‘EmoBracelet’ tells traders when they need a time-out

EmoBracelet and EmoBowl

The Rationalizer system is aimed at serious traders, but we don't see why it couldn't be used by others as well.

(Credit:
Philips Electronics)

Has all that online stock trading landed you in trouble? Philips Design has come up with a product for frazzled day traders–and …

The Engadget Podcast, live…now!

It’s that time again — join Josh, Paul, and Nilay as they break down the week in news during the Live Engadget Podcast. We’ll be starting at 6:30PM EST, but the chat room below is open, so settle on in!

Update: Annnnd — that’s it! As always, it was a rockin’ good time — thanks for hanging out, and we’ll have the regular podcast post up tomorrow if you missed it.

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The Engadget Podcast, live…now! originally appeared on Engadget on Thu, 15 Oct 2009 18:28:00 EST. Please see our terms for use of feeds.

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Free iPhone apps can now include in-app purchases

One of Apple’s many curious restrictions on iPhone apps has now been lifted. It used to be that, in order for developers to have microtransactions / in-app purchases, they had to charge something upfront for the software, essentially requiring consumers to pay at least twice, or not at all. Well, all that’s changed, as the company has sent word to its developer community that the restriction has been lifted, meaning those annoying “Lite” and “Full” versions cluttering the app store can now be one and the same, with folks downloading the demo and paying to upgrade from within the app itself, a model that’s worked to success in other software ecosystems like Xbox Live. Sure, there’s gonna be developers out there that abuse the newly-minted business model, but it’s not like anything was stopping them before when they charged $2 upfront only to get you again later. The mass email announcement is reprinted after the break. [Warning: read link requires iPhone developer account]

[Via Daring Fireball]

Continue reading Free iPhone apps can now include in-app purchases

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Free iPhone apps can now include in-app purchases originally appeared on Engadget on Thu, 15 Oct 2009 18:11:00 EST. Please see our terms for use of feeds.

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Samsung Pixon 12 phonecamera hybrid gets tested

It’s probably best to think of Samsung’s Pixon 12 not as a phone with a killer camera, but more so as a good point-and-shoot with phone capabilities tacked on. Our friends at Engadget Chinese managed to get some hands-on with the device, and while they say the voice and SMS portion is nothing to write home about, the form factor and AMOLED screen seems quite nice and the sample pictures come out even nicer. Hit up the read link for some odd, machine-translated text and pretty photography.

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Samsung Pixon 12 phonecamera hybrid gets tested originally appeared on Engadget on Thu, 15 Oct 2009 17:46:00 EST. Please see our terms for use of feeds.

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Entelligence: Cloud’s illusions I recall

Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he’ll explore where our industry is and where it’s going — on both micro and macro levels — with the unique wit and insight only he can provide.

It’s been the story of the week. T-Mobile Sidekick customers were told that all of their data might be lost and warned not to turn off their devices to prevent losing what’s already on them. It’s about the worst case nightmare scenario for any vendor and it underscored the weakness and vulnerability of cloud-based computing with no other means of backup and storage.

The Sidekick story is complicated, and there’s much rumor and speculation as to what went wrong and how. To be clear, Sidekick is a T-Mobile branded-and-sold device and service, but the Sidekick technology comes from Danger, a former startup now owned by Microsoft, which T-Mobile pays to keep Sidekick going. Trust me, there’s going to be lots of finger pointing and perhaps a few class-action lawsuits before this all comes to an end. While finger pointing is fun, it’s not the issue. (And, as grandpa used to say, when you point your finger at someone else, three fingers point back at you.) Some argued with me last night that cloud computing is perfectly safe, it’s the company deploying that you need to look to. OK. I accept that. Only thing is that Danger’s been doing this pretty well since 2002 and at no point did I ever see a single warning from anyone that dealing with T-Mobile, Danger or Microsoft might be a bad idea when it comes to personal data solely living in the cloud.

Continue reading Entelligence: Cloud’s illusions I recall

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Entelligence: Cloud’s illusions I recall originally appeared on Engadget on Thu, 15 Oct 2009 17:15:00 EST. Please see our terms for use of feeds.

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Apple Allows In-App Purchases in Free iPhone Apps

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iPhone owners can now purchase extra content through free iPhone apps, whereas before in-app purchasing was only available in apps that cost money.


Apple on Thursday sent e-mails to developers stating in-app purchases are now permitted in free apps.

“In App Purchase is being rapidly adopted by developers in their paid apps,” Apple wrote in the letter. “Now you can use In App Purchase in your free apps to sell content, subscriptions, and digital services.”

Some examples of what this means: You can download a free game, and after you complete the levels, you can decide to buy more levels within the app. Or you could download a free news content app, and if you liked what you read, you can opt to pay for some exclusive premium content.

