New Xbox 360 gets a proper teardown analysis: power and noise reductions confirmed

Anyone can take a hammer and rib-spreader to a new piece of hardware. But it takes someone like Anand Shimpi, the man behind Anandtech who has personally suffered through four out-of-warranty Xbox 360 failures, to bring sage analysis to a teardown of the new Xbox 360. His reluctant sixth Xbox 360 is the new slimster (codename Valhalla) which, for the first time, combines the CPU, GPU, and eDRAM onto a single chip — previous Xbox 360 motherboards featured two discrete packages that split the CPU from the ATI designed Xenos GPU and eDRAM. The design allows for a single heatsink to be cooled by a single, larger fan making the new Xbox “noticeably quieter,” measured at 45dB when idle or 51dB with the 1.5Gbps SATA Hitachi HTS545025B9SA00 with 8MB buffer spinning at 5400RPM — that’s down from 50dB and 54dB, respectively, as measured on late 2008 through 2010 Jasper-class 360s. Regarding power consumption, Anand measured a 50% reduction from the original 2005 Xbox 360 (25% less than Jasper-class rigs at idle, or 20% to 17% less under load) and pulled just 0.6W when “totally off” compared to the 2W of vampire power pulled by older 360s. Anand speculates that Microsoft might finally be using cheaper 40nm components. However, we shouldn’t expect to see a price cut anytime soon as it will take Microsoft awhile to ramp up the material and manufacturing cost savings. Regardless, with Kinect and several new game titles on the horizon, Anand concludes that there’s still plenty of life left in the old Xbox 360 platform for those looking to make the jump.

New Xbox 360 gets a proper teardown analysis: power and noise reductions confirmed originally appeared on Engadget on Fri, 18 Jun 2010 05:10:00 EDT. Please see our terms for use of feeds.

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New Xbox 360 shows up in the wild, gets unboxed, torn asunder and modded

Hey, look at what we have here — it’s the new Xbox 360 that was just debuted a few days back — and there’s a lot going down with this one which has somehow made its way into the wild. We get the full unboxing treatment, a detailed teardown, and finish up with some delicious, light-paneled modding. While we can’t really gather much beyond what we already know, the drive appears to be a Philips Lite-On DG-16D4S — just in case you were wondering about that one. There’s a video below showing off this one’s new, modded exterior.

[Thanks, Thomas C]

Continue reading New Xbox 360 shows up in the wild, gets unboxed, torn asunder and modded

New Xbox 360 shows up in the wild, gets unboxed, torn asunder and modded originally appeared on Engadget on Thu, 17 Jun 2010 17:44:00 EDT. Please see our terms for use of feeds.

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Kinect guide: a preview and explanation of Microsoft’s new full body motion sensor

We’ve become so familiar with the “Project Natal” codename over the years that our tongues are still having a little trouble wrapping around Microsoft’s new Kinect moniker for it. Still, what’s in a name? Microsoft has finally shown us what matters with real games, real gameplay, and real hardware, and after spending some time with it using our very own human flesh to control the on-screen action, we feel like we’re starting to get a pretty good grip on the experience. Follow after the break as we break down the complicated workings and emergent gameplay of Kinect.

Continue reading Kinect guide: a preview and explanation of Microsoft’s new full body motion sensor

Kinect guide: a preview and explanation of Microsoft’s new full body motion sensor originally appeared on Engadget on Thu, 17 Jun 2010 14:02:00 EDT. Please see our terms for use of feeds.

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Check out our new Xbox 360 hub!

Did you hear? Microsoft just unleashed a new Xbox 360! You can get all the info we have on it at our new Xbox 360 hub!

Check out our new Xbox 360 hub! originally appeared on Engadget on Wed, 16 Jun 2010 12:26:00 EDT. Please see our terms for use of feeds.

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Xbox 360 Arcade reduced to $99** during Walmart Father’s Day sale

We already heard that the legacy Xbox 360 consoles would see a price cut with the introduction of the new Xbox 360 slimster. Now Walmart has sweetened the deal with a tempting Father’s Day bundle. Up through June 20th, purchasing a newly priced $149 Xbox 360 Arcade gets you a $50 Walmart eGift card (usable only on Walmart.com and Samsclub.com) on top of the two free games (Banjo-Kazooie: Nuts & Bolts and Viva Piñata), wireless controller, and 256MB of memory already included in Microsoft’s Spring Bundle. So really, a console that cost $199 just a few days ago is now selling for $99. Not bad.

** after using your $50 eGift card on crap you’d buy anyway, like Xbox 360 games and accessories.

Xbox 360 Arcade reduced to $99** during Walmart Father’s Day sale originally appeared on Engadget on Wed, 16 Jun 2010 08:04:00 EDT. Please see our terms for use of feeds.

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New Xbox 360 priced at €249.99 in Europe

While those lucky enough to find themselves in America can start hoarding new Xbox 360 consoles this week, folks in Europe are being forced to wait until July 16th. But hey, at least you now know how much it’ll cost you when that fateful day arrives, right? Microsoft has just fessed up to a €249.99 ($305) MSRP for the Xbox 360 250GB, complete with WiFi and one of those Kinect-friendly auxiliary ports. In related news, Wired.co.uk is also reporting that the console will sell for £200 ($294) when it lands in Britain, but we’re still waiting on the Big M to confirm that one.

