New Super Mario Bros. Wii: Hard-core/casual fusion Nintendo’s been looking for?

It's retro right down to the box art.

(Credit:
Nintendo)

This holiday season, amid an economy that’s still in the tank, game companies are stingier with their first-party release schedule. In fact, each of the Big Three (Sony, Microsoft, Nintendo) are only targeting one or two games for their systems before Christmas. Nintendo has one single title that’s prominent for the Nintendo Wii, and that’s New Super Mario Bros. Wii.

We got a chance to play one or two of the side-scrolling title’s multiplayer modes awhile back, but we didn’t know whether Mario’s home console return to 2D platforming would also feature a single-player mode that had as much going for it as old-school favorites like Super Mario World.

After last night’s playthrough and a discussion with Mario creator Shigeru Miyamoto (translated via Nintendo of America’s Bill Trinen), the answer to that question is undoubtedly yes.

Mr. Miyamoto answered questions regarding his new game, in particular why it’s a 2D game when Super Mario Galaxy achieved such great success both critically and financially as a 3D Wii title.

According to Miyamoto, who participated in a reporter’s roundtable Thursday night in New York City, what makes a Mario game is being “simple to control and easy to understand.” The multiplayer modes of New Super Mario Bros. Wii include both four-player competitive Smash Bros.-inspired modes such as Coin Battle, as well as hop-in four-player co-op throughout the entire single-player story mode of the game.

“We wanted the game to appeal to and be accessible to as wide an audience as possible, and because we wanted to make it multiplayer, we felt that the original concept for Mario Bros. was the one best suited to multiplayer gameplay,” Miyamoto added. “Multiplayer platforming is much better suited to a 2-D environment versus a 3-D one.” He was referring specifically to same-room gaming as opposed to online gaming, raising a point that we’ve often thought about with the Wii–namely, other than Wii Sports, that there just aren’t a great number of multiplayer games for the console.

Sony Ericsson Q3 slump buoyed by new financing, a rumored November launch for XPERIA X3

Bad news, good news, and potentially great news time, folks. First with the bad: Sony Ericsson posted another loss for its fiscal third quarter, to the tune of 164 million euro (about $244 million US), blaming a large chunk of that on a drop in sales. Sales dropped year-over-year 40 percent to 1.6 billion euro, and unit shipments comparably down 45 percent. That’s the bad, now what’s good for SE is that its secured more financial backing to reshape its future into something more profitable. External financing totals a reported 455 million euro ($676 million US), 255 million of which is already in the company’s position and 200 million as a two-year backup. SE also managed to beat analyst estimates, losing less than anticipated, and that’s gotta induce some bittersweet smiles in the corporate boardrooms… oh, the potentially great news? Well, SEMC blog has boldly announced that the Android-imbued Rachael (a.k.a. XPERIA X3) is due out this November, same specs as we heard before and two color options, Sensuous Black and Luster White. Unfortunately, we’re not seeing exactly where this news is coming for, so until SE speaks the magic words, we’re considering it a rumor for now — but we’re hopeful.

[Via GSM Arena; thanks, Gillz and Christo]

Read – Rachael in November?
Read – Sony Ericsson 3Q loss widens
Read – XPERIA X3 in the wild

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Sony Ericsson Q3 slump buoyed by new financing, a rumored November launch for XPERIA X3 originally appeared on Engadget on Fri, 16 Oct 2009 16:49:00 EST. Please see our terms for use of feeds.

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12 Phones Strong, Android Army Mobilizes for Explosive Growth

pr_sprint_android_f

If you’ve thought about picking up an Android-powered phone but found yourself turned off by the hardware choices (ahem, G1), you may soon wish to reconsider.

“Android adoption is about to explode,” said Eric Schmidt, Google’s CEO, in an earnings conference call Thursday. “You have all the necessary conditions.”

Schmidt’s forecast may prove accurate with 12 Android-powered devices available in 26 countries on 32 carriers. Recent Android rumors, announcements and releases further fuel the rumble in the mobile community.