We’re surprised in-app purchases weren’t allowed in free apps in the first place. In September, Wired.com reported on a digital literary magazine called Scarab. The app cost $1, and then users are required to pay $3 per magazine issue. The problem? After paying the initial $1 for the app, it came with zero content; customers must shell out $3 for an issue without even getting to do anything with the app.

We felt Scarab should have been a free app so iPhone users could try out the interface and then decide whether they wished to purchase an issue. However, Apple did not allow in-app purchases through free apps, so the developers had to charge $1 for the app (even though they admitted to Wired.com they didn’t want to).

Apple’s change Thursday should come as good news for app developers. Offering apps for free should prove an effective marketing method to lure people into paying for more content eventually. This is the the “freemium” model, as Wired magazine’s Chris Anderson would describe it: The general idea is you get customers used to the service provided for free, so they’ll keep wanting more and eventually pay for the goods.

Will the App Store see a lot of paid apps that were offering in-app purchases convert into free apps? We’re willing to bet that’s going to happen.

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Photo: Jon Snyder/Wired.com


Roundup: Midrange AV receivers compared


(Credit:
Sarah Tew/CNET)

Prices on AV receivers range from as little as $100 up to several thousands, but most home theater buyers focus in on the “sweet spot,” where you get most of the important features and performance for the least amount of money. We tested the midrange models from nearly all the major AV receiver manufacturers to see how they stack up, and after completing our roundup we came away with some clear picks depending on what you need for your home theater.

The standout AV receiver is the Pioneer VSX-1019AH-K, which we awarded the Editors’ Choice. The VSX-1019AH-K does just about everything right–it has four HDMI inputs, a graphical user interface, and outstanding sound quality. It can upconvert analog video signals to 1080p with average image quality, which is impressive because receivers at this price generally have poor image quality on upconverted sources.

The most unique feature is the VSX-1019AH-K’s iPod-compatible front-panel USB port, which allows you to browse and play back songs from your iPod using the receiver’s onscreen display. (Pioneer even throws in an iPod cable.) It’s a little more expensive than some of the other receivers we looked at, but you’ll feel like you got your money’s worth.

Next in line are the two Onkyo receivers. The trump card for these units is HDMI connectivity; the TX-SR607 has six HDMI inputs and the HT-RC160 has five (it lacks the front-panel HDMI input of the TX-SR607.) They also measure up well in terms of sound quality, which won’t surprise fans of the Onkyo brand. On the downside, both have poor upconverted image quality and surprisingly lack a multichannel analog input. Both receivers offer a lot of value, but the HT-RC160 is an incredible deal with its street price inching below $400. If you just need HDMI connectivity and powerful sound, the HT-RC160 is the way to go.

Pocket steel drums aren’t made of steel, aren’t really drums (video)

You’d be surprised how many requests we get for more gadgets that help our readers celebrate their love of the Caribbean culture and music. Luckily for us, the kids at Vat19 are now hawking a mini steel drum set that seems like it just might do the trick (that is, if the ‘trick’ can be ‘done’ by putting more red, yellow, and green-colored crap on your desk). By all accounts, this thing is pretty unexceptional — it’ll let you bang out an 8 note major scale, let you record your performance, and that’s about it. Hell, it doesn’t even really sound like steel drums! But the distributor did manage to get it to play Just A Friend by the incomparable Biz Markie — and in our eyes, that’s definitely worth a mention. All the same, we’re rather have the Stylophone Beatbox. Yours for $18.95. Video after the break.

[Via Engadget German]

Continue reading Pocket steel drums aren’t made of steel, aren’t really drums (video)

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Pocket steel drums aren’t made of steel, aren’t really drums (video) originally appeared on Engadget on Thu, 15 Oct 2009 16:52:00 EST. Please see our terms for use of feeds.

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PSP to HDMI, all with one giant converter box

Props to Lenkeng for dressing up their otherwise anonymous VGA-to-HDMI converter box with a PSP-related angle — the LKV8000 comes with the necessary cables to take your PSP-2000 or above’s 480p video output and push out a 720p HDMI signal complete with stereo audio. Not a bad idea — except that we can’t think of an HDTV that lacks either component or VGA jacks and that doesn’t have a built-in scaler to do the same job. Maybe you’re just out of ports? In any event, this guy needs a Stateside distributor before we can tell you pricing or availability, so you’re stuck swapping cables for a while, Sparky.

[Via Oh Gizmo!]

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PSP to HDMI, all with one giant converter box originally appeared on Engadget on Thu, 15 Oct 2009 16:29:00 EST. Please see our terms for use of feeds.

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The Real Deal 183: All about Windows 7

CNET Download.com’s Seth Rosenblatt joins the Real Deal to answer all your questions about Windows 7 so you can be prepared for October 22.

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Originally posted at The Real Deal Podcast