New Xbox 360 priced at €249.99 in Europe originally appeared on Engadget on Tue, 15 Jun 2010 19:48:00 EDT. Please see our terms for use of feeds.

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New Xbox 360 guide: Microsoft’s slim console explained

The new Xbox 360 guide: Microsoft's slim console explained

It may not have a new name, but the Xbox 360 certainly has received quite a facelift on this the fifth anniversary of its unveiling. The new Xbox 360 (aka the “Xbox 360 250GB”) makes up for its familiar name by offering a starkly refreshed and, in our eyes, significantly sexier design than its predecessor — which honestly was quite the looker in its day. Despite only just being made official, we’ve already had time to unbox and play with one, a dizzyingly fast-paced unveil that might have left you with some questions about just what here is new and what here is old. Click on through, dear reader, and we’ll tell you everything you need to know.

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New Xbox 360 guide: Microsoft’s slim console explained originally appeared on Engadget on Tue, 15 Jun 2010 10:21:00 EDT. Please see our terms for use of feeds.

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Kinect-optimized Xbox 360 Dashboard preview

We just got a look at the new Kinect Dashboard-lite for the Xbox 360. In some ways, it’s pretty charming, with fun, jazzed up icons (when you hover over them they tilt and show off depth), a simplistic layout, and some great voice controls. The downside is this all comes at the cost of a brand new, fairly redundant interface for accessing functions that are already available with your Xbox 360 controller in the regular Dashboard. Still, there’s no denying the joy of waving a hand to log in, hovering over icons to select channels (though the wait-to-click mechanism strikes us as eventually frustrating), and scrubbing through media with very intuitive gestures.

The best part is the voice control, however, allowing you to speak “Xbox” and then a command like play, pause, back, forward, stop, Zune, etc. It’s ripe for abuse (pausing your S.O.’s seventh Netflix screening of The Constant Gardner ad nauseam), but Microsoft says it’s working on eliminating random commands that might seep into conversation. Our biggest worry is that we’re going to see confusion and fragmentation of functionality with the divergent UI requirements that Kinect apps and regular Dashboard apps require — we can’t imagine the Facebook or Last.fm folks being super thrilled at creating an all-new app just to support Microsoft’s whims, but we’re told just such apps are in the works. Is the existing Dashboard really so complicated that Kinect couldn’t control it? Check out a video of this puzzling Kinectasticness after the break.

Continue reading Kinect-optimized Xbox 360 Dashboard preview

Kinect-optimized Xbox 360 Dashboard preview originally appeared on Engadget on Tue, 15 Jun 2010 08:27:00 EDT. Please see our terms for use of feeds.

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Kinect Sports and Joy Ride previewed, in brief (video)

We’ve already gone a bit more in-depth with the likes of Kinect Adventures, Dance Galaxy, and Your Shape, but we also had a couple brief thoughts on Microsoft’s motion-centric sports pack and cartoon racer. With Joy Ride, you’d think holding your arms out pantomiming steering would be burdensome, but in our time with Joy Ride, it really never became an issue. In fact, the one control aspect we were hesitant about going into the race — power sliding — turned out to be quite effortless. It made perfect sense tilting our bodies around sharp corners. It’s during the windows where stunts were allowed that we discovered the full-bodied parallel to button mashing. Seriously, people were instinctively ducking jumping, twisting, and flailing hoping for some bonus points.

As for Kinect Sports, Microsoft wasn’t showing much of its track-and-field centered Kinect Sports title, but what we saw didn’t fill us with confidence. The bowling game was particularly troubling, with numerous very random throws (that ended up in the gutter a lane over) and a very finicky depth-perception that wouldn’t let us really wind up or step forward very effectively. Meanwhile, the 200 meter hurdles worked just fine, but it was also a pretty simplistic running-in-place experience that was possible a couple decades ago with the NES’s Power Pad — although Kinect makes it a lot harder to cheat. Miller vs. Miller video after the break.

Continue reading Kinect Sports and Joy Ride previewed, in brief (video)

Kinect Sports and Joy Ride previewed, in brief (video) originally appeared on Engadget on Tue, 15 Jun 2010 07:11:00 EDT. Please see our terms for use of feeds.

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Kinect Dance Central preview, or how we learned to stop caring and love the groove (video)

We’re gonna level with you, internet at large, we jumped at the chance to be on camera for our hands-on with Dance Central for Xbox 360’s Kinect. It’s not because we think we’re good dancers — we don’t — but it was subsequently decided that a lack of shame was more fun. So let’s get on with the details. Menu navigation was a little janky at times, but selection was a simple swipe from the extreme right to left of an arm’s length. As we saw earlier, the game is a progression of dance riffs you have to emulate with the on-screen dancers. It took until the first chorus of MIA’s “Galang” to really get a feel and comfort for the pace; by that point it was easy enough to keep an eye on future moves and correct past mistakes of similar grooves. Frankly, inherent embarrassment notwithstanding, it was very entertaining. Pictures below and video after the break — and don’t you worry, we’ll be going back for seconds.

Continue reading Kinect Dance Central preview, or how we learned to stop caring and love the groove (video)

Kinect Dance Central preview, or how we learned to stop caring and love the groove (video) originally appeared on Engadget on Tue, 15 Jun 2010 00:52:00 EDT. Please see our terms for use of feeds.

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