By handing out Android as an open source platform, Google aims to help manufacturers focus more time, money and energy on their hardware and specific usability for each device. Using the Android OS, there is no need to re-invent the wheel when it comes to the mobile software. Developmental resources can instead be allocated to innovation and quicker adaptation of emerging technology. This direction in mobile development does seem to create the “necessary conditions” for Android to appeal to an extremely broad range of users.

When the first Android phone, the HTC G1, was released in September 2008, some developers questioned how Google would address making the Android OS and third-party apps work smoothly with various types of hardware. Screen resolution was a primary concern among developers polled by Wired.com: How could an app designed to work with the G1’s resolution, for example, work with another Android phone sporting a different resolution?

Fortunately, the Android team at Google is working to ensure their platform is compatible with every mobile phone, specifically when it comes to screen resolution. The Android 1.6 SDK, the developer’s kit, allows a manufacturer or developer to add code in their application to conform to different handset’s resolutions. (For example, “Do this when the phone has a resolution of 320×480; do that when the resolution is larger.”) They have created three categories of resolution sizes that any given device will fall into, ensuring a single third-party app will work across all phones. There is also a “compatibility mode” developers can incorporate into their applications built prior to 1.6, aka Donut.

Excited by the Android mobile-nova? We’ve created a list of the 12 Android-powered smartphones so you can begin researching and deciding which one is best for you:

See Also:

Photo: Jon Snyder/Wired.com


Fujitsu P Series notebooks announced, said to be ‘snazzy’

Fujitsu has just announced two “stylish” P Series LifeBooks, and we have our hands on the PR drivel to prove it. This affable pair of machines come in “charming” colors that “endow both notebooks with a premium yet snazzy feel, for standing out effortlessly in a corporate jungle or a social playground setting.” To be honest, we’re more interested in things like the 11.6-inch (1366 x 768) display, battery life (6.7 hours under normal use, 7.2 hours in power saving mode — which can be selected by hitting the ECO button), multitouch, the DVD Sharing application for glomming onto optical drives over your LAN, and the fact that they’re both a mere 3.5 pounds light and just over an inch thin. The Fujitsu P LifeBook P3110 features a Pentium SU4100 (1.30GHz / 800MHz / 2MB L2 Cache) and is available in Glossy Black, Glossy Silver, and Glossy Ruby Red. The Fujitsu P LifeBook P3010, however, sports an AMD Athlon Neo MV-40 (1.6GHz / 512KB / L2 cache) and is available in Glossy Black and Glossy Ruby Red. No word on a release date, or on a price — but, to paraphrase Godard, whenever someone mentions “style,” we reach for our checkbooks. PR after the break.

Continue reading Fujitsu P Series notebooks announced, said to be ‘snazzy’

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Fujitsu P Series notebooks announced, said to be ‘snazzy’ originally appeared on Engadget on Fri, 16 Oct 2009 16:23:00 EST. Please see our terms for use of feeds.

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Unboxing the New Flip Mino HD

Look at what we just got in the mail. It’s the just-announced newest version of the Flip Mino HD. I’ve only played around with it for a few minutes, but I think it’s safe to say that Pure Digital (now owned by Cisco) really got the pocket camcorder’s looks right this time out.

The first Flip looked fairly cheap–almost disposable. The first-generation Flip Mino and its aesthetically identical counterpart, the Flip Mino HD, was a marked improvement. But the device still looked a bit dated, like something that might be branded by Radio Shack back in the 90s.

This device, on the other hand, is quite slick, with its brushed metal finish. The HDMI port has made its way down to the bottom of the device–there are no additional video or audio out ports on the camera. The rear features a larger LCD and the same touch-sensitive buttons as the earlier version of the Mino.

The device also feels a lot more solid than its diminutive predecessor. You don’t get the feeling that this camcorder is going to fall apart in your pocket.

We’ll be bringing you a hands-on review of the device in the near future at PCMag.com. In the meantime, check out a slew of close-up shots, after the jump.

BlackBerry Thinks You’re All MotherF*ckers

Hey there. It’s me, with another apology. I’m sorry we didn’t review the BlackBerry Storm 2. It’s because RIM doesn’t care about you guys.

