourceCNET  | Email this | Comments

Windows Phone 7 Series mockup changes slightly, Zune menu making a comeback? (update: nope!)

So Microsoft’s Charlie Kindel posted up a long blog post about Windows Phone 7 Series and app development just now, and we couldn’t help but notice the WP7S device mockup he used is noticeably different from the stock press shots we’ve been seeing and the actual devices we’ve gotten to play with. That’s a totally different hardware trim, for starters, and there’s a Zune-like menu on the right– on the builds we’ve seen scrolling to the right reveals the app list. And that map on the bottom has been moved up a couple rows from where we’ve seen it on demo builds — which is unfortunate because it’s so wildly ugly in comparison to the rest of the 7 Series interface. Now, this could actually be an older mockup, not a newer one, so we’re not reading too much into this, but it’s clear that Microsoft is still making a ton of tweaks to the WP7S interface as time goes on — hopefully we’ll see some final results at MIX.

Update: Charlie confirms that this is an older mockup. Sorry, Zune fans.

Windows Phone 7 Series mockup changes slightly, Zune menu making a comeback? (update: nope!) originally appeared on Engadget on Thu, 04 Mar 2010 21:24:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceCharlie Kindel  | Email this | Comments

Microsoft talks Windows Phone 7 Series development ahead of GDC: Silverlight, XNA, and no backward compatibility

Microsoft is keen on unveiling the meat of its developer story around Windows Phone 7 Series at MIX10 in less than two weeks, but with GDC coming up next week, they’re figuring that now is a good time to start dropping hints — they’ll want to be capturing the collective imagination of the gaming industry, after all, what with that Xbox Live integration they’ve got going on. To that end, Charlie Kindel of WinPho’s developer experience team has outed a few key items at a reception in San Francisco this evening.

The major points are that Silverlight, XNA, and .NET will figure prominently into the developer story — not a surprise considering that Microsoft is heavily invested in both, gaming is central to the Windows Phone 7 Series story, XNA is a big deal on Zune HD already, and this all lines up with what we’d heard in the past. In fact, Kindel boldly proclaims that “If you are Silverlight or XNA developer today you’re gonna be really happy.” On the flipside, it’s a bit ironic considering that Silverlight spends much of its existence going head-to-head with Flash, and all indications are that we won’t see Flash support on 7 at initial availability (though it’s sounding like a lock post-launch).

One final note at today’s event is that Microsoft has now officially confirmed for the first time that 7 represents a clean break from Windows Mobile as we know it today; existing apps won’t be compatible. Though that’s likely to be a pain for existing owners with specialized apps who are looking to stay in the Microsoft ecosystem, Windows Phone 7 Series itself is a very different beast than the operating system it replaces — it feels different, seeks a different demographic, and symbolically represents a very important clean-slate departure for a company that had lost its way in the mobile space. The bright side for the 6.5 faithful, we suppose, is that Kindel closes by saying that they “will continue to work with our partners to deliver new devices based on Windows Mobile 6.5 and will support those products for many years to come” — a message Microsoft has been echoing recently.

We expect to hear much, much more on this at MIX — and we might hear a few more tidbits at GDC as well — but in the meantime, there’s a developer Q&A going down on Twitter around 9:00PM ET (check the #wp7dev tag) where we could get some details. Stay tuned.

Microsoft talks Windows Phone 7 Series development ahead of GDC: Silverlight, XNA, and no backward compatibility originally appeared on Engadget on Thu, 04 Mar 2010 20:30:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceCharlie Kindel, Twitter Q&A session  | Email this | Comments

HTC HD2 and Windows Phone 7 Series: Just tell us no, Microsoft



Dear Microsoft,

We’ve had it up to here with these shenanigans. You’re jerking us around, and we’re sick of it. We get it, you have a very particular concept of what sort of phones you want running your new Windows Phone 7 Series OS. Not only do we get it, but we’re kind of proud of you for sticking up for yourself for once and ensuring some sort of sameness across your platform. Unfortunately, it’s not the holiday season yet, so we can’t buy one of these fancy WP7S phones yet. Meanwhile, on the other end of town, HTC is bringing the HD2 to T-Mobile in the US this month. Sure, it runs your soon-to-be-outdated Windows Mobile 6.5 OS which nobody wants, but it’s also pretty much the best hardware we’ve ever seen. Bar none.

This brings us to our plea: Microsoft, please put a line in the sand and tell us if the phone will be upgradeable to Windows Phone 7 Series. Of course we know why you won’t, you don’t want to “Osborne effect” the sales of your one last hope for Windows Mobile 6.5 success, and you don’t want to harm one of your most loyal handset builders. But what about your consumers? You’ve recently pushed out a number of statements about the device, full of wimpy non-line-in-sand-ers like “We currently do not have plans to update the HTC HD2 to Windows Phone 7 Series.” Sure, you’re not telling us to get our hopes up, but you’re also just cruel and calculating enough to leave room for hope. We’re pretty resigned at this point to receiving our Windows Phone 7 Series update on the HD2 from our good friends at xda-developers, but we’d just like to hear it from your mouth. Or better yet? Just get WP7S on there yourself, caveat it as “non-preferred” or whatever makes you comfortable, and save us all from this paralysis.

See you at MIX!

HTC HD2 and Windows Phone 7 Series: Just tell us no, Microsoft originally appeared on Engadget on Thu, 04 Mar 2010 12:29:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceAll About Microsoft  | Email this | Comments

ASUS CEO talks tablets, smartbooks and Windows Phone 7 Series phones

Ever wonder about the man behind the insane amount of ASUS products we cover? We do too, which is why we jumped at the chance to sit down with ASUS CEO Jerry Shen here at CeBIT. Our lengthy discussion covered just about everything you can imagine, but we’ve clipped some of the highlights together for you in the video below. We’re particularly taken with his excitement over Windows Phone 7 and his disinterest in the smartbook category. As for that EeePad or future tablet? You’ll have to watch to find out…

Continue reading ASUS CEO talks tablets, smartbooks and Windows Phone 7 Series phones

ASUS CEO talks tablets, smartbooks and Windows Phone 7 Series phones originally appeared on Engadget on Wed, 03 Mar 2010 19:01:00 EST. Please see our terms for use of feeds.

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