Teardown of BlackBerry Storm Reveals Device Cost

Storm_0129

Research In Motion’s BlackBerry Storm is available from Verizon for $200 with a mail-in rebate of $50. But how much does the phone actually cost to make?

iSuppli, which often does a teardown analysis of popular smartphones, estimates costs of the components and assembly for the Storm is just about $203. At $35, the Qualcomm MSM7600 processor is the single most expensive component in the phone.

Other iSuppli breakdown analysis have put a tag of $175 on the 3G iPhone 8GB version and $144 on the HTC T-Mobile G1 phone.

To be sure, this bill-of-materials tag isn’t an indication of the true cost of the phone sense since it does not include expenditure on software development, testing, marketing or distribution, all important items that contribute to the final price tag of the phone.

Still RIM and Verizon are dialing in some happy numbers on the phone. RIM released the Storm in North America on Nov. 21. And despite some harsh reviews and criticism of the device, Verizon said it has sold one million units since the launch.

[via Engadget]

See also:
Reviled by Reviewers, BlackBerry’s Storm Rages On

Photo:(T-FIZ/Flickr)

iPod / iPhone CES pavilion sells out in record time, quadruples to include Mac products — goodbye, Macworld?

Damn, it hasn’t even been a month since Apple’s final Macworld Expo appearance, and it already looks like the show’s in trouble — the CEA just announced that its iPod / iPhone-centric iLounge Pavilion sold out just a week after being announced, and that it’s quadrupling in size to include Mac-specific products and retailers as well. That means there’s going to be 18,000 square feet of CES solely dedicated to the Apple ecosystem, and without the draw of an Apple product announcement to bring the press to Macworld, it’s going to be pretty tough for it to attract the top-tier companies and product launches it needs to survive in the face of the CES juggernaut. We’ll see how this plays out — we’ve got a feeling next year’s Macworld is going to be dramatically different.

P.S.- Regardless of what happens, we still think it’s really unlikely that Apple itself comes to CES — why would it ever want to share the spotlight?

Continue reading iPod / iPhone CES pavilion sells out in record time, quadruples to include Mac products — goodbye, Macworld?

Filed under:

iPod / iPhone CES pavilion sells out in record time, quadruples to include Mac products — goodbye, Macworld? originally appeared on Engadget on Thu, 29 Jan 2009 12:57:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

New iPhone firmware reveals code for next model

What will Apple's next iPhone look like? The only changes might be under the hood.

(Credit: Apple)

As might be expected, it doesn’t seem that the iPhone 3G will be Apple’s last iPhone.

MacRumors has discovered code inside the OS X 2.2.1 firmware released earlier this week

Originally posted at News – Apple

Video: Pandora hardware prototype demoed


We’ve seen Pandora (in various build states) doing a few things on video in the past but we have never — and we mean never — seen it playing a Sonic the Hedgehog game. Actually, what we’re looking at is a nearly complete prototype of the hardware, and though the unit is still admittedly in rough-around-the-edges prototype form, it’s good to know the project is progressing (and should be welcome news for all those people that pre-ordered way back in October). Near the end of the video there’s an epic struggle between the pint-sized console and the hands that would seek to enslave it. Trust us: you don’t want to miss this one, guys.

Continue reading Video: Pandora hardware prototype demoed

Filed under: ,

Video: Pandora hardware prototype demoed originally appeared on Engadget on Thu, 29 Jan 2009 12:29:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Samsung seems pretty proud of world’s highest density DRAM chip

Those of you who actually keep track of which outfits are on top of others in terms of density (yeah, all 8.4 of you) have a new winner to document, as Samsung has just announced the development of the planet’s highest density DRAM chip. By utilizing 50 nanometer technology, Sammy has concocted a four gigabit DDR3 DRAM chip, and if it has its druthers, the low-power device will be used in data centers and servers the world over. The module can be produced in 16GB registered dual in-line memory modules (RDIMM) for servers, as well as 8GB unbuffered DIMM (UDIMM) for workstations and desktop PCs, and 8GB small outline DIMM (SODIMM) for laptops. If dual-die package technology is tapped into, the new device can scale as high as 32GB, though Samsung is careful not to mention just how much you’ll have to pay for this stuff.

[Via I4U News]

Filed under:

Samsung seems pretty proud of world’s highest density DRAM chip originally appeared on Engadget on Thu, 29 Jan 2009 12:21:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Super Talent unloads 32GB / 64GB SSDs for ASUS Eee PC S101

If your prior budget forced you to select an ASUS Eee PC S101 with just 16GB of succulent SSD storage space, Super Talent has the cure. The outfit has just introduced three new solid state drives made specifically for the aforementioned netbook, all of which tout 90 MB/sec maximum sequential read speeds and up to 55 MB/sec write speeds. You can select from the FPM16RSE (16GB), FPM32RSE (32GB) or the FPM64RSE (64GB), though you’ll have to guess on the prices of the first two. As for the big daddy? It’ll run right around $169.