It’s been total radio silence from them regarding a review unit, so we’re late with a review. I’m sorry we can’t provide our usual level of speed and depth on the device; normally, we’re provided with a review unit at or ahead of release and have the time to put it through its paces. But apparently we’ve been blacklisted.

RIM’s never really liked Gizmodo or Engadget, or blogs in general. They gave review units to the NYT and WSJ, who went ahead and panned the phone, just like we would have. I don’t mind when we get put to the back of the list for that reason, the preference of old media over new. But this wasn’t just an anti-online decision—they also gave a phone to Crackberry, which far fewer people read. I don’t mind that website at all, but clearly RIM is pissed about something we specifically did.

Since they’re not responding to phone calls or emails now, I can only guess its because Engadget (god bless them for breaking the news on this) did a hands on of a Storm 2 Handset 6 months before it launched. Before it was even acknowledged that it existed. UPDATE: Crackberry did, too, make a common practice of handling unreleased phones on blog. Understandably, RIM got pissed, although you’d think they’d get pissed at themselves for allowing the leak. But that doesn’t explain why we weren’t allowed to check it out. My hunch is that they knew we’d savage it. That’s OK, it’s not their responsibility to hand out review units to us if they don’t want to. We’re a small publication in the grand scheme of media.

But it does send a very clear message to me: Blackberry couldn’t give a shit about you guys, our readers. You’re so unimportant to them that they don’t care if you get a review from the people you read every day at Gizmodo. I think it’s a mistake on their part, but if they don’t want you to buy their phone, that’s fine. Because the Storm 2 is garbage, and you shouldn’t buy it. I mean, these guys clearly have no idea how to make a phone for anyone but their original market of old dudes in suits, nor how to market to anyone but them. And that’s their problem, not yours or ours.

The bottom line is that I’m sorry we couldn’t tell you this based off our own in house review. Now you know why.

P.S. Me and the guys are secretly happy we don’t have to review yet another piece of shit touchscreen handset (our opinion was informed by Walt and Engadget’s impressions, FYI, and has nothing to do with the politics of the situation.) If was really worth reviewing, we’d go out and buy one for testing. I promise.

Top 5 best MP3 players

Everybody’s all smitten with smartphones, but what if you don’t want to be interrupted with a call while you’re listening to your music? What if you don’t want to …

Originally posted at CNET TV

Engadget Podcast 167 – 10.16.2009

Everyone all strapped in? Okay, take a deep breath. Now exhale….slowly. It’s the Engadget Podcast. Just what you need after a tense week of work, school, and being extremely worried about a boy who was not actually trapped in a killer spaceship balloon. Instead, join Josh, Paul and Nilay as they break down the week in news, starting with the Sidekick situation and cruising past the Motorola CLIQ, the BlackBerry Storm 2, Walt Mossberg’s disregard for anything not the iPhone, and wrapping up with the rumored Barnes and Noble ebook reader and the runup to Windows 7. There — don’t you feel better?

Hosts: Joshua Topolsky, Nilay Patel, Paul Miller
Producer: Trent Wolbe
Song: Raulever – Chips Don’t Lie

Hear the podcast

00:01:29 – Microsoft recovers ‘most, if not all’ Sidekick customer data
00:18:22 – Motorola CLIQ review
00:37:50 – Vodafone puts BlackBerry Storm2 up for 26 October preorder
00:38:34 – Walt Mossberg leaks the BlackBerry Storm 2
00:46:53 – Barnes & Noble twin-screen e-reader revealed early?
00:47:49 – Plastic Logic deflates dreams, denies Spring 2010 release for color e-reader
00:53:27 – Barnes & Noble hosting event on October 20: ebook a lock?
00:54:30 – New Adamo XPS image takes a stand
00:59:30 – Windows 7-branded ‘Family Guy’ special to air November 8th
01:00:51 – Acer Aspire 5738PG wants you to reach out and touch its screen
01:01:00 – HP TouchSmart 300 and 600 bump the software to the next level, tx2 comes along for the ride


Subscribe to the podcast

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Download the podcast

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Twitter: @joshuatopolsky @futurepaul @reckless @engadget

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Engadget Podcast 167 – 10.16.2009 originally appeared on Engadget on Fri, 16 Oct 2009 16:00:00 EST. Please see our terms for use of feeds.

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Cheetah, Gecko and Spiders Inspire Robotic Designs

cheetah

A cheetah can run faster than any other animal. A gecko’s feet can stick to almost any surface without using liquids or surface tension. And some roaches scurry at nearly 50 times their body length in one second, which, scaled up to human levels, can be around 200 miles an hour.


The wonders of the animal kingdom are not just for fans of National Geographic. Robotic designer Sangbae Kim, a professor at the Massachusetts Institute of Technology, is trying to understand how he can take some of the mechanisms animals use and replicate them in robots.

The animal kingdom provides the best ideas for creating mobile robots, says Kim. Locomotion and movement are the core parts of an animal’s life. “Animals have to find food, shelter; move towards water or away from a predator,” he says.

“Moving is one of their biggest functions, and they do it very well. That’s why ideas from nature are very important for a robotic designer like me.”

Mechanical design derived from biological models is something Kim has been working on for years, first at Stanford University and now at MIT. The simplification and adaptation of the fundamental design principles seen in animals has led to the creation of his bio-inspired robots.

Among the robots Kim and his team have designed are the Stickybot, a robot that has foot pads based on a gecko’s feet, and iSprawl, a robot whose motion is inspired from cockroaches.

Kim’s latest project is a robot inspired by the cheetah. The idea is build a prototype robot from a lightweight carbon-fiber-foam composite that can run at the cheetah’s speed of 70 miles per hour.

It’s an ambitious project. Current wheeled robots are efficient, but can be slow in rough terrains. For instance, iRobot’s PackBot, which is used by the U.S. military, can only travel at speeds of up to 5.8 miles per hour.

“Most wheeled robots today can do very well on flat surfaces, but they are slow,” says Kim. That’s why he’s looking to the cheetah for ideas. The cheetah has an extremely flexible backbone that gives extra speed or force to its running motion.

Over the next 18 months, Kim and four MIT graduate students will start building and testing prototypes. The first step will be to create a computer model to calculate the optimal limb length, weight, gait and torque of the hip and knee joints.

The biggest challenge in this project won’t be the structure, but getting enough power from a motor to get to the desired speed quickly, says Kim.

sangbae-kim-with-stickybot

Before the robotic cheetah came Stickybot, a mechanical lizard-like robot that takes its inspiration from the gecko. Geckos can climb walls at almost the same speed — of about 1 meter per second — at which they run on the ground. This remarkable ability makes it the perfect animal to draw upon to create a climbing robot, says Kim.

The secret to the gecko’s agility is that it uses a phenomenon called directional adhesion, or stickiness in just one direction, to adhere to walls.

“The gecko’s feet can detach very easily as it moves forward,” says Kim. “If you take normal sticky tape and press it to the wall, you will find it is tough to detach it quickly. Directional adhesion solves that problem.”

The pads of a gecko’s feet are covered with tiny hairs called setae and spatulae that can be up to one-thousandth the width of a human hair. The hairs cling to surfaces using molecular interactions known as the Van der Waals force. The force helps support the gecko’s weight as it scrambles up vertical surfaces.

Kim has tried to recreate that idea for the Stickybot. The Stickybot’s feet is covered with hairs made of rubber silicone. The rubber is thicker than those on a gecko’s paw, however, which limits the robot’s abilities. It can only climb extremely smooth surfaces such as glass, acrylic or a whiteboard.

Kim says his team is working on refining the Stickybot so that it can adapt to climbing on walls with uneven textures.

If the Stickybot can be improved, there are plenty of applications for it, such as repairing of underwater oil pipelines or even window washing.


Friday Poll: Prefer Yahoo’s yodel in metal, funk, or rap?



CNET News Poll

Yahoo’s musical makeover
Which yodel makes you Yahoo?

Big Band 1
Funk 1
Latin 2
Metal 2
Miami Bass 2
Old Skool 1
Reggae …