[Via HotHardware]

Filed under: ,

Super Talent unloads 32GB / 64GB SSDs for ASUS Eee PC S101 originally appeared on Engadget on Thu, 29 Jan 2009 12:03:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Apple’s Bloodiest Patent and Copyright Clashes

If Palm ends up in court over the Pre’s multitouch, it’ll join a prestigious line of firms that have tussled with Apple, which loves a good legal battle almost as much as sexy aluminum.

In Apple’s legal trail are, for the most part, corpses. Save for one little skiffle with you-know-who that haunts them to this day. And along their bloody way, they’ve managed to be involved in several landmark decisions that continue to shape technology IP law to this day. Behold, Apple’s most important legal disputes, arranged by date:


Apple Computer Inc v. Apple Corps – 1978-2007
Back in the tender year of 1978, when news of wily upstart Apple and their crazy “computers” filtered across the pond to the folks at the Beatles’ famed Apple Corps label, they stopped drinking tea and doing hash long enough to realize they still had a business, and that they should protect their trademark. They settled three years later, with Apple Computer paying Apple Corps $80,000 and entering into a gentlemanly agreement to stay off of each other’s turf—no music business for Jobs, and no Beatles-branded personal computers for the Brits. It sounded like a good idea at the time.

In 1991, litigation cropped up again when Apple Corps. lawyers realized that a handful of Macs with built-in MIDI hardware or CD-ROM drives could be used to play back and create music (a computer? play music? what?). This resulted in another payment to the Corps, to the tune of $26.5 million, and the creation of the “sosumi” alert sound (So. Sue. Me.) that lives on in OS X to this day.

But it wasn’t over yet: A little thing called the iTunes Music Store perked up the Beatles’ lawyers’ ears again in ’03, but a judge ruled in favor of Apple Computer three years later, claiming a distribution network did not count as an entre into the music business as spelled out by the original agreement.

All was settled, finally, in 2007: After Jobs was spotted getting love-y with the Beatles in his keynotes, the two companies announced that Apple Inc. would now own all of the Apple-related trademarks the two had spent the last two decades fighting over, licensing the Corps’ own trademarks back to them for their use. Meanwhile, we’re still waiting for that Beatles discography to hit the iTunes store—or anywhere on the internet.

Winner: Apple


Apple Computer Inc v. Franklin Computer Corp. – 1982
Franklin, they of tip calculators and pocket dictionaries, produced the Franklin Ace 100, a line of Apple II-compatible computers in the early 1980s. Said Apple II compatibility, however, was achieved by doing the ol’ Ctrl-A Ctrl-C Ctrl-V on Apple’s OS and ROM source code. Franklin was pretty sloppy about it: They didn’t even bother to replace strings in the code that were obviously unique to Apple’s version, including “James Huston,” an Apple programmer and the word “Applesoft.”

The district court initially agreed with Franklin’s defense, which treated the code not as a written work which could easily be copyrighted, but more like a machine part, the shape of which needed to match the other “parts” it would be compatible with. The Court of Appeals disagreed, however, and in doing so, set the first legal precedent proving that computer software itself (the actual code) could be protected by copyright, not just the visual and more tangible results of the software.

Winner: Apple

Apple Computer Inc. v. Microsoft, Xerox and Intel – 1983-1997
When Apple’s John Sculley first saw early versions of Bill Gates’ rough and buggy Windows 1.0 OS in 1983, he spotted a number of UI elements, such as window menu bars and apps like Write and Paint, which he viewed as direct rip-offs of the soon-to-be-released Mac OS and its MacPaint and MacWrite applications. No one at Apple though was too worried—their revenues of well over $1 billion dwarfed Microsoft’s $25 million in software sales at the time—so they struck a deal with Gates, allowing him to license infringing UI elements for a fee (elements many would argue were themselves licensed/stolen from Xerox) in exchange for giving Macs exclusive access to Excel for two years. At the time the Mac platform had all the momentum, and Microsoft was just an app maker, essentially, with a hobbyist OS on the side. Sculley believed their agreement was valid only for the 1.0 version of Windows and that it was a great deal.

And then along came Windows 2.0 in 1987, and with it, one of the landmark software “look and feel” disputes to date.

Windows 2.0 was significantly more polished (and successful) than the previous version, and Apple had to act quickly to quell a rapidly-strengthening competitor. They claimed Windows 2.0 ripped off the Mac OS even more extensively and illegally than before. Apple argued that things like overlapping, resizable windows, a “desktop” with icons, and specifics like the trash can all amounted to a single entity referred to as “look and feel,” which could then be protected as a whole via copyright (which MS was allegedly infringing). This was essentially a move by Apple to gain exclusive use of the “desktop” GUI metaphor, which is now ubiquitous to all modern operating systems. It would have been a gigantic legal coup.

Meanwhile, Xerox filed a defensive suit against Apple, claiming they were the actual source of the disputed GUI elements, hoping to in turn win control over the “desktop” should Apple win its case against Microsoft. It was dismissed on the grounds of a statute of limitations technicality.

Then Apple’s case fell apart on a technicality of its own. The judge, not buying the “look and feel” voodoo, insisted on treating each UI element as its own infringement. And of Apple’s list of 189 infringing elements, he judged all but ten to be legal under the original licensing deal Sculley made for Windows 1.0, which the court found to still be applicable to Windows 2.0, much to Apple’s shock and chagrin.

The suit was bloody, and it lasted four years. When the judge ruled in Microsoft’s favor in 1992, Apple tried to appeal to the Supreme Court, and was denied. Even so, bad blood continued to bubble until 1997 (along with additional side lawsuits that alleged Microsoft and Intel ripped off QuickTime code for optimizing video in Windows), until a final agreement was made. With Apple floundering and Windows the undisputed OS king, the deal tipped heavily in Gates’ favor: It stipulated that Microsoft should continue to develop Office for the Mac (by then a huge bargaining chip), but at the same time forced Apple to make Internet Explorer its default Mac OS browser (ahem, seeds of anti-trust, ahem), and gave MS the chance to buy $150 million worth of bargain non-voting Apple stock—a 10% share. And of course, Windows could keep being Windows.

So in the end, what started in Apple’s mind as a promising play for exclusive rights to the entire graphical user interface schema as we know it became a massive financial and legal defeat that continues to define the two companies to this day. Fanboys, this is where your hatred was born.

Winner: Microsoft

Apple Computer Inc. v. eMachines – 1999
Jobs returned to a still-smoldering Apple in 1997, and with him came the iMac a year later, which promptly inspired everything from steam irons to George Foreman grills to come adorned in colorful candy plastic. But eMachines, makers of cut-rate Wintel hardware, hit a little too close to the bone with their eOne, which was released a year after the original Bondi iMac. The eOne looked almost exactly like the iMac, and came pre-loaded with Windows 98 at a price point $400 below the iMac’s—a recipe for litigation. Apple took eMachines to court citing a somewhat obscure “trade dress” infringement, which is effectively a way for companies to trademark and defend distinctive industrial and graphic designs that aren’t literal trademarks themselves. They successfully shut down sales of the eOne, and eMachines went on to get folded into Gateway and then Acer, where they now continue to crank out Best Buy-filling cheapos to this day.

Winner: Apple

Apple, Inc v. Creative Technology, Ltd. – 2006
In 2006, Creative was awarded a patent for browsing hierarchical listings of music files in MP3 players it had applied for five years earlier in 2001, just barely nicking out similar patents filed for Apple’s then-nascent iPod. Creative immediately attempted to leverage the patent, filing suit against Apple for infringement; Apple responded by counter-suing on the basis of several other Apple patents its lawyers found being infringed upon in Creative’s Zen players. Yep, it was an all-out patent war, which was eventually settled to Apple’s clear advantage: Apple agreed to break off $100 million in licensing fees to Creative (a pittance compared to its $1.5 billion in iPod revenues that quarter) for rights to the disputed patent moving forward. Creative didn’t get the international injunction on iPod imports it wanted, but $100 million was an 85-cents-per-share boost for their quarterly profits. And in a trademark Jobsian zing, Steve remarked in Apple’s press release: “Creative is very fortunate to have been granted this early patent.” Translation: “Look at you, Creative, so cute with your patents. Take this $100 million I found under the seat of my SLR Benz and go buy something nice. And, oh, don’t think about trying this ever again.”

Winner: Apple

Apple Inc. v. Cisco Systems, Inc. – 2007
Remember the original iPhone? We sure do. And so did Cisco, who owned the trademark since 1996 for a VoIP product. Apple knew this and didn’t care, and the day after Jobs announced iPhone 1.0, Cisco filed an infringement suit. But it didn’t last long. Our guess is that El Jobso took Cisco boss John Chambers out for a nice dinner, reminded him that he made his billions on internet backbone infrastructure and not shitty 6-year-old VoIP phones, and the whole thing was settled before the appetizers were cleared. Just over a month later, the two companies announced they would share the iPhone name like good little boys, and would even “explore” opportunities for “interoperability.” Do you see how Apple can’t resist the condescension in the press releases? Writing Apple press releases must be fun, as far as press-release writing gigs go.

Winner: Apple

Apple Inc. v. Psystar Corporation – 2007-Present
This one’s still brewing. Apple claims Psystar’s Hackintoshed “Open Computers” violate the OS X license, which dictates that the OS only be run only on official Apple or Apple-approved hardware. Apple sued for this violation in July of this year, and the two parties have been lobbing legal clown pies back and forth ever since. Psystar’s claims tend to border on the outrageous, including a claim that Apple’s copyrights on OS X are invalid due to “failure to register said copyrights with the copyright office as required.” Something tells me that’s a little task Cupertino’s law troupe would not let slip off their to-do lists.

Documents have surfaced that indicate the two companies are pursuing alternative dispute resolution (for settling the matter privately and out of court), but the volleys are still flying—the most recent being Psystar’s claim this month that everything is fine and dandy since they legally purchase each copy of OS X they (illegally?) load onto their Open Computers. It’s a tangled web, and if Apple’s tendency to shut down even the slightest hint of Hackintoshing is any indication (just ask Brian from Wired), this case will eventually reach a settlement or a trial. Meanwhile, you can still order (or at least pay for) an Open Computer on Psystar’s site.

Winner: TBD??

Conclusion
One thing is clear: It takes a Microsoft to beat Apple at the patent and copyright litigation game. Not even the Beatles could win, in the end. And even when facing a Microsoft-caliber opponent, the grand mal Microsoft-Apple suit for all the bananas was essentially settled over a technicality arising from a Sculley-helmed Apple’s sloppy contract writing. Microsoft got lucky.

So is Palm ready to bet their entire company on the Pre’s multitouch? Many agree that without the Pre, there isn’t much of a company left anyway, so there’s no reason not to. And these days, patents provide only the squishiest legal ground that gets squishier by the day—to the extent where almost every software-specific patent can be “designed around” to achieve an almost imperceptibly similar user experience without infringing earlier patents.

The fact remains, the iPhone is now the gem in Apple’s crown and the truest embodiment of the company’s soul. Jobs and his army of lawyers aren’t going to let it be challenged without a fight.

Samsung Propel Pro in the wild, caught on camera

More spy shots from the net, eh? This latest set shows what’s purported to be the Propel Pro, an update to Samsung’s QWERTY that launched last October. There’s a more streamlined interface under the screen, including a new optical joystick that according to Boy Genius Report’s source is “worthless.” The Windows Mobile 6.1 device also sports 3G and a camera of unknown quality, although we expect to at least match its 1.3-megapixel predecessor. Mum’s the word on price and availability.

Filed under: ,

Samsung Propel Pro in the wild, caught on camera originally appeared on Engadget on Thu, 29 Jan 2009 11:27:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Toshiba rolls out four new Satellite Pro S300-series laptops

Toshiba sure seems to love a quiet, conservative business laptop, and for good reason — the last thing you need in the offices of middle America is a sudden dash of color causing a “wig out” as bad as anything you’d experience on a tab of Beige Sunshine. Certainly not bucking this trend, ol’ Tosh has just added four more 15.4-inch widescreen Satellite Pro S300 series notebooks to its roster. Both the S300-EZ1511 and S300-EZ1512 sport an Intel Pentium T3400 processor, 1GB memory, and a 120GB hard drive. Selling for $529, the former sports integrated GMA 4500M graphics and Vista Home Basic, while the later is going for $579 with GMA 4500MHD graphics and Vista Business. Moving on up the ladder, $649 will land you the S300-EZ1513, which sports an Intel Core 2 Duo T6400 processor, 160GB hard disk storage, 1GB memory and GMA 4500MHD graphics. Lastly but certainly not leastly, the S300-EZ1514 comes to the table with a Core 2 Duo T6570 processor, 2GB of memory, GMA 4500MHD graphics and a 160GB hard drive. This bad boy will set you back a cool $699.

[Via iTech News]

Continue reading Toshiba rolls out four new Satellite Pro S300-series laptops

Filed under:

Toshiba rolls out four new Satellite Pro S300-series laptops originally appeared on Engadget on Thu, 29 Jan 2009 11:04:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Wasabi DX modchip lets you hack the ‘unhackable’ Wii, dream the impossible dream

Well, it wouldn’t be Thursday without another way to, er, “upgrade” your Wii. In this case, we’re proud to present to you the Wasabi DX. Like many a drivechip, this one promises to hack the “unhackable” Wii, sporting plug and play installation on your console’s (DMS, D2A, D2B, D2C, D2C2, D2E, epoxy D2E, or D2nothing / D3) drive. The firmware is stored in flash and can be upgraded from DVD, or downgraded (if you ever need to do that) from a backup on the chip itself. Like Wasabi’s previous offering, drive read speeds are limited to 3x, which might effect some games, but you were probably expecting that anyways. Pretty exciting, huh? No word on pricing or availability yet, but the company says to expect all that “soonish.”

Filed under:

Wasabi DX modchip lets you hack the ‘unhackable’ Wii, dream the impossible dream originally appeared on Engadget on Thu, 29 Jan 2009 10:43